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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Marker Mage" data-source="post: 3565140" data-attributes="member: 52599"><p>I thought of another idea regarding the Pre-Vanishing humans. What if it wasn't being asleep, away from computers, close to heavy electromagnetics, or randomness that saved them from vanishing with everyone else? What if they were saved by having created a fiction at some time in their life? Some of them may remember the fiction (or fictions) they had made and attempt to find it. Others may have forgotten their creation and may even be trying to kill it. Perhaps CLUELESS's mission was to grant a wish they all shared deep down somewhere (even if it was purely in their subconscious). CLUELESS had created a world where a collective of dreams had become real. Whether the dreamers see the new world as a dream come true or a nightmare that's just beginning is for them to decide though.</p><p></p><p>Now to try to help come up with ideas for classes that focus on controlling fictions, but first, I would like to remind you of my lack of knowledge on D20 Modern and BESM.</p><p></p><p><u>PIXELANTE</u></p><p>This would be the class that uses controllers to control fictions. They would at first be limited to just controlling fictions from video games, but would be able to branch off from there. They could gain the ability to control anime fictions (there are pleanty of video games made that are based on different anime), then movie fictions, then cartoon fictions, then book fictions (but with great difficulty).</p><p></p><p>As for some abilities they could gain...</p><p>Controller Proficiency</p><p>Gain the ability to use a controller to affect a fiction. Some controllers that have different ways of using them (N64 and Wii controllers) would require a require different proficiencies for different ways of using them. It is possible to trade controller proficiencies with different ones after gaining a new level in this class.</p><p></p><p>Pause</p><p>All fictions within a certain radius must make a fortitude check with a DC of 10 + the Pixelante's level or become unable to act. They may make a new fortitude check every round untill the effect ends. The Pixelante may end the effect at any time as a move action, and may not use the ability again untill after ending the effects from the last time it was used (can't pause again untill you've unpaused). The ability requires a controller with a pause or start button along with proficiency with the controller).</p><p></p><p>Total Immersion</p><p>The Pixelante and a willing target fiction temporarily become one being. The resulting creature is basically the fiction with the pixelante's mental stats (and skill ranks that are based on those mental stats).</p><p></p><p>Button Combo</p><p>Allows an extra action to be able to be useable when using a chosen controller. The chosen controller needs to have at least 2 buttons and a combination of buttons that hasn't had this ability assigned to it must be chosen for this ability. This ability can be reassigned at any time that a controller proficiency could be. Each direction on a D-pad counts as a button, but a pixelante cannot assign this ability by using two or more D-pad directions.</p><p></p><p>View Proficiency</p><p>Gain the ability to use a screen while controlling a fiction. Ideally, any screen that is capable of showing something on it will be able to be used for view proficiencies. Controlling a fiction without a screen requires the fiction to be within the pixelante's sight. Using a screen while controlling a fiction imposes a -1 penalty to all actions that the pixelante controls for every 60 feet he is away from the controlled fiction. Some controllers will require the use of a screen in order to use (but it'll mostly be light-gun type controllers).</p><p></p><p>The different view proficiencies are as follows:</p><p>First Person View</p><p>This view provides a +3 bonus to ranged attacks.</p><p></p><p>Third Person View</p><p>This view lessens the penalty to armor class from being flanked.</p><p></p><p>Bird's Eye View</p><p>This view negates all penalties that the fiction would get from being flanked, but gives a -2 penalty to armor class for ranged attacks from enemies more than 30 feet away from the fiction.</p><p></p><p>Radar View</p><p>This view makes all search checks count as natural 20s, but gives a -10 penalty to AC and all attacks. (can see everything that's hidden, but can't see where the attacks are going)</p><p></p><p>And now, onto the controllers.</p><p>Atari Joystick</p><p>This is a very simple controller, and as such, it has a very high rate of gainning control over a fiction. It consists of a joystick and one button. As such, it only allows movement of the fiction and the use of one action that's chosen when control is gained.</p><p></p><p>N64 Controller</p><p>This controller features two different control methods. The first method provides the ability to use a D-pad and the button combo ability. The second method provides an analog stick that adds 5 feet to any controlled fiction's base speed. This controller has a pause button, and 8 normal buttons. It also has a slot for inserting the following devices: Rumble Pack (gives a +1 bonus to AC as you can "feel" attacks coming) and microphone (allows you to send messages to the controlled fiction)</p><p></p><p>Game Boy</p><p>This handheld gaming console has a D-pad, three normal buttons, and a start button. Handhelds come with their own screen.