Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rappy" data-source="post: 5279117" data-attributes="member: 58456"><p>Alright then, I'll work on Them! when I have some free time. Yesterday and today are kind of more busy than usual, though.</p><p></p><p>EDIT: Had some time free, so before I go, here you go.</p><p></p><p><strong><span style="font-size: 12px">Rad-Ant</span></strong></p><p><strong>Universe of Origin:</strong> Them!</p><p><strong>Creature Distinction:</strong> Natural (other) mega-invertebrate.</p><p><strong>Threat Level:</strong> 6</p><p></p><p>While most Coreliners already know that "big bugs are bad", as it were, the supercharged "rad-ants" bring a whole new level of terror to the table. These goliath vermin breed fast, strike hard, and are best dealt with by a liberal application of "kill it with fire". Rad-ant colonies have sprung up across the American Southwest, but have so far been unable to (or unwilling to, for some arcane reason) expand beyond RadGoo-heavy regions. A rad-ant colony has a queen just as regular ants do; she uses the stats of a rad-ant with fully-advanced hit dice, and replaces her burrow speed with a fly speed of 60 ft. (Poor).</p><p></p><p><strong><u>Species Traits</u></strong></p><p><strong>Lob Acid (Ex):</strong> One every 1d4 rounds, a rad-ant can produce a 10-foot line of acidic compound from its mandibles, dealing 2d6 points of acid damage. A character may make a Reflex save (DC 16) to half the damage.</p><p></p><p><strong>Radioactive Aura (Su):</strong> A result of their strange creation, lingering radiation clings to the body of rad-ants. The area within a 10-foot radius of a rad-ant is considered moderately irradiated, while the area between an 11- and 15-foot radius is considered lightly irradiated.</p><p></p><p><strong>Ressistance to Massive Damage (Ex):</strong> Rad-ants are even hardier than most vermin, and gain a +8 species bonus on Fortitude saves to negate the effects of massive damage.</p><p></p><p><strong>Stunning Clamor (Ex):</strong> One every 1d6 rounds, a rad-ant can release a shrill, piercing "laughter"-like shriek that overloads the ears and minds of those that hear it. Any creature within a 30-foot radius must make a Will save (DC 16) or be stunned for 2d4 rounds.</p><p></p><p><strong>Rad-Ant:</strong> CR 8; Huge Vermin; HD 12d8+48; HP 102; Mas 18; Init +0; Spd 40 ft., burrow 20 ft.; Defense 16, touch 8, flat-footed 16 (-2 size, +8 natural); BAB +9; Grap +24; Atk +14 melee (2d8+7 plus 1d6 acid, bite); Full Atk +14 melee (2d8+7 plus 1d6 acid, bite); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ Damage reduction 15/fire, darkvision 60 ft., lob acid, radioactive aura, resistance to massive damage, stunning clamor; AL none; Fort +12, Ref +4, Will +5; AP 0; Rep +0; Str 24, Dex 10, Con 18, Int 0, Wis 13, Cha 10.</p><p><strong>Skills:</strong> Climb +17, Listen +7, Spot +7, Survival +6, Swim +10.</p><p><strong>Feats:</strong> None.</p><p><strong>Advancement:</strong> 13-18 HD (Huge).</p></blockquote><p></p>
[QUOTE="Rappy, post: 5279117, member: 58456"] Alright then, I'll work on Them! when I have some free time. Yesterday and today are kind of more busy than usual, though. EDIT: Had some time free, so before I go, here you go. [B][SIZE=3]Rad-Ant[/SIZE][/B] [B]Universe of Origin:[/B] Them! [B]Creature Distinction:[/B] Natural (other) mega-invertebrate. [B]Threat Level:[/B] 6 While most Coreliners already know that "big bugs are bad", as it were, the supercharged "rad-ants" bring a whole new level of terror to the table. These goliath vermin breed fast, strike hard, and are best dealt with by a liberal application of "kill it with fire". Rad-ant colonies have sprung up across the American Southwest, but have so far been unable to (or unwilling to, for some arcane reason) expand beyond RadGoo-heavy regions. A rad-ant colony has a queen just as regular ants do; she uses the stats of a rad-ant with fully-advanced hit dice, and replaces her burrow speed with a fly speed of 60 ft. (Poor). [B][U]Species Traits[/U] Lob Acid (Ex):[/B] One every 1d4 rounds, a rad-ant can produce a 10-foot line of acidic compound from its mandibles, dealing 2d6 points of acid damage. A character may make a Reflex save (DC 16) to half the damage. [B]Radioactive Aura (Su):[/B] A result of their strange creation, lingering radiation clings to the body of rad-ants. The area within a 10-foot radius of a rad-ant is considered moderately irradiated, while the area between an 11- and 15-foot radius is considered lightly irradiated. [B]Ressistance to Massive Damage (Ex):[/B] Rad-ants are even hardier than most vermin, and gain a +8 species bonus on Fortitude saves to negate the effects of massive damage. [B]Stunning Clamor (Ex):[/B] One every 1d6 rounds, a rad-ant can release a shrill, piercing "laughter"-like shriek that overloads the ears and minds of those that hear it. Any creature within a 30-foot radius must make a Will save (DC 16) or be stunned for 2d4 rounds. [B]Rad-Ant:[/B] CR 8; Huge Vermin; HD 12d8+48; HP 102; Mas 18; Init +0; Spd 40 ft., burrow 20 ft.; Defense 16, touch 8, flat-footed 16 (-2 size, +8 natural); BAB +9; Grap +24; Atk +14 melee (2d8+7 plus 1d6 acid, bite); Full Atk +14 melee (2d8+7 plus 1d6 acid, bite); FS 15 ft. by 15 ft.; Reach 10 ft.; SQ Damage reduction 15/fire, darkvision 60 ft., lob acid, radioactive aura, resistance to massive damage, stunning clamor; AL none; Fort +12, Ref +4, Will +5; AP 0; Rep +0; Str 24, Dex 10, Con 18, Int 0, Wis 13, Cha 10. [B]Skills:[/B] Climb +17, Listen +7, Spot +7, Survival +6, Swim +10. [B]Feats:[/B] None. [B]Advancement:[/B] 13-18 HD (Huge). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top