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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Raptorial" data-source="post: 3588154" data-attributes="member: 43535"><p>I feel that I have been silent for far too long. I have a converted D&D SRD creature inspired by today's Wotch comic (with the exception of the lower CR in d20 Modern, nothing much is different), its other Fiction relative, and the skeletal structure of two potential new rules.</p><p><img src="http://monsters.monstrous.com/Pictures/Basilik12.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><strong><span style="color: SlateGray">Basilisk-Beast of Stone Gazing</span></strong> </p><p>The main species of Fiction basilisk is an octopedal lizard species that can be found in forests or other wild environments near the Equator. They have a piercing gaze that can turn a target to stone. Basilisks in desert environments tend to be orange or rusty red in color, while forest basilisks tend to be dark green. There are rare instances of a blue and purple basilisk being born from a clutch (such as the above basilisk).</p><p><strong>Basilisk:</strong> CR 3; Medium magical beast; HD 6d10+12; hp 45; Mas 17; Init -1; Spd 20; Defense 16, touch 9, flat-footed 16 (-1 Dex, +7 natural); BAB +6; Grap +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ Darkvision 60 ft., low-light vision, petrifying gaze; AL none; SV Fort +9, Dex +4, Will +3; AP 0; Rep +0; Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11. </p><p><strong>Skills: </strong> Hide +0 (+4 in their natural environment), Listen +7, Spot +7.</p><p><strong>Feats: </strong> Alertness, Blind-Fight, Great Fortitude.</p><p></p><p><img src="http://www.3dawards.org/2003/report/film/Basilisk.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><strong><span style="color: Teal">Serpentine Basilisk-Horror of Secrets</span></strong> </p><p>The Potterverse basilisk is a larger, more ferocious, and more active basilisk, even rarer than its smaller limbed cousin. They dwell in deep caverns and other labyrinthine structures, only heeding the call of a true heir of Slytherin.</p><p><strong>Potterverse Basilisk: </strong> CR 10; Huge magical beast; HD 14d10+126; hp 203; Mas 18; Init +1; Spd 40 ft., swim 40 ft.; Defense 18, touch 9, flat-footed 17 (-2 size, +1 Dex, +9 natural); BAB +14; Grap +30; Atk +20 melee (2d8+8+poison, bite); Full Atk +20 melee (2d8+8+poison, bite); FS 15 ft. by 15 ft. (coiled); Reach 10 ft.; SQ Constrict (as per Huge viper), darkvision 60 ft, low-light vision, petrifying gaze, poison (as per Huge viper), scent; AL Heir of Slytherin; SV Fort +20, Ref +10, Will +6; AP 0; Rep +0; </p><p>Str 27. Dex 13, Con 29, Int 3, Wis 14, Cha 13. </p><p><strong>Skills:</strong> Listen +8, Speak Parseltongue, Spot +8, Survival +7.</p><p><strong>Feats: </strong> Blind-Fight, Endurance, Great Fortitude, Power Attack, Track.</p><p></p><p><strong><span style="color: LemonChiffon">Heroic Children</span></strong></p><p>While the d20 Modern Core Rulebook states that a character gains their first class levels after passing the age of 12, the same is not true for plenty of Fictions. These new rules are an attempt to bring heroic children into the game.</p><ul> <li data-xf-list-type="ul">Normal heroic children cannot have physical stats higher than 15.</li> <li data-xf-list-type="ul">They have the ability score modifiers listed in the Core Rulebook.</li> <li data-xf-list-type="ul">Student and Rural are viable occupations for classed children, as well as any homebrew creations designated.</li> <li data-xf-list-type="ul">Children are considered size Small, unlike older humans.</li> <li data-xf-list-type="ul">Heroic children cannot be higher than 5th level until they reach 12.</li> </ul><p></p><p><strong><span style="color: LightBlue">Duelists</span></strong> </p><p>From the Yu-Gi-Oh!verse, Duelists use cards to battle against each other. Despite some flashy hologram work, monsters themselves do not have stats, and the flow of battle is designated by move and attack actions. In other words, it really isn't much different from playing the real card game. However, playing a hologram duel is slightly more edgy and taxing on the Duelist's body. For every 100 life points lost in the battle, the Duelist is dealt 1d6 points of nonlethal damage.</p></blockquote><p></p>
