Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheVengefulKoala" data-source="post: 5391987" data-attributes="member: 99681"><p><img src="http://i176.photobucket.com/albums/w173/Octavian_5/VanderhavenarmsLogo.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p><strong><u><span style="font-size: 12px">VANDERHAVEN ARMS, INC.</span></u></strong></p><p> </p><p>Specializing in unique firearms for a variety of tactical situations, Vanderhaven Arms was founded roughly 5 years Post-Vanishing by Markus and Jason Vanderhaven, a pair of Pre-V brothers who both survived the 23 Hours. The company is still owned by the two Vanderhavens, and given the success of the company, it's not likely that anyone else will have a controlling share any time soon.</p><p> </p><p>Vanderhaven Arms has numerous factories, mostly concentrated in the midwestern United States. The company is known to be on good terms with Stingray Industries, most likely due to Markus' previous employment as a Ghost.</p><p> </p><p><u><strong>Vanderhaven Arms SSP (9mm Autoloader)</strong></u></p><p><u></u>The V.A. SSP (Special Stealth Pistol) is a modified Ruger P89 9mm handgun, produced under license. Inspired by John Clancy's <em>Without Remorse</em>, the SSP comes with an integral suppressor, eliminating both noise and muzzle flash. In addition, the ejector port has been moved to the bottom of the weapon, where a handy canister serves to collect all fired spent shell casings. </p><p></p><p>Further more, the supressor is specially-designed, so that the resulting round is not slowed and thus weakened. The SSP also comes with a slide lock, allowing even greater stealth capacity. </p><p></p><p>Damage: 2d6</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 60 ft.</p><p>Rate of Fire: S</p><p>Magazine: 12 Box.</p><p>Size: Medium</p><p>Weight: 3 lb.</p><p>Purchase DC: 20</p><p>Restriction: Mil (+3)</p><p>d20 Modern Rules: This is a silenced weapon. A Listen Check (DC 20) is required to hear the sound of the weapon firing. If the slide lock is engaged, the DC increases by 5, but the rate of fire becomes Single. </p><p> </p><p><strong><u>Vanderhaven Arms RL-M5 "Polaroid"</u></strong></p><p><strong><u></u></strong><em>"Know what this world needs, Markus?"</em></p><p><em>"A gun in every home?"</em></p><p><em>"...Have you been hanging out with Yuri Orlov again?"</em></p><p><em>"Yeah. Continue."</em></p><p><em>"It needs a disposable rocket launcher."</em></p><p></p><p>The V.A. RL-M5 "Polaroid" is that rocket launcher. Named because it was inspired by disposable cameras, the Polaroid is much more simplistic than other rocket launchers. Thus you only need the Personal Firearms Proficiency feat to wield one properly.</p><p></p><p>Damage: 6d10</p><p>Critical: 20</p><p>Damage Type: Concussion</p><p>Range Increment: 130 ft.</p><p>Rate of Fire:-</p><p>Magazine:-</p><p>Size: Large</p><p>Weight: 6 lb.</p><p>Purchase DC: 22</p><p>Restriction: Mil (+3) </p><p> </p><p><strong><u>Vanderhaven Arms MA-121 "SAS"</u></strong></p><p><strong><u></u></strong>The vanderhaven Arms MA-121 Squad Automatic Shotgun, or SAS, is a squad-level aupport weapon designed to be used in close-to-medium range combat. Based off of the design of the Gatling Gun, the SAS features 6 barrels configured in a hexagonal pattern. When the trigger is pulled, the barrel at the top of the assembly fires, and then is rotated counter-clockwise (when viewed from the rear). The barrel is loaded at the 9-o'clock position (also when viewed from the rear) from a 100-shell drum.</p><p> </p><p>However the weapon is somewhat-high-maintenance, as one can expect from an LMG-shotgun hybrid. This, combined with its shoulder-ripping recoil and the power of its ammunition has led to the MA-121 having the street name pf "SASsy".</p><p></p><p>Damage: 2d8</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 40 ft.