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<blockquote data-quote="marcoasalazarm" data-source="post: 3227280" data-attributes="member: 26698"><p><strong>A New Faction.</strong></p><p></p><p style="text-align: center"><span style="color: Blue"><span style="font-size: 12px"><u><strong>THE FOUNDATION.</strong></u></span></span></p><p></p><p>The pursuit of Law, Order and justice for all is a noble, but often low, down and dirty business, especially in Coreline. It is for this that The Foundation was formed.</p><p></p><p><strong>=Agenda: </strong> To solve conflicts and see justice done, in an international range.</p><p><strong>=Structure: </strong> Non-profit organization with special negotiators and specialists.</p><p><strong>=Symbol: </strong> A black rook with eagle wings in front of a rising sun.</p><p><strong>=Most Common Allegiance: </strong> Good, The Foundation.</p><p><strong>=Requisition Limit: </strong> 35 (Restricted).</p><p></p><p><strong>OVERVIEW:</strong></p><p></p><p>What is now known as ‘The Foundation’ was originally two foundations: the Phoenix Foundation and the Foundation for Law And Government. Both of these non-profit foundations had a great amount of influence and aces up their sleeve in their respective home universes, but once they arrived in Coreline, they got the short end of the stick. They had no contacts, no influence, they were outgunned by most evil Factions and their respective ‘aces in the hole’ (or, at least, multiple Alternates of them) were killed in the crossfire.</p><p>90 weeks Post-Vanishing, the heads of these foundations (Peter Thornton and Devon Wilshire) met and discussed the facts before finding the solution: their foundations, alone, would be brutally trampled into extinction soon. Their best bet would be to join forces.</p><p>And so they did. Pretty soon after, the newly-reorganized, fusioned Foundation made its official contact with several governments, offering its services. And the governments accepted.</p><p>Now, The Foundation offers several services. They negotiate. They assist with researches. They provide free legal counsel. They even give out professional investigators to (lawful) groups that can’t afford to hire their own.</p><p>Its 80’s-TV-live-action-series ‘do-gooders’ against the dark new age… and at least, they’re doing it right.</p><p></p><p><strong>STRUCTURE:</strong></p><p></p><p>The Foundation is completely non-profit, with Thornton and Wilshire firmly at its head. The Foundation is divided into various groups, with their own heads which report directly to either of the Chairmen. These divisions are: Negotiation, Counseling, Research, Administrative and Operations. Administrative is the group in charge of keeping the Foundation running, while Research is composed mainly of tech support and scientific staff. Negotiation and Counseling are full of legal representatives and research assistants, while Operations is the Foundation’s field agent repository, assisting the other groups as the situation requires.</p><p></p><p><strong>BASES OF OPERATION:</strong></p><p></p><p>The Foundation’s main offices are located in a high-rise in downtown Minneapolis, with the ‘secondary’ HQ being a manor located in Oregon. The Foundation also has small field offices in several major cities of the United States and the world, as well as ‘bolt-hole trucks’ constantly moving throughout the country.</p><p></p><p><strong>RESOURCES: </strong> </p><p></p><p>The Foundation is non-profit, but its agents still have access to some serious technological and monetary resources (to say nothing of the literally hundreds of favors that people owe to the Foundation). All Foundation field agents are equipped with state-of-the-line (and modified with security programs and sat-links and the occasional A.I.) PDAs and laptops, capable of providing quick data updating from the field. As well, most Foundation-issue vehicles are modified slightly with bigger engines, light armor and encrypted link-ups to the Foundation’s databases.</p><p>Because one of the Foundation’s tenets is to ‘not kill, rather, bring the evildoer to his due justice’, the Foundation will NEVER fulfill any requests for lethal weaponry. Tasers, Tangler guns, Concussion weapons, CS or knock-out gas grenades and Stun lasers are the normal issue for weapons requests, as well as light and medium armors.</p><p>Most other requests (such as plane tickets, information searches and Foundation specialists) are fulfilled as quickly as possible by the closest field office.</p><p>(NOTE FOR GMs: A dark secret here, boys: The Foundation obtains most of its funding from two places, Number One being thru patents other companies use (a good deal of vehicle-mounted A.I. systems owing the Knight Industries Two Thousand), and Number Two being that the Offices sometimes slip them a check under the table (because they help good Factions). This latter one is only known by Pete, who sworn secrecy to Belldandy).</p><p></p><p><strong>INVOLVING THE HEROES:</strong></p><p></p><p>The Foundation is always searching for justice to be served, be it by helping people who make justice or by ‘getting where it was not wanted’. An employee of the Foundation could serve as a source of advice, a helping hand, and a compass.</p><p>Heroes that serve the Foundation will most probably be field agents, serving in different capacities. The Foundation is always in need of negotiators, field researchers (read ‘CSIs’) and experts. Their research assignments are occasionally falling short of outright espionage, and PCs could just as easily be trying to prevent them from succeeding as they could be helping them.</p><p></p><p><strong>USING THE FOUNDATION:</strong></p><p></p><p>The Foundation is there to try to fit two incongruous Fiction niches together: on one side, the archetypical ‘be all, do all’ goody-two-shoes secret agency that was so common in the Cold War era fiction, and on the other side, the more recent-Fiction ‘seat of their pants and struggling to stay on the path’ secret faction.</p><p>PCs are very likely to clash with The Foundation on a number of principles, as well as find their objectives very compatible with their own.</p><p>The Foundation, as well, has a very useful hook for adventures in that its clients are potentially anywhere on the planet. PCs might have to go on a world-wide hunt for a specific clue to win a case.