[QUOTE="Raptorial, post: 3588154, member: 43535"] I feel that I have been silent for far too long. I have a converted D&D SRD creature inspired by today's Wotch comic (with the exception of the lower CR in d20 Modern, nothing much is different), its other Fiction relative, and the skeletal structure of two potential new rules. [IMG]http://monsters.monstrous.com/Pictures/Basilik12.jpg[/IMG] [B][COLOR=SlateGray]Basilisk-Beast of Stone Gazing[/COLOR][/B] The main species of Fiction basilisk is an octopedal lizard species that can be found in forests or other wild environments near the Equator. They have a piercing gaze that can turn a target to stone. Basilisks in desert environments tend to be orange or rusty red in color, while forest basilisks tend to be dark green. There are rare instances of a blue and purple basilisk being born from a clutch (such as the above basilisk). [B]Basilisk:[/B] CR 3; Medium magical beast; HD 6d10+12; hp 45; Mas 17; Init -1; Spd 20; Defense 16, touch 9, flat-footed 16 (-1 Dex, +7 natural); BAB +6; Grap +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite); FS 5 ft. by 5 ft.; Reach 5 ft.; SQ Darkvision 60 ft., low-light vision, petrifying gaze; AL none; SV Fort +9, Dex +4, Will +3; AP 0; Rep +0; Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11. [B]Skills: [/B] Hide +0 (+4 in their natural environment), Listen +7, Spot +7. [B]Feats: [/B] Alertness, Blind-Fight, Great Fortitude. [IMG]http://www.3dawards.org/2003/report/film/Basilisk.jpg[/IMG] [B][COLOR=Teal]Serpentine Basilisk-Horror of Secrets[/COLOR][/B] The Potterverse basilisk is a larger, more ferocious, and more active basilisk, even rarer than its smaller limbed cousin. They dwell in deep caverns and other labyrinthine structures, only heeding the call of a true heir of Slytherin. [B]Potterverse Basilisk: [/B] CR 10; Huge magical beast; HD 14d10+126; hp 203; Mas 18; Init +1; Spd 40 ft., swim 40 ft.; Defense 18, touch 9, flat-footed 17 (-2 size, +1 Dex, +9 natural); BAB +14; Grap +30; Atk +20 melee (2d8+8+poison, bite); Full Atk +20 melee (2d8+8+poison, bite); FS 15 ft. by 15 ft. (coiled); Reach 10 ft.; SQ Constrict (as per Huge viper), darkvision 60 ft, low-light vision, petrifying gaze, poison (as per Huge viper), scent; AL Heir of Slytherin; SV Fort +20, Ref +10, Will +6; AP 0; Rep +0; Str 27. Dex 13, Con 29, Int 3, Wis 14, Cha 13. [B]Skills:[/B] Listen +8, Speak Parseltongue, Spot +8, Survival +7. [B]Feats: [/B] Blind-Fight, Endurance, Great Fortitude, Power Attack, Track. [B][COLOR=LemonChiffon]Heroic Children[/COLOR][/B] While the d20 Modern Core Rulebook states that a character gains their first class levels after passing the age of 12, the same is not true for plenty of Fictions. These new rules are an attempt to bring heroic children into the game. [list] [*]Normal heroic children cannot have physical stats higher than 15. [*]They have the ability score modifiers listed in the Core Rulebook. [*]Student and Rural are viable occupations for classed children, as well as any homebrew creations designated. [*]Children are considered size Small, unlike older humans. [*]Heroic children cannot be higher than 5th level until they reach 12. [/list] [B][COLOR=LightBlue]Duelists[/COLOR][/B] From the Yu-Gi-Oh!verse, Duelists use cards to battle against each other. Despite some flashy hologram work, monsters themselves do not have stats, and the flow of battle is designated by move and attack actions. In other words, it really isn't much different from playing the real card game. However, playing a hologram duel is slightly more edgy and taxing on the Duelist's body. For every 100 life points lost in the battle, the Duelist is dealt 1d6 points of nonlethal damage. [/QUOTE]
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