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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 2977640" data-attributes="member: 26698"><p style="text-align: center"><strong>The Chainsaw Knight</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://www.bentsynapse.net/insults/images/evil-dead.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>They hail from a horrible world filled with undead abombinations that seek to stamp out all life for some rather vauge reasons. One part warrior, one part engineer, 100% insane, these men and women represent some of the finest (and craziest) fighters against evil in any known world. And they are revrently called the Chainsaw Knigths...</p><p></p><p><em>Requirements:</em></p><p><strong>BAB:</strong> +2</p><p><strong>Feats:</strong> Exotic Melee Weapon Proficiency (chainsaw), Personal Firearms Proficiency, Housewares, Duct-Tape Engineering </p><p><strong>Skill:</strong> Craft (mechanical) 6 ranks, Repair 6 ranks</p><p></p><p><strong>Hit Dice: </strong> 1d10</p><p><strong></strong></p><p><strong>Action Points</strong>: 6 + one-half character level, rounded down, every time the character attains a new level in this class.</p><p></p><p><strong>Bonus Feats:</strong> Two Weapon Fighting, Improved Two Weapon Fighting, Advanced Two Weapon Fighting, Improved Critical, Armed to the Teeth, Cleave, Great Cleave, Frightful Preasence, Weapon Focus, Apostle of Death, Groovy, Hail to the King, Swift Strike, Lightning Two Weapon Fighting, Improved Initiative, Combat Reflexes, and Great Fortitude</p><p></p><p><strong>Skills: </strong> Bluff, Climb, Craft (chemical, electronic, mechanical, structural), Demolitions, Disable Divice, Hide, Intimidate, Jump, Knowledge (arcane lore), Listen, Move Silently, Repair, Search, Spot, Swim, and Tumble</p><p></p><p><strong>Skill Points:</strong> 7 + Int modifier</p><p></p><p>BAB Fort Ref Will Def Rep Special</p><p>1: +0 +2 +2 +0 +1 +0 Chainsaw Mastery 1</p><p>2: +1 +3 +3 +0 +2 +0 Weapon Specialization, Destruction’s Right Hand</p><p>3: +2 +3 +3 +1 +2 +0 Chainsaw Mastery 2</p><p>4: +3 +4 +4 +1 +3 +0 Bonus Feat, Close Cambat Shot</p><p>5: +3 +4 +4 +1 +4 +1 Greater Weapon Focus</p><p>6: +4 +5 +5 +2 +4 +1 Chainsaw Mastery 3</p><p>7: +5 +5 +5 +2 +5 +1 Bonus Feat</p><p>8: +6 +6 +6 +2 +6 +1 Grand Rend, Bonus Feat</p><p>9: +6 +6 +6 +3 +6 +2 Greater Weapon Specialization</p><p>10: +7 +7 +7 +3 +7 +2 Bonus Feat</p><p></p><p><strong>Chainsaw Mastery 1:</strong> You gain a +1 bonus to hit and damage with the chainsaw. This counts as having Weapon Focus for gaining such abilities as Weapon Specialization.</p><p></p><p><strong>Chainsaw Specialization:</strong> You receive a +2 bonus to damage rolls with a chainsaw.</p><p></p><p><strong>Destruction’s Right Hand: </strong> You recieve a +1 bonus to your shotgun's threat range. Furthermore, you are able to weild a shotgun with one hand an the time it takes you to reload a shotgun is reduced to a move action.</p><p></p><p><strong>Chainsaw Mastery 2: </strong> You gain a +1 bonus to the threat modifier for your chainsaw.</p><p></p><p><strong>Greater Chainsaw Focus: </strong> You receive an additional +1 bonus to attack rolls made with your chainsaw (for a total of +2).</p><p></p><p><strong>Chainsaw Mastery 3: </strong> Once per day, you may add your Chainsaw Knight class level to one attack or damage roll with your chainsaw.</p><p></p><p><strong>Grand Rend (Adapted from T&M Blazer): </strong> You have at long last refined the art of impaling your foes at the end of your chainsaw and lifting them off the ground as it churns up their gust. Yummy! By spending an Action Point you may drive your chainsaw into a corporeal foe. By keeping the chainsaw buried in your foe, you automatically inflict normal (non-critical) damage each round thereafter unless your opponent makes an opposed Strength check. Success causes the victim normal damage as the saw is pulled out. The victim is considered entangled when skewered by the saw. You may take no other actions aside from holding the chainsaw in place in order to keep the victim skewered. If you break your hold, your chainsaw comes free and deals normal damage as it is removed. This may be used on an incorporeal foe if your chainsaw has the “Ghost Touch” enchantment.