Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="marcoasalazarm" data-source="post: 2854768" data-attributes="member: 26698"><p>The following two are taken from the 'Elysyum Nebula' setting over at the WOTC Threads, modded to this setting (I'd appreciate help w/the PDCs, please):</p><p></p><p><strong>Cadillac-Gage XF-2113 ‘Myrmidon’ Light Mecha Suit.</strong></p><p></p><p><img src="http://www.wizards.com/d20modern/images/d20f_gallery/82842.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The ‘Myrmidon’ was created in the main Cadillac Gage facilities out of retro-engineered Fiction technology. It primarily serves as a light infantry support mecha, replacing an armored vehicle on the battlefield, or on situations where high mobility is absolutely required, like CQB, urban combat and rapid insertions. Cause it has been cobbled together from and is equipped with mostly Pre-Vanishing weapons technology, it is sort of low-end in the ‘mecha’ damage scale. Still, it compensates by being cheap enough and simple enough to mass-produce quickly and maintain by large numbers.</p><p>Standard tactics with the ‘Myrmidon’ is to deploy in squads and support moving infantry by laying down cover fire, or raid infantry positions that could endanger other mecha.</p><p></p><p>A ‘Myrmidon’ installed with a standard equipment package has its price at DC .</p><p></p><p>Size: Large.</p><p>Superstructure: Alumisteeel.</p><p>Armor: Duraplastic.</p><p>Armor Penalty: -5.</p><p>Strength Bonus: +8.</p><p>Speed: 30 feet, fly 100 ft (cl).</p><p>Bonus Hit Points: 100.</p><p>Hardness: 10.</p><p>Bonus to Defense: </p><p>Reach: 10 ft.</p><p>Dex Penalty: -.</p><p>Base Purchase DC: 40.</p><p></p><p><em>Standard Equipment Package:</em> Pilot’s cockpit (torso and back), Class II Sensor System (helmet), M-9 Barrage Chaingun (left arm), PS-25 Tiger Claws (right-arm), jetpack (boots), M79 Grenade Launcher (shoulders), Comm. System (no slots), ammo: 6 50-round HEAP ammo belts for Barrage Chaingun, 6 High Explosive Grenades, 4 Smoke Grenades, 2 White Phosphorous grenades.</p><p></p><p><strong>Salusian Company KA-2000 ‘Scourge’ Assault Mecha.</strong></p><p></p><p><img src="http://img.photobucket.com/albums/v151/skrittiblak/Scourge.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The Salusian’s first Coreline-produced military assault mecha is a work of (frightening) art: standing at 30 ft. tall, weighting 28, 00 pounds unarmed, and armed with two energy weapons and a rocket launcher, it can be very destructive in the hands of an experienced pilot. The fact that is (as always) designed to show the Salusians’ well-known love for overkill tactics is not hard to notice, either.</p><p>Still in its marketing stages, it has nevertheless been deployed on SalCo facilities and a large amount of them has been stockpiled on Quagmire and North Carolina.</p><p>On battle, the ‘Scourge’ is used by the Salusians in one of three ways: to stomp/blast a way for infantry to advance, to disable enemy mecha and vehicles, or to ‘soften’ fortifications. More often than not, entire squads of ‘Scourges’ will be deployed for any of the above purposes, even when it would be cheaper to use another vehicle (but if the shoe fits…).</p><p></p><p>A ‘Scourge’ Assault Mecha installed with a standard equipment package has a Purchase DC of .</p><p></p><p>Size: Huge.</p><p>Superstructure: Vanadum.</p><p>Armor: Duralloy.</p><p>Armor Penalty: -8.</p><p>Strength Bonus: +16.</p><p>Speed: 30 ft, fly 90ft (Cl.)</p><p>Bonus Hit Points: 200.</p><p>Hardness: 20.</p><p>Bonus to Defense: +8.</p><p>Reach: 10 ft.</p><p>Dex Penalty: -.</p><p>Base Purchase DC: 48.</p><p></p><p><em>Standard Equipment Package:</em> Pilot’s cockpit (torso and back), Class II Sensor System (helmet), Enigma Sensor Suite (visor), Tsunami 480 Plasma Cannon (left arm), Typhoon 240 Laser Cannon (right-arm), jetpack (boots), M-55 CRUD Rocket Launcher (shoulders), LX-10 Anti-Shock Array (belt), Comm. System (no slots), ammo: 12 Rockets for CRUD Launcher.