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<blockquote data-quote="marcoasalazarm" data-source="post: 3718345" data-attributes="member: 26698"><p>Now there's a thought.</p><p></p><p>And since we're talking Transformers here...</p><p></p><p>The following race was designed by Obrysii and greatamericanfolkhero. Damn good adaptations.</p><p></p><p><em>"Iron birds of fortune</em></p><p><em>Adrift above the skies</em></p><p><em>Cloudy revelations</em></p><p><em>Unseen by naked eyes</em></p><p><em>Flying tools of torment</em></p><p><em>Will penetrate the sphere</em></p><p><em>Erupt the rock of ages</em></p><p><em>Bringing final fear."</em></p><p><strong>-'Instruments of Destruction', Animated Transformers OST.</strong></p><p></p><p><img src="http://tn3-2.deviantart.com/fs17/300W/f/2007/160/2/a/Geewun_Movie_Optimus_Concept_by_hansime.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><u><p style="text-align: center"><span style="color: Red"><span style="font-size: 12px"><strong>TRANSFORMERS</strong></span></span></p><p></u></p><p>'Transformers' is the street name given in Coreline to the living robots from Cybertron. Valiant Autobots, Destructive Decepticons, and the occasional 'innocent bystander' (if one can call 'em THAT) Cybertronian, most have come to Earth looking for a new life.</p><p></p><p>They are as diverse as the regular human, and one thing is certain: they truly are more than meets the eye.</p><p></p><p><strong><u>RACIAL STATS:</u></strong></p><p></p><p><strong>Size:</strong> Transformers can range in size from Small to Colossal, though they are generally in the Large to Gargantuan range. Their ability adjustments and base land speed are based on size.</p><p></p><p><strong>Ability Adjustments:</strong></p><p><em>Small:</em> Str -4, Dex +8, Con +2,</p><p><em>Medium:</em> Dex +4, Con +2,</p><p><em>Large:</em> Str +4, Dex -2, Con +4</p><p><em>Huge:</em> Str +8, Dex -4, Con +4</p><p><em>Gargantuan:</em> Str +12, Dex -6, Con +6</p><p><em>Colossal:</em> Str +16, Dex -8, Con +6</p><p></p><p><strong>Speed:</strong></p><p><em>Small:</em> 20ft </p><p><em>Medium:</em> 30ft</p><p><em>Large:</em> 40ft</p><p><em>Huge:</em> 50ft</p><p><em>Gargantuan:</em> 60ft</p><p><em>Colossal:</em> 70ft</p><p></p><p><strong>Type: Construct <a href="http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_livingconstructsubtype&alpha=" target="_blank">(Living construct)</a> </strong></p><p>As living Machines Transformers combine aspects of both constructs and living creatures, as detailed below.</p><ul> <li data-xf-list-type="ul">A living construct derives its Hit Dice, base attack bonus progression, saving throws, and skill points from the class it selects.</li> <li data-xf-list-type="ul">Unlike other constructs, a living construct has a Constitution score. A living construct does not gain bonus hit points by size but gains (or loses) bonus hit points through a Constitution bonus (or penalty) as with other living creatures. </li> <li data-xf-list-type="ul">Unlike other constructs, a living construct does not have darkvision. Unlike other living constructs, a Cybertronian does have low-light vision. </li> <li data-xf-list-type="ul">Unlike other constructs, a living construct is not immune to mind-influencing effects. </li> <li data-xf-list-type="ul">Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain. </li> <li data-xf-list-type="ul">A living construct cannot heal damage naturally. </li> <li data-xf-list-type="ul">Unlike other constructs, living constructs are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects. </li> <li data-xf-list-type="ul">Unlike other constructs, a living construct can use the run action. </li> <li data-xf-list-type="ul">Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a cure light wounds spell or a repair light damage spell, for example, and a living construct is vulnerable to a harm spell. However, spells from the healing subschool provide only half effect to a living construct. </li> <li data-xf-list-type="ul">A living construct responds slightly differently from other living creatures when reduced to 0 hit points. A living construct with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than -10, a living construct is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert living construct does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable. </li> <li data-xf-list-type="ul">Can be raised or resurrected. </li> <li data-xf-list-type="ul">Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions. </li> <li data-xf-list-type="ul">Does not need to sleep, but must rest for 8 hours before preparing spells. </li> <li data-xf-list-type="ul">Cybertronians can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage, and each check represents 1 hour of work. A Cybertronian may make the repair check on themselves.