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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Morgan Keyes" data-source="post: 3150515" data-attributes="member: 15965"><p>Alright, here's a stab at the Darkwalker using D20 Future rules. I'm working on the assumption of a PL 6 base with some PL 7 components that have been reverse engineered.</p><p></p><p>Chassis: Gargantuan Deep Space Mecha (D20 Future Tech, pg. 67)</p><p></p><p><strong>Size:</strong> Gargantuan (-4 size)</p><p><strong>Superstructure:</strong> Neovulcanium</p><p><strong>Armor: </strong> Darkstar Stealth Armor (Future Tech, pg. 70)</p><p><strong>Armor Penalty:</strong> -4</p><p><strong>Strength Bonus:</strong> +24</p><p><strong>Speed:</strong> 50’</p><p><strong>Bonus Hit Points:</strong> 500</p><p><strong>Hardness:</strong> 20</p><p><strong>Bonus to Defense:</strong> +5</p><p><strong>Reach:</strong> 15’</p><p><strong>Dex Penalty:</strong> -2</p><p></p><p>Standard Equipment Package: Pilot’s Cockpit (Helmet), Copilot Cockpit (Back and Torso), Class III (or IV) Sensor Array (Cranium), Oracle Targeting System Mk. III (Visor), Sensor Baffle (L. Arm), LX-10 Anti-Shock Array (R. Arm), Hand Replacement (Both Hands), Firelinked M-21 Comet Autolaser x2 (Both Hands, from Hand Replacement), Quad AP/PD Laser (Torso), Chaff (Torso), Flares (Torso), Life Support System (Belt), Comm System (no slots), Spider Legs (Replaces previous Leg and Boot Slots), Speed Booster (Spider Legs).</p><p></p><p>Quad Laser: Damage 3d12 Critical 19-20 Damage Type: Fire Range Inc: 65' RoF: S, A Magazine: Inf Size: Huge Weight: 120 lbs Purchase DC (?) Restriction Military (+3)</p><p></p><p><em>(The above is a quick "best guess" for the manned quad gun seen on the rotational ring below the main body. If in keeping with the picture then the gunner is exposed, but should benefit from 3/4 cover.)</em></p><p></p><p>-Note that the Comet Autolasers are Firelinked. This option shows up in a couple of PDF products by 3rd party developers. This gives the Autolasers a 12d6 shot with an autofire option. </p><p></p><p>The above design still has space for options. Specifically 2 open spaces in the Shoulders and 2 in the Legs. Some options: </p><p></p><p>-Missile/Rocket System in the Shoulders</p><p>-Another Speed Boost in the Legs</p><p>-Light Fortification (PL 7)</p><p>-Move the Chaff and Flares to the Shoulders and develop some kind of Troop Bay for the Torso</p><p>-Space Skin</p><p>-Structural Enhancement and/or Advanced Diagnostics (PL 7)</p><p>-Dexterity Boost</p><p></p><p>The PL 7 systems I included are:</p><p></p><p>-Sensor Mk. IV (if used)</p><p>-Neovulcanium Superstructure</p><p></p><p>I'll give this design another go using D20 Mecha.</p><p></p><p></p><p></p><p>No worries at all Marco. You didn't do anything. It's just that I transfered to a new unit recently and was made a squad leader again, so those responsibilites have taken alot of my time.</p></blockquote><p></p>
[QUOTE="Morgan Keyes, post: 3150515, member: 15965"] Alright, here's a stab at the Darkwalker using D20 Future rules. I'm working on the assumption of a PL 6 base with some PL 7 components that have been reverse engineered. Chassis: Gargantuan Deep Space Mecha (D20 Future Tech, pg. 67) [B]Size:[/B] Gargantuan (-4 size) [B]Superstructure:[/B] Neovulcanium [B]Armor: [/B] Darkstar Stealth Armor (Future Tech, pg. 70) [B]Armor Penalty:[/B] -4 [B]Strength Bonus:[/B] +24 [B]Speed:[/B] 50’ [B]Bonus Hit Points:[/B] 500 [B]Hardness:[/B] 20 [B]Bonus to Defense:[/B] +5 [B]Reach:[/B] 15’ [B]Dex Penalty:[/B] -2 Standard Equipment Package: Pilot’s Cockpit (Helmet), Copilot Cockpit (Back and Torso), Class III (or IV) Sensor Array (Cranium), Oracle Targeting System Mk. III (Visor), Sensor Baffle (L. Arm), LX-10 Anti-Shock Array (R. Arm), Hand Replacement (Both Hands), Firelinked M-21 Comet Autolaser x2 (Both Hands, from Hand Replacement), Quad AP/PD Laser (Torso), Chaff (Torso), Flares (Torso), Life Support System (Belt), Comm System (no slots), Spider Legs (Replaces previous Leg and Boot Slots), Speed Booster (Spider Legs). Quad Laser: Damage 3d12 Critical 19-20 Damage Type: Fire Range Inc: 65' RoF: S, A Magazine: Inf Size: Huge Weight: 120 lbs Purchase DC (?) Restriction Military (+3) [I](The above is a quick "best guess" for the manned quad gun seen on the rotational ring below the main body. If in keeping with the picture then the gunner is exposed, but should benefit from 3/4 cover.)[/I] -Note that the Comet Autolasers are Firelinked. This option shows up in a couple of PDF products by 3rd party developers. This gives the Autolasers a 12d6 shot with an autofire option. The above design still has space for options. Specifically 2 open spaces in the Shoulders and 2 in the Legs. Some options: -Missile/Rocket System in the Shoulders -Another Speed Boost in the Legs -Light Fortification (PL 7) -Move the Chaff and Flares to the Shoulders and develop some kind of Troop Bay for the Torso -Space Skin -Structural Enhancement and/or Advanced Diagnostics (PL 7) -Dexterity Boost The PL 7 systems I included are: -Sensor Mk. IV (if used) -Neovulcanium Superstructure I'll give this design another go using D20 Mecha. No worries at all Marco. You didn't do anything. It's just that I transfered to a new unit recently and was made a squad leader again, so those responsibilites have taken alot of my time. [/QUOTE]
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