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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Raptorial" data-source="post: 3567112" data-attributes="member: 43535"><p>Here is a new prestige class for your use.</p><p><a href="http://i173.photobucket.com/albums/w74/MarioDS01/anime%20cowgirls/oldwestcowgirlrelaxing.jpg" target="_blank">New Prestige Class: Cowpoke</a> </p><p>Some heroes and gunslingers can call themselves cowboys and cowgirls, but you can run circles around them. You can shoot a penny in midair, knock a man senseless with a flick of your whip, and defy the laws of physics with your bulletry. You are the cowpoke.</p><p>[CODE] Base</p><p>Class Attack Fort Ref Will Def Rep</p><p>Level Bonus Save Save Save Special Bonus Bonus</p><p>1st +1 +1 +1 +1 Free feats +1 +1</p><p>2nd +2 +1 +2 +1 Animal companion +2 +1</p><p>3rd +3 +2 +3 +2 Look ma, no hands +3 +2</p><p>4th +4 +2 +4 +3 Round 'em up +3 +2</p><p>5th +5 +3 +5 +3 Defy the bullet +4 +3[/CODE]</p><p></p><p><strong><span style="color: DarkRed">Prerequisites</span></strong></p><p>To qualify for the Cowpoke prestige class, a character must meet all of the following prerequisites.</p><p><strong>Feats: </strong> Dead Aim, Far Shot, Quick Draw, Quick Reload, Personal Firearms Proficiency.</p><p><strong>BAB:</strong> +5.</p><p><strong>Abilities:</strong> Dexterity 16.</p><p></p><p><strong><span style="color: DarkRed">Class Information</span></strong></p><p>The following information pertains to the Cowpoke prestige class.</p><p>Hit die: A Cowpoke gains 1d6 hit points per level. Her Constitution modifier applies.</p><p></p><p><strong>Action Points: </strong> A Cowpoke gains a number of actions points equal to 6 + one-half her character level, rounded down each time she gains a level in this class.</p><p></p><p><strong>Class Skills: </strong> The Cowpoke's class skills are as follows.</p><p>Balance (Dex), Bluff (Cha), Climb (Strength), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (Streetwise) (Int), Listen (Wis), Move Silently (Dex), Perform (Sing, stringed instruments) (Cha), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex).</p><p></p><p><strong><span style="color: DarkRed">Class Features</span></strong></p><p>The following features pertain to the Cowpoke prestige class.</p><p>Free Feats</p><p>At 1st level, a Cowpoke gains the Coreline feats Hip Shot and Over the Shoulder for free.</p><p></p><p><strong>Animal Companion</strong></p><p>At 2nd level, a Cowpoke can choose a donkey, horse, or dog for an animal companion.</p><p></p><p><strong>Look Ma, No Hands!</strong></p><p>At 3rd level, a Cowpoke has learned how to ride with the best of them. She can take 10 on Ride checks even when threatened or distracted, and has her penalty for riding bareback decreased to -2.</p><p></p><p><strong>Round 'em Up</strong></p><p>At 4th level, a Cowpoke is excellent at using rope to trip up her quarry. She gets a +2 bonus to her attack roll with a whip when attempting a trip attack with it.</p><p></p><p><strong>Defy the Bullet</strong></p><p>At 5th level, a Cowpoke can defy basic physics with her pistol. When wielding a pistol size Small or smaller, she can increase its range by 15 feet.</p></blockquote><p></p>
[QUOTE="Raptorial, post: 3567112, member: 43535"] Here is a new prestige class for your use. [URL=http://i173.photobucket.com/albums/w74/MarioDS01/anime%20cowgirls/oldwestcowgirlrelaxing.jpg]New Prestige Class: Cowpoke[/URL] Some heroes and gunslingers can call themselves cowboys and cowgirls, but you can run circles around them. You can shoot a penny in midair, knock a man senseless with a flick of your whip, and defy the laws of physics with your bulletry. You are the cowpoke. [CODE] Base Class Attack Fort Ref Will Def Rep Level Bonus Save Save Save Special Bonus Bonus 1st +1 +1 +1 +1 Free feats +1 +1 2nd +2 +1 +2 +1 Animal companion +2 +1 3rd +3 +2 +3 +2 Look ma, no hands +3 +2 4th +4 +2 +4 +3 Round 'em up +3 +2 5th +5 +3 +5 +3 Defy the bullet +4 +3[/CODE] [B][COLOR=DarkRed]Prerequisites[/COLOR][/B] To qualify for the Cowpoke prestige class, a character must meet all of the following prerequisites. [B]Feats: [/B] Dead Aim, Far Shot, Quick Draw, Quick Reload, Personal Firearms Proficiency. [B]BAB:[/B] +5. [B]Abilities:[/B] Dexterity 16. [B][COLOR=DarkRed]Class Information[/COLOR][/B] The following information pertains to the Cowpoke prestige class. Hit die: A Cowpoke gains 1d6 hit points per level. Her Constitution modifier applies. [B]Action Points: [/B] A Cowpoke gains a number of actions points equal to 6 + one-half her character level, rounded down each time she gains a level in this class. [B]Class Skills: [/B] The Cowpoke's class skills are as follows. Balance (Dex), Bluff (Cha), Climb (Strength), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (Streetwise) (Int), Listen (Wis), Move Silently (Dex), Perform (Sing, stringed instruments) (Cha), Ride (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Tumble (Dex). [B][COLOR=DarkRed]Class Features[/COLOR][/B] The following features pertain to the Cowpoke prestige class. Free Feats At 1st level, a Cowpoke gains the Coreline feats Hip Shot and Over the Shoulder for free. [B]Animal Companion[/B] At 2nd level, a Cowpoke can choose a donkey, horse, or dog for an animal companion. [B]Look Ma, No Hands![/B] At 3rd level, a Cowpoke has learned how to ride with the best of them. She can take 10 on Ride checks even when threatened or distracted, and has her penalty for riding bareback decreased to -2. [B]Round 'em Up[/B] At 4th level, a Cowpoke is excellent at using rope to trip up her quarry. She gets a +2 bonus to her attack roll with a whip when attempting a trip attack with it. [B]Defy the Bullet[/B] At 5th level, a Cowpoke can defy basic physics with her pistol. When wielding a pistol size Small or smaller, she can increase its range by 15 feet. [/QUOTE]
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