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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3178604" data-attributes="member: 26698"><p><img src="http://www.mutantsandmasterminds.com/fanart/albums/userpics/10283/Jerico%2520Metro%2520%2528non%2520PC%2529.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Unknown Hellsoldier on Patrol.</strong></p><p></p><p><u><strong>'PROJECT: HELLSOLDIER.'</strong></u></p><p></p><p>'On RAMCH 3, 39094, the high-end executives of the Goddess, Earth and Rival Relief Ofiices had analized the situation of hundreds of field agents, and had come to the resolution that at least 60% of their losses (accidents, MIAs and KIAs) had come from rampaging and out-of-control mystics, be them manifested as psionics, Super-Powered Beings, mages or super-martial artists, the fact was that most of these people had been brought up with very little training, and/or an itchy 'trigger finger'. Aside from the creation of a small Black Ops division (for those who required 'a bigger hammer'), their analisis brought up that if field losses were to be at least (somewhat) reduced, augmentation of their agents would be in order. </p><p></p><p> </p><p>'Project: Hellsoldier' is the product of this resolution. </p><p> </p><p></p><p>Created by a joint consortium on the laboratories of Dr. Sylia Stingray on the corporate section of Asgard, 'Project:Hellsoldier' is one of the latest programs designed to create a super-soldier, except that this one, rather that aiming to direct enhancing of the physical abilities of a subject (although this is one of the procedure's effects), is aimed to make him capable of fighting aganist magic-and psionic-slinging foes. Augmented with enhanced regenerative abilities, psionic and magic resistance (and a way to turn this aganist their foes), the 'Hellsoldiers' are fully capable of facing off aganist one of these enemies, and surviving long enough to dispose of them thru conventional means. </p><p> </p><p>Even with the 'ultra-violent military' name, 'Project: Hellsoldier' has, so far, only seen limited uses on agents of the Offices. </p><p> </p><p><u><strong>Template: 'Project: Hellsoldier' </strong></u></p><p>It can be added to any humanoid creature (refered to hereafter as the character). It uses the character's statistics and special abilities in addition to those descibed below. </p><p><strong>Challenge Rating:</strong> Same as the Character +3. </p><p><strong>Hit Dice: </strong>Same as the character. </p><p><strong>Speed:</strong> Same as the character +5 feet. </p><p><strong>Defense: </strong>The character gains a +2 natual armor bonus. </p><p><strong>Attacks:</strong> As the character. </p><p> </p><p><u><strong>Special Qualities:</strong> The character gains the following special qualities: </u></p><p><strong>-Fast Healing 4: </strong>The character heals 4 points of damage each round so long as he has at least 1 point.</p><p><strong>-Magic Resistance 10: </strong>As the ability of the same name. </p><p><strong>-Power Resistance 10: </strong>As the ability of the same name. </p><p><strong>-Transfer Resistance (Su):</strong> As a standard action, the Hellsoldier can add one point of their spell/power resistance per round of concentration to an object or a willing creature. Unwilling creatures get a Will save (DC 15) to resist. </p><p><strong>-'Why Won't You DIE!?!' (Ex): </strong>The character is not killed until he reaches -20 hit points rather then -10. If a character has less than -9 hit points for a period of greater than a minute (10 rounds) however his hit points immediately drop to -20.</p><p></p><p><strong>-Saves:</strong> Same as the character, with a +3 bonus on Will and Dex saves. </p><p><strong>-Ability Scores: </strong>+2 Str, +2 Dex, +2 Con. </p><p><strong>-Feats: </strong>The character gains the following feats if he meets the requirements, and didn't had them already: Ambidexterity, Lightning Reflexes, Ultra Immune System, Blooded.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3178604, member: 26698"] [IMG]http://www.mutantsandmasterminds.com/fanart/albums/userpics/10283/Jerico%2520Metro%2520%2528non%2520PC%2529.jpg[/IMG] [B]Unknown Hellsoldier on Patrol.[/B] [U][B]'PROJECT: HELLSOLDIER.'[/B][/U] 'On RAMCH 3, 39094, the high-end executives of the Goddess, Earth and Rival Relief Ofiices had analized the situation of hundreds of field agents, and had come to the resolution that at least 60% of their losses (accidents, MIAs and KIAs) had come from rampaging and out-of-control mystics, be them manifested as psionics, Super-Powered Beings, mages or super-martial artists, the fact was that most of these people had been brought up with very little training, and/or an itchy 'trigger finger'. Aside from the creation of a small Black Ops division (for those who required 'a bigger hammer'), their analisis brought up that if field losses were to be at least (somewhat) reduced, augmentation of their agents would be in order. 'Project: Hellsoldier' is the product of this resolution. Created by a joint consortium on the laboratories of Dr. Sylia Stingray on the corporate section of Asgard, 'Project:Hellsoldier' is one of the latest programs designed to create a super-soldier, except that this one, rather that aiming to direct enhancing of the physical abilities of a subject (although this is one of the procedure's effects), is aimed to make him capable of fighting aganist magic-and psionic-slinging foes. Augmented with enhanced regenerative abilities, psionic and magic resistance (and a way to turn this aganist their foes), the 'Hellsoldiers' are fully capable of facing off aganist one of these enemies, and surviving long enough to dispose of them thru conventional means. Even with the 'ultra-violent military' name, 'Project: Hellsoldier' has, so far, only seen limited uses on agents of the Offices. [U][B]Template: 'Project: Hellsoldier' [/B][/U] It can be added to any humanoid creature (refered to hereafter as the character). It uses the character's statistics and special abilities in addition to those descibed below. [B]Challenge Rating:[/B] Same as the Character +3. [B]Hit Dice: [/B]Same as the character. [B]Speed:[/B] Same as the character +5 feet. [B]Defense: [/B]The character gains a +2 natual armor bonus. [B]Attacks:[/B] As the character. [U][B]Special Qualities:[/B] The character gains the following special qualities: [/U] [B]-Fast Healing 4: [/B]The character heals 4 points of damage each round so long as he has at least 1 point. [B]-Magic Resistance 10: [/B]As the ability of the same name. [B]-Power Resistance 10: [/B]As the ability of the same name. [B]-Transfer Resistance (Su):[/B] As a standard action, the Hellsoldier can add one point of their spell/power resistance per round of concentration to an object or a willing creature. Unwilling creatures get a Will save (DC 15) to resist. [B]-'Why Won't You DIE!?!' (Ex): [/B]The character is not killed until he reaches -20 hit points rather then -10. If a character has less than -9 hit points for a period of greater than a minute (10 rounds) however his hit points immediately drop to -20. [B]-Saves:[/B] Same as the character, with a +3 bonus on Will and Dex saves. [B]-Ability Scores: [/B]+2 Str, +2 Dex, +2 Con. [B]-Feats: [/B]The character gains the following feats if he meets the requirements, and didn't had them already: Ambidexterity, Lightning Reflexes, Ultra Immune System, Blooded. [/QUOTE]
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