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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 3631378" data-attributes="member: 26698"><p>Then I guess they (both, all, whatever) get equally blamed by the Fiction.</p><p></p><p>On which case, they ALL better start running... a little faster than the other guy, preferably.</p><p></p><p>NEW RACE:</p><p></p><p><img src="http://upload.wikimedia.org/wikipedia/en/3/3e/Ep3940.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>Think he's not a BakeNeko? Just wait 'till he grins at ya...</p><p></p><p><strong><u><p style="text-align: center"><span style="font-size: 12px"><span style="color: Red">BAKENEKO</span></span></p><p></u></strong></p><p>In Coreline, the term 'BakeNeko' is used for two different types of Fictions: actual humanoid cat-spirits who have entered the 'mortal realm' (but are different from, say, Geobreeder-verse Phantom Cats) and Fictions that were designed with extreme cat-like features (but aren't QUITE fully animalistic). Statistically, they are the same.</p><p>BakeNeko have an attitude and occasional mannerisms that are 'cat-like' (duh), and any number of cat-like features, such as ears, fangs, eyes and claws. They rarely see a need to disguise themselves.</p><p></p><p><strong>RACIAL TRAITS:</strong></p><p>*+2 Dexterity.</p><p>*30 ft. Base Speed.</p><p>*<strong>Jumpers:</strong> BakeNekos add 20 feet to their Jump check results (still have to roll normally, though).</p><p><strong>*Low-Light Vision: </strong>The BakeNeko can see twice as far as normal in low-light conditions. The BakeNeko can still distinguish colors.</p><p><strong>*Cat-Like Special Movement:</strong> BakeNekos take half damage (rounded down) from most falling and always land on their feet.</p><p>*<strong>Natural Weapons (Claws and Fangs):</strong> BakeNekos have highly developed fangs and sharp nails, which might not be lethal, but can be painful.</p><p>The claws give an additional 1d4 (Slashing) to melee attacks, while the fangs inflict (normal character melee damage +2, Piercing) damage.</p><p>A BakeNako who bites can maintain a biting grip, inflicting equivalent damage each round. These additional attacks are automatically succesful, but the opponent can break the hold with a succesful Strength check.</p><p>The BakeNeko cannot use weapons to defend himself while using the hold, and has a -4 penalty to evade any attack as well.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3631378, member: 26698"] Then I guess they (both, all, whatever) get equally blamed by the Fiction. On which case, they ALL better start running... a little faster than the other guy, preferably. NEW RACE: [IMG]http://upload.wikimedia.org/wikipedia/en/3/3e/Ep3940.jpg[/IMG] Think he's not a BakeNeko? Just wait 'till he grins at ya... [B][U][CENTER][SIZE="3"][COLOR="Red"]BAKENEKO[/COLOR][/SIZE][/CENTER][/U][/B] In Coreline, the term 'BakeNeko' is used for two different types of Fictions: actual humanoid cat-spirits who have entered the 'mortal realm' (but are different from, say, Geobreeder-verse Phantom Cats) and Fictions that were designed with extreme cat-like features (but aren't QUITE fully animalistic). Statistically, they are the same. BakeNeko have an attitude and occasional mannerisms that are 'cat-like' (duh), and any number of cat-like features, such as ears, fangs, eyes and claws. They rarely see a need to disguise themselves. [B]RACIAL TRAITS:[/B] *+2 Dexterity. *30 ft. Base Speed. *[B]Jumpers:[/B] BakeNekos add 20 feet to their Jump check results (still have to roll normally, though). [B]*Low-Light Vision: [/B]The BakeNeko can see twice as far as normal in low-light conditions. The BakeNeko can still distinguish colors. [B]*Cat-Like Special Movement:[/B] BakeNekos take half damage (rounded down) from most falling and always land on their feet. *[B]Natural Weapons (Claws and Fangs):[/B] BakeNekos have highly developed fangs and sharp nails, which might not be lethal, but can be painful. The claws give an additional 1d4 (Slashing) to melee attacks, while the fangs inflict (normal character melee damage +2, Piercing) damage. A BakeNako who bites can maintain a biting grip, inflicting equivalent damage each round. These additional attacks are automatically succesful, but the opponent can break the hold with a succesful Strength check. The BakeNeko cannot use weapons to defend himself while using the hold, and has a -4 penalty to evade any attack as well. [/QUOTE]
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