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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3066586" data-attributes="member: 26698"><p>NEW FEATS: </p><p></p><p>COLLECTOR: You spend so much time and money that on one of your hobbies that you have become an expert on the subject.</p><p>PreRequisites: Knowledge (Pop Culture) 5 ranks.</p><p>Benefit: Select a single past-time (Comic books, movies and so forth). You gain a +5 bonus on Wealth checks to see if you have an object related to your hobby on hand (see ‘On-Hand Objects’ in Chapter 4: Equipment of the D20 Modern Roleplaying Game). You may attempt these checks for items with a Purchase DC of 12 or lower.</p><p>Normal: On-hand Wealth checks can normally only be made for items with a Purchase Dc of 10 or lower.</p><p>Special: You must still get permission of the GM’s permission to attempt the Wealth check, and the GM is the final arbiter of the Purchase DC of all items.</p><p></p><p>GOOD IMPRESSION: You have the gift of gab that can convince people that you know what you’re talking about (even if you don’t). Before attempting a Bluff check, you may first use this feat to try and improve your chances of success.</p><p>PreRequisites: Charisma 13.</p><p>Benefit: Make a check against your Reputation, opposed by the appropriate Knowledge check. If the target does not have any ranks in the appropriate Knowledge skill, it is instead opposed by an Intelligence check. If you are successful, you gain a +4 circumstance bonus on your Bluff check.</p><p>Special: If your are trying to bluff a group of characters, the one with the highest skill or Intelligence modifier rolls for the entire group.</p><p></p><p>HAGGLE: You are a shrewd bargainer, able to secure deals that no-one else could.</p><p>PreRequisite: Deceptive or Trustworthy.</p><p>Benefit: When purchasing or selling equipment, you may attempt a Bluff or Diplomacy check with a DC equal to the item’s Purchase DC. If you are successful, you may raise or lower the item’s Purchase DC by 1 point.</p><p></p><p>POKER FACE: You naturally hide your feelings, thoughts and emotions well.</p><p>PreRequisites: Wisdom 13.</p><p>Benefits: Anyone attempting a Sense Motive check against you gets a -2 circumstance penalty.</p><p></p><p>STAGE PRESENCE: You shine when the spotlight is on you.</p><p>PreRequisites: Charisma 13.</p><p>Benefits: Pick one Perform skill-Perform (acting), for example. You may add your Reputation bonus whenever you make a check with that skill.</p><p>Special: You may take this feat multiple times. Each time it applies to a different category of the Perform skill.</p><p></p><p>DEAD TO RIGHTS: The last thing they’ll ever do is pull a gun on you.</p><p>PreRequisites: Improved Disarm.</p><p>Benefit: After performing a successful disarm against an opponent in melee, you may make a free attack against that opponent using that weapon. If it is a ranged weapon, you do not provoke an attack of opportunity when performing this attack.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3066586, member: 26698"] NEW FEATS: COLLECTOR: You spend so much time and money that on one of your hobbies that you have become an expert on the subject. PreRequisites: Knowledge (Pop Culture) 5 ranks. Benefit: Select a single past-time (Comic books, movies and so forth). You gain a +5 bonus on Wealth checks to see if you have an object related to your hobby on hand (see ‘On-Hand Objects’ in Chapter 4: Equipment of the D20 Modern Roleplaying Game). You may attempt these checks for items with a Purchase DC of 12 or lower. Normal: On-hand Wealth checks can normally only be made for items with a Purchase Dc of 10 or lower. Special: You must still get permission of the GM’s permission to attempt the Wealth check, and the GM is the final arbiter of the Purchase DC of all items. GOOD IMPRESSION: You have the gift of gab that can convince people that you know what you’re talking about (even if you don’t). Before attempting a Bluff check, you may first use this feat to try and improve your chances of success. PreRequisites: Charisma 13. Benefit: Make a check against your Reputation, opposed by the appropriate Knowledge check. If the target does not have any ranks in the appropriate Knowledge skill, it is instead opposed by an Intelligence check. If you are successful, you gain a +4 circumstance bonus on your Bluff check. Special: If your are trying to bluff a group of characters, the one with the highest skill or Intelligence modifier rolls for the entire group. HAGGLE: You are a shrewd bargainer, able to secure deals that no-one else could. PreRequisite: Deceptive or Trustworthy. Benefit: When purchasing or selling equipment, you may attempt a Bluff or Diplomacy check with a DC equal to the item’s Purchase DC. If you are successful, you may raise or lower the item’s Purchase DC by 1 point. POKER FACE: You naturally hide your feelings, thoughts and emotions well. PreRequisites: Wisdom 13. Benefits: Anyone attempting a Sense Motive check against you gets a -2 circumstance penalty. STAGE PRESENCE: You shine when the spotlight is on you. PreRequisites: Charisma 13. Benefits: Pick one Perform skill-Perform (acting), for example. You may add your Reputation bonus whenever you make a check with that skill. Special: You may take this feat multiple times. Each time it applies to a different category of the Perform skill. DEAD TO RIGHTS: The last thing they’ll ever do is pull a gun on you. PreRequisites: Improved Disarm. Benefit: After performing a successful disarm against an opponent in melee, you may make a free attack against that opponent using that weapon. If it is a ranged weapon, you do not provoke an attack of opportunity when performing this attack. [/QUOTE]
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