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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Morgan Keyes" data-source="post: 3416677" data-attributes="member: 15965"><p>For online resources, the standard seems to be <a href="http://users.pandora.be/robin.leysen/saab/techrestoc.html" target="_blank">here</a>, and some fanfic variants <a href="http://www.fanficflightdeck.space-readyroom.de/ship.html" target="_blank">here</a>.</p><p></p><p>Now for a first stab at stats under D20 Future:</p><p></p><p>Modifications to PL6 Fighter base hull:</p><p></p><p><strong>Engines:</strong> Change Ion Engine to Fusion Torch; add Hydrogen Injectors</p><p><strong>Weapons:</strong> Replace both fusion guns with a rail cannon (modified for semi-auto fire) and a CHE missile launcher.</p><p><strong>Defenses:</strong> Replace Sensor Jammer with Point Defense</p><p><strong>Sensors:</strong> Add Missile Lock Alert</p><p></p><p><em>-Even with the changes, base DC is still 48</em></p><p><em></em></p><p><em>-Engine choice of Fusion Torch due to the craft appearing to still be in the early stages of PL6, thus not really justifying the Ion Engine as presented in D20 Future.</em></p><p><em></em></p><p><em>-Weapons: I suggest rail cannon as the best representation of an weapon system. Why semi-auto? As presented so far in D20 Future the ability to fire on automatic only lets you blanket an area with a suppressive fire effect. For gaming purposes, one can assume each "shot" from the weapon to be a burst of fire. For the missiles, I would suggest throwing out the D20 Future rules that a missile launcher can only fire a certain missile. This will allow the Hammerhead to carry various payloads mission to mission.</em></p><p><em></em></p><p><em>-Defenses: Point Defense to represent the Hammerhead's chase armament (the mini-turret on it's dorsal side),...and for the simple fact that Sensor Jammers are next to useless against other military craft at PL6 since they should all be mounting Class III Sensors at that point.</em></p><p></p><p>Of course I have a less then enthusiastic opinion of D20 Future systems, but it is the standard. So, give me a bit and I'll throw up something using D20 Mecha.</p></blockquote><p></p>
[QUOTE="Morgan Keyes, post: 3416677, member: 15965"] For online resources, the standard seems to be [URL=http://users.pandora.be/robin.leysen/saab/techrestoc.html]here[/URL], and some fanfic variants [URL=http://www.fanficflightdeck.space-readyroom.de/ship.html]here[/URL]. Now for a first stab at stats under D20 Future: Modifications to PL6 Fighter base hull: [B]Engines:[/B] Change Ion Engine to Fusion Torch; add Hydrogen Injectors [B]Weapons:[/B] Replace both fusion guns with a rail cannon (modified for semi-auto fire) and a CHE missile launcher. [B]Defenses:[/B] Replace Sensor Jammer with Point Defense [B]Sensors:[/B] Add Missile Lock Alert [I]-Even with the changes, base DC is still 48 -Engine choice of Fusion Torch due to the craft appearing to still be in the early stages of PL6, thus not really justifying the Ion Engine as presented in D20 Future. -Weapons: I suggest rail cannon as the best representation of an weapon system. Why semi-auto? As presented so far in D20 Future the ability to fire on automatic only lets you blanket an area with a suppressive fire effect. For gaming purposes, one can assume each "shot" from the weapon to be a burst of fire. For the missiles, I would suggest throwing out the D20 Future rules that a missile launcher can only fire a certain missile. This will allow the Hammerhead to carry various payloads mission to mission. -Defenses: Point Defense to represent the Hammerhead's chase armament (the mini-turret on it's dorsal side),...and for the simple fact that Sensor Jammers are next to useless against other military craft at PL6 since they should all be mounting Class III Sensors at that point.[/I] Of course I have a less then enthusiastic opinion of D20 Future systems, but it is the standard. So, give me a bit and I'll throw up something using D20 Mecha. [/QUOTE]
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