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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 6790875" data-attributes="member: 6668634"><p>I posted this back on the WotC forum, it's a template based on the Hulk, but doesn't have all the advantages of the Hulk.</p><p></p><p>Hulk</p><p>Inspired by barbaric tribes and fictional characters that get stronger when they get angry or injured, Paragon set out to create an enhancement that would create a primal force of nature. Unfortunately, as they attempted to create a near indestructible creature as it got stronger lead to many problems, including bone calcification, heart failure, and where the muscle mass became so dense to aid in protection, the subject was unable to move. The other problem was once combat was over, the subject wouldn't revert to their normal, more manageable state. </p><p>The final cure to their problems was reducing the enhancement's defensive qualities and focus more on offensive through enlarging the adrenal gland, tweaking the flight or flight response and altering the body's cellular division instructions. The end result is the subject is slightly stronger than before, but has more fat storage, but well distributed around the body. When the subject is injured or subjected to any form of harm, such as poison, or with some mental training can will themselves, the subject's enhanced flight or flight response and adrenal glands will trigger mass release of adrenaline and cause the body to transform the stored fat into muscle, greatly increasing the strength of the user. Each time the subject is injured, they get stronger, and stronger. Unfortunately, Paragon couldn't increase the subject's healing abilities at the same time as they cancel out the trigger for the enhanced strength, in fact the subject's natural healing is slowed. Caution is advised that the subject have some kind of healing on hand if prolonged combat is excepted.</p><p></p><p>Hulk Template</p><p>The recipient retains all their abilities and gain the following abilities.</p><p>Size: Medium</p><p>Hit Points: +30 HP</p><p>Special Attacks: Slam, thunder clap</p><p>Special Qualities: Hulk up, enlarged form, reduced healing, enormous appetite, enhanced power attack</p><p>Abilities: +2 Con</p><p>ECL: +3</p><p>PDC: 38</p><p>Requires 10 Fort saves DC 26 </p><p></p><p>Hulk Up</p><p>Upon taking any damage, even as little as 1 point, physically or to any ability, such as from a poison or toxin, the recipient's flight or flight and adrenal glands go into overdrive, causing the stored fat to be converted to muscle. From each source of damage in a round (autofire attacks or double taps are considered one source), the recipient will gain a +4 bonus to Strength and Constitution plus increased hit points from increased Con, suffer a -2 penalty to Will and Defense, and gain 20 pound in weight. These bonuses and penalties last new Con modifier +2 rounds, after which the user will be exhausted and lose all bonuses, but still retain the penalties until rested. Each time the user is injured after the initial hulk up, the duration is extended by 1 round and they gain the same bonuses and penalties ontop of what they already have, although the recipient's Defense can never go below 10. </p><p>For example, if in round 1 the recipient is hit from one source, they gain +4 Str and +4 Con, -2 Will and -2 Def and 20 lb. In round 2 the recipient is hit from two sources, thus gaining an addition +8 Str, +8 Con, -4 Will, -4 Def and 40 lb for a total of +12 Str, +12 Con, -6 Will, -6 Def and 60 lb. </p><p>If the recipient has been 'hulked up' for more than 6 rounds, when the hulk up ends, the recipient must make a Will save DC 15 or fall unconscious for 1d6 minutes +1 minute for every round past 6 rounds.</p><p></p><p>Enlarged Form</p><p>When the recipient hulks up upon injury, the added muscle mass increases their size. The user is considered large when it is advantageous, such as for grapples, trips and carrying capacity. However, if the recipient hulks up four times, gaining 80 lb in weight, they become large sized, and would be considered huge sized for grapples and trips, etc. If the recipient hulks up a further 8 times, for a total of 12 times, they become huge sized, and considered gargantuan.</p><p></p><p>Reduced Healing</p><p>The recipient heals half as much as normal when resting, healing only half their level in hit points for a night of rest. Abilities, chemicals or devices that heal hit points or grant fast healing, heal half as much with half the duration.</p><p></p><p>Enormous Appetite</p><p>The recipient needs to eat twice as much as normal to fill the fat stores to use their hulk up ability. After using their hulk up ability, they need to eat a day's worth of food as it uses up a huge amount of energy. The recipient also suffers from starvation in half the time as a normal person would. So if a normal person would start to starve in 3 days, the recipient will start to starve in 1.5 days.