</p><p></p><p>And here's my (extremely incomplete) fling at the mecha of my own.</p><p></p><p><u><strong>Northrop-Grumman L-5 Assault Mecha.</strong></u></p><p></p><p><img src="http://img.gamespot.com/gamespot/images/2006/080/932358_20060322_screen001.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The L-5 was developed out of highly modified plans of the ‘Scourge’ (‘appropiated’ by Northrop-Grumman), with emphasis on at least two tenets: 1) cheaper production, and 2) more adaptability to a variety of threats.</p><p>As is, the L-5 packs weapons divided in three groups: anti-personnel, anti-mecha and anti-air, sacrificing the ‘Scourge’s’ anti-shock array and limited flight capabilities in order to fit more weaponry. As well, it is only 20 ft. tall and weights a little less than the ‘Scourge’ (not that it makes any difference if you end up being stepped on).</p><p>Some people say that the removal of the Anti-Shock Array itself was the dumbest move by Northrop-Grumman, but the company still has produced a large number of the mech, and has sold them to a number of interested factions.</p><p>Tactics involving the L-5 are as simple as with the ‘Scourge’: just point, shoot until the target drops, or shoot up a general area. If everything else fails, try to step on the nuisance. Groups of L-5s will stand apart so not one single EMP attack gets them all, and will split their coverage areas among the group-one maintains an eye on the air, one for mechas, one for personnel.</p><p></p><p>A Northrop-Grumman L-5 Assault Mecha installed with a standard equipment package has a Purchase DC of .</p><p></p><p>Size: Huge.</p><p>Superstructure: Duralloy.</p><p>Armor: Duralloy.</p><p>Armor Penalty: -8.</p><p>Strength Bonus: +16.</p><p>Speed: 30 ft.</p><p>Bonus Hit Points: 200.</p><p>Hardness: 15.</p><p>Bonus to Defense: +8.</p><p>Reach: 10 ft.</p><p>Dex Penalty: -.</p><p>Base Purchase DC: 48.</p><p></p><p><em>Standard Equipment Package:</em> Pilot’s cockpit (torso and back), Class II Sensor System (helmet), Enigma Sensor Suite (visor), T-95 Cavalcade Chaingun (left arm), T-95 Cavalcade Chaingun (right arm), (boots), M-55 CRUD Rocket Launcher (shoulders), (belt), Comm. System (no slots), ammo: 12 Rockets for CRUD Launcher, 8 50-round HEAP ammo belts for T-95 Cavalcade Chainguns.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 2854768, member: 26698"] The following two are taken from the 'Elysyum Nebula' setting over at the WOTC Threads, modded to this setting (I'd appreciate help w/the PDCs, please): [B]Cadillac-Gage XF-2113 ‘Myrmidon’ Light Mecha Suit.[/B] [IMG]http://www.wizards.com/d20modern/images/d20f_gallery/82842.jpg[/IMG] The ‘Myrmidon’ was created in the main Cadillac Gage facilities out of retro-engineered Fiction technology. It primarily serves as a light infantry support mecha, replacing an armored vehicle on the battlefield, or on situations where high mobility is absolutely required, like CQB, urban combat and rapid insertions. Cause it has been cobbled together from and is equipped with mostly Pre-Vanishing weapons technology, it is sort of low-end in the ‘mecha’ damage scale. Still, it compensates by being cheap enough and simple enough to mass-produce quickly and maintain by large numbers. Standard tactics with the ‘Myrmidon’ is to deploy in squads and support moving infantry by laying down cover fire, or raid infantry positions that could endanger other mecha. A ‘Myrmidon’ installed with a standard equipment package has its price at DC . Size: Large. Superstructure: Alumisteeel. Armor: Duraplastic. Armor Penalty: -5. Strength Bonus: +8. Speed: 30 feet, fly 100 ft (cl). Bonus Hit Points: 100. Hardness: 10. Bonus to Defense: Reach: 10 ft. Dex Penalty: -. Base Purchase DC: 40. [I]Standard Equipment Package:[/I] Pilot’s cockpit (torso and back), Class II Sensor System (helmet), M-9 Barrage Chaingun (left arm), PS-25 Tiger Claws (right-arm), jetpack (boots), M79 Grenade Launcher (shoulders), Comm. System (no slots), ammo: 6 50-round HEAP ammo belts for Barrage Chaingun, 6 High Explosive Grenades, 4 Smoke Grenades, 2 White Phosphorous grenades. [B]Salusian Company KA-2000 ‘Scourge’ Assault Mecha.