</p><p></p><p><strong>Greater Chainsaw Specialization: </strong> You receive an additional +2 bonus to damage rolls with your chainsaw (for a total of +4).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 2977640, member: 26698"] [CENTER][B]The Chainsaw Knight[/B] [IMG]http://www.bentsynapse.net/insults/images/evil-dead.jpg[/IMG][/CENTER] They hail from a horrible world filled with undead abombinations that seek to stamp out all life for some rather vauge reasons. One part warrior, one part engineer, 100% insane, these men and women represent some of the finest (and craziest) fighters against evil in any known world. And they are revrently called the Chainsaw Knigths... [I]Requirements:[/I] [B]BAB:[/B] +2 [B]Feats:[/B] Exotic Melee Weapon Proficiency (chainsaw), Personal Firearms Proficiency, Housewares, Duct-Tape Engineering [B]Skill:[/B] Craft (mechanical) 6 ranks, Repair 6 ranks [B]Hit Dice: [/B] 1d10 [B] Action Points[/B]: 6 + one-half character level, rounded down, every time the character attains a new level in this class. [B]Bonus Feats:[/B] Two Weapon Fighting, Improved Two Weapon Fighting, Advanced Two Weapon Fighting, Improved Critical, Armed to the Teeth, Cleave, Great Cleave, Frightful Preasence, Weapon Focus, Apostle of Death, Groovy, Hail to the King, Swift Strike, Lightning Two Weapon Fighting, Improved Initiative, Combat Reflexes, and Great Fortitude [B]Skills: [/B] Bluff, Climb, Craft (chemical, electronic, mechanical, structural), Demolitions, Disable Divice, Hide, Intimidate, Jump, Knowledge (arcane lore), Listen, Move Silently, Repair, Search, Spot, Swim, and Tumble [B]Skill Points:[/B] 7 + Int modifier BAB Fort Ref Will Def Rep Special 1: +0 +2 +2 +0 +1 +0 Chainsaw Mastery 1 2: +1 +3 +3 +0 +2 +0 Weapon Specialization, Destruction’s Right Hand 3: +2 +3 +3 +1 +2 +0 Chainsaw Mastery 2 4: +3 +4 +4 +1 +3 +0 Bonus Feat, Close Cambat Shot 5: +3 +4 +4 +1 +4 +1 Greater Weapon Focus 6: +4 +5 +5 +2 +4 +1 Chainsaw Mastery 3 7: +5 +5 +5 +2 +5 +1 Bonus Feat 8: +6 +6 +6 +2 +6 +1 Grand Rend, Bonus Feat 9: +6 +6 +6 +3 +6 +2 Greater Weapon Specialization 10: +7 +7 +7 +3 +7 +2 Bonus Feat [B]Chainsaw Mastery 1:[/B] You gain a +1 bonus to hit and damage with the chainsaw. This counts as having Weapon Focus for gaining such abilities as Weapon Specialization. [B]Chainsaw Specialization:[/B] You receive a +2 bonus to damage rolls with a chainsaw. [B]Destruction’s Right Hand: [/B] You recieve a +1 bonus to your shotgun's threat range. Furthermore, you are able to weild a shotgun with one hand an the time it takes you to reload a shotgun is reduced to a move action. [B]Chainsaw Mastery 2: [/B] You gain a +1 bonus to the threat modifier for your chainsaw. [B]Greater Chainsaw Focus: [/B] You receive an additional +1 bonus to attack rolls made with your chainsaw (for a total of +2). [B]Chainsaw Mastery 3: [/B] Once per day, you may add your Chainsaw Knight class level to one attack or damage roll with your chainsaw. [B]Grand Rend (Adapted from T&M Blazer): [/B] You have at long last refined the art of impaling your foes at the end of your chainsaw and lifting them off the ground as it churns up their gust. Yummy! By spending an Action Point you may drive your chainsaw into a corporeal foe. By keeping the chainsaw buried in your foe, you automatically inflict normal (non-critical) damage each round thereafter unless your opponent makes an opposed Strength check. Success causes the victim normal damage as the saw is pulled out. The victim is considered entangled when skewered by the saw. You may take no other actions aside from holding the chainsaw in place in order to keep the victim skewered. If you break your hold, your chainsaw comes free and deals normal damage as it is removed. This may be used on an incorporeal foe if your chainsaw has the “Ghost Touch” enchantment. [B]Greater Chainsaw Specialization: [/B] You receive an additional +2 bonus to damage rolls with your chainsaw (for a total of +4). [/QUOTE]
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