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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3486069" data-attributes="member: 26698"><p>NEW FEATS:</p><p></p><p>SLAPSTICK</p><p>You know all the dirty tricks to use in a knock-down, drag-out brawl. Whether it's throwing dirt in an opponent's face, biting his ear or kicking him in the crotch, if it gives you an advantage, you'll do it.</p><p>PREREQUISITES: Brawl, BAB +1 or higher.</p><p>BENEFIT: Anytime you use the full attack option in hand-to-hand combat with your fists or using a grappling attack, you inflich an additional 1d4 points of damage (real or subdual, your choice). In addition, a victim of dirty tricks must make a Fortitude roll equal to 10 + the damage inflicted. If he fails, the victim is at -4 to attack on his next action. This feat only works against living creatures with discernible anatomies.</p><p></p><p>"THIS.... IS MY *BOOM*STICK!!!!"</p><p>You can impress 'Primitive Screwheads' with your weapons by firing them into the air.</p><p>PREREQUISITES: Personal Firearms Proficiency, Intimidate 9 Ranks.</p><p>BENEFIT: When the character fires a weapon into the air, all opponents within 10 feet who have fewer levels than the character must make a Will saving throw (DC 10 + half the character's level + the character's Charisma modifier). An opponent that fails his save is shaken, taking a -2 penalty on attack rolls, saves and skill checks for a number of rounds equal to 1d6 + the character's Charisma modifier. The character can use this feat once per round as a free action.</p><p>A successful save indicates that the opponent is immune to the character's use of the feat for 24 hours. This feat does not affect creatures with an Intelligence of 3 or lower. If the character has the Renown feat, the Will saving throw's DC increases by 5.</p><p></p><p>GIMME SOME SUGAR</p><p>Men are jealous of you, women adore you. Your personal charisma (some would call it 'Animal Magnetism') is difficult to resist, especially after you've spattered a monster across the wall.</p><p>PREREQUISITES: Charisma 13+.</p><p>BENEFIT: Any member of the opposite sex who witnesses you kill a monster must make a Will save (DC your level) or have his or her attitude shifted to Helpful. This feat will not affect onlookers who already have an attitude of Unfriendly or lower.</p><p></p><p>BACKHAND SLASH</p><p>You can attack an opponent behind you with a slashing weapon.</p><p>PREREQUISITES: Dexterity 13+, Combat Reflexes.</p><p>BENEFIT: If an opponent is adjacent to your back and you are wielding a slashing weapon, you get an attack of opportunity against that opponent. You can't take a 5-foot step before making this extra attack.</p><p></p><p>CHAINSAW IMPALE</p><p>You impale your foes at the end of your chainsaw and lift them off the ground as it churns up their guts.</p><p>PREREQUISITE: Str 15+, Power Attack.</p><p>BENEFIT: When wielding a chainsaw, you shove it deep into a corporeal creature on a critical hit (this Feat affects creatures that are normally immune to Critical Hits). By keeping the chainsaw buried in your foe, you automatically inflich normal (non-critical) damage eachround thereafter unless your opponent makes an opposed Strength check. Success causes the victim normal damage as the saw is pulled out.</p><p>The victim is considered entangled when skewered by the saw. You may take no other actions aside from holding the chainsaw in place in order to keep the victim skewered. IF you break your hold, your chainsaw comes free and deals damage as if removed.</p><p></p><p>OVER THE SHOULDER.</p><p>You're so good with a firearm that you can fire it over your shoulder at bad guys behind you without looking, a trick commonly called the 'Annie Oakley' or the 'Ash Williams' on the streets.</p><p>PREREQUISITES: Dead Aim, Far Shot.</p><p>BENEFIT: You can shoot over your shoulder at opponents without turning around or suffering any penalties.</p><p></p><p>+NEW RULE: SHOOTING OVER THE SHOULDER.</p><p>Shooting at opponents behind you counts as if your opponent had cover equal to a creature of your size (your body gets in the way). It bestows a +4 cover bonus to the opponent's Defense.</p><p></p><p>LEAD TARGET.</p><p>You have learnt to lead targets with ranged weapons in order to greatly increase their accuracy.</p><p>PREREQUISITE: BAB +4 or higher, Point Blank Shot.