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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Gideon020" data-source="post: 4739467" data-attributes="member: 83181"><p><strong>Guns and a ship part 2</strong></p><p></p><p>There's the guns, now for the ship.</p><p></p><p></p><p><span style="font-size: 18px"><em>New Location: The Constitution</em></span></p><p><span style="font-size: 15px"><em>Modified Supertanker</em></span></p><p><img src="http://datafortress2020.110mb.com/milcat/aplship.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><em>The Constitution sailing to Lisbon as the 'Suiton-Lisbon', picture is dated 34 months Pre-23 Hours.</em></p><p></p><p>The Constitution was formerly the supertanker 'Suiten-Lisbon' before the Hours and its crew quickly became something of a mobile refugee camp during the madness before it was hit by lightning in a storm, rendering communications to the outside world impossible.</p><p></p><p>Because of the lack of communications with the outside world, the people on board believed that they were the only ones alive and retained this belief until they finally managed to find a safe port and found out the extent of the damage, and the changes that had occurred. With the world they knew gone, the refugees sailed the ship into a port and got to work, selling over $72.8 million dollars of crude oil to finance a massive amount of modification work, including installing an AI core.</p><p></p><p>By the end of the work, 32 weeks after the Hours, the Constitution sailed from the port, and gave birth to Constitution Arms. By 23 Hours +75 weeks, it was soon supported by a small fleet of heavily armed vessels, whose origins are unknown.</p><p></p><p>Now it wanders the seas, electronically selling guns over the Net before dropping off the order at the nearest port of call to be delivered to the client via a trusted network of gun-runners and private delivery firms.</p><p></p><p><span style="font-size: 10px"><strong>Statistics:</strong></span></p><p>Type: Sea Vehicle</p><p>Purchase DC: N/A (Not for sale)</p><p>Hit Points: 500</p><p>Occupants: 20 Crew, 6000 passengers</p><p>Cargo: 434,000 Tonnes</p><p>Armor: 30</p><p>Defense: 2d20-8</p><p>Water Speed: 30 mph.</p><p>Handling: -9/-9</p><p>Special Abilities:</p><p>Accessories (8x Helicopters, 1x Elevator, Helicopter Datalink), Communications (Long range radio; Scanner; Secure 4, Satellite link; Secure 5, Microwave Comm, Tactical Radio; Scanner; Secure 3), Countermeasures (ESS), ECM ((Defensive Jammer; +7 Defence, Radar Jammer; +6 DC, Radio</p><p>Jammer; +5 DC, Torpedo Decoy +6 Defence), Environmental</p><p>Systems (NBC Filter), Habitation Space (6,800 people), Hanger Bay (Huge), Searchlights, Navigation Aids (GPS, INS), Sensors (Radar; 360 miles; Global), Stabilisation Gear, Targeting Bonus (Each 23mm Double-Barreled Machinegun +5)</p><p>Defects:</p><p>Noisy, Start-up Time (6 Hours), Volatile, Weak Point.</p><p>Weaponry:</p><p>-6x 23mm Double-barreled Machineguns <em>"ZU-23M"</em> with HE Ammo.</p><p>-2x Twin 130mm Dual-Purpose Guns with HE Ammo.</p><p>-4x Multi-Barrel ASW Rocket Launchers.</p><p>-Many x FIM-92 STINGER <em>"Shoulder-fired launchers"</em></p><p></p><p><span style="font-size: 10px"><strong>Notable Areas</strong></span></p><p><em>-The Ship's Market:</em> The Market only opens when the ship is out to dock and functions in essentially the same fashion as the Black Market elsewhere in the world and uses the same Restricted Objects table. There are also food and drink sellers who stock just about any form of non-perishable good you can find as well as a person selling some rather potent moonshine.</p><p><em>-The Factory Floor:</em> This is where Constitution Arms makes their weapons and it is usually busiest when they are taking on fresh supplies and stocks of chemicals and raw materials. If you can find the right people here, they can make modifications to any piece of equipment you want to transform it into a Mastercraft object, or they can repair it fully for a purchase DC of 8.</p><p><em>-The Hanger:</em> This is where the ship keeps their four Bell Huey Gunship-Transports, two Super Cobra Attack Helicopters, and two Sea Chinook transport helicopters. This is always under heavy guard, so watch what you do in here.</p><p><em>-The Mess:</em> Non-perishable goods are always eaten in the first few weeks of travel, and getting new supplies is always cause to make a hot meal. Meals and drinks here have a purchase DC of 2.</p><p><em>-The Bunks:</em> If you are traveling to a location that the Constitution will be stopping at, you can purchase a bunk for a DC of 3 so long as you agree to do 1d6 days of work on board the ship for the number of weeks it will take to get there.