</p><p>And finally, there’s the ‘blast from the past’ angle. Both Foundations, before fusioning, had a number of enemies and ‘aces in the hole’ and their own contacts waiting to call a favor, that the other Foundation’s personnel might still not know about.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3227280, member: 26698"] [b]A New Faction.[/b] [CENTER][COLOR=Blue][SIZE=3][U][B]THE FOUNDATION.[/B][/U][/SIZE][/COLOR][/CENTER] The pursuit of Law, Order and justice for all is a noble, but often low, down and dirty business, especially in Coreline. It is for this that The Foundation was formed. [B]=Agenda: [/B] To solve conflicts and see justice done, in an international range. [B]=Structure: [/B] Non-profit organization with special negotiators and specialists. [B]=Symbol: [/B] A black rook with eagle wings in front of a rising sun. [B]=Most Common Allegiance: [/B] Good, The Foundation. [B]=Requisition Limit: [/B] 35 (Restricted). [B]OVERVIEW:[/B] What is now known as ‘The Foundation’ was originally two foundations: the Phoenix Foundation and the Foundation for Law And Government. Both of these non-profit foundations had a great amount of influence and aces up their sleeve in their respective home universes, but once they arrived in Coreline, they got the short end of the stick. They had no contacts, no influence, they were outgunned by most evil Factions and their respective ‘aces in the hole’ (or, at least, multiple Alternates of them) were killed in the crossfire. 90 weeks Post-Vanishing, the heads of these foundations (Peter Thornton and Devon Wilshire) met and discussed the facts before finding the solution: their foundations, alone, would be brutally trampled into extinction soon. Their best bet would be to join forces. And so they did. Pretty soon after, the newly-reorganized, fusioned Foundation made its official contact with several governments, offering its services. And the governments accepted. Now, The Foundation offers several services. They negotiate. They assist with researches. They provide free legal counsel. They even give out professional investigators to (lawful) groups that can’t afford to hire their own. Its 80’s-TV-live-action-series ‘do-gooders’ against the dark new age… and at least, they’re doing it right. [B]STRUCTURE:[/B] The Foundation is completely non-profit, with Thornton and Wilshire firmly at its head. The Foundation is divided into various groups, with their own heads which report directly to either of the Chairmen. These divisions are: Negotiation, Counseling, Research, Administrative and Operations. Administrative is the group in charge of keeping the Foundation running, while Research is composed mainly of tech support and scientific staff. Negotiation and Counseling are full of legal representatives and research assistants, while Operations is the Foundation’s field agent repository, assisting the other groups as the situation requires. [B]BASES OF OPERATION:[/B] The Foundation’s main offices are located in a high-rise in downtown Minneapolis, with the ‘secondary’ HQ being a manor located in Oregon. The Foundation also has small field offices in several major cities of the United States and the world, as well as ‘bolt-hole trucks’ constantly moving throughout the country. [B]RESOURCES: [/B] The Foundation is non-profit, but its agents still have access to some serious technological and monetary resources (to say nothing of the literally hundreds of favors that people owe to the Foundation). All Foundation field agents are equipped with state-of-the-line (and modified with security programs and sat-links and the occasional A.I.) PDAs and laptops, capable of providing quick data updating from the field. As well, most Foundation-issue vehicles are modified slightly with bigger engines, light armor and encrypted link-ups to the Foundation’s databases. Because one of the Foundation’s tenets is to ‘not kill, rather, bring the evildoer to his due justice’, the Foundation will NEVER fulfill any requests for lethal weaponry. Tasers, Tangler guns, Concussion weapons, CS or knock-out gas grenades and Stun lasers are the normal issue for weapons requests, as well as light and medium armors. Most other requests (such as plane tickets, information searches and Foundation specialists) are fulfilled as quickly as possible by the closest field office. (NOTE FOR GMs: A dark secret here, boys: The Foundation obtains most of its funding from two places, Number One being thru patents other companies use (a good deal of vehicle-mounted A.I. systems owing the Knight Industries Two Thousand), and Number Two being that the Offices sometimes slip them a check under the table (because they help good Factions). This latter one is only known by Pete, who sworn secrecy to Belldandy). [B]INVOLVING THE HEROES:[/B] The Foundation is always searching for justice to be served, be it by helping people who make justice or by ‘getting where it was not wanted’. An employee of the Foundation could serve as a source of advice, a helping hand, and a compass. Heroes that serve the Foundation will most probably be field agents, serving in different capacities. The Foundation is always in need of negotiators, field researchers (read ‘CSIs’) and experts. Their research assignments are occasionally falling short of outright espionage, and PCs could just as easily be trying to prevent them from succeeding as they could be helping them. [B]USING THE FOUNDATION:[/B] The Foundation is there to try to fit two incongruous Fiction niches together: on one side, the archetypical ‘be all, do all’ goody-two-shoes secret agency that was so common in the Cold War era fiction, and on the other side, the more recent-Fiction ‘seat of their pants and struggling to stay on the path’ secret faction. PCs are very likely to clash with The Foundation on a number of principles, as well as find their objectives very compatible with their own. The Foundation, as well, has a very useful hook for adventures in that its clients are potentially anywhere on the planet. PCs might have to go on a world-wide hunt for a specific clue to win a case. And finally, there’s the ‘blast from the past’ angle. Both Foundations, before fusioning, had a number of enemies and ‘aces in the hole’ and their own contacts waiting to call a favor, that the other Foundation’s personnel might still not know about. [/QUOTE]
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