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<blockquote data-quote="marcoasalazarm" data-source="post: 3655257" data-attributes="member: 26698"><p>We are what they came to believe as a Slow Zone, from the beginning to the end of time (THEIR time, at least). The evolution comes more as a 'wake-up' slap to the face than nothing else.</p><p></p><p>I know I wouldn't like to be woken up with a slap, metaphorical or otherwise. Do you?</p><p></p><p></p><p></p><p>Well. Here's new stuff.</p><p></p><p><strong>Hakubi Customs M-72A5 LAW-LESS (Light Anti-Tank Weapon-Lateral Equipped Simultaneous Suppression).</strong></p><p><strong>Two-Shot Disposable Rocket Launcher.</strong></p><p></p><p>Damage: 10d6.</p><p>Critical: -.</p><p>Damage Type: -.</p><p>Range: 70ft.</p><p>Rate of Fire: S.</p><p>Magazine: 2 Int.</p><p>Size: Large.</p><p>Weight: 8lb.</p><p>Purchase DC: 18.</p><p>Restriction: Mil (+3).</p><p><strong>NOTES:</strong> The LAW rockets ignore up to 10 points of hardness of the target. The LAW-LESS explosion has a 10-foot radius (Reflex Save DC 18 for half-damage). The damage dice given is for a single LAW-LESS rocket (double dice, blast radius and raise DC to 20 if firing both rockets at the same time).</p><p>Before firing, the user must extend the LAW-LESS launcher (this takes a move action). The LAW rockets have a minimum range of 30 feet. If fired against a target closer than 30 feet away, they will not arm and will not explode (but will incur 2d6 (Piercing) damage as they punch thru the target).</p><p></p><p>Making use of the humongous amount of surplus M-72 launchers in the black market (and –admitted by Washu- based a little on the Neo-African ‘Jackhammer’ launcher), the LAW-LESS launcher is a (slight) improvement over the regular M-72A3 design, yielding two warheads in a side-by-side arrangement with a select-fire trigger, which can fire one missile at the time or both simultaneously. Currently, the LAW-LESS launcher is used by all sorts of militias and low-profile Office teams.</p><p></p><p><strong>NEW SPLASH WEAPON:</strong></p><p><strong></strong></p><p><strong>The ‘Nick-Bag’.</strong></p><p></p><p>Direct Hit Damage: Poison.</p><p>Splash Damage: 1.</p><p>Critical: 20.</p><p>Damage Type: Poison.</p><p>Reflex DC: -.</p><p>Range Increment: 10 ft.</p><p>Size: Small.</p><p>Weight: 1 lb.</p><p>Purchase DC: 9.</p><p>Restriction: -.</p><p><strong>NOTES:</strong> Criticals only apply to direct hits. The Purchase DC is for one ‘Nick-Bag’ and a bag of colorants (user must apply his own poisons to the ‘Nick-Bag’).</p><p></p><p>Called in such a way because it resembles a two-chamber sack full of Nickelodeon slime, the ‘Nick-Bag’ is full of two chemicals in equal proportions. The first is whatever poison the user fills the bag with, while the other, brightly-colored element (color can be chosen by the user from an additional bag of colorants that comes with the ‘Bag’) is DMSO, a complex chemical that draws whatever it is mixed with straight into a target’s bloodstream. Anyone caught in a ‘Nick-Bag’s’ splash must make a save against the poison’s normal DC +2 or be affected as if they had been exposed to the poison. Only injury and ingested-type poisons can be carried in a ‘Nick-Bag’.</p><p></p><p><strong>NEW EQUIPMENT:</strong></p><p><strong></strong></p><p><strong>RAD-ABSORBING FOAM.</strong></p><p></p><p>Size: Medium.</p><p>Weight: 3 lb.</p><p>Purchase DC: </p><p>Restriction: Restricted (+1).</p><p></p><p>Used by the U.S. Department of Nuclear Hazards, the Rad-Absorbing Foam looks like a small, silver fire extinguisher with a hose and spigot. Once the Foam is sprayed on an object (such as an irradiated corpse), it hardens (producing a block with Hardness 1 and 4 hit points), reducing neutron activity in the encased object.</p><p>Rad-Absorbing Foam lowers the level of radiation of radiation by one level per application (so an object with ‘high’ radiation sprayed twice would be brought down to ‘low’ radiation). This reduction takes 1d10 minutes per level.</p><p>One Rad-Absorbing Foam container has enough foam for 10 applications. It cannot be refilled.</p><p></p><p><strong>I.M.I. M-419 ANTI-PERSONNEL/PERSONAL SURVEILLANCE RADAR.</strong></p><p></p><p>Size: Large.</p><p>Weight: 5 lb.</p><p>Purchase DC: </p><p>Restriction: Restricted (+2).