[/B] [IMG]http://img.photobucket.com/albums/v151/skrittiblak/Scourge.jpg[/IMG] The Salusian’s first Coreline-produced military assault mecha is a work of (frightening) art: standing at 30 ft. tall, weighting 28, 00 pounds unarmed, and armed with two energy weapons and a rocket launcher, it can be very destructive in the hands of an experienced pilot. The fact that is (as always) designed to show the Salusians’ well-known love for overkill tactics is not hard to notice, either. Still in its marketing stages, it has nevertheless been deployed on SalCo facilities and a large amount of them has been stockpiled on Quagmire and North Carolina. On battle, the ‘Scourge’ is used by the Salusians in one of three ways: to stomp/blast a way for infantry to advance, to disable enemy mecha and vehicles, or to ‘soften’ fortifications. More often than not, entire squads of ‘Scourges’ will be deployed for any of the above purposes, even when it would be cheaper to use another vehicle (but if the shoe fits…). A ‘Scourge’ Assault Mecha installed with a standard equipment package has a Purchase DC of . Size: Huge. Superstructure: Vanadum. Armor: Duralloy. Armor Penalty: -8. Strength Bonus: +16. Speed: 30 ft, fly 90ft (Cl.) Bonus Hit Points: 200. Hardness: 20. Bonus to Defense: +8. Reach: 10 ft. Dex Penalty: -. Base Purchase DC: 48. [I]Standard Equipment Package:[/I] Pilot’s cockpit (torso and back), Class II Sensor System (helmet), Enigma Sensor Suite (visor), Tsunami 480 Plasma Cannon (left arm), Typhoon 240 Laser Cannon (right-arm), jetpack (boots), M-55 CRUD Rocket Launcher (shoulders), LX-10 Anti-Shock Array (belt), Comm. System (no slots), ammo: 12 Rockets for CRUD Launcher. And here's my (extremely incomplete) fling at the mecha of my own. [U][B]Northrop-Grumman L-5 Assault Mecha.[/B][/U] [IMG]http://img.gamespot.com/gamespot/images/2006/080/932358_20060322_screen001.jpg[/IMG] The L-5 was developed out of highly modified plans of the ‘Scourge’ (‘appropiated’ by Northrop-Grumman), with emphasis on at least two tenets: 1) cheaper production, and 2) more adaptability to a variety of threats. As is, the L-5 packs weapons divided in three groups: anti-personnel, anti-mecha and anti-air, sacrificing the ‘Scourge’s’ anti-shock array and limited flight capabilities in order to fit more weaponry. As well, it is only 20 ft. tall and weights a little less than the ‘Scourge’ (not that it makes any difference if you end up being stepped on). Some people say that the removal of the Anti-Shock Array itself was the dumbest move by Northrop-Grumman, but the company still has produced a large number of the mech, and has sold them to a number of interested factions. Tactics involving the L-5 are as simple as with the ‘Scourge’: just point, shoot until the target drops, or shoot up a general area. If everything else fails, try to step on the nuisance. Groups of L-5s will stand apart so not one single EMP attack gets them all, and will split their coverage areas among the group-one maintains an eye on the air, one for mechas, one for personnel. A Northrop-Grumman L-5 Assault Mecha installed with a standard equipment package has a Purchase DC of . Size: Huge. Superstructure: Duralloy. Armor: Duralloy. Armor Penalty: -8. Strength Bonus: +16. Speed: 30 ft. Bonus Hit Points: 200. Hardness: 15. Bonus to Defense: +8. Reach: 10 ft. Dex Penalty: -. Base Purchase DC: 48. [I]Standard Equipment Package:[/I] Pilot’s cockpit (torso and back), Class II Sensor System (helmet), Enigma Sensor Suite (visor), T-95 Cavalcade Chaingun (left arm), T-95 Cavalcade Chaingun (right arm), (boots), M-55 CRUD Rocket Launcher (shoulders), (belt), Comm. System (no slots), ammo: 12 Rockets for CRUD Launcher, 8 50-round HEAP ammo belts for T-95 Cavalcade Chainguns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top