</li> </ul><p></p><p><strong>Spark:</strong> Transformers have been imbued with life by the AllSpark. This gives them, in effect, a 'soul' or spirit. They can master powers of Arcane, Divine, or Psionic origin just as easily as any other life form.</p><p></p><p><strong>Transformation:</strong> Transformers have an innate ability to transform into some vehicle-based form. This is a purely mechanical transformation, and parts required for its vehicle form are visible in its normal bipedal form.</p><p></p><p>As a standard action, a Transformer may assume into its chosen form or back again. While transformed, they lose any attacks that require appendages (although they may keep any ranged weapons that are mounted on weapons mounts). </p><p></p><p>At first level a Transformer chooses a civilian vehicle of the same size category as it’s base form. A Transformer becomes a standard version of the vehicle, but may later add gear (such as mounted weapons.) Whenever a Transformer would gain a new feat due to hit die, it may also change it’s vehicle form, so long as the new vehicle is of the same size category as it’s base form. </p><p></p><p>While in vehicle form they use all of the stats of the chosen vehicle form with the following exceptions: The Transformer keeps it’s own hit points, class defense bonus to armor class, and treats the listed vehicle’s hardness as Damage Reduction /-. A Transformer also retains any benefit from it’s feats or class talents (such as a fast hero’s increased speed or a tough hero’s damage reduction.)</p><p></p><p>While in vehicle form the Transformer follows all rules for vehicle movement, maneuvers, and stunts. The Transformer is treated as it’s own driver, but may relinquish (or regain) control to a passenger in the driver’s position as a free action once per round.</p><p></p><p><strong>Skill Bonuses:</strong> All Transformers gain a +5 species bonus to Drive and Pilot as well as a +2 bonus to Disguise and Bluff. A Transformer is naturally capable of maneuvering it’s self and is can easily disguise it’s self as a mundane vehicle.</p><p></p><p><strong>Free Language Skills:</strong> Read/Write Cybertronian, Read/Write English.</p><p></p><p><strong>Other Languages:</strong> Any</p><p></p><p><strong>Temperature Damage:</strong> Transformers are vulnerable to temperature extremes. They obtain double damage from cold and hot-based attacks that reach -30 degrees and 500+ degrees, respectively (more accurately, liquid nitrogen and thermite).</p><p></p><p>Level Adjustment: By size.</p><p>Small & Medium: +2</p><p>Large: +3</p><p>Huge: +4</p><p>Gargantuan: +5</p><p>Colossal: +6</p><p></p><p></p><p><strong><u><p style="text-align: center">TRANSFORMER RACIAL FEATS:</p><p></u></strong></p><p><strong>Tougher Stuff [Transformer]</strong></p><p>You’re a little tougher than the rest</p><p><strong>Prereq: </strong>Two other Transformer Feats, BAB +11, Transformation special ability</p><p><strong>Benefit: </strong>You retain half of your vehicle form’s DR (rounded down) while in your normal form. This stacks with any other source that grants DR /- (such as the tough hero DR talent Tree.)</p><p><strong>Special:</strong> This feat may be taken as a Tough hero bonus feat.</p><p></p><p><strong>Greased Lightning [Transformer]</strong></p><p>You’re the envy of every car on the racetrack</p><p><strong>Prereq:</strong> Fast Hero Increased Speed Talent, Transformation special ability</p><p><strong>Benefit:</strong> In vehicle form the benefits you gain from the Fast hero’s Increased speed Talent Tree improve to match your capabilities as a vehicle. Increased Speed Provides +15% increase of movement instead of +5ft, Imp. Increased speed provides +30% increase, and Advanced Increased speed provide +50% increase.</p><p><strong>Special:</strong> This feat may be taken as a Fast hero bonus feat.</p><p></p><p><strong>Armored Frame [Transformer]</strong></p><p>You were created with a more durable frame.</p><p><strong>Prereq:</strong> BAB +1, Transformation special ability</p><p><strong>Benefit: </strong>You gain a +4 Equipment bonus to Defense. This does not stack with other equipment bonuses to defense.</p><p></p><p><strong>Efficient Transformation [Transformer]</strong></p><p>You are able fit more into less space.</p><p><strong>Prereq:</strong> Transformation special ability</p><p><strong>Benefit: </strong>You may chose a vehicle form one size category smaller than your base form. This does not change your base form’s size category.