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<blockquote data-quote="marcoasalazarm" data-source="post: 2900050" data-attributes="member: 26698"><p>Opinions on the subject of Magic in Coreline:</p><p></p><p>"'Magic'? Nonsense! It is simply an application of environmental energy."-The Doctor.</p><p></p><p>"'Magic'? I don't know what you're talking about. Now if you will excuse me, I have a girl who seems to want to become an acolyte for training. Mrs Higurashi shows some talent, and is easy on the eyes to." -Mr. Hino, priest of the Hino shrine in Jubban. Both the Mikos declined to comment.</p><p></p><p>"Magic doesn't exist. Your own people have Clarke's Corilary about that." -Admiral William Adama, Colonial Fleet, in response to a request for a comment on maigical phenomina.</p><p></p><p>"Magic is a catch-all term for a related set of quantum events such as the re shuffling of all the ambient heat energy in a radius onto a single point in order to set somthing on fire. It is guided by concious thought, and it's power is related to the inverse of the Heisenberg equation. (The better defined the magical peramiters, the better it works, with less energy.) ...Certain minds seem more suited for magical work. For example, type A persoanlities are better with chaotic and entropic black magic, while the laid back type B personality is more suited to white magic. . ." - Urawa-Rosenberg Theory of magical origins, the most successful scientific explanation, even if it is a tad light quantifying magical power.</p><p></p><p>"Magic? You want to know about Magic? How about I show you the Giga Slave, hows that for magic? Fine, if you MUST know, its like the satisfaction of making somthing, combined with the red rage of bloodlust, and then add the feeling you get when you (censored) and then you might have one tenth the feeling of all the energies of the cosmos corsing through and around you ready to level a city, but it doesn't touch you and it feels so RIGHT and you Know that you were born for this, because there is power in the atom, and power in the machine, but its just not the same its not PERSONAL, and that makes all the difference. With magic, you are the final arbiter, not some far off offical, but YOU. Once you stop being afraid of it, the ability to liquidate an entire army is kinda fun!" -Lina Inverse, on the subject of why she is still active, and not making a killing in Africa from small diamonds.</p><p></p><p>----------------------------------------------------------------------</p><p>A new Weapon.</p><p></p><p>=Hellfire Shotgun.</p><p>=Damage: 2d6 (Fire)/3d6 (fire).</p><p>=Critical: 20.</p><p>=Range Increment: 20 ft. Maximum/30 ft. Maximum.</p><p>=Rate Of Fire: S.</p><p>=Magazine: 12 Cyl/5 Int.</p><p>=Size: Large.</p><p>=Weight: 13 lb.</p><p>=Purchase DC: 24.</p><p>=Restriction: Miltary (+3).</p><p>A (by popular belief) highly violent weapon, created for one reason only: to disperse fire on tactical close combat situations, whether to destroy targets that are vulnerable to fire or to flush enemies out of entrenched positions. The “Hellfire” shotgun is a revolver shotgun (usually a Reutech Protecta, although other shotguns have been used), with its action, ammo cassette and barrel modified to constantly fire Dragon shells. Also, a ‘secondary’ miniature flamethrower has been added as an underbarrel weapon.</p><p>The ‘Hellfire Shotgun’ has been heavily used by numerous adventuers and Post-Vanishing tactical units, most notably the London F-SWTI.</p><p>=RULES: The Hellfire Shotgun can only fire Dragon shells out of its shotgun part. Dragon shells create a 5-foot-wide, 20-foot-long cone of fire (DC 15 Reflex save for half damage), and the underbarrel flamethrower creates a 5-foot-wide, 30-foot-long cone of flame (DC 20 Reflex save). Only one weapon can be fired per round. Targets who get hit with this weapon have a chance of catching on fire, as per normal rules.</p><p>The flamethrower can shoot 5 times before its fuel supply is depleted, after which its fuel canister must be replaced. These cost 11 DC.</p><p></p><p>---------------------------------------------------------------------------------</p><p>Finally: </p><p></p><p>An idea for a mini-campaign in this setting (written by Vehrec):</p><p></p><p>Vengeance in the New World. </p><p></p><p>Timeline: Immediately after the 23 hours.</p><p></p><p>Location: Tokyo, Nermia and Jubban wards.</p><p></p><p>Situation: Right after the 23 hours, chaos reigns in Tokyo. Ripped out by the roots and dropped into each others laps, high strung characters from different series and alternate versions of characters are ripping into each other in a slowly cooling battle. But Black Lady fighting Uranus and Neptune with Ryoga Hibaki at her side? Somthing is wrong.</p><p></p><p>Hooks: The players are most likely hired as either musscle to put down the five waring factions, which is a difficult task, or they are hired to investigate things that for some reason Sailor Pluto seems to be keeping alternate versions of those engaged from checking out. Somthing about the situation degenerating if anyone who looks like the current players gets involved.