</p><p>Rate of Fire: S, A</p><p>Magazine: 100 Drum</p><p>Size: Large</p><p>Weight: 8 lb.</p><p>Purchase DC: 21</p><p>Restriction: Mil (+3)</p><p>D20 Modern Rules: This weapon is unreliable, and jams on a roll of 1. This jam can be cleared with a DC 10 Repair check.</p><p> </p><p><img src="http://i176.photobucket.com/albums/w173/Octavian_5/CorelineVindicator.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> </p><p><strong><u>The Vanderhaven Arms M67-P "Vindicator" (50 AE. MG Pistol)</u> </strong></p><p><em>"Three words: Belt. Fed. Pistol."</em>-Markus Vanderhaven. </p><p> </p><p>Yes, you read that right. Belt-fed pistol. The power of an LMG has been fit into the shape of a pistol. The belt feeds into the recepticle towards the front of the weapon, and the casings are ejected normally.</p><p></p><p>The ammunition for the Vindicator is stored in a 250-round ammo drum, usually worn on the back or waist of the wielder. The weapon has, obviously, massive recoil, and short bursts of 10 rounds are reccommended. The weapon can be used one-handed, though this incurs a -4 penalty on attack rolls.</p><p> </p><p>And God help the fool who's opponent is dual-wielding these.</p><p></p><p>Damage: 2d10</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 50 ft.</p><p>Rate of Fire:A</p><p>Magazine:Linked</p><p>Size: Medium</p><p>Weight: 10 lb.</p><p>Purchase DC: 35</p><p>Restriction: Res (+2)</p><p>D20 Modern Rules: This weapon is a +1 Mastercraft.</p><p> </p><p><img src="http://i176.photobucket.com/albums/w173/Octavian_5/CorelineMauser.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><u><strong>Vanderhaven Arms C-99 "BoomHandle" (.50 Autoloader)</strong></u></p><p>The BoomHandle is a heavily-modifed Mauser C-96 BroomHandle handgun. It fires a rifle-sized .50 caliber round, making it even more powerful than the infamous Desert Eagle. The weapon's distincive frontal box magazine is still there, albeit lengthend to hold the .50 rounds.</p><p></p><p>The massive recoil of this weapon is easily enough to cause severe injury. Anyone attempting to fire it must use a Move Action to properly brace themselves, or take 2d8 nonlethal damage when they fire.</p><p></p><p>Damage: 2d12</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 25 ft.</p><p>Rate of Fire: S</p><p>Magazine: 10 Box</p><p>Size: Medium</p><p>Weight: 6 lb.</p><p>Purchase DC: 22</p><p>Restriction: Lic (+1)</p><p>D20 Modern Rules: This weapon is a +1 Mastercraft.</p><p> </p><p><strong><u>Vanderhaven Arms M76-Ares (5.56mm Weapons Frame)</u></strong>The Ares, named after the Greek god of agressive warfare, is what the Vanderhaven brothers refer to as a "weapons frame", instead of an actual weapon. This is because that unlike an actual weapon, the Ares is nothing more an a receiver outfitted with numerous customization options.</p><p></p><p>Whenever an Ares is purchased, it comes with a Special OPerations Kit, or SOPK. The SOPK includes a variety of different barrels, magazines, stocks, and accessories to offer multiple combinations. The contents of a SOPK are as follows:</p><p></p><p><strong>Barrels:</strong></p><p><u>Carbine-</u> The type of barrel used in carbines and larger SMGs, the Carbine barrel gives the Ares a Range increment of 50 ft.</p><p><u>Rifle-</u> The length found most commonly in assault rifles, the Rifle barrel grants a range increment of 80 ft.</p><p><u>Long-Range-</u> The barrel length found in long-distance sniper rifles, this barrel gives the Ares a range increment of 100 ft.</p><p></p><p><strong>Magazines:</strong> </p><p><u>10-Round-</u> A 10-round magazine.</p><p><u>30-Round-</u> Standard 30-round magazine.</p><p><u>Drum Magazine-</u> 50-round drum magazine.</p><p></p><p><strong>Stocks:</strong></p><p><u>Fixed Stock-</u> The standard fixed stock.