</p><p></p><p><strong>Larger Transformation. [Transformer]</strong></p><p>You are able to do more with less.</p><p><strong>Prereq:</strong> Transformation special ability</p><p><strong>Benefit:</strong> You may choose a vehicle form one size category larger than your base form. This does not change your base form’s size category.</p><p></p><p><strong>Big Surprise, Little Package [Transformer]</strong></p><p>They are looking for cars. They are looking in the wrong places.</p><p><strong>Prereq; </strong>Size Small, Transformation special ability</p><p><strong>Benefit: </strong>Your non-base form may be of any mechanical or electronic device of your size category and does not have to be a vehicle.</p><p></p><p><strong>Beast Mode [Transformer]</strong></p><p>You have answered the call of the wild.</p><p><strong>Prereq: </strong>Transformation special ability, Can only be taken at 1st level.</p><p><strong>Benefit: </strong>Instead of choosing a vehicle for your alternate form, you instead choose a form of the Animal type that is of the same size as your base form and of equal or lower Challenge Rating. You may still only change your chosen animal form when you would gain a feat due to hit die. You transform into an average example of the animal. While in animal form you gain the Natural Armor bonus, Strength score, Dexterity score, Movement types and speeds, Natural Weapons, and any Special Qualities that do not derive a Save DC from Constitution. While in animal form you retain the ability to speak. Because your animal form may lack the appropriate appendages the GM may decide that cannot use certain skills, weapons, or equipment while in animal form.</p><p></p><p><strong>Fully Armed [Transformer]</strong></p><p>Sometimes civilian vehicles just aren’t enough</p><p><strong>Prereq:</strong> One other Transformer feat, BAB +8, Transformation special ability</p><p><strong>Benefit:</strong> You may now choose from military as well as civilian vehicles for your vehicle form. You are not automatically proficient with the weapons that may come with that form.</p><p><strong>Normal:</strong> You may only choose civilian vehicles for your vehicle form. </p><p><strong>Special:</strong> This feat may be taken as a Strong hero bonus feat.</p><p></p><p><strong>Keen Senses [Transformer]</strong></p><p>You can sense the world just as well as any flesh and blood creature.</p><p><strong>Prereq:</strong> Wis 15, Beast Mode, Transformation special ability</p><p><strong>Benefit:</strong> You retain the senses of your animal form while in your base form.</p><p><strong>Special:</strong> This feat may be taken as a Dedicated hero bonus feat.</p><p></p><p><strong>Faster Transformation [Transformer]</strong></p><p>Your Transformations are a blur to the naked eye.</p><p><strong>Prereq:</strong> Transformation special ability</p><p><strong>Benefit: </strong>You may Transform as a move action instead of a standard action.</p><p><strong>Special:</strong> This feat may be taken as a Fast hero bonus feat.</p><p></p><p><strong>Crew Complement [Transformer]</strong></p><p>Some people would become suspicious of a moving vehicle without a driver. Luckily, you have that covered.</p><p><strong>Prereq: </strong>Deceptive, Transformation special ability</p><p><strong>Benefit: </strong>While in vehicle form, if you have no passengers in the appropriate positions (i.e. someone in the driver's seat in a civilian vehicle) you may project a hologram of a person that appears to performing the correct actions while active. This hologram is merely a projection of light and cannot leave the position it is being generated at (i.e. the driver cannot get out of the car, change seats, ect.)</p><p><strong>Special:</strong> This feat may be taken as a Charismatic hero bonus feat.</p><p></p><p><strong>Advanced Crew Complement (Transformer)</strong></p><p>Your hologram is better than most.</p><p><strong>Prereq: </strong>Crew Compartment.</p><p><strong>Benefit: </strong>You can project the hologram up to (10ft. x Character Level) away from the vehicle. This is a 'solid' hologram, capable of manipulating its environment and communication, but it disappears at the first 'rough' handle-like having a bullet passing through it. The GM might also make you roll Concentration to maintain the hologram, depending of conditions such as fog, thick materials, comunication jamming and plain combat.</p><p><strong>Special:</strong> This feat may be taken as a Charismatic hero bonus feat.</p><p></p><p><strong>Strafing Transformation [Transformer]</strong></p><p>You can strike in unexpected ways.