</p><p></p><p>Development: The senshi of this little conflict prove oddly MORE powerful than the combined forces of the NWC, although evidence points to this version of Ranma not knowing any of the Satome forbiden techniques or the Hiryou Shouten Ha. He has been training hard to boost his speed and strength though, and Ryoga is working on building up elemental and magical resistance (he's already immune to fire). The only thing keeping the NWC in the game is the addition of a twelve year old girl who has 'healing hands.' Yes, Tome Hotaru is awake and in full possesion of the powers of Eternal Sailor Saturn, but with none of the memories or personality of the last incarnation. Which is too bad, because the other Outers have enough of their personality coming back to make it possible to remember that her last incarnation was a brat with a nuclear hand grenade who didn't give a **** about other people. Hence the 'kill on sight' attitude they have towards her.</p><p>The Inner Senshi somehow managed to pull a duplication when they came back a week early and took the place of their own alternates in a slightly altered timeling. The Black moon family recruited not only Black Lady but the Black rose as well, for all the good having HER has done them. Black Lady is starting to doubt the Wiseman, even without her mother's influence. Without the influence of Pluto, Uranus and Neptune have taken the absoulute hard line, clinging only to each other as they discard what little mercy and patiance they ever had. And the Witches Five are reduced to four after Hotaru leveled her own house by firing the Silence Glaive Suprise strait up from the basement, one of only two occasions she has used her attack. (thats a total of 5 kills, 4 droids and Kaolinite)</p><p>In other words, the players just walked into a warzone. This isn't an adventure, it's a campain, and one where the ability to talk down your enemies is just as important as the ability to fight them.</p><p>The sides as things stand:</p><p>Inner Senshi: Usagi, Matoko, Ami, Minako, Rei, with Luna and Artemis as support.</p><p>Outer Senshi: Haruka, Meirchu, Setsuna(comatose).</p><p>Nermina crew: Ranma, Ryoga, Ukyou, Shampoo, Moose, Tatewaki Kuno Eternal Sailor Saturn. Support includes Nabiki, Genma, Soun, and Colougne.</p><p>Black Moon Family: Emerald, Saphire, Diamond, Wiseman, Black Lady, The Black Rose</p><p>Death Busters: Professor Tomoe, Eludial, Mimete, Tellu, Viluy, Cyprene, Puchirol, and Mistress nine.</p><p></p><p>Conclusion: Things should go out with a bang, preferably in a battle remisiant of the end of Sailor Moon S, with the principals all converging on the Infinty acadamy. Preferably, this fight restores the timeline to somthing aproaching normal, and Akane is restored. Failing this, you can have Ranma kill Uranus when he learns that it was SHE that killed his fiance. Ukyou and Shampoo will be happy to see Uranus dead, and shocked into inaction by a resurected Akane.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 2900050, member: 26698"] Opinions on the subject of Magic in Coreline: "'Magic'? Nonsense! It is simply an application of environmental energy."-The Doctor. "'Magic'? I don't know what you're talking about. Now if you will excuse me, I have a girl who seems to want to become an acolyte for training. Mrs Higurashi shows some talent, and is easy on the eyes to." -Mr. Hino, priest of the Hino shrine in Jubban. Both the Mikos declined to comment. "Magic doesn't exist. Your own people have Clarke's Corilary about that." -Admiral William Adama, Colonial Fleet, in response to a request for a comment on maigical phenomina. "Magic is a catch-all term for a related set of quantum events such as the re shuffling of all the ambient heat energy in a radius onto a single point in order to set somthing on fire. It is guided by concious thought, and it's power is related to the inverse of the Heisenberg equation. (The better defined the magical peramiters, the better it works, with less energy.) ...Certain minds seem more suited for magical work. For example, type A persoanlities are better with chaotic and entropic black magic, while the laid back type B personality is more suited to white magic. . ." - Urawa-Rosenberg Theory of magical origins, the most successful scientific explanation, even if it is a tad light quantifying magical power. "Magic? You want to know about Magic? How about I show you the Giga Slave, hows that for magic? Fine, if you MUST know, its like the satisfaction of making somthing, combined with the red rage of bloodlust, and then add the feeling you get when you (censored) and then you might have one tenth the feeling of all the energies of the cosmos corsing through and around you ready to level a city, but it doesn't touch you and it feels so RIGHT and you Know that you were born for this, because there is power in the atom, and power in the machine, but its just not the same its not PERSONAL, and that makes all the difference. With magic, you are the final arbiter, not some far off offical, but YOU. Once you stop being afraid of it, the ability to liquidate an entire army is kinda fun!" -Lina Inverse, on the subject of why she is still active, and not making a killing in Africa from small diamonds. ---------------------------------------------------------------------- A new Weapon. =Hellfire Shotgun. =Damage: 2d6 (Fire)/3d6 (fire). =Critical: 20. =Range Increment: 