</p><p><u>Folding Stock-</u> The folding stock reduces the size of the Ares from Large to Medium when folded.</p><p><u>Bladed Stock-</u> A fixed stock with a blade attached to the underside. Deals an additional 1d6 slashing damage when attacks are made with the rifle's stock.</p><p><u>Recoil-Dampening Stock-</u> Made with special shock-absorbing composite materials, this stock grants a +1 bonus to attack rolls.</p><p><u>Counter-Balance Stock-</u> Nothing more than a weighted square where the stock is mounted, this stock reduces the weight of the Ares to 6 lbs., but gives a -1 penalty to attack rolls.</p><p></p><p><strong>Accessories</strong></p><p><u>Suppressors-</u> One suppressor for every barrel.</p><p><u>Tactical Flashlight-</u> Self-explanatory.</p><p><u>No-Slip Foregrip-</u> A rubberized handgrip in the front of the weapon, this accessory provides a +1 bonus to attack rolls.</p><p><u>Scopes-</u> Includes both Standard and Electro-Optical scopes.</p><p><u>Grappler-</u> This accessory shoots a grappeling hook, and includes 500 ft. of duracable.</p><p><u>Bipod-</u> A removable bipod. Provides a +1 bonus to attack rolls when used in autofire and when properly braced.</p><p><u>Underslung Mount-</u> This mount allows underslung grenade-launchers and shotguns to be equipped.</p><p></p><p>Damage: 2d8</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: See Above</p><p>Rate of Fire: S,A</p><p>Magazine: See Above</p><p>Size: Large*</p><p>Weight: 10 lbs.*</p><p>Purchase DC: 40</p><p>Restriction: Mil (+3)</p><p></p><p>*Altered by an accessory of some kind.</p><p> </p><p><strong><u>Vanderhaven Arms "Stinger" SMG </u></strong></p><p><strong><u></u></strong>The Stinger (not to be confused with the rocket launcher of the same name) is a .22 caliber SMG by Vanderhaven Arms, originally designed for Special Operations teams and prison guards who need automatic firepower. The primary reason the .22 was chosen was twofold: it's cheap, and it's small.</p><p></p><p>Sacrificing power for ammo capacity, the Stinger has a helical magazine, similar to the Bizon SMG, that holds 200 rounds. You might not be able to kill the other guy in one shot, but V.A. guarantees that you won't run out of ammo before he does.</p><p></p><p>Damage: 2d4</p><p>Critical: 20</p><p>Damage Type: Ballistic</p><p>Range Increment: 40 ft.</p><p>Rate of Fire: S,A</p><p>Magazine: 200 Box</p><p>Size: Large</p><p>Weight: 5 lbs.</p><p>Purchase DC: 19</p><p>Restriction: Res (+2) </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Up next: Nightblade information, followed by a quick-and-dirty Roanapur write-up.</p></blockquote><p></p>
[QUOTE="TheVengefulKoala, post: 5391987, member: 99681"] [IMG]http://i176.photobucket.com/albums/w173/Octavian_5/VanderhavenarmsLogo.jpg[/IMG] [B][U][SIZE=3]VANDERHAVEN ARMS, INC.[/SIZE][/U][/B] Specializing in unique firearms for a variety of tactical situations, Vanderhaven Arms was founded roughly 5 years Post-Vanishing by Markus and Jason Vanderhaven, a pair of Pre-V brothers who both survived the 23 Hours. The company is still owned by the two Vanderhavens, and given the success of the company, it's not likely that anyone else will have a controlling share any time soon. Vanderhaven Arms has numerous factories, mostly concentrated in the midwestern United States. The company is known to be on good terms with Stingray Industries, most likely due to Markus' previous employment as a Ghost. [U][B]Vanderhaven Arms SSP (9mm Autoloader)[/B] [/U]The V.A. SSP (Special Stealth Pistol) is a modified Ruger P89 9mm handgun, produced under license. Inspired by John Clancy's [I]Without Remorse[/I], the SSP comes with an integral suppressor, eliminating both noise and muzzle flash. In addition, the ejector port has been moved to the bottom of the weapon, where a handy canister serves to collect all