</p><p></p><p>Wiimote</p><p>This is by far going to be one of the more complicated controllers. Just by itself, there are 4 control modes (sideways, tilt, swing, and point). Another interesting thing about the wiimote is the wrist strap which takes a move action to put on and grants a +1 bonus against disarm attempts. The wrist strap has a hardness of 1 and 10 HP. The Wiimote also comes with a speaker and a rumble feature which allow the pixelante to both feel and hear attacks coming towards their controlled fiction, thus granting the fiction a +2 bonus to AC (The speaker and rumble features can each be turned off individually which will lower the AC bonus by 1 for each that is turned off). The control modes are as follows:</p><p>Sideways</p><p>This control mode allows easy use of all available buttons on the wiimote. While using this control mode, the pixelante has easy access to a D-pad, pause button, and 6 other buttons. It requires the use of both hands.</p><p>Tilt</p><p>This control mode is used for allowing the pixelante to use the aid another option while the controlled fiction is performing a skill check for a skill that the GM thinks would require a steady hand. This control mode also doubles the normal bonus one would give with a successful aid another action. This control mode can also be used simultaneously with the sideways control mode, but gives a -2 penalty to the aid another check and results in it giving only the normal bonus to the controlled fiction's skill check if successful. It requires the use of both hands to get the double bonus to the aid another action, but can be done one-handed for the normal bonus.</p><p>Swing</p><p>This control mode is the one that has resulted in alot of broken TVs. It gives the pixelante the ability to make melee attacks for the controlled fiction. The controlled fiction still retains control over all other functions besides attacking and may still make attacks if they are using two melee weapons. If the pixelante gets a 1 on any attack roll he/she makes for the controlled fiction, the wrist strap takes 1d3 damage if it is in use. If the wrist strap is not in use or is destroyed by the damage, the wiimote goes flying off and hits the nearest TV screen (if there is a tie for closest one, it will prefer to go towards the more expensive one) for 2d6 damage. Anyone between the pixelante and the nearest TV durring this time must make a reflex save or take 1d4 damage. This control mode also allows the use of the D-pad (although not for moving), a pause button, and 4 other buttons. It can be used one-handed.</p><p>Pointer</p><p>This control mode is very much identical to the swing control mode, but it is used for ranged attacks, must use on of the 4 miscellaneous buttons for attacking, and doesn't allow a chance for the wiimote to go flying off into the nearest TV. It can be used one-handed</p><p>The wiimote also has the following attatchments that can be used with it:</p><p>Nunchuck</p><p>This attachment has a control stick to allow control over the fiction's movement (and add 5' to his/her base speed) and two buttons. It can be used in conjunction with any wiimote control modes that can be done with only one hand. It can also be used to control a controlled fiction's shield or offhand melee weapon.</p><p>Classic Controller</p><p>This attachment requires both hands to use, and thus leaves the pixelante to be forced to keep the wiimote sheathed while this is in use. It had a D-pad, start button, 2 control sticks (the first gives a 5' bonus to base speed while the second gives a +2 bonus to any checks for a chosen action that it will control), two sensitive buttons (the kind that sense how far down they've been pushed) that will give a +1 bonus to whatever action is assigned to them, and 8 other buttons.</p><p></p><p></p><p>Cheat Code</p><p><em>"So there we were, surrounded by 3 saiyans, a namekian, Bowser, 4 Mahou Shoujos, and an army of Naruto clones. It was just me and the hedgehog. What did I do? I took out my trusty NES controller and pressed up, up, down, down, left, right, left, right, B, A, start of course. The poor saps didn't know what hit them."</em></p><p>-A random pixelante accompanied by a Sonic clone.</p><p></p><p>Cheat codes are something that a pixelante has to <strong>EARN</strong> instead of getting with a level up. They represent a deep conection with a particular fiction that works with the pixelante often and willingly and as such, a cheat code will only work when it's used by a specific pixelante and fiction. Gaining a cheat code can be a quest in and of itself and is often different for every fiction. Cheat codes require a full action (that may require a concentration check) to use and can have various effects, but the common ones are as follows:</p><p>Level Select</p><p>The fiction teleports to one of several destinations (<em>"levels"</em>) as though under the effect of a greater teleporation spell. He/she may teleport nearby allies as well. The possible destinations are those important to the current adventure that the GM will number according to the logical order that one would normally reach them in. The pixelante selects one of the numbered destination, not knowing what it is until he/she has chosen it at least once. There are plenty of bad things that can come from misuse of this cheat code such as beating the big bad guy of the adventure only to discover that he/she decides to blow up his/her secret lair along with any and all treasures that the party hadn't found yet.</p><p>Full Powerup</p><p>The Fiction gains a +4 enhancement bonus to all main stats until he/she takes damage.</p><p>Extra Life</p><p>If the fiction is brought down to negative HP, this cheat code can bring them back to full HP. This cheat code can only be used one time each adventure.</p><p>Unlock Equipment</p><p>This cheat code will allow the fiction to summon one piece of equipment chosen by the pixelante. The equipment will be around for one round per pixelante level, after which it will disappear again. This cheat code can not be used again until the previous use of it has run out.</p><p></p><p>I'll try to come up with more later.</p></blockquote><p></p>