</p><p></p><p>Enhanced Power Attack</p><p>Whenever the recipient uses the Power Attack feat, they gain double the bonus to damage. Still can not subtract more than the recipient's base attack bonus.</p><p></p><p>Special Attacks</p><p>All of the special attacks the recipient receives from this template are only available after the recipient hulks up.</p><p></p><p>Slam</p><p>The recipient gains a slam attack based on their enlarged form size: Large 1d8, Huge 2d6, Gargantuan 2d8, Colossal 4d6.</p><p></p><p>Thunder Clap</p><p>After the recipient hulks up, they may make a thunder clap by slapping their hands together using their incredible strength to release a concussive force of air. The concussive force is released in a (number of hulk ups) x 5 feet radius that deals 4d6 points of concussive nonlethal damage. Also, objects must make an opposed Str check or be thrown back (number of hulk ups) x 5 feet, taking any damage if they strike anything (1d6 per 10 feet travelled), and knocked prone. A successful save means the target is only pushed back half the range, but not knocked prone.</p><p></p><p></p><p>Hulk Bracer</p><p>Paragon Corp designed a bracer that fits around the recipient of the Hulk enhancement, with expanding clasps so that it remains on the recipient's arm even as they increase in size. A series of buttons on the side activate any of its features. The first button activates a sharp needle that is designed to puncture the skin, causing a bit more damage than a normal syringe would, dealing 1 point of damage. This is used to trigger recipient's hulk up ability. The other buttons activate one of the three injectors for injecting chemicals into the user's bloodstream. Each injector can hold 2 doses of the same chemical, but all three injectors can be the same or all different chemicals. Hulk bracers usually come equipped with prolong (Future Tech pg 16), biocort (d20 Future pg 74) or rejuve (Future Tech pg 16) although both of these are very similar, and only bring the recipient's healing back to normal levels for a short period, and prolong (Future Tech pg 16). Other chemicals can be substituted or used. Many users will use two hulk bracers and load the second one with antitoxins and antibiotics and other chemicals such as energize, withstand or plastiflesh if available.</p><p>Weight: 2 lb</p><p>PDC: 21</p></blockquote><p></p>
[QUOTE="kronos182, post: 6790875, member: 6668634"] I posted this back on the WotC forum, it's a template based on the Hulk, but doesn't have all the advantages of the Hulk. Hulk Inspired by barbaric tribes and fictional characters that get stronger when they get angry or injured, Paragon set out to create an enhancement that would create a primal force of nature. Unfortunately, as they attempted to create a near indestructible creature as it got stronger lead to many problems, including bone calcification, heart failure, and where the muscle mass became so dense to aid in protection, the subject was unable to move. The other problem was once combat was over, the subject wouldn't revert to their normal, more manageable state. The final cure to their problems was reducing the enhancement's defensive qualities and focus more on offensive through enlarging the adrenal gland, tweaking the flight or flight response and altering the body's cellular division instructions. The end result is the subject is slightly stronger than before, but has more fat storage, but well distributed around the body. When the subject is injured or subjected to any form of harm, such as poison, or with some mental training can will themselves, the subject's enhanced flight or flight response and adrenal glands will trigger mass release of adrenaline and cause the body to transform the stored fat into muscle, greatly increasing the strength of the user. Each time the subject is injured, they get stronger, and stronger. Unfortunately, Paragon couldn't increase the subject's healing abilities at the same time as they cancel out the trigger for the enhanced strength, in fact the subject's natural healing is slowed. Caution is advised that the subject have some kind of healing on hand if prolonged combat is excepted. Hulk Template The recipient retains all their abilities and gain the following abilities. Size: Medium Hit Points: +30 HP Special Attacks: Slam, thunder clap Special Qualities: Hulk up, enlarged form, reduced healing, enormous appetite, enhanced power attack Abilities: +2 Con ECL: +3 PDC: 38 Requires 10 Fort saves DC 26 Hulk Up Upon taking any damage, even as little as 1 point, physically or to any