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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3253683" data-attributes="member: 26698"><p>HAPPY NEW YEAR!!!!</p><p></p><p>In any case, here is a new Feat to go with it....</p><p></p><p><strong><u>BLOCK</u></strong></p><p><strong>You are so tough that many enemies have a hard time wounding you.</strong></p><p></p><p><strong>PreRequisite:</strong> Constitution 13+</p><p><strong>Benefit:</strong> Once per combat round, you may attempt to block an enemy's attack. You must be aware of your enemy in order for this feat to function and you must be aware that he is about to attack you. Making a sucessful Fortitude saving throw (DC 15) grants you Damage Reduction 5 against the attack. Making a sucessful Fortitude saving throw (DC 20) grants you Damage Reduction 10 against the attack. You may not use Block and Dodge in the same round.</p><p></p><p><u><strong>DISENGAGE</strong></u></p><p><strong>You know that, if you go into hand-to-hand combat against a Fiction, it's most probable to end one way. You know how to duck out at the last moment and avoid that fate.</strong></p><p></p><p><strong>PreRequisite: </strong> Run Like Your Tail's On Fire!!!</p><p><strong>Benefit: </strong> You do not grant opponents a free attack when you leave a melee combat as long as you take a double move to do so. You do not have to move any farther than just out of melee range, but you must still take a double move to use this feat.</p><p><strong>Normal:</strong> Withdrawing from melee combat offers a free attack to any opponent engaging you.</p><p></p><p><u><strong>New Languages:</strong></u> The following Languages are up for players to gain (but GMs most especially would let those with a military background to get them):</p><p></p><p><strong>+Military Hand Signals: </strong> Hand signals taught to soldiers in Basic Training.This encompasses both standard orders (such as raising a fist to signal 'stop') and more advanced 'conversations'.</p><p><strong>+Military Code Word: </strong> Most commonly taught to radio operators, artillery spotters and field leaders, it consists of a number of code words that, when combined with any other conversation, can confuse overhearing enemies. Usually, they are combined in another language taught to the soldier (like Navajo).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3253683, member: 26698"] HAPPY NEW YEAR!!!! In any case, here is a new Feat to go with it.... [B][U]BLOCK[/U] You are so tough that many enemies have a hard time wounding you.[/B] [B]PreRequisite:[/B] Constitution 13+ [B]Benefit:[/B] Once per combat round, you may attempt to block an enemy's attack. You must be aware of your enemy in order for this feat to function and you must be aware that he is about to attack you. Making a sucessful Fortitude saving throw (DC 15) grants you Damage Reduction 5 against the attack. Making a sucessful Fortitude saving throw (DC 20) grants you Damage Reduction 10 against the attack. You may not use Block and Dodge in the same round. [U][B]DISENGAGE[/B][/U] [B]You know that, if you go into hand-to-hand combat against a Fiction, it's most probable to end one way. You know how to duck out at the last moment and avoid that fate.[/B] [B]PreRequisite: [/B] Run Like Your Tail's On Fire!!! [B]Benefit: [/B] You do not grant opponents a free attack when you leave a melee combat as long as you take a double move to do so. You do not have to move any farther than just out of melee range, but you must still take a double move to use this feat. [B]Normal:[/B] Withdrawing from melee combat offers a free attack to any opponent engaging you. [U][B]New Languages:[/B][/U] The following Languages are up for players to gain (but GMs most especially would let those with a military background to get them): [B]+Military Hand Signals: [/B] Hand signals taught to soldiers in Basic Training.This encompasses both standard orders (such as raising a fist to signal 'stop') and more advanced 'conversations'. [B]+Military Code Word: [/B] Most commonly taught to radio operators, artillery spotters and field leaders, it consists of a number of code words that, when combined with any other conversation, can confuse overhearing enemies. Usually, they are combined in another language taught to the soldier (like Navajo). [/QUOTE]
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