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<blockquote data-quote="marcoasalazarm" data-source="post: 2928485" data-attributes="member: 26698"><p>Enjoy these monster stats.</p><p></p><p>Bear in mind one thing: this reflects a 'mook' Dalek.</p><p></p><p style="text-align: center"><u><strong>The Daleks.</strong></u></p><p></p><p><img src="http://newsimg.bbc.co.uk/media/images/41061000/jpg/_41061643_dalek_300.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p></p><p><em>From out of the smoke, you notice a machine, that looks like a human-sized pepperpot, rolling towards you. The upper side has a single stalk ending in a lens, and two more stalks lower down, one with a suction cup and other ending in a gunbarrel.</em></p><p><em>It is this latter that it starts to fire at you, at the same time it hollers, in an eerie, screeching voice:</em></p><p><em>“Exterminate! <u><strong>EX-TER-MI-NATE!!!</strong>”</u></em></p><p></p><p>*Small Aberration</p><p><strong>*Hit Dice:</strong> 3d8-3 (11 hp)</p><p><strong>*Massive Damage:</strong> 8</p><p><strong>*Initiative:</strong> +0 (Dex 0); -6 in travel machine</p><p><strong>*Speed:</strong> 5'</p><p><strong>*Defence: </strong> 11 (+0 natural, +0 Dex, +1 Sz), touch 11, flat footed 11</p><p><strong>*Base Attack Bonus/Grapple:</strong> +2 /-4 (+2 BAB, -2 Str, -4 Sz)</p><p><strong>*Attack: </strong> Dalek Travel Machine Weapon (+2, see text) or Tentacle Whip (+0, melee, 1d3-2)</p><p><strong>*Full Attack:</strong> Dalek Travel Machine Weapon (+2, see text) or Tentacle Whip (+0, melee, 1d3-2)</p><p><strong>*Space/Reach: </strong> 5 ft. x 5 ft./5 ft.</p><p><strong>*Special Qualities:</strong> N/A</p><p><strong>*Saves:</strong> Fort +0 (+1 base, -1 Con), Ref +1 (+1 base, +0 Dex), Will +5 (+3 base, +2 Wis)</p><p><strong>*Abilities:</strong> Str 7, Dex 10, Con 8, Int 14, Wis 14, Cha 14</p><p><strong>*Skills:</strong> (32 points) Demolitions +6 (4 ranks), Drive +6 (6 ranks), Hide +6 (6 ranks), Intimidate +8 (6 ranks), Move Silently +6 (6 ranks), Search +6 (4 ranks)</p><p><strong>*Feats:</strong> Personal Firearms Proficiency, Advanced Firearms Proficiency.</p><p></p><p>The Daleks were once human-like creatures, but over countless generations they have degenerated into slimy tentacled creatures the size of a small dog. Because this form is -at times- useless, they have used their technology to develop devastating weaponry and means to compensate for this. </p><p>On their home universes, they are one of the more ‘ultimate’ threats one can face, relentless, cold-blooded, outright aggressive. Their goal is to completely dominate the universe-and exterminate any and all resistance to this goal.</p><p></p><p>On Coreline, several of the Daleks have seen the Time War, or heard of it, heard of how they were nearly annihilated, along with the Gallifreyians. Although there’s a small number of them that had considered the lesson behind said event and have decided to live a more calm life (although, admittedly, it just seems impossible that they would be able to), the vast majority of them had decided to go and attempt to conquer Coreline. Their numbers -all things considered- are small, but they ARE determined. They WILL make an attempt.</p><p></p><p>And anything that stands in the way… it will be exterminated.</p><p></p><p><strong>*Dalek Travel Machine:</strong> Crew 1, Pass 0, Cargo 0lb, Init -6, Man -4, Top</p><p>Spd 40', Def 10, Hard 20, hp 40, Sz M, Purch DC N/A, Rest N/A</p><p></p><p>The travel machine is a pepperpot-shaped case about 1.5 metres tall. </p><p>The machine has a wheeled base. The top of the machine is a rotating turret with a single eyestalk. A manipulator arm and a weapon arm are mounted on the front of the machine. Within the machine is a power plant, a computer linked into the mutants' communication network, and life-support systems that will prolong the mutant's life even in deep space for weeks. Machines are also mounted with electronic voiceboxes that convert the thoughts of the mutant into spoken form.