</p><p><strong>Prereq:</strong> Dexterity 13, Dodge, Mobility, Faster Transformation, Transformation special ability</p><p><strong>Special Prereq: </strong>Spring Attack or Shot on the Run, You must meet the the prereq’s of whichever you are using.</p><p><strong>Benefit:</strong> While in vehicle or animal form, you may spend an action point to transform into your normal form before your attack and transform back to your vehicle or animal form after your attack. You use the movement speed of your vehicle or animal form instead of your normal form.</p><p></p><p><strong>Body Shop</strong></p><p>Your understanding of how things work allows you to rebuild things in record time.</p><p><strong>Prereq:</strong> Repair 10 ranks, Craft (mechanical or electronic) 5 ranks</p><p><strong>Benefit:</strong> When making a Repair check to repair damage to a construct or living construct you repair an additional point of damage for every 2 points you exceed the check.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 3718345, member: 26698"] Now there's a thought. And since we're talking Transformers here... The following race was designed by Obrysii and greatamericanfolkhero. Damn good adaptations. [I]"Iron birds of fortune Adrift above the skies Cloudy revelations Unseen by naked eyes Flying tools of torment Will penetrate the sphere Erupt the rock of ages Bringing final fear."[/I] [B]-'Instruments of Destruction', Animated Transformers OST.[/B] [IMG]http://tn3-2.deviantart.com/fs17/300W/f/2007/160/2/a/Geewun_Movie_Optimus_Concept_by_hansime.jpg[/IMG] [U][CENTER][COLOR="Red"][SIZE="3"][B]TRANSFORMERS[/B][/SIZE][/COLOR][/CENTER][/U] 'Transformers' is the street name given in Coreline to the living robots from Cybertron. Valiant Autobots, Destructive Decepticons, and the occasional 'innocent bystander' (if one can call 'em THAT) Cybertronian, most have come to Earth looking for a new life. They are as diverse as the regular human, and one thing is certain: they truly are more than meets the eye. [B][U]RACIAL STATS:[/U][/B] [B]Size:[/B] Transformers can range in size from Small to Colossal, though they are generally in the Large to Gargantuan range. Their ability adjustments and base land speed are based on size. [B]Ability Adjustments:[/B] [I]Small:[/I] Str -4, Dex +8, Con +2, [I]Medium:[/I] Dex +4, Con +2, [I]Large:[/I] Str +4, Dex -2, Con +4 [I]Huge:[/I] Str +8, Dex -4, Con +4 [I]Gargantuan:[/I] Str +12, Dex -6, Con +6 [I]Colossal:[/I] Str +16, Dex -8, Con +6 [B]Speed:[/B] [I]Small:[/I] 20ft [I]Medium:[/I] 30ft [I]Large:[/I] 40ft [I]Huge:[/I] 50ft [I]Gargantuan:[/I] 60ft [I]Colossal:[/I] 70ft [B]Type: Construct [URL="http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_livingconstructsubtype&alpha="](Living construct)[/URL] [/B] As living Machines Transformers combine aspects of both constructs and living creatures, as detailed below. [LIST] [*]A living construct derives its Hit Dice, base attack bonus progression, saving throws, and skill points from the class it selects. [*]Unlike other constructs, a living construct has a Constitution score. A living construct does not gain bonus hit points by size but gains (or loses) bonus hit points through a Constitution bonus (or penalty) as with other living creatures. [*]Unlike other constructs, a living construct does not have darkvision. Unlike other living constructs, a Cybertronian does have low-light vision. [*]Unlike other constructs, a living construct is not immune to mind-influencing effects. [*]Immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain. [*]A living construct cannot heal damage naturally. [*]Unlike other constructs, living constructs are subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects. [*]Unlike other constructs, a living construct can use the run action. [*]Living constructs can be affected by spells that target living creatures as well as by those that target constructs. Damage dealt to a living construct can be healed by a cure light wounds spell or a repair light damage spell, for example, and a living construct is vulnerable to a harm spell. However, spells from the healing subschool provide only half effect to a living construct. [*]A living construct responds slightly differently from other living creatures when reduced to 0 hit points. A living construct with 0 hit points is disabled, just like a living creature. He can only take a single move action or standard action in each round, but strenuous activity does not risk further injury. When his hit points are less than 0 and greater than -10, a living construct is inert. He is unconscious and helpless, and he cannot perform any actions. However, an inert living construct does not lose additional hit points unless more damage is dealt to him, as with a living