20 ft. Maximum/30 ft. Maximum. =Rate Of Fire: S. =Magazine: 12 Cyl/5 Int. =Size: Large. =Weight: 13 lb. =Purchase DC: 24. =Restriction: Miltary (+3). A (by popular belief) highly violent weapon, created for one reason only: to disperse fire on tactical close combat situations, whether to destroy targets that are vulnerable to fire or to flush enemies out of entrenched positions. The “Hellfire” shotgun is a revolver shotgun (usually a Reutech Protecta, although other shotguns have been used), with its action, ammo cassette and barrel modified to constantly fire Dragon shells. Also, a ‘secondary’ miniature flamethrower has been added as an underbarrel weapon. The ‘Hellfire Shotgun’ has been heavily used by numerous adventuers and Post-Vanishing tactical units, most notably the London F-SWTI. =RULES: The Hellfire Shotgun can only fire Dragon shells out of its shotgun part. Dragon shells create a 5-foot-wide, 20-foot-long cone of fire (DC 15 Reflex save for half damage), and the underbarrel flamethrower creates a 5-foot-wide, 30-foot-long cone of flame (DC 20 Reflex save). Only one weapon can be fired per round. Targets who get hit with this weapon have a chance of catching on fire, as per normal rules. The flamethrower can shoot 5 times before its fuel supply is depleted, after which its fuel canister must be replaced. These cost 11 DC. --------------------------------------------------------------------------------- Finally: An idea for a mini-campaign in this setting (written by Vehrec): Vengeance in the New World. Timeline: Immediately after the 23 hours. Location: Tokyo, Nermia and Jubban wards. Situation: Right after the 23 hours, chaos reigns in Tokyo. Ripped out by the roots and dropped into each others laps, high strung characters from different series and alternate versions of characters are ripping into each other in a slowly cooling battle. But Black Lady fighting Uranus and Neptune with Ryoga Hibaki at her side? Somthing is wrong. Hooks: The players are most likely hired as either musscle to put down the five waring factions, which is a difficult task, or they are hired to investigate things that for some reason Sailor Pluto seems to be keeping alternate versions of those engaged from checking out. Somthing about the situation degenerating if anyone who looks like the current players gets involved. Development: The senshi of this little conflict prove oddly MORE powerful than the combined forces of the NWC, although evidence points to this version of Ranma not knowing any of the Satome forbiden techniques or the Hiryou Shouten Ha. He has been training hard to boost his speed and strength though, and Ryoga is working on building up elemental and magical resistance (he's already immune to fire). The only thing keeping the NWC in the game is the addition of a twelve year old girl who has 'healing hands.' Yes, Tome Hotaru is awake and in full possesion of the powers of Eternal Sailor Saturn, but with none of the memories or personality of the last incarnation. Which is too bad, because the other Outers have enough of their personality coming back to make it possible to remember that her last incarnation was a brat with a nuclear hand grenade who didn't give a **** about other people. Hence the 'kill on sight' attitude they have towards her. The Inner Senshi somehow managed to pull a duplication when they came back a week early and took the place of their own alternates in a slightly altered timeling. The Black moon family recruited not only Black Lady but the Black rose as well, for all the good having HER has done them. Black Lady is starting to doubt the Wiseman, even without her mother's influence. Without the influence of Pluto, Uranus and Neptune have taken the absoulute hard line, clinging only to each other as they discard what little mercy and patiance they ever had. And the Witches Five are reduced to four after Hotaru leveled her own house by firing the Silence Glaive Suprise strait up from the basement, one of only two occasions she has used her attack. (thats a total of 5 kills, 4 droids and Kaolinite) In other words, the players just walked into a warzone. This isn't an adventure, it's a campain, and one where the ability to talk down your enemies is just as important as the ability to fight them. The sides as things stand: Inner Senshi: Usagi, Matoko, Ami, Minako, Rei, with Luna and Artemis as support. Outer Senshi: Haruka, Meirchu, Setsuna(comatose). Nermina crew: Ranma, Ryoga, Ukyou, Shampoo, Moose, Tatewaki Kuno Eternal Sailor Saturn. Support includes Nabiki, Genma, Soun, and Colougne. Black Moon Family: Emerald, Saphire, Diamond, Wiseman, Black Lady, The Black Rose Death Busters: Professor Tomoe, Eludial, Mimete, Tellu, Viluy, Cyprene, Puchirol, and Mistress nine. Conclusion: Things should go out with a bang, preferably in a battle remisiant of the end of Sailor Moon S, with the principals all converging on the Infinty acadamy. Preferably, this fight restores the timeline to somthing aproaching normal, and Akane is restored. Failing this, you can have Ranma kill Uranus when he learns that it was SHE that killed his fiance. Ukyou and Shampoo will be happy to see Uranus dead, and shocked into inaction by a resurected Akane. [/QUOTE]
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