Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="marcoasalazarm" data-source="post: 3185022" data-attributes="member: 26698"><p>Here's some (scrunged-together) rules for Trapar concentrations.</p><p></p><p>Once every day, the GM rolls 1d10.</p><p></p><p>Results:</p><p></p><p><strong>10-9: Extremely High Trapar Concentration: </strong>This could mean anything from storms to incoming Coralians to underground Trapar releasing into the atmosphere (and the Trapars can be seen with the naked eye as mid-air waves). All rolls (Pilot and Tumble) are one step higher, and failure by 5 or more means that the vehicle (or Reffer) take (d6 per point under the roll) Concussion damage.</p><p></p><p><strong>8-7: High Trapar Concentration: </strong>A concentration higher than normal, which makes all Trapar-reflecting materials perform at their highest performance. All rolls (Pilot and Tumble) obtain a +2 bonus, and Trapar-using ships can achieve 50 mph more than their listed speed.</p><p></p><p><strong>6-5: Normal Trapar Concentration: </strong>A concentration that you could find anywhere anyday of the week. Rolls and speed as normal.</p><p></p><p><strong>4-3: Low Trapar Concentration: </strong>A concentration so low that the Trapar-reflecting materials have a hard time performing. All rolls (Pilot and Tumble)are at -2 Penalty, and Trapar-using ships achieve 50 mph less than their listed speed.</p><p></p><p><strong>2-1: Extremely Low Trapar Concentration: </strong>Trapar levels are so low that there might as well be nothing. Trapar-using ships are unable to fly, period.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3185022, member: 26698"] Here's some (scrunged-together) rules for Trapar concentrations. Once every day, the GM rolls 1d10. Results: [B]10-9: Extremely High Trapar Concentration: [/B]This could mean anything from storms to incoming Coralians to underground Trapar releasing into the atmosphere (and the Trapars can be seen with the naked eye as mid-air waves). All rolls (Pilot and Tumble) are one step higher, and failure by 5 or more means that the vehicle (or Reffer) take (d6 per point under the roll) Concussion damage. [B]8-7: High Trapar Concentration: [/B]A concentration higher than normal, which makes all Trapar-reflecting materials perform at their highest performance. All rolls (Pilot and Tumble) obtain a +2 bonus, and Trapar-using ships can achieve 50 mph more than their listed speed. [B]6-5: Normal Trapar Concentration: [/B]A concentration that you could find anywhere anyday of the week. Rolls and speed as normal. [B]4-3: Low Trapar Concentration: [/B]A concentration so low that the Trapar-reflecting materials have a hard time performing. All rolls (Pilot and Tumble)are at -2 Penalty, and Trapar-using ships achieve 50 mph less than their listed speed. [B]2-1: Extremely Low Trapar Concentration: [/B]Trapar levels are so low that there might as well be nothing. Trapar-using ships are unable to fly, period. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top