Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gideon020" data-source="post: 4751877" data-attributes="member: 83181"><p><span style="font-size: 18px">DiggersTech UH-118 'Blackfoot'</span></p><p><span style="font-size: 18px"><span style="font-size: 15px">Assault Transport Helicopter</span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"><img src="http://datafortress2020.110mb.com/milcat/metchop.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></span></span></p><p><span style="font-size: 18px"><span style="font-size: 15px"></span></span><em>The Blackhawk is a serviceable helicopter and it remains the primary utility helicopter of the United States military, but for special forces duties, they went to DiggersTech with a Blackhawk and told Brianna and Gina to make a variant of the helicopter that was more survivable on the battlefield and could provide greater fire support to the infantry to the battlefield.</em></p><p><em></em></p><p><em>What they got in return was the Blackfoot, and the military along with mercenaries across the world have sung the praises of DiggersTech ever since.</em></p><p><em></em></p><p>Purchase DC: 16</p><p>CLASS: Combat Helicopter</p><p>SIZE: Gargantuan</p><p>HIT POINTS: 100</p><p>OCCUPANTS: 3 operators, 20 passengers</p><p>CARGO: 5 tons </p><p>ARMOUR: 8</p><p>DEFENCE: 10 </p><p>AIR SPEED: 325 mph</p><p>CEILING: 20,000 feet</p><p>HANDLING: -2/+1</p><p></p><p>SPECIAL ABILITIES: Accessories (Winch), Communications (Long Range Radio; Secure 2, Tactical Radio;</p><p>Secure 2), Countermeasures (RWR), ECM (Defensive Jammer; +5 Defence, Radar Jammer; +6 DC, Radio Jammer; +9 DC), Navigation Aids (INS, GPS), Stealth (Infrared; +1 DC, Optical; +2 DC, Radar; +4 DC), Targeting Bonus (20mm Minigun; +2, 70mm Rockets; +4)</p><p></p><p>DEFECTS: Start-Up Time (1 minute), Volatile, Weak Point</p><p></p><p>Weaponry:</p><p>-1x 20mm Minigun with HE Rounds (Different Gunner, Extra Ammo x4) (420 rounds)</p><p>-2x 70mm Rocket Pods (Extra Ammo, Hardpoint x2, Fixed Arc of Fire [Fr], Alternate Weapon) (76 Rockets)</p><p>-2x 12.7mm "GAU-19/A Equalizer" Miniguns (Extra Ammo x5, Exposed, Different Gunner) (2x 500 Rounds)</p><p>-2x spare Hardpoints for missiles/bombs/torpedoes.</p><p></p><p>Special:</p><p>+"STRIKE" System: The STRIKE system is a special system that allows the helicopter to operate in one of three performance modes:</p><p>-Normal: The Helicopter operates normally with no changes to its handling or defenses.</p><p>-Wrecker: The armor shifts to provide maximum protection, at the cost of decreased speed and lower maneuverability.</p><p>-Comet: The helicopter becomes more streamlined, gaining an increase to its speed and agility but at the cost of retracting the weapon wings inside the helicopter, fixing the 20mm gun forward and providing less armour in combat, relying on pure speed and agility to avoid damage.</p><p></p><p>+Modular Options: The helicopter can be fitted with two of the six following special combat modules</p><p>-UV Spotlights: Fitted to the forward section of the helicopter, these powerful spotlights light up everything in sight and can do some nasty damage (5d10) to any vampires caught in their beams.</p><p>-'Guardian Angel' Shield System: A system designed to shield nearby assets and allies along with the occupants from psionic assault. Fitted to the rear of the helicopter.</p><p>-'Eagle Eye' Sniper Assist System: Numerous scanners, designators and analysis systems are fitted to the front of the helicopter, allowing it to send data to an allied sniper via data-link to assist in making more accurate shots.</p><p>-'Life Saver' Medical Unit: Fitted at the rear of the helicopter, this automated system is capable of performing full battlefield surgery unassisted.</p><p>-"Party Animal" Electronic Warfare System: This special front-mounted system causes havoc in all nearby electronics and cybernetics by inducing strobing, malfunctions, shortages and overloads. Great for sabotage missions.</p><p>-"Rapid Strike" Skyscraper Insertion Package: This rear-mounted system allows for a team to infiltrate high-rise buildings without needing to go in through the front door by firing three gantries that cut through armor with high-intensity plasma cutters and allow the team to zipline into the target building.</p><p></p><p></p><p>Feel free to tear her apart now.</p></blockquote><p></p>