</p><p><em>-The Staterooms:</em> There are only twenty staterooms on board the Constitution, and five are permanently owned. The rest can be purchased for travel at a purchase DC of 9, and you will be essentially left to your own devices so long as you do not disrupt activities on board the ship.</p><p></p><p><span style="font-size: 10px"><strong>Notable Inhabitants:</strong></span></p><p><em>-The Captain:</em> A self-aware AI Core installed during the Constitution's massive overhaul into a floating community, The Captain knows that its primary responsibility is to protect the ship and through it the people on board and thus the AI's word is law on board the ship as it communicates through a ship-wide intercom system and sees all through a network of cameras. In battle, The Captain is responsible for analyzing battlefield variables and sending the information electronically to the Black Fleet while coordinating the defensive efforts of the Constitution's inhabitants.</p><p><em>-Security Chief Mendez:</em> A former pirate who joined the Constitution with his crew, Mendez and his ex-pirates enforce The Captain's will and deal with any trouble-makers, particularly land-lubber visitors who think they're better than the people on board the ship.</p><p><em>-Ilya Vastok:</em> A former Spetnaz Guard Brigade sniper, Ilya is just one of the many skilled gunsmiths on-board the Constitution and is responsible for the BZR-76 sniper rifle, a monster gun firing a monster custom-made 15mm round. She can any customize any sniper rifle to have +1 Mastercraft using specialist components and materials.</p><p><em>-Wilson Perry:</em> Wilson Perry is the creator of the D-6 'Wilson' 12mm Combat Pistol and is a fiery Irishman who is never seen without his trusty bottle of whiskey in hand. Apart from his work with the Wilson, Perry can also customize any pistol you give him to have +1 Mastercraft thanks to his skill with handguns.</p><p><em>-Atallah Sami Yusuf:</em> Yusuf is the ship's resident armor specialist and is always willing to sell you his custom body armor (+1 Mastercraft) and customize and repair what you already have.</p><p><em>-Tu Jian:</em> Tu is in charge of explosives on board the Constitution and is the brain behind the Firebug CQC flamethrower, which he also sells as a custom 'Blackbug' version (+1 Mastercraft). His stocks of explosives all have a Purchase DC of 9, no matter what type they are and he also likes to sell his skill with modifying and customizing shotguns and SMG's (Mastercraft +1).</p><p></p><p><strong><span style="font-size: 10px">Notable Sights:</span></strong></p><p><em>-The Black Fleet:</em> Twelve Corvettes, nine Cruisers, four supply ships, three submarines, two destroyers and what appears to be rebuilt and heavily modified versions of the battleships Iowa, Bismarck, Yamato and Musashi escort the Constitution where-ever it travels and protect it from pirate attack. No-one has ever seen the crews of these vessels but the inhabitants of the Constitution trust them with their lives and this trust is repaid in spades by these doggedly loyal ships. They are easy to spot as each ship is painted jet-black with a white skull in front of gold-colored crossed lightning bolts displayed prominently on the bows.</p><p></p><p><img src="http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/Yamato.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><img src="http://datafortress2020.110mb.com/milcat/riftsboat7.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://datafortress2020.110mb.com/milcat/riftsboat8.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://datafortress2020.110mb.com/milcat/riftsboat6.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em>Here we have composite sketches and a recon photo of three cruisers and a battleship belonging to the infamous 'Black Fleet' surrounding the sea-faring nomad community known as the 'Constitution' as they make their way into the North Sea. Currently at this time, we are maintaining a safe distance from their armaments, which appear to be composed of energy projectiles of horrific destructive capability and fired from all weapon systems, even those that are visibly designed as missile launchers and those projectiles are incredibly agile in their pursuit of aerial targets. The intent of these four ships appears to be that of long range patrol away from the Constitution, further reports are pending.... <strong>-Excerpt from Kriegsmarine surveillance report.</strong></em></p><p> </p><p>GM NOTE: The Black Fleet is composed entirely out of ghost ships electronically linked to the Constitution's AI Core known as The Captain by unknown means, and they are essentially a small fleet of fanatically loyal watchdogs that are always sniffing the surrounding waters for threats.</p><p>The ships are invulnerable to attacks with conventional and even advanced technology, only blessed munitions can harm them normally and their attacks ignore armor. The Corvettes can launch Hokum Attack Helicopters while the Cruisers deploy Sea King ASW helicopters, both helicopter types are also invulnerable to conventional attack save for blessed munitions and weapons. The submarines deploy Surface to Air and Anti-Ship missiles along with torpedoes.</p><p>This is to stop any players with access to a heavily armed and armored warship from simply trying to wade through the fleet and capture the Constitution for their own ends.</p></blockquote><p></p>