creature that is stable. [*]Can be raised or resurrected. [*]Does not need to eat, sleep, or breathe, but can still benefit from the effects of consumable spells and magic items such as heroes' feast and potions. [*]Does not need to sleep, but must rest for 8 hours before preparing spells. [*]Cybertronians can be repaired using the Repair skill. A successful Repair check (DC 30) heals 1d10 points of damage, and each check represents 1 hour of work. A Cybertronian may make the repair check on themselves. [/LIST] [B]Spark:[/B] Transformers have been imbued with life by the AllSpark. This gives them, in effect, a 'soul' or spirit. They can master powers of Arcane, Divine, or Psionic origin just as easily as any other life form. [B]Transformation:[/B] Transformers have an innate ability to transform into some vehicle-based form. This is a purely mechanical transformation, and parts required for its vehicle form are visible in its normal bipedal form. As a standard action, a Transformer may assume into its chosen form or back again. While transformed, they lose any attacks that require appendages (although they may keep any ranged weapons that are mounted on weapons mounts). At first level a Transformer chooses a civilian vehicle of the same size category as it’s base form. A Transformer becomes a standard version of the vehicle, but may later add gear (such as mounted weapons.) Whenever a Transformer would gain a new feat due to hit die, it may also change it’s vehicle form, so long as the new vehicle is of the same size category as it’s base form. While in vehicle form they use all of the stats of the chosen vehicle form with the following exceptions: The Transformer keeps it’s own hit points, class defense bonus to armor class, and treats the listed vehicle’s hardness as Damage Reduction /-. A Transformer also retains any benefit from it’s feats or class talents (such as a fast hero’s increased speed or a tough hero’s damage reduction.) While in vehicle form the Transformer follows all rules for vehicle movement, maneuvers, and stunts. The Transformer is treated as it’s own driver, but may relinquish (or regain) control to a passenger in the driver’s position as a free action once per round. [B]Skill Bonuses:[/B] All Transformers gain a +5 species bonus to Drive and Pilot as well as a +2 bonus to Disguise and Bluff. A Transformer is naturally capable of maneuvering it’s self and is can easily disguise it’s self as a mundane vehicle. [B]Free Language Skills:[/B] Read/Write Cybertronian, Read/Write English. [B]Other Languages:[/B] Any [B]Temperature Damage:[/B] Transformers are vulnerable to temperature extremes. They obtain double damage from cold and hot-based attacks that reach -30 degrees and 500+ degrees, respectively (more accurately, liquid nitrogen and thermite). Level Adjustment: By size. Small & Medium: +2 Large: +3 Huge: +4 Gargantuan: +5 Colossal: +6 [B][U][CENTER]TRANSFORMER RACIAL FEATS:[/CENTER][/U][/B] [B]Tougher Stuff [Transformer][/B] You’re a little tougher than the rest [B]Prereq: [/B]Two other Transformer Feats, BAB +11, Transformation special ability [B]Benefit: [/B]You retain half of your vehicle form’s DR (rounded down) while in your normal form. This stacks with any other source that grants DR /- (such as the tough hero DR talent Tree.) [B]Special:[/B] This feat may be taken as a Tough hero bonus feat. [B]Greased Lightning [Transformer][/B] You’re the envy of every car on the racetrack [B]Prereq:[/B] Fast Hero Increased Speed Talent, Transformation special ability [B]Benefit:[/B] In vehicle form the benefits you gain from the Fast hero’s Increased speed Talent Tree improve to match your capabilities as a vehicle. Increased Speed Provides +15% increase of movement instead of +5ft, Imp. Increased speed provides +30% increase, and Advanced Increased speed provide +50% increase. [B]Special:[/B] This feat may be taken as a Fast hero bonus feat. [B]Armored Frame [Transformer][/B] You were created with a more durable frame. [B]Prereq:[/B] BAB +1, Transformation special ability [B]Benefit: [/B]You gain a +4 Equipment bonus to Defense. This does not stack with other equipment bonuses to defense. [B]Efficient Transformation [Transformer][/B] You are able fit more into less space. [B]Prereq:[/B] Transformation special ability [B]Benefit: [/B]You may chose a vehicle form one size category smaller than your base form. This does not change your base form’s size category. [B]Larger Transformation. [Transformer][/B] You are able to do more with less. [B]Prereq:[/B] Transformation special ability [B]Benefit:[/B] You may choose a vehicle form one size category larger than your base form. This