[QUOTE="Marker Mage, post: 3565140, member: 52599"] I thought of another idea regarding the Pre-Vanishing humans. What if it wasn't being asleep, away from computers, close to heavy electromagnetics, or randomness that saved them from vanishing with everyone else? What if they were saved by having created a fiction at some time in their life? Some of them may remember the fiction (or fictions) they had made and attempt to find it. Others may have forgotten their creation and may even be trying to kill it. Perhaps CLUELESS's mission was to grant a wish they all shared deep down somewhere (even if it was purely in their subconscious). CLUELESS had created a world where a collective of dreams had become real. Whether the dreamers see the new world as a dream come true or a nightmare that's just beginning is for them to decide though. Now to try to help come up with ideas for classes that focus on controlling fictions, but first, I would like to remind you of my lack of knowledge on D20 Modern and BESM. [U]PIXELANTE[/U] This would be the class that uses controllers to control fictions. They would at first be limited to just controlling fictions from video games, but would be able to branch off from there. They could gain the ability to control anime fictions (there are pleanty of video games made that are based on different anime), then movie fictions, then cartoon fictions, then book fictions (but with great difficulty). As for some abilities they could gain... Controller Proficiency Gain the ability to use a controller to affect a fiction. Some controllers that have different ways of using them (N64 and Wii controllers) would require a require different proficiencies for different ways of using them. It is possible to trade controller proficiencies with different ones after gaining a new level in this class. Pause All fictions within a certain radius must make a fortitude check with a DC of 10 + the Pixelante's level or become unable to act. They may make a new fortitude check every round untill the effect ends. The Pixelante may end the effect at any time as a move action, and may not use the ability again untill after ending the effects from the last time it was used (can't pause again untill you've unpaused). The ability requires a controller with a pause or start button along with proficiency with the controller). Total Immersion The Pixelante and a willing target fiction temporarily become one being. The resulting creature is basically the fiction with the pixelante's mental stats (and skill ranks that are based on those mental stats). Button Combo Allows an extra action to be able to be useable when using a chosen controller. The chosen controller needs to have at least 2 buttons and a combination of buttons that hasn't had this ability assigned to it must be chosen for this ability. This ability can be reassigned at any time that a controller proficiency could be. Each direction on a D-pad counts as a button, but a pixelante cannot assign this ability by using two or more D-pad directions. View Proficiency Gain the ability to use a screen while controlling a fiction. Ideally, any screen that is capable of showing something on it will be able to be used for view proficiencies. Controlling a fiction without a screen requires the fiction to be within the pixelante's sight. Using a screen while controlling a fiction imposes a -1 penalty to all actions that the pixelante controls for every 60 feet he is away from the controlled fiction. Some controllers will require the use of a screen in order to use (but it'll mostly be light-gun type controllers). The different view proficiencies are as follows: First Person View This view provides a +3 bonus to ranged attacks. Third Person View This view lessens the penalty to armor class from being flanked. Bird's Eye View This view negates all penalties that the fiction would get from being flanked, but gives a -2 penalty to armor class for ranged attacks from enemies more than 30 feet away from the fiction. Radar View This view makes all search checks count as natural 20s, but gives a -10 penalty to AC and all attacks. (can see everything that's hidden, but can't see where the attacks are going) And now, onto the controllers. Atari Joystick This is a very simple controller, and as such, it has a very high rate of gainning control over a fiction. It consists of a joystick and one button. As such, it only allows movement of the fiction and the use of one action that's chosen when control is gained. N64 Controller This controller features two different control methods. The first method provides the ability to use a D-pad and the button combo ability. The second method provides an analog stick that adds 5 feet to any controlled fiction's base speed. This controller has a pause button, and 8 normal buttons. It also has a slot for inserting the following devices: Rumble Pack (gives a +1 bonus to AC as you can "feel" attacks coming) and microphone (allows you to send messages to the controlled fiction) Game Boy This handheld gaming console has a D-pad, three normal buttons, and a start button. Handhelds come with their own screen. Wiimote This is by far going to be one of the more complicated controllers. Just by itself, there are 4 control modes (sideways, tilt, swing, and point). Another interesting thing about the wiimote is the wrist strap which takes a move action to put on and grants a +1 bonus against disarm