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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 2882672" data-attributes="member: 26698"><p><u><strong>"YIPPING DOOM" BIO-GRENADE. </strong> </u> </p><p>An outlawed weapon, it is described as 'fun' by its creators-and the sadists that use them.</p><p>The "Yipping Doom" is a small dog mass-cloned from stock genetic material (typically terriers, although there's also German Shepherds and Chihuahuas on this mix) and genetically modified with a small pouch of highly volatile gasses on its belly. This pouch remain inert until the pre-set "pin" is set off, then the dog will get a powerful case of the hiccups (which makes the signature "Yip!" sound, and mixes the air it breathes with the gasses) and some 12 seconds later will explode in a powerful fireball.</p><p><strong>-STATS: </strong> Use the stats for a Small Dog (pg. 234 of the D20M rulebook, the "Friends and Foes" section), adding the following Special Quality (SQ):</p><p><strong>--GAS POUCH (EX):</strong> The dog has a small pouch of volatile gasses on its belly. This pouch remains inert until the biogrenade "pin" is released (usually by pulling hard on its ears or giving a voice order). The dog will then get the hiccups and explode 2 rounds later. This explosion does 4d6 (fire) damage over a 20-ft. radius (Reflex DC 15), and kills the dog.</p><p>It increases its CR to 1.</p><p></p><p><strong>-MadRei:</strong></p><p>CR , Medium-Size Humanoid, HD 2d8+3, hp 19, MAS 15, Init +1, Spd 30 ft, Defense 13, Touch 12, Flat-Footed 11 (+1 Dex), BAB +1, Grap +1, Atk +1 Melee (1d4 bite) Full Atk +1 (1d4 bite), FS 5ft by 5 ft, Reach 5 ft, SQ Low-Light Vision, Ability Score Reduction (Wis, 1d4, For save DC 12), AL none or master, Sv Fort , Ref , Will , AP +0, Rep +0, Str 10, Dex 12, Con 10, Int 11, Wiz 10, Cha 13.</p><p>Skills:</p><p></p><p>Feats: Dodge, Simple Weapons Proficiency.</p><p>Advancement: By Character Level.</p><p></p><p>A maddened, cloned Rei body that has little intelligence, no fear, and nothing more than a primal need to attack everything that moves, except its master. It is not very strong or tough, but it compensates for it by attacking in extremely large numbers. (Think “End of Eva” meets “28 Days Later”).</p><p></p><p><u><strong>Space Spider</strong></u></p><p></p><p><strong>Huge Monstrous Spider:</strong> CR 6; Huge Vermin; HD 10d8+10; HP 55; MAS 12; Spd. 30 Ft. (40 Ft. for hunting spider); Fly 60 Ft. (80 Ft. for hunting spider, Poor Maneuverability); Defense 16, Touch 11; Flat-Footed 13 (-2 size, +3 Dex, +5 natural); BAB +7; Grap +19; Atk +4 melee (2d6+6 bite); Full Atk +4 melee (2d6+6 bite); FS 15 ft. by 15 ft.; reach 10 ft.; SQ Damage Reduction 5/-, Energy Resistance (Cold 10, Fire 10), Blindsight 120 Ft., Vacuum Survival, immune to mind-affecting attacks, resistant to massive damage; AL none; SV Fort +8, Ref +6, Will +3; AP 0; Rep +0; Str 19, Dex 17, Con 12, Int --, Wis 10, Cha 2.</p><p><strong>Skills:</strong>Climb +16, Hide +1, Jump +4 (+10 for hunting spiders); Move Silently +9, Spot +12.</p><p><strong>Feats:</strong>Zero-G Training.</p><p><strong>Advancement:</strong>None.</p><p></p><p><strong>-Vacuum Survival (EX):</strong> It doesn't needs to breathe at all. It can exist in zero-atmosphere environments.</p><p></p><p>Mass-produced out of stolen plans, the 'Space Spider' was supposed to be an attempt to replicate (in a way) the Radam 'Crab'. Now, it is the toy of lots of mad-scientist-types, and some specimens have also escaped and have managed to become an (extremely) dangerous pest for space travel.