[QUOTE="Gideon020, post: 4739467, member: 83181"] [b]Guns and a ship part 2[/b] There's the guns, now for the ship. [SIZE=5][I]New Location: The Constitution[/I][/SIZE] [SIZE=4][I]Modified Supertanker[/I][/SIZE] [IMG]http://datafortress2020.110mb.com/milcat/aplship.jpg[/IMG] [I]The Constitution sailing to Lisbon as the 'Suiton-Lisbon', picture is dated 34 months Pre-23 Hours.[/I] The Constitution was formerly the supertanker 'Suiten-Lisbon' before the Hours and its crew quickly became something of a mobile refugee camp during the madness before it was hit by lightning in a storm, rendering communications to the outside world impossible. Because of the lack of communications with the outside world, the people on board believed that they were the only ones alive and retained this belief until they finally managed to find a safe port and found out the extent of the damage, and the changes that had occurred. With the world they knew gone, the refugees sailed the ship into a port and got to work, selling over $72.8 million dollars of crude oil to finance a massive amount of modification work, including installing an AI core. By the end of the work, 32 weeks after the Hours, the Constitution sailed from the port, and gave birth to Constitution Arms. By 23 Hours +75 weeks, it was soon supported by a small fleet of heavily armed vessels, whose origins are unknown. Now it wanders the seas, electronically selling guns over the Net before dropping off the order at the nearest port of call to be delivered to the client via a trusted network of gun-runners and private delivery firms. [SIZE=2][B]Statistics:[/B][/SIZE] Type: Sea Vehicle Purchase DC: N/A (Not for sale) Hit Points: 500 Occupants: 20 Crew, 6000 passengers Cargo: 434,000 Tonnes Armor: 30 Defense: 2d20-8 Water Speed: 30 mph. Handling: -9/-9 Special Abilities: Accessories (8x Helicopters, 1x Elevator, Helicopter Datalink), Communications (Long range radio; Scanner; Secure 4, Satellite link; Secure 5, Microwave Comm, Tactical Radio; Scanner; Secure 3), Countermeasures (ESS), ECM ((Defensive Jammer; +7 Defence, Radar Jammer; +6 DC, Radio Jammer; +5 DC, Torpedo Decoy +6 Defence), Environmental Systems (NBC Filter), Habitation Space (6,800 people), Hanger Bay (Huge), Searchlights, Navigation Aids (GPS, INS), Sensors (Radar; 360 miles; Global), Stabilisation Gear, Targeting Bonus (Each 23mm Double-Barreled Machinegun +5) Defects: Noisy, Start-up Time (6 Hours), Volatile, Weak Point. Weaponry: -6x 23mm Double-barreled Machineguns [I]"ZU-23M"[/I] with HE Ammo. -2x Twin 130mm Dual-Purpose Guns with HE Ammo. -4x Multi-Barrel ASW Rocket Launchers. -Many x FIM-92 STINGER [I]"Shoulder-fired launchers"[/I] [SIZE=2][B]Notable Areas[/B][/SIZE] [I]-The Ship's Market:[/I] The Market only opens when the ship is out to dock and functions in essentially the same fashion as the Black Market elsewhere in the world and uses the same Restricted Objects table. There are also food and drink sellers who stock just about any form of non-perishable good you can find as well as a person selling some rather potent moonshine. [I]-The Factory Floor:[/I] This is where Constitution Arms makes their weapons and it is usually busiest when they are taking on fresh supplies and stocks of chemicals and raw materials. If you can find the right people here, they can make modifications to any piece of equipment you want to transform it into a Mastercraft object, or they can repair it fully for a purchase DC of 8. [I]-The Hanger:[/I] This is where the ship keeps their four Bell Huey Gunship-Transports, two Super Cobra Attack Helicopters, and two Sea Chinook transport helicopters. This is always under heavy guard, so watch what you do in here. [I]-The Mess:[/I] Non-perishable goods are always eaten in the first few weeks of travel, and getting new supplies is always cause to make a hot meal. Meals and drinks here have a purchase DC of 2. [I]-The Bunks:[/I] If you are traveling to a location that the Constitution will be stopping at, you can purchase a bunk for a DC of 3 so long as you agree to do 1d6 days of work on board the ship for the number of weeks it will take to get there. [I]-The Staterooms:[/I] There are only twenty staterooms on board the Constitution, and five are permanently owned. The rest can be purchased for travel at a purchase DC of 9, and you will be essentially left to your own devices so long as you do not disrupt