</p><p></p><p>The I.M.I. Anti-Personnel Radar is a throwback of the Pre-Vanishing days (when there weren’t so many small, deadly things), but is still reliable enough to be used by Post-Vanishing factions in perimeter defense (it is marketed in the civilian market as a ‘personal surveillance’ radar).</p><p>The M-419 is a small laptop-like control unit connected by a 50-foot cable to a light-weight tripod and radar dish (a wireless link can be installed with an additional 2 PDC-but it can be jammed). The Anti-Personnel Radar detects in a 120-degree arc, and monitors general size, distance and speed, displaying this information on the control unit’s screen. The Anti-Personnel Radar can detect movement by Medium-sized or larger targets within 3 miles.</p><p>The power requirements of the Anti-Personnel Radar depend on a generator, household electricity or a powerful battery to run.</p><p></p><p><strong>STINGRAY INDUSTRIES ID-7 ELECTRO-MAGNETIC IMPULSE DETECTOR </strong></p><p></p><p>Size: Small.</p><p>Weight: 3 lb.</p><p>Purchase DC: </p><p>Restriction: Licensed (+1).</p><p></p><p>The Infiltration Detector, Model 7, is an apparatus that resembles an extremely sophisticated and (for its size) bulky digital camera with rear display screen. The ID-7 was designed by Stingray Industries in the mindset that beings, mechanical and otherwise, could attempt to infiltrate important areas and raise havoc. Thru the use of microwave, X-Ray and electromagnetic sensors, it detects unnatural electric impulses within its designated target and then classifies it.</p><p>The ID-7, when pointed at a subject within 20 feet, will give one of the three following classifications:</p><p></p><p>+Organic (normal human),</p><p>+Inorganic (robot/android),</p><p>+Inconclusive (organic subjects with excessive internal electric reactions, such as ki-users, magicians, psions, and several varieties of supernatural beings).</p><p></p><p>Using the ID-7 is a standard action. However, if a full-round action is taken, the ID-7 also reveals the presence of special built-in features, such as sensor arrays, specialized power sources and internal weapons.</p><p>Nowadays, the ID-7 is used in large numbers by Stingray Industries, the police, government and a number of hunting Factions (which admit that using an ID-7 to search for a Claymore-verse Youma is a detail given as punishment more often than not).</p><p></p><p>NEED PDCs for THE EQUIPMENT-HELP!!!</p><p></p><p>And some ideas involving Claymore.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3655257, member: 26698"] We are what they came to believe as a Slow Zone, from the beginning to the end of time (THEIR time, at least). The evolution comes more as a 'wake-up' slap to the face than nothing else. I know I wouldn't like to be woken up with a slap, metaphorical or otherwise. Do you? Well. Here's new stuff. [B]Hakubi Customs M-72A5 LAW-LESS (Light Anti-Tank Weapon-Lateral Equipped Simultaneous Suppression). Two-Shot Disposable Rocket Launcher.[/B] Damage: 10d6. Critical: -. Damage Type: -. Range: 70ft. Rate of Fire: S. Magazine: 2 Int. Size: Large. Weight: 8lb. Purchase DC: 18. Restriction: Mil (+3). [B]NOTES:[/B] The LAW rockets ignore up to 10 points of hardness of the target. The LAW-LESS explosion has a 10-foot radius (Reflex Save DC 18 for half-damage). The damage dice given is for a single LAW-LESS rocket (double dice, blast radius and raise DC to 20 if firing both rockets at the same time). Before firing, the user must extend the LAW-LESS launcher (this takes a move action). The LAW rockets have a minimum range of 30 feet. If fired against a target closer than 30 feet away, they will not arm and will not explode (but will incur 2d6 (Piercing) damage as they punch thru the target). Making use of the humongous amount of surplus M-72 launchers in the black market (and –admitted by Washu- based a little on the Neo-African ‘Jackhammer’ launcher), the LAW-LESS launcher is a (slight) improvement over the regular M-72A3 design, yielding two warheads in a side-by-side arrangement with a select-fire trigger, which can fire one missile at the time or both simultaneously. Currently, the LAW-LESS launcher is used by all sorts of militias and low-profile Office teams. [B]NEW SPLASH WEAPON: The ‘Nick-Bag’.