[QUOTE="Gideon020, post: 4751877, member: 83181"] [SIZE=5]DiggersTech UH-118 'Blackfoot' [SIZE=4]Assault Transport Helicopter [IMG]http://datafortress2020.110mb.com/milcat/metchop.jpg[/IMG] [/SIZE][/SIZE][I]The Blackhawk is a serviceable helicopter and it remains the primary utility helicopter of the United States military, but for special forces duties, they went to DiggersTech with a Blackhawk and told Brianna and Gina to make a variant of the helicopter that was more survivable on the battlefield and could provide greater fire support to the infantry to the battlefield. What they got in return was the Blackfoot, and the military along with mercenaries across the world have sung the praises of DiggersTech ever since. [/I] Purchase DC: 16 CLASS: Combat Helicopter SIZE: Gargantuan HIT POINTS: 100 OCCUPANTS: 3 operators, 20 passengers CARGO: 5 tons ARMOUR: 8 DEFENCE: 10 AIR SPEED: 325 mph CEILING: 20,000 feet HANDLING: -2/+1 SPECIAL ABILITIES: Accessories (Winch), Communications (Long Range Radio; Secure 2, Tactical Radio; Secure 2), Countermeasures (RWR), ECM (Defensive Jammer; +5 Defence, Radar Jammer; +6 DC, Radio Jammer; +9 DC), Navigation Aids (INS, GPS), Stealth (Infrared; +1 DC, Optical; +2 DC, Radar; +4 DC), Targeting Bonus (20mm Minigun; +2, 70mm Rockets; +4) DEFECTS: Start-Up Time (1 minute), Volatile, Weak Point Weaponry: -1x 20mm Minigun with HE Rounds (Different Gunner, Extra Ammo x4) (420 rounds) -2x 70mm Rocket Pods (Extra Ammo, Hardpoint x2, Fixed Arc of Fire [Fr], Alternate Weapon) (76 Rockets) -2x 12.7mm "GAU-19/A Equalizer" Miniguns (Extra Ammo x5, Exposed, Different Gunner) (2x 500 Rounds) -2x spare Hardpoints for missiles/bombs/torpedoes. Special: +"STRIKE" System: The STRIKE system is a special system that allows the helicopter to operate in one of three performance modes: -Normal: The Helicopter operates normally with no changes to its handling or defenses. -Wrecker: The armor shifts to provide maximum protection, at the cost of decreased speed and lower maneuverability. -Comet: The helicopter becomes more streamlined, gaining an increase to its speed and agility but at the cost of retracting the weapon wings inside the helicopter, fixing the 20mm gun forward and providing less armour in combat, relying on pure speed and agility to avoid damage. +Modular Options: The helicopter can be fitted with two of the six following special combat modules -UV Spotlights: Fitted to the forward section of the helicopter, these powerful spotlights light up everything in sight and can do some nasty damage (5d10) to any vampires caught in their beams. -'Guardian Angel' Shield System: A system designed to shield nearby assets and allies along with the occupants from psionic assault. Fitted to the rear of the helicopter. -'Eagle Eye' Sniper Assist System: Numerous scanners, designators and analysis systems are fitted to the front of the helicopter, allowing it to send data to an allied sniper via data-link to assist in making more accurate shots. -'Life Saver' Medical Unit: Fitted at the rear of the helicopter, this automated system is capable of performing full battlefield surgery unassisted. -"Party Animal" Electronic Warfare System: This special front-mounted system causes havoc in all nearby electronics and cybernetics by inducing strobing, malfunctions, shortages and overloads. Great for sabotage missions. -"Rapid Strike" Skyscraper Insertion Package: This rear-mounted system allows for a team to infiltrate high-rise buildings without needing to go in through the front door by firing three gantries that cut through armor with high-intensity plasma cutters and allow the team to zipline into the target building. Feel free to tear her apart now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top