activities on board the ship. [SIZE=2][B]Notable Inhabitants:[/B][/SIZE] [I]-The Captain:[/I] A self-aware AI Core installed during the Constitution's massive overhaul into a floating community, The Captain knows that its primary responsibility is to protect the ship and through it the people on board and thus the AI's word is law on board the ship as it communicates through a ship-wide intercom system and sees all through a network of cameras. In battle, The Captain is responsible for analyzing battlefield variables and sending the information electronically to the Black Fleet while coordinating the defensive efforts of the Constitution's inhabitants. [I]-Security Chief Mendez:[/I] A former pirate who joined the Constitution with his crew, Mendez and his ex-pirates enforce The Captain's will and deal with any trouble-makers, particularly land-lubber visitors who think they're better than the people on board the ship. [I]-Ilya Vastok:[/I] A former Spetnaz Guard Brigade sniper, Ilya is just one of the many skilled gunsmiths on-board the Constitution and is responsible for the BZR-76 sniper rifle, a monster gun firing a monster custom-made 15mm round. She can any customize any sniper rifle to have +1 Mastercraft using specialist components and materials. [I]-Wilson Perry:[/I] Wilson Perry is the creator of the D-6 'Wilson' 12mm Combat Pistol and is a fiery Irishman who is never seen without his trusty bottle of whiskey in hand. Apart from his work with the Wilson, Perry can also customize any pistol you give him to have +1 Mastercraft thanks to his skill with handguns. [I]-Atallah Sami Yusuf:[/I] Yusuf is the ship's resident armor specialist and is always willing to sell you his custom body armor (+1 Mastercraft) and customize and repair what you already have. [I]-Tu Jian:[/I] Tu is in charge of explosives on board the Constitution and is the brain behind the Firebug CQC flamethrower, which he also sells as a custom 'Blackbug' version (+1 Mastercraft). His stocks of explosives all have a Purchase DC of 9, no matter what type they are and he also likes to sell his skill with modifying and customizing shotguns and SMG's (Mastercraft +1). [B][SIZE=2]Notable Sights:[/SIZE][/B] [I]-The Black Fleet:[/I] Twelve Corvettes, nine Cruisers, four supply ships, three submarines, two destroyers and what appears to be rebuilt and heavily modified versions of the battleships Iowa, Bismarck, Yamato and Musashi escort the Constitution where-ever it travels and protect it from pirate attack. No-one has ever seen the crews of these vessels but the inhabitants of the Constitution trust them with their lives and this trust is repaid in spades by these doggedly loyal ships. They are easy to spot as each ship is painted jet-black with a white skull in front of gold-colored crossed lightning bolts displayed prominently on the bows. [IMG]http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/Yamato.jpg[/IMG] [IMG]http://datafortress2020.110mb.com/milcat/riftsboat7.jpg[/IMG][IMG]http://datafortress2020.110mb.com/milcat/riftsboat8.jpg[/IMG][IMG]http://datafortress2020.110mb.com/milcat/riftsboat6.jpg[/IMG] [I]Here we have composite sketches and a recon photo of three cruisers and a battleship belonging to the infamous 'Black Fleet' surrounding the sea-faring nomad community known as the 'Constitution' as they make their way into the North Sea. Currently at this time, we are maintaining a safe distance from their armaments, which appear to be composed of energy projectiles of horrific destructive capability and fired from all weapon systems, even those that are visibly designed as missile launchers and those projectiles are incredibly agile in their pursuit of aerial targets. The intent of these four ships appears to be that of long range patrol away from the Constitution, further reports are pending.... [B]-Excerpt from Kriegsmarine surveillance report.[/B][/I] GM NOTE: The Black Fleet is composed entirely out of ghost ships electronically linked to the Constitution's AI Core known as The Captain by unknown means, and they are essentially a small fleet of fanatically loyal watchdogs that are always sniffing the surrounding waters for threats. The ships are invulnerable to attacks with conventional and even advanced technology, only blessed munitions can harm them normally and their attacks ignore armor. The Corvettes can launch Hokum Attack Helicopters while the Cruisers deploy Sea King ASW helicopters, both helicopter types are also invulnerable to conventional attack save for blessed munitions and weapons. The submarines deploy Surface to Air and Anti-Ship missiles along with torpedoes. This is to stop any players with access to a heavily armed and armored warship from simply trying to wade through the fleet and capture the Constitution for their own ends. [/QUOTE]
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