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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3124936" data-attributes="member: 26698"><p>And well Still expanding. For now, I'll try to expand on the gear that the F-SWTI can pack.</p><p></p><p>Here's a rough bunch of them (and equivalent stats-I'd appreciate some help with them):</p><p></p><p>-Vehicles.</p><p></p><p>Aside from the standard patrol vehicles (Ford Crown Victorias, Toyota Crowns and Honda Todays-in the Japan case), they have the following:</p><p></p><p><img src="http://upload.wikimedia.org/wikipedia/en/7/73/BladeRunner_Spinner.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> The McDonnell Douglas-Ford 'Deckard' Aerodyne Patrol Vehicle (AD-Bright Police Cruiser).</p><p></p><p><img src="http://surbrook.devermore.net/smz/pictures/smzspinner.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>The Stingray Industries 'Wind' Rapid Aerodyne Patrol Vehicle (faster then the AD-Bright, but can only carry two people. A one-man version (code-named 'Stozwind' ('Magestic Wind') can be armed with missiles for 'hostile encounters').</p><p></p><p>-Weapons </p><p></p><p>A variety of batons, from the normal one to shock-fitted ones to 'Sick Sticks' (if hit, must make Fort Roll, DC 18, or be nauseated for 1d4 rounds, as well as vomiting).</p><p></p><p>Non-Lethal Attack: Concussion Weapons (Pistol and Rifle), Pepperball Guns (automatic paintball gun w/pepper-filled balls), Tasers (contact and Air), Tangler Guns.</p><p></p><p>Lethal Attack: All standard weapons from the police, and some others like:</p><p></p><p>-<img src="http://members.tripod.com/~dmaple/images2/ampblast.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Stingray Industries High-power Battle Grade (HBG) Model-35 Blaster (Falcon .45 (S only) with Charged ('Creature') Setting). Currently being field-tested by Cheyenne's Section Four.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3124936, member: 26698"] And well Still expanding. For now, I'll try to expand on the gear that the F-SWTI can pack. Here's a rough bunch of them (and equivalent stats-I'd appreciate some help with them): -Vehicles. Aside from the standard patrol vehicles (Ford Crown Victorias, Toyota Crowns and Honda Todays-in the Japan case), they have the following: [IMG]http://upload.wikimedia.org/wikipedia/en/7/73/BladeRunner_Spinner.jpg[/IMG] The McDonnell Douglas-Ford 'Deckard' Aerodyne Patrol Vehicle (AD-Bright Police Cruiser). [IMG]http://surbrook.devermore.net/smz/pictures/smzspinner.jpg[/IMG] The Stingray Industries 'Wind' Rapid Aerodyne Patrol Vehicle (faster then the AD-Bright, but can only carry two people. A one-man version (code-named 'Stozwind' ('Magestic Wind') can be armed with missiles for 'hostile encounters'). -Weapons A variety of batons, from the normal one to shock-fitted ones to 'Sick Sticks' (if hit, must make Fort Roll, DC 18, or be nauseated for 1d4 rounds, as well as vomiting). Non-Lethal Attack: Concussion Weapons (Pistol and Rifle), Pepperball Guns (automatic paintball gun w/pepper-filled balls), Tasers (contact and Air), Tangler Guns. Lethal Attack: All standard weapons from the police, and some others like: -[IMG]http://members.tripod.com/~dmaple/images2/ampblast.gif[/IMG] Stingray Industries High-power Battle Grade (HBG) Model-35 Blaster (Falcon .45 (S only) with Charged ('Creature') Setting). Currently being field-tested by Cheyenne's Section Four. [/QUOTE]
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