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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 2949206" data-attributes="member: 26698"><p><strong>Two New Weapons (and here's to those Players who are 'Doom' lovers)</strong></p><p></p><p><img src="http://i33.photobucket.com/albums/d81/Blade_Drake1/Chaingun.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p><strong>Mishima Heavy Industries XM-300 Minigun.</strong></p><p>.30-cal. Light Minigun.</p><p></p><p><strong>Damage: </strong> 2d10.</p><p><strong>Critical:</strong> 20.</p><p><strong>Damage Type: </strong> Ballistic.</p><p><strong>Range Increment: </strong> 60 ft.</p><p><strong>Rate of Fire: </strong> A.</p><p><strong>Magazine: </strong> 90 Box.</p><p><strong>Size: </strong> Large.</p><p><strong>Weight:</strong> 17 lb.</p><p><strong>Purchase DC:</strong> 23.</p><p><strong>Restriction:</strong> Mil (+3).</p><p>The MHI’s newest forage into the field of Squad Automatic Weapons, the XM-300 is a full-blown minigun in a package the size of a more conventional SAW. Practical field application for this weapon is in suppressive fire and intimidation, as well as area denial. The XM-300 comes standard with a digital ammo display and forward flashlight. Squads assigned with the XM-300 usually equip it with a Kill-Cam as well.</p><p></p><p></p><p><img src="http://i33.photobucket.com/albums/d81/Blade_Drake1/BFG.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p><strong>Diggers Technologies Blast Field Gun Model 9000</strong></p><p>Hyper-Energy Anti-SPB Infantry Weapon.</p><p></p><p><strong>Damage: </strong> 3d10.</p><p><strong>Critical: </strong> 20.</p><p><strong>Damage Type: </strong> Energy*</p><p><strong>Range Increment:</strong> 90 ft.</p><p><strong>Rate of Fire: </strong> Single.</p><p><strong>Magazine:</strong> 6 Int.</p><p><strong>Size: </strong> Huge.</p><p><strong>Weight: </strong> 17 lb.</p><p><strong>Purchase DC:</strong> 26.</p><p><strong>Restriction:</strong> Mil (+3).</p><p>(<strong>RULES: </strong> The BFG includes the Variable Charge and Voice Recognition Gadgets. Its design gives a +2 bonus in Intimidation rolls.</p><p>The explosion’s rules are the following: characters within its radius (20’) must make a Reflex save, DC 20, for half damage. Direct hits ignore up to 10 points of hardness. Special Cells for the BFG cost Purchase DC 19 for a pack of 3 (Res: Mil (+3), only in authorized DiggersTech retailers).</p><p></p><p>Diggers Weapons’ foray into the anti-Super-Powered Being weaponry field is an incredibly destructive and intimidating affair. It fires a glob of an unknown energy from storage in a specialized power cell, and the resulting explosion when it hits is bound to destroy all but the most tough of enemies-and even then, it is most certain that they will be shaken badly from the hit. The BFG’s capacitor system can be super-charged as well for even more damage, although this is an unstable element of the weapon.</p><p></p><p>All considered, there’s a number of bad points about the weapon: The glob of energy is slow, making it easy to dodge in flight (-5 DC to Dodge difficulty), and the explosion when it hits in deafeningly loud and flashy (Reflex save DC 15 to avoid being blinded and deafened for 1d6 rounds). The weapon doesn’t has a lot of ammo and it requires extensive training (Exotic Firearms Proficiency) to use in the field with effectiveness.</p><p></p><p>Actually, the Blast Field Gun (called 'Big (Insert 'F'-word of choice here) Gun' in the streets) is one of the most expensive, hard-to-get and most-surveilled weapons in Coreline. Diggers Weapons' CEO produces each version by hand, and solely sells them to the military. Any designated user is sent to DiggersTech's Atlanta offices to train with the weapon and provide his voice to the integral voice-recognition lock.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 2949206, member: 26698"] [b]Two New Weapons (and here's to those Players who are 'Doom' lovers)[/b] [IMG]http://i33.photobucket.com/albums/d81/Blade_Drake1/Chaingun.png[/IMG] [B]Mishima Heavy Industries XM-300 Minigun.[/B] .30-cal. Light Minigun. [B]Damage: [/B] 2d10. [B]Critical:[/B] 20. [B]Damage Type: [/B] Ballistic. [B]Range Increment: [/B] 60 ft. [B]Rate of Fire: [/B] A. [B]Magazine: [/B] 90 Box. [B]Size: [/B] Large. [B]Weight:[/B] 17 lb. [B]Purchase DC:[/B] 23. [B]Restriction:[/B] Mil (+3). The MHI’s newest forage into the field of Squad Automatic Weapons, the XM-300 is a full-blown minigun in a package the size of a more conventional SAW. Practical field application for this weapon is in suppressive fire and intimidation, as well as area denial. The XM-300 comes standard with a digital ammo display and forward flashlight. Squads assigned with the XM-300 usually equip it with a Kill-Cam as well. [IMG]http://i33.photobucket.com/albums/d81/Blade_Drake1/BFG.png[/IMG] [B]Diggers Technologies Blast Field Gun Model 9000[/B] Hyper-Energy Anti-SPB Infantry Weapon. [B]Damage: [/B] 3d10. [B]Critical: [/B] 20. [B]Damage Type: [/B] Energy* [B]Range Increment:[/B] 90 ft. [B]Rate of Fire: [/B] Single. [B]Magazine:[/B] 6 Int. [B]Size: [/B] Huge. [B]Weight: [/B] 17 lb. [B]Purchase DC:[/B] 26. [B]Restriction:[/B] Mil (+3). ([B]RULES: [/B] The BFG includes the Variable Charge and Voice Recognition Gadgets. Its design gives a +2 bonus in Intimidation rolls. The explosion’s rules are the following: characters within its radius (20’) must make a Reflex save, DC 20, for half damage. Direct hits ignore up to 10 points of hardness. Special Cells for the BFG cost Purchase DC 19 for a pack of 3 (Res: Mil (+3), only in authorized DiggersTech retailers). Diggers Weapons’ foray into the anti-Super-Powered Being weaponry field is an incredibly destructive and intimidating affair. It fires a glob of an unknown energy from storage in a specialized power cell, and the resulting explosion when it hits is bound to destroy all but the most tough of enemies-and even then, it is most certain that they will be shaken badly from the hit. The BFG’s capacitor system can be super-charged as well for even more damage, although this is an unstable element of the weapon. All considered, there’s a number of bad points about the weapon: The glob of energy is slow, making it easy to dodge in flight (-5 DC to Dodge difficulty), and the explosion when it hits in deafeningly loud and flashy (Reflex save DC 15 to avoid being blinded and deafened for 1d6 rounds). The weapon doesn’t has a lot of ammo and it requires extensive training (Exotic Firearms Proficiency) to use in the field with effectiveness. Actually, the Blast Field Gun (called 'Big (Insert 'F'-word of choice here) Gun' in the streets) is one of the most expensive, hard-to-get and most-surveilled weapons in Coreline. Diggers Weapons' CEO produces each version by hand, and solely sells them to the military. Any designated user is sent to DiggersTech's Atlanta offices to train with the weapon and provide his voice to the integral voice-recognition lock. [/QUOTE]
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