[/B] Direct Hit Damage: Poison. Splash Damage: 1. Critical: 20. Damage Type: Poison. Reflex DC: -. Range Increment: 10 ft. Size: Small. Weight: 1 lb. Purchase DC: 9. Restriction: -. [B]NOTES:[/B] Criticals only apply to direct hits. The Purchase DC is for one ‘Nick-Bag’ and a bag of colorants (user must apply his own poisons to the ‘Nick-Bag’). Called in such a way because it resembles a two-chamber sack full of Nickelodeon slime, the ‘Nick-Bag’ is full of two chemicals in equal proportions. The first is whatever poison the user fills the bag with, while the other, brightly-colored element (color can be chosen by the user from an additional bag of colorants that comes with the ‘Bag’) is DMSO, a complex chemical that draws whatever it is mixed with straight into a target’s bloodstream. Anyone caught in a ‘Nick-Bag’s’ splash must make a save against the poison’s normal DC +2 or be affected as if they had been exposed to the poison. Only injury and ingested-type poisons can be carried in a ‘Nick-Bag’. [B]NEW EQUIPMENT: RAD-ABSORBING FOAM.[/B] Size: Medium. Weight: 3 lb. Purchase DC: Restriction: Restricted (+1). Used by the U.S. Department of Nuclear Hazards, the Rad-Absorbing Foam looks like a small, silver fire extinguisher with a hose and spigot. Once the Foam is sprayed on an object (such as an irradiated corpse), it hardens (producing a block with Hardness 1 and 4 hit points), reducing neutron activity in the encased object. Rad-Absorbing Foam lowers the level of radiation of radiation by one level per application (so an object with ‘high’ radiation sprayed twice would be brought down to ‘low’ radiation). This reduction takes 1d10 minutes per level. One Rad-Absorbing Foam container has enough foam for 10 applications. It cannot be refilled. [B]I.M.I. M-419 ANTI-PERSONNEL/PERSONAL SURVEILLANCE RADAR.[/B] Size: Large. Weight: 5 lb. Purchase DC: Restriction: Restricted (+2). The I.M.I. Anti-Personnel Radar is a throwback of the Pre-Vanishing days (when there weren’t so many small, deadly things), but is still reliable enough to be used by Post-Vanishing factions in perimeter defense (it is marketed in the civilian market as a ‘personal surveillance’ radar). The M-419 is a small laptop-like control unit connected by a 50-foot cable to a light-weight tripod and radar dish (a wireless link can be installed with an additional 2 PDC-but it can be jammed). The Anti-Personnel Radar detects in a 120-degree arc, and monitors general size, distance and speed, displaying this information on the control unit’s screen. The Anti-Personnel Radar can detect movement by Medium-sized or larger targets within 3 miles. The power requirements of the Anti-Personnel Radar depend on a generator, household electricity or a powerful battery to run. [B]STINGRAY INDUSTRIES ID-7 ELECTRO-MAGNETIC IMPULSE DETECTOR [/B] Size: Small. Weight: 3 lb. Purchase DC: Restriction: Licensed (+1). The Infiltration Detector, Model 7, is an apparatus that resembles an extremely sophisticated and (for its size) bulky digital camera with rear display screen. The ID-7 was designed by Stingray Industries in the mindset that beings, mechanical and otherwise, could attempt to infiltrate important areas and raise havoc. Thru the use of microwave, X-Ray and electromagnetic sensors, it detects unnatural electric impulses within its designated target and then classifies it. The ID-7, when pointed at a subject within 20 feet, will give one of the three following classifications: +Organic (normal human), +Inorganic (robot/android), +Inconclusive (organic subjects with excessive internal electric reactions, such as ki-users, magicians, psions, and several varieties of supernatural beings). Using the ID-7 is a standard action. However, if a full-round action is taken, the ID-7 also reveals the presence of special built-in features, such as sensor arrays, specialized power sources and internal weapons. Nowadays, the ID-7 is used in large numbers by Stingray Industries, the police, government and a number of hunting Factions (which admit that using an ID-7 to search for a Claymore-verse Youma is a detail given as punishment more often than not). NEED PDCs for THE EQUIPMENT-HELP!!! And some ideas involving Claymore. [/QUOTE]
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