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 2882672, member: 26698"] [U][B]"YIPPING DOOM" BIO-GRENADE. [/B] [/U] An outlawed weapon, it is described as 'fun' by its creators-and the sadists that use them. The "Yipping Doom" is a small dog mass-cloned from stock genetic material (typically terriers, although there's also German Shepherds and Chihuahuas on this mix) and genetically modified with a small pouch of highly volatile gasses on its belly. This pouch remain inert until the pre-set "pin" is set off, then the dog will get a powerful case of the hiccups (which makes the signature "Yip!" sound, and mixes the air it breathes with the gasses) and some 12 seconds later will explode in a powerful fireball. [B]-STATS: [/B] Use the stats for a Small Dog (pg. 234 of the D20M rulebook, the "Friends and Foes" section), adding the following Special Quality (SQ): [B]--GAS POUCH (EX):[/B] The dog has a small pouch of volatile gasses on its belly. This pouch remains inert until the biogrenade "pin" is released (usually by pulling hard on its ears or giving a voice order). The dog will then get the hiccups and explode 2 rounds later. This explosion does 4d6 (fire) damage over a 20-ft. radius (Reflex DC 15), and kills the dog. It increases its CR to 1. [B]-MadRei:[/B] CR , Medium-Size Humanoid, HD 2d8+3, hp 19, MAS 15, Init +1, Spd 30 ft, Defense 13, Touch 12, Flat-Footed 11 (+1 Dex), BAB +1, Grap +1, Atk +1 Melee (1d4 bite) Full Atk +1 (1d4 bite), FS 5ft by 5 ft, Reach 5 ft, SQ Low-Light Vision, Ability Score Reduction (Wis, 1d4, For save DC 12), AL none or master, Sv Fort , Ref , Will , AP +0, Rep +0, Str 10, Dex 12, Con 10, Int 11, Wiz 10, Cha 13. Skills: Feats: Dodge, Simple Weapons Proficiency. Advancement: By Character Level. A maddened, cloned Rei body that has little intelligence, no fear, and nothing more than a primal need to attack everything that moves, except its master. It is not very strong or tough, but it compensates for it by attacking in extremely large numbers. (Think “End of Eva” meets “28 Days Later”). [U][B]Space Spider[/B][/U] [B]Huge Monstrous Spider:[/B] CR 6; Huge Vermin; HD 10d8+10; HP 55; MAS 12; Spd. 30 Ft. (40 Ft. for hunting spider); Fly 60 Ft. (80 Ft. for hunting spider, Poor Maneuverability); Defense 16, Touch 11; Flat-Footed 13 (-2 size, +3 Dex, +5 natural); BAB +7; Grap +19; Atk +4 melee (2d6+6 bite); Full Atk +4 melee (2d6+6 bite); FS 15 ft. by 15 ft.; reach 10 ft.; SQ Damage Reduction 5/-, Energy Resistance (Cold 10, Fire 10), Blindsight 120 Ft., Vacuum Survival, immune to mind-affecting attacks, resistant to massive damage; AL none; SV Fort +8, Ref +6, Will +3; AP 0; Rep +0; Str 19, Dex 17, Con 12, Int --, Wis 10, Cha 2. [B]Skills:[/B]Climb +16, Hide +1, Jump +4 (+10 for hunting spiders); Move Silently +9, Spot +12. [B]Feats:[/B]Zero-G Training. [B]Advancement:[/B]None. [B]-Vacuum Survival (EX):[/B] It doesn't needs to breathe at all. It can exist in zero-atmosphere environments. Mass-produced out of stolen plans, the 'Space Spider' was supposed to be an attempt to replicate (in a way) the Radam 'Crab'. Now, it is the toy of lots of mad-scientist-types, and some specimens have also escaped and have managed to become an (extremely) dangerous pest for space travel. [/QUOTE]
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