does not change your base form’s size category. [B]Big Surprise, Little Package [Transformer][/B] They are looking for cars. They are looking in the wrong places. [B]Prereq; [/B]Size Small, Transformation special ability [B]Benefit: [/B]Your non-base form may be of any mechanical or electronic device of your size category and does not have to be a vehicle. [B]Beast Mode [Transformer][/B] You have answered the call of the wild. [B]Prereq: [/B]Transformation special ability, Can only be taken at 1st level. [B]Benefit: [/B]Instead of choosing a vehicle for your alternate form, you instead choose a form of the Animal type that is of the same size as your base form and of equal or lower Challenge Rating. You may still only change your chosen animal form when you would gain a feat due to hit die. You transform into an average example of the animal. While in animal form you gain the Natural Armor bonus, Strength score, Dexterity score, Movement types and speeds, Natural Weapons, and any Special Qualities that do not derive a Save DC from Constitution. While in animal form you retain the ability to speak. Because your animal form may lack the appropriate appendages the GM may decide that cannot use certain skills, weapons, or equipment while in animal form. [B]Fully Armed [Transformer][/B] Sometimes civilian vehicles just aren’t enough [B]Prereq:[/B] One other Transformer feat, BAB +8, Transformation special ability [B]Benefit:[/B] You may now choose from military as well as civilian vehicles for your vehicle form. You are not automatically proficient with the weapons that may come with that form. [B]Normal:[/B] You may only choose civilian vehicles for your vehicle form. [B]Special:[/B] This feat may be taken as a Strong hero bonus feat. [B]Keen Senses [Transformer][/B] You can sense the world just as well as any flesh and blood creature. [B]Prereq:[/B] Wis 15, Beast Mode, Transformation special ability [B]Benefit:[/B] You retain the senses of your animal form while in your base form. [B]Special:[/B] This feat may be taken as a Dedicated hero bonus feat. [B]Faster Transformation [Transformer][/B] Your Transformations are a blur to the naked eye. [B]Prereq:[/B] Transformation special ability [B]Benefit: [/B]You may Transform as a move action instead of a standard action. [B]Special:[/B] This feat may be taken as a Fast hero bonus feat. [B]Crew Complement [Transformer][/B] Some people would become suspicious of a moving vehicle without a driver. Luckily, you have that covered. [B]Prereq: [/B]Deceptive, Transformation special ability [B]Benefit: [/B]While in vehicle form, if you have no passengers in the appropriate positions (i.e. someone in the driver's seat in a civilian vehicle) you may project a hologram of a person that appears to performing the correct actions while active. This hologram is merely a projection of light and cannot leave the position it is being generated at (i.e. the driver cannot get out of the car, change seats, ect.) [B]Special:[/B] This feat may be taken as a Charismatic hero bonus feat. [B]Advanced Crew Complement (Transformer)[/B] Your hologram is better than most. [B]Prereq: [/B]Crew Compartment. [B]Benefit: [/B]You can project the hologram up to (10ft. x Character Level) away from the vehicle. This is a 'solid' hologram, capable of manipulating its environment and communication, but it disappears at the first 'rough' handle-like having a bullet passing through it. The GM might also make you roll Concentration to maintain the hologram, depending of conditions such as fog, thick materials, comunication jamming and plain combat. [B]Special:[/B] This feat may be taken as a Charismatic hero bonus feat. [B]Strafing Transformation [Transformer][/B] You can strike in unexpected ways. [B]Prereq:[/B] Dexterity 13, Dodge, Mobility, Faster Transformation, Transformation special ability [B]Special Prereq: [/B]Spring Attack or Shot on the Run, You must meet the the prereq’s of whichever you are using. [B]Benefit:[/B] While in vehicle or animal form, you may spend an action point to transform into your normal form before your attack and transform back to your vehicle or animal form after your attack. You use the movement speed of your vehicle or animal form instead of your normal form. [B]Body Shop[/B] Your understanding of how things work allows you to rebuild things in record time. [B]Prereq:[/B] Repair 10 ranks, Craft (mechanical or electronic) 5 ranks [B]Benefit:[/B] When making a Repair check to repair damage to a construct or living construct you repair an additional point of damage for every 2 points you exceed the check. [/QUOTE]
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