fired spent shell casings. Further more, the supressor is specially-designed, so that the resulting round is not slowed and thus weakened. The SSP also comes with a slide lock, allowing even greater stealth capacity. Damage: 2d6 Critical: 20 Damage Type: Ballistic Range Increment: 60 ft. Rate of Fire: S Magazine: 12 Box. Size: Medium Weight: 3 lb. Purchase DC: 20 Restriction: Mil (+3) d20 Modern Rules: This is a silenced weapon. A Listen Check (DC 20) is required to hear the sound of the weapon firing. If the slide lock is engaged, the DC increases by 5, but the rate of fire becomes Single. [B][U]Vanderhaven Arms RL-M5 "Polaroid" [/U][/B][I]"Know what this world needs, Markus?" "A gun in every home?" "...Have you been hanging out with Yuri Orlov again?" "Yeah. Continue." "It needs a disposable rocket launcher."[/I] The V.A. RL-M5 "Polaroid" is that rocket launcher. Named because it was inspired by disposable cameras, the Polaroid is much more simplistic than other rocket launchers. Thus you only need the Personal Firearms Proficiency feat to wield one properly. Damage: 6d10 Critical: 20 Damage Type: Concussion Range Increment: 130 ft. Rate of Fire:- Magazine:- Size: Large Weight: 6 lb. Purchase DC: 22 Restriction: Mil (+3) [B][U]Vanderhaven Arms MA-121 "SAS" [/U][/B]The vanderhaven Arms MA-121 Squad Automatic Shotgun, or SAS, is a squad-level aupport weapon designed to be used in close-to-medium range combat. Based off of the design of the Gatling Gun, the SAS features 6 barrels configured in a hexagonal pattern. When the trigger is pulled, the barrel at the top of the assembly fires, and then is rotated counter-clockwise (when viewed from the rear). The barrel is loaded at the 9-o'clock position (also when viewed from the rear) from a 100-shell drum. However the weapon is somewhat-high-maintenance, as one can expect from an LMG-shotgun hybrid. This, combined with its shoulder-ripping recoil and the power of its ammunition has led to the MA-121 having the street name pf "SASsy". Damage: 2d8 Critical: 20 Damage Type: Ballistic Range Increment: 40 ft. Rate of Fire: S, A Magazine: 100 Drum Size: Large Weight: 8 lb. Purchase DC: 21 Restriction: Mil (+3) D20 Modern Rules: This weapon is unreliable, and jams on a roll of 1. This jam can be cleared with a DC 10 Repair check. [img]http://i176.photobucket.com/albums/w173/Octavian_5/CorelineVindicator.jpg[/img] [B][U]The Vanderhaven Arms M67-P "Vindicator" (50 AE. MG Pistol)[/U] [/B] [I]"Three words: Belt. Fed. Pistol."[/I]-Markus Vanderhaven. Yes, you read that right. Belt-fed pistol. The power of an LMG has been fit into the shape of a pistol. The belt feeds into the recepticle towards the front of the weapon, and the casings are ejected normally. The ammunition for the Vindicator is stored in a 250-round ammo drum, usually worn on the back or waist of the wielder. The weapon has, obviously, massive recoil, and short bursts of 10 rounds are reccommended. The weapon can be used one-handed, though this incurs a -4 penalty on attack rolls. And God help the fool who's opponent is dual-wielding these. Damage: 2d10 Critical: 20 Damage Type: Ballistic Range Increment: 50 ft. Rate of Fire:A Magazine:Linked Size: Medium Weight: 10 lb. Purchase DC: 35 Restriction: Res (+2) D20 Modern Rules: This weapon is a +1 Mastercraft. [img]http://i176.photobucket.com/albums/w173/Octavian_5/CorelineMauser.jpg[/img] [U][B]Vanderhaven Arms C-99 "BoomHandle" (.50 Autoloader)[/B][/U] The BoomHandle is a heavily-modifed Mauser C-96 BroomHandle handgun. It fires a rifle-sized .50 caliber round, making it even more powerful than the infamous Desert Eagle. The weapon's distincive frontal box magazine is still there, albeit lengthend to hold the .50 rounds. The massive recoil of this weapon is easily enough to cause severe injury. Anyone attempting