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<blockquote data-quote="Rappy" data-source="post: 5205220" data-attributes="member: 58456"><p>The Wand Wizard has been updated. Feel free to tell me if I'm making it overly complex, what you'd do differently, etc. </p><p></p><p>Same thing for the following <em>Star Wars</em> NPC (oh yes, I'm back to <em>Star Wars</em> again); I just went with my gut instinct for the most part, so you can feel free to disagree and tell me what you would do differently.</p><p></p><p></p><p><strong><span style="font-size: 18px">Han Solo</span></strong></p><p>Famous as both a rogue and a hero of the Rebellion and various other wars, Han Solo has made a name for himself in Coreline as somewhat of a celebrity amongst certain Coreliners and a (rather hesitantly) retired veteran. When danger rears its ugly head in the Star Wars galaxy, however, you can expect this famous former smuggler and pilot to be somewhere in the thick of it.</p><p></p><p><strong>Han Solo (Human Charismatic Hero 3/Fast Hero 2/Swindler 3/Dogfighter 6):</strong> CR 14; Medium-size humanoid; HD 3d6+3 plus 2d8+2 plus 3d6+3 plus 6d8+6; HP 72; Mas 13; Init +3; Spd 30 ft; Defense 22, touch 22, flatfooted 19 (+0 size, +3 Dex, +9 class); BAB +8; Grap +9; Atk +11 melee (1d6+1/19-20, combat knife) or +11 ranged (2d8, blaster pistol); Full Atk +11/+6/+1 melee (1d6+1/19-20, combat knife) or +11/+6/+1 ranged (2d8, blaster pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ Cheat fate, defender of the universe, shake, rattle, and roll 1/day, thousand faces, to the max; AL Galactic Alliance of Free Planets; SV Fort +6, Ref +14, Will +7; AP 7; Rep +8; Str 13, Dex 16, Con 13, Int 15, Wis 12, Cha 17.</p><p><strong>Occupation:</strong> Criminal (Gamble, Sleight of Hand).</p><p><strong>Skills:</strong> Bluff +15, Computer Use +12, Diplomacy +7, Disguise +9, Escape Artist +9, Gamble +15, Gather Information +9, Intimidate +7, Knowledge (Business) +12, Knowledge (Current Events) +12, Knowledge (Streetwise) +12, Navigate +12, Pilot +19, Profession (Smuggler) +7, Read/Write English, Read/Write Huttese, Sleight of Hand +19, Speak English, Speak Huttese, Speak Shyriiwook (understand only).</p><p><strong>Feats:</strong> Deceptive, Dodge, Far Shot, Jack of all Trades, Personal Firearms Proficiency, Point Blank Shot, Quick Draw, Renown, Simple Weapons Proficiency, Starship Dodge, Starship Gunnery, Starship Mobility, Starship Operations (Ultralight), Weapon Finesse (Combat Knife).</p><p><strong>Talents (Charismatic Hero):</strong> Charm, Fast-Talk.</p><p><strong>Talents (Fast Hero):</strong> Evasion.</p><p><strong>Possessions:</strong> Blaster pistol, combat knife, Corellian uniform, <em>Millennium Falcon</em> (customized YT-1300*), unicom.</p><p>*Standard Corellian Engineering Corporation YT-1300 Light Freighters use the stats of a Fast Freighter; the <em>Millennium Falcon</em> is, obviously, a rather kitted-out model.</p></blockquote><p></p>
[QUOTE="Rappy, post: 5205220, member: 58456"] The Wand Wizard has been updated. Feel free to tell me if I'm making it overly complex, what you'd do differently, etc. Same thing for the following [I]Star Wars[/I] NPC (oh yes, I'm back to [I]Star Wars[/I] again); I just went with my gut instinct for the most part, so you can feel free to disagree and tell me what you would do differently. [B][SIZE="5"]Han Solo[/SIZE][/B] Famous as both a rogue and a hero of the Rebellion and various other wars, Han Solo has made a name for himself in Coreline as somewhat of a celebrity amongst certain Coreliners and a (rather hesitantly) retired veteran. When danger rears its ugly head in the Star Wars galaxy, however, you can expect this famous former smuggler and pilot to be somewhere in the thick of it. [B]Han Solo (Human Charismatic Hero 3/Fast Hero 2/Swindler 3/Dogfighter 6):[/B] CR 14; Medium-size humanoid; HD 3d6+3 plus 2d8+2 plus 3d6+3 plus 6d8+6; HP 72; Mas 13; Init +3; Spd 30 ft; Defense 22, touch 22, flatfooted 19 (+0 size, +3 Dex, +9 class); BAB +8; Grap +9; Atk +11 melee (1d6+1/19-20, combat knife) or +11 ranged (2d8, blaster pistol); Full Atk +11/+6/+1 melee (1d6+1/19-20, combat knife) or +11/+6/+1 ranged (2d8, blaster pistol); FS 5 ft by 5 ft; Reach 5 ft; SQ Cheat fate, defender of the universe, shake, rattle, and roll 1/day, thousand faces, to the max; AL Galactic Alliance of Free Planets; SV Fort +6, Ref +14, Will +7; AP 7; Rep +8; Str 13, Dex 16, Con 13, Int 15, Wis 12, Cha 17. [B]Occupation:[/B] Criminal (Gamble, Sleight of Hand). [B]Skills:[/B] Bluff +15, Computer Use +12, Diplomacy +7, Disguise +9, Escape Artist +9, Gamble +15, Gather Information +9, Intimidate +7, Knowledge (Business) +12, Knowledge (Current Events) +12, Knowledge (Streetwise) +12, Navigate +12, Pilot +19, Profession (Smuggler) +7, Read/Write English, Read/Write Huttese, Sleight of Hand +19, Speak English, Speak Huttese, Speak Shyriiwook (understand only). [B]Feats:[/B] Deceptive, Dodge, Far Shot, Jack of all Trades, Personal Firearms Proficiency, Point Blank Shot, Quick Draw, Renown, Simple Weapons Proficiency, Starship Dodge, Starship Gunnery, Starship Mobility, Starship Operations (Ultralight), Weapon Finesse (Combat Knife). [B]Talents (Charismatic Hero):[/B] Charm, Fast-Talk. [B]Talents (Fast Hero):[/B] Evasion. [B]Possessions:[/B] Blaster pistol, combat knife, Corellian uniform, [I]Millennium Falcon[/I] (customized YT-1300*), unicom. *Standard Corellian Engineering Corporation YT-1300 Light Freighters use the stats of a Fast Freighter; the [I]Millennium Falcon[/I] is, obviously, a rather kitted-out model. [/QUOTE]
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