attempts. The wrist strap has a hardness of 1 and 10 HP. The Wiimote also comes with a speaker and a rumble feature which allow the pixelante to both feel and hear attacks coming towards their controlled fiction, thus granting the fiction a +2 bonus to AC (The speaker and rumble features can each be turned off individually which will lower the AC bonus by 1 for each that is turned off). The control modes are as follows: Sideways This control mode allows easy use of all available buttons on the wiimote. While using this control mode, the pixelante has easy access to a D-pad, pause button, and 6 other buttons. It requires the use of both hands. Tilt This control mode is used for allowing the pixelante to use the aid another option while the controlled fiction is performing a skill check for a skill that the GM thinks would require a steady hand. This control mode also doubles the normal bonus one would give with a successful aid another action. This control mode can also be used simultaneously with the sideways control mode, but gives a -2 penalty to the aid another check and results in it giving only the normal bonus to the controlled fiction's skill check if successful. It requires the use of both hands to get the double bonus to the aid another action, but can be done one-handed for the normal bonus. Swing This control mode is the one that has resulted in alot of broken TVs. It gives the pixelante the ability to make melee attacks for the controlled fiction. The controlled fiction still retains control over all other functions besides attacking and may still make attacks if they are using two melee weapons. If the pixelante gets a 1 on any attack roll he/she makes for the controlled fiction, the wrist strap takes 1d3 damage if it is in use. If the wrist strap is not in use or is destroyed by the damage, the wiimote goes flying off and hits the nearest TV screen (if there is a tie for closest one, it will prefer to go towards the more expensive one) for 2d6 damage. Anyone between the pixelante and the nearest TV durring this time must make a reflex save or take 1d4 damage. This control mode also allows the use of the D-pad (although not for moving), a pause button, and 4 other buttons. It can be used one-handed. Pointer This control mode is very much identical to the swing control mode, but it is used for ranged attacks, must use on of the 4 miscellaneous buttons for attacking, and doesn't allow a chance for the wiimote to go flying off into the nearest TV. It can be used one-handed The wiimote also has the following attatchments that can be used with it: Nunchuck This attachment has a control stick to allow control over the fiction's movement (and add 5' to his/her base speed) and two buttons. It can be used in conjunction with any wiimote control modes that can be done with only one hand. It can also be used to control a controlled fiction's shield or offhand melee weapon. Classic Controller This attachment requires both hands to use, and thus leaves the pixelante to be forced to keep the wiimote sheathed while this is in use. It had a D-pad, start button, 2 control sticks (the first gives a 5' bonus to base speed while the second gives a +2 bonus to any checks for a chosen action that it will control), two sensitive buttons (the kind that sense how far down they've been pushed) that will give a +1 bonus to whatever action is assigned to them, and 8 other buttons. Cheat Code [I]"So there we were, surrounded by 3 saiyans, a namekian, Bowser, 4 Mahou Shoujos, and an army of Naruto clones. It was just me and the hedgehog. What did I do? I took out my trusty NES controller and pressed up, up, down, down, left, right, left, right, B, A, start of course. The poor saps didn't know what hit them."[/I] -A random pixelante accompanied by a Sonic clone. Cheat codes are something that a pixelante has to [B]EARN[/B] instead of getting with a level up. They represent a deep conection with a particular fiction that works with the pixelante often and willingly and as such, a cheat code will only work when it's used by a specific pixelante and fiction. Gaining a cheat code can be a quest in and of itself and is often different for every fiction. Cheat codes require a full action (that may require a concentration check) to use and can have various effects, but the common ones are as follows: Level Select The fiction teleports to one of several destinations ([i]"levels"[/i]) as though under the effect of a greater teleporation spell. He/she may teleport nearby allies as well. The possible destinations are those important to the current adventure that the GM will number according to the logical order that one would normally reach them in. The pixelante selects one of the numbered destination, not knowing what it is until he/she has chosen it at least once. There are plenty of bad things that can come from misuse of this cheat code such as beating the big bad guy of the adventure only to discover that he/she decides to blow up his/her secret lair along with any and all treasures that the party hadn't found yet. Full Powerup The Fiction gains a +4 enhancement bonus to all main stats until he/she takes damage. Extra Life If the fiction is brought down to negative HP, this cheat code can bring them back to full HP. This cheat code can only be used one time each adventure. Unlock Equipment This cheat code will allow the fiction to summon one piece of equipment chosen by the pixelante. The equipment will be around for one round per pixelante level, after which it will disappear again. This cheat code can not be used again until the previous use of it has run out. I'll try to come up with more later. [/QUOTE]
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