to fire it must use a Move Action to properly brace themselves, or take 2d8 nonlethal damage when they fire. Damage: 2d12 Critical: 20 Damage Type: Ballistic Range Increment: 25 ft. Rate of Fire: S Magazine: 10 Box Size: Medium Weight: 6 lb. Purchase DC: 22 Restriction: Lic (+1) D20 Modern Rules: This weapon is a +1 Mastercraft. [B][U]Vanderhaven Arms M76-Ares (5.56mm Weapons Frame)[/U][/B]The Ares, named after the Greek god of agressive warfare, is what the Vanderhaven brothers refer to as a "weapons frame", instead of an actual weapon. This is because that unlike an actual weapon, the Ares is nothing more an a receiver outfitted with numerous customization options. Whenever an Ares is purchased, it comes with a Special OPerations Kit, or SOPK. The SOPK includes a variety of different barrels, magazines, stocks, and accessories to offer multiple combinations. The contents of a SOPK are as follows: [B]Barrels:[/B] [U]Carbine-[/U] The type of barrel used in carbines and larger SMGs, the Carbine barrel gives the Ares a Range increment of 50 ft. [U]Rifle-[/U] The length found most commonly in assault rifles, the Rifle barrel grants a range increment of 80 ft. [U]Long-Range-[/U] The barrel length found in long-distance sniper rifles, this barrel gives the Ares a range increment of 100 ft. [B]Magazines:[/B] [U]10-Round-[/U] A 10-round magazine. [U]30-Round-[/U] Standard 30-round magazine. [U]Drum Magazine-[/U] 50-round drum magazine. [B]Stocks:[/B] [U]Fixed Stock-[/U] The standard fixed stock. [U]Folding Stock-[/U] The folding stock reduces the size of the Ares from Large to Medium when folded. [U]Bladed Stock-[/U] A fixed stock with a blade attached to the underside. Deals an additional 1d6 slashing damage when attacks are made with the rifle's stock. [U]Recoil-Dampening Stock-[/U] Made with special shock-absorbing composite materials, this stock grants a +1 bonus to attack rolls. [U]Counter-Balance Stock-[/U] Nothing more than a weighted square where the stock is mounted, this stock reduces the weight of the Ares to 6 lbs., but gives a -1 penalty to attack rolls. [B]Accessories[/B] [U]Suppressors-[/U] One suppressor for every barrel. [U]Tactical Flashlight-[/U] Self-explanatory. [U]No-Slip Foregrip-[/U] A rubberized handgrip in the front of the weapon, this accessory provides a +1 bonus to attack rolls. [U]Scopes-[/U] Includes both Standard and Electro-Optical scopes. [U]Grappler-[/U] This accessory shoots a grappeling hook, and includes 500 ft. of duracable. [U]Bipod-[/U] A removable bipod. Provides a +1 bonus to attack rolls when used in autofire and when properly braced. [U]Underslung Mount-[/U] This mount allows underslung grenade-launchers and shotguns to be equipped. Damage: 2d8 Critical: 20 Damage Type: Ballistic Range Increment: See Above Rate of Fire: S,A Magazine: See Above Size: Large* Weight: 10 lbs.* Purchase DC: 40 Restriction: Mil (+3) *Altered by an accessory of some kind. [B][U]Vanderhaven Arms "Stinger" SMG [/U][/B]The Stinger (not to be confused with the rocket launcher of the same name) is a .22 caliber SMG by Vanderhaven Arms, originally designed for Special Operations teams and prison guards who need automatic firepower. The primary reason the .22 was chosen was twofold: it's cheap, and it's small. Sacrificing power for ammo capacity, the Stinger has a helical magazine, similar to the Bizon SMG, that holds 200 rounds. You might not be able to kill the other guy in one shot, but V.A. guarantees that you won't run out of ammo before he does. Damage: 2d4 Critical: 20 Damage Type: Ballistic Range Increment: 40 ft. Rate of Fire: S,A Magazine: 200 Box Size: Large Weight: 5 lbs. Purchase DC: 19 Restriction: Res (+2) Up next: Nightblade information, followed by a quick-and-dirty Roanapur write-up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top