ability, such as from a poison or toxin, the recipient's flight or flight and adrenal glands go into overdrive, causing the stored fat to be converted to muscle. From each source of damage in a round (autofire attacks or double taps are considered one source), the recipient will gain a +4 bonus to Strength and Constitution plus increased hit points from increased Con, suffer a -2 penalty to Will and Defense, and gain 20 pound in weight. These bonuses and penalties last new Con modifier +2 rounds, after which the user will be exhausted and lose all bonuses, but still retain the penalties until rested. Each time the user is injured after the initial hulk up, the duration is extended by 1 round and they gain the same bonuses and penalties ontop of what they already have, although the recipient's Defense can never go below 10. For example, if in round 1 the recipient is hit from one source, they gain +4 Str and +4 Con, -2 Will and -2 Def and 20 lb. In round 2 the recipient is hit from two sources, thus gaining an addition +8 Str, +8 Con, -4 Will, -4 Def and 40 lb for a total of +12 Str, +12 Con, -6 Will, -6 Def and 60 lb. If the recipient has been 'hulked up' for more than 6 rounds, when the hulk up ends, the recipient must make a Will save DC 15 or fall unconscious for 1d6 minutes +1 minute for every round past 6 rounds. Enlarged Form When the recipient hulks up upon injury, the added muscle mass increases their size. The user is considered large when it is advantageous, such as for grapples, trips and carrying capacity. However, if the recipient hulks up four times, gaining 80 lb in weight, they become large sized, and would be considered huge sized for grapples and trips, etc. If the recipient hulks up a further 8 times, for a total of 12 times, they become huge sized, and considered gargantuan. Reduced Healing The recipient heals half as much as normal when resting, healing only half their level in hit points for a night of rest. Abilities, chemicals or devices that heal hit points or grant fast healing, heal half as much with half the duration. Enormous Appetite The recipient needs to eat twice as much as normal to fill the fat stores to use their hulk up ability. After using their hulk up ability, they need to eat a day's worth of food as it uses up a huge amount of energy. The recipient also suffers from starvation in half the time as a normal person would. So if a normal person would start to starve in 3 days, the recipient will start to starve in 1.5 days. Enhanced Power Attack Whenever the recipient uses the Power Attack feat, they gain double the bonus to damage. Still can not subtract more than the recipient's base attack bonus. Special Attacks All of the special attacks the recipient receives from this template are only available after the recipient hulks up. Slam The recipient gains a slam attack based on their enlarged form size: Large 1d8, Huge 2d6, Gargantuan 2d8, Colossal 4d6. Thunder Clap After the recipient hulks up, they may make a thunder clap by slapping their hands together using their incredible strength to release a concussive force of air. The concussive force is released in a (number of hulk ups) x 5 feet radius that deals 4d6 points of concussive nonlethal damage. Also, objects must make an opposed Str check or be thrown back (number of hulk ups) x 5 feet, taking any damage if they strike anything (1d6 per 10 feet travelled), and knocked prone. A successful save means the target is only pushed back half the range, but not knocked prone. Hulk Bracer Paragon Corp designed a bracer that fits around the recipient of the Hulk enhancement, with expanding clasps so that it remains on the recipient's arm even as they increase in size. A series of buttons on the side activate any of its features. The first button activates a sharp needle that is designed to puncture the skin, causing a bit more damage than a normal syringe would, dealing 1 point of damage. This is used to trigger recipient's hulk up ability. The other buttons activate one of the three injectors for injecting chemicals into the user's bloodstream. Each injector can hold 2 doses of the same chemical, but all three injectors can be the same or all different chemicals. Hulk bracers usually come equipped with prolong (Future Tech pg 16), biocort (d20 Future pg 74) or rejuve (Future Tech pg 16) although both of these are very similar, and only bring the recipient's healing back to normal levels for a short period, and prolong (Future Tech pg 16). Other chemicals can be substituted or used. Many users will use two hulk bracers and load the second one with antitoxins and antibiotics and other chemicals such as energize, withstand or plastiflesh if available. Weight: 2 lb PDC: 21 [/QUOTE]
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