</p><p>BENEFIT: The character can halve all ranged attack penalties for firing at a fast-moving target.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3486069, member: 26698"] NEW FEATS: SLAPSTICK You know all the dirty tricks to use in a knock-down, drag-out brawl. Whether it's throwing dirt in an opponent's face, biting his ear or kicking him in the crotch, if it gives you an advantage, you'll do it. PREREQUISITES: Brawl, BAB +1 or higher. BENEFIT: Anytime you use the full attack option in hand-to-hand combat with your fists or using a grappling attack, you inflich an additional 1d4 points of damage (real or subdual, your choice). In addition, a victim of dirty tricks must make a Fortitude roll equal to 10 + the damage inflicted. If he fails, the victim is at -4 to attack on his next action. This feat only works against living creatures with discernible anatomies. "THIS.... IS MY *BOOM*STICK!!!!" You can impress 'Primitive Screwheads' with your weapons by firing them into the air. PREREQUISITES: Personal Firearms Proficiency, Intimidate 9 Ranks. BENEFIT: When the character fires a weapon into the air, all opponents within 10 feet who have fewer levels than the character must make a Will saving throw (DC 10 + half the character's level + the character's Charisma modifier). An opponent that fails his save is shaken, taking a -2 penalty on attack rolls, saves and skill checks for a number of rounds equal to 1d6 + the character's Charisma modifier. The character can use this feat once per round as a free action. A successful save indicates that the opponent is immune to the character's use of the feat for 24 hours. This feat does not affect creatures with an Intelligence of 3 or lower. If the character has the Renown feat, the Will saving throw's DC increases by 5. GIMME SOME SUGAR Men are jealous of you, women adore you. Your personal charisma (some would call it 'Animal Magnetism') is difficult to resist, especially after you've spattered a monster across the wall. PREREQUISITES: Charisma 13+. BENEFIT: Any member of the opposite sex who witnesses you kill a monster must make a Will save (DC your level) or have his or her attitude shifted to Helpful. This feat will not affect onlookers who already have an attitude of Unfriendly or lower. BACKHAND SLASH You can attack an opponent behind you with a slashing weapon. PREREQUISITES: Dexterity 13+, Combat Reflexes. BENEFIT: If an opponent is adjacent to your back and you are wielding a slashing weapon, you get an attack of opportunity against that opponent. You can't take a 5-foot step before making this extra attack. CHAINSAW IMPALE You impale your foes at the end of your chainsaw and lift them off the ground as it churns up their guts. PREREQUISITE: Str 15+, Power Attack. BENEFIT: When wielding a chainsaw, you shove it deep into a corporeal creature on a critical hit (this Feat affects creatures that are normally immune to Critical Hits). By keeping the chainsaw buried in your foe, you automatically inflich normal (non-critical) damage eachround thereafter unless your opponent makes an opposed Strength check. Success causes the victim normal damage as the saw is pulled out. The victim is considered entangled when skewered by the saw. You may take no other actions aside from holding the chainsaw in place in order to keep the victim skewered. IF you break your hold, your chainsaw comes free and deals damage as if removed. OVER THE SHOULDER. You're so good with a firearm that you can fire it over your shoulder at bad guys behind you without looking, a trick commonly called the 'Annie Oakley' or the 'Ash Williams' on the streets. PREREQUISITES: Dead Aim, Far Shot. BENEFIT: You can shoot over your shoulder at opponents without turning around or suffering any penalties. +NEW RULE: SHOOTING OVER THE SHOULDER. Shooting at opponents behind you counts as if your opponent had cover equal to a creature of your size (your body gets in the way). It bestows a +4 cover bonus to the opponent's Defense. LEAD TARGET. You have learnt to lead targets with ranged weapons in order to greatly increase their accuracy. PREREQUISITE: BAB +4 or higher, Point Blank Shot. BENEFIT: The character can halve all ranged attack penalties for firing at a fast-moving target. [/QUOTE]
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