</p><p></p><p>The travel machine is slowed to half speed on mildly uneven ground, and cannot maneuver at all across severely uneven ground (such as a staircase). However, recently some travel machines have had hover engines installed that allow hover movement at full normal speed (Clumsy maneuvering). These hover engines can only sustain this movement for a maximum of 10 rounds before needing to be recharged, but usually this is enough to go up a flight of stairs to continue extermination.</p><p> </p><p>The weapon arm is typically a Dalek Laser Cannon. The Dalek Laser Cannon can be used on either Stun or Lethal setting. Recently, some Dalek Machines have also been seen equipped with a 5.56mm belt-fed machine gun instead of the laser (the reason behind this switch is unknown-probably their laser was damaged).</p><p></p><p><strong>*Dalek Laser Cannon, Stun Setting: </strong> Any target hit that fails a Fort Save DC12 is rendered Unconscious for 2d6 minutes; otherwise, that target is Stunned for 1d4 rounds. Type Energy, Range 40'; RoF Single, Mag N/A; Sz M</p><p></p><p><strong>*Dalek Laser Cannon, Lethal Setting:</strong> Any target that fails a Fort Save DC12 is instantly disintegrated; otherwise, that target is Stunned for 2d4 rounds. Type Energy, Range 40'; RoF Single, Mag N/A; Sz M</p><p></p><p><strong>*5.56mm Machine Gun:</strong> Dam 2d8, Crit 20, Type Ballistic, Range 80', RoF A, Mag Linked, Sz M.</p><p></p><p><strong>COMBAT:</strong> Rank-and-file Dalek tactics are simple: see something that is non-Dalek, shriek 'EXTERMINATE!!!' and roll towards it, cannon blazing. If given a group of targets, their priority will be any Gallifreyian in the group, and if it's a Time Lord, they will hunt him down in earnest. The fact that they like to attack in groups is also a bad thing.</p><p>Some Daleks will be smarter than that, just stunning or wounding an enemy and making a trap for the rest, but bear in mind that this is an exception.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 2928485, member: 26698"] Enjoy these monster stats. Bear in mind one thing: this reflects a 'mook' Dalek. [CENTER][U][B]The Daleks.[/B][/U][/CENTER] [IMG]http://newsimg.bbc.co.uk/media/images/41061000/jpg/_41061643_dalek_300.jpg[/IMG] [I]From out of the smoke, you notice a machine, that looks like a human-sized pepperpot, rolling towards you. The upper side has a single stalk ending in a lens, and two more stalks lower down, one with a suction cup and other ending in a gunbarrel. It is this latter that it starts to fire at you, at the same time it hollers, in an eerie, screeching voice: “Exterminate! [U][B]EX-TER-MI-NATE!!![/B]”[/U][/I][U][/U] *Small Aberration [B]*Hit Dice:[/B] 3d8-3 (11 hp) [B]*Massive Damage:[/B] 8 [B]*Initiative:[/B] +0 (Dex 0); -6 in travel machine [B]*Speed:[/B] 5' [B]*Defence: [/B] 11 (+0 natural, +0 Dex, +1 Sz), touch 11, flat footed 11 [B]*Base Attack Bonus/Grapple:[/B] +2 /-4 (+2 BAB, -2 Str, -4 Sz) [B]*Attack: [/B] Dalek Travel Machine Weapon (+2, see text) or Tentacle Whip (+0, melee, 1d3-2) [B]*Full Attack:[/B] Dalek Travel Machine Weapon (+2, see text) or Tentacle Whip (+0, melee, 1d3-2) [B]*Space/Reach: [/B] 5 ft. x 5 ft./5 ft. [B]*Special Qualities:[/B] N/A [B]*Saves:[/B] Fort +0 (+1 base, -1 Con), Ref +1 (+1 base, +0 Dex), Will +5 (+3 base, +2 Wis) [B]*Abilities:[/B] Str 7, Dex 10, Con 8, Int 14, Wis 14, Cha 14 [B]*Skills:[/B] (32 points) Demolitions +6 (4 ranks), Drive +6 (6 ranks), Hide +6 (6 ranks), Intimidate +8 (6 ranks), Move Silently +6 (6 ranks), Search +6 (4 ranks) [B]*Feats:[/B] Personal Firearms Proficiency, Advanced Firearms Proficiency. The Daleks were once human-like creatures, but over countless generations they have degenerated into slimy tentacled creatures the size of a small dog. Because this form is -at times- useless, they have used their technology to develop devastating weaponry and means to compensate for this. On their home universes, they are one of the more ‘ultimate’ threats one can face, relentless, cold-blooded, outright aggressive. Their goal is to completely dominate the universe-and exterminate any and all resistance to this goal. On Coreline, several of the Daleks have seen the Time War, or heard of it, heard of how they were nearly annihilated, along with the Gallifreyians. Although there’s a small number of them that had considered the lesson behind said event and have decided to live a more calm life (although, admittedly, it just seems impossible that they would be able to), the vast majority of them had decided to go and attempt to conquer Coreline. Their numbers -all things considered- are small, but they ARE determined. They WILL make an attempt. And anything that stands in the way… it will be exterminated. [B]*Dalek Travel Machine:[/B] Crew 1, Pass 0, Cargo 0lb, Init -6, Man -4, Top Spd 40', Def 10, Hard 20, hp 40, Sz M, Purch DC N/A, Rest N/A The travel machine is a pepperpot-shaped case about 1.5 metres tall. The machine has a wheeled base. The top of the machine is a rotating turret with a single eyestalk. A manipulator arm and a weapon arm are mounted on the front of the machine. Within the machine is a power plant, a computer linked into the mutants' communication network, and life-support systems that will prolong the mutant's life even in deep space for weeks. Machines are also mounted with electronic voiceboxes that convert the thoughts of the mutant into spoken form. The travel machine is slowed to half speed on mildly uneven ground, and cannot maneuver at all across severely uneven ground (such as a staircase). However, recently some travel machines have had hover engines installed that allow hover movement at full normal speed (Clumsy maneuvering). These hover engines can only sustain this movement for a maximum of 10 rounds before needing to be recharged, but usually this is enough to go up a flight of stairs to continue extermination. The weapon arm is typically a Dalek Laser Cannon. The Dalek Laser Cannon can be used on either Stun or Lethal setting. Recently, some Dalek Machines have also been seen equipped with a 5.56mm belt-fed machine gun instead of the laser (the reason behind this switch is unknown-probably their laser was damaged). [B]*Dalek Laser Cannon, Stun Setting: [/B] Any target hit that fails a Fort Save DC12 is rendered Unconscious for 2d6 minutes; otherwise, that target is Stunned for 1d4 rounds. Type Energy, Range 40'; RoF Single, Mag N/A; Sz M [B]*Dalek Laser Cannon, Lethal Setting:[/B] Any target that fails a Fort Save DC12 is instantly disintegrated; otherwise, that target is Stunned for 2d4 rounds. Type Energy, Range 40'; RoF Single, Mag N/A; Sz M [B]*5.56mm Machine Gun:[/B] Dam 2d8, Crit 20, Type Ballistic, Range 80', RoF A, Mag Linked, Sz M. [B]COMBAT:[/B] Rank-and-file Dalek tactics are simple: see something that is non-Dalek, shriek 'EXTERMINATE!!!' and roll towards it, cannon blazing. If given a group of targets, their priority will be any Gallifreyian in the group, and if it's a Time Lord, they will hunt him down in earnest. The fact that they like to attack in groups is also a bad thing. Some Daleks will be smarter than that, just stunning or wounding an enemy and making a trap for the rest, but bear in mind that this is an exception. [/QUOTE]
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