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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 6842794" data-attributes="member: 6668634"><p>Ok.. so while reading through the wikia about Gundamium, which is really damn strong.. HOWEVER it's only resistant to beam weapons.. so I was thinking.. we drop the Hardness to 30 or 35 (making it on par with or just slightly above megatanium ((d20 future pg 155)) or cerametal ((d20 future tech pg 70)) both at 30 hardness), but against kinetic attacks (missiles, ballistic, slashing, bludgeoning, crush, piercing) it would have hardness 45 or 50. This would definitely make ballistic weapons almost useless, little damage and usually only on crits. Also immune to acid damage. Plus reduce damage from re-entry (from space) by say 75%, and ion resistance 10.. Increase PDC to +9 or 10. Repair checks increased by at least 25% (hard to work with, time consuming to make gundadium, and expensive).</p><p></p><p>As for using it for armour.. it's also apparently undetectable by radar.. so we can leave it's armour bonus as is..maybe lower the armour check penalty to only -7.. up the PDC to 18 or 20 + one-half mech price. And add -10 to Computer Use checks to use sensors to find an equipped mech, ion resistance 10. Repair checks have PDC and time increased by at least 25% (hard to work with, time consuming to make the armour, and expensive).</p><p></p><p>Now.. as a BONUS for having a mech equipped with BOTH Gundamium superstructure and armour give it a -15 to Computer Use checks to use sensors to detect the mech, plus since the material is also non conductive, give it Ion resistance 20 (instead of using one of the resistances since they don't really stack in RAW) (see subduer ion cannon d20 future tech pg 74) and vs EMP weapons umm.. off hand can't remember how that works so +5 to +10 to saves or double any percentages in its favour.</p><p></p><p>For a quick comparison to Luna Titanium.. as superstructure we can give it a base hardness of say.. 20 and vs ballistic 40 or 45. PDC modifier +7.</p><p></p><p>For armour.. say +8 or +9, not super high, but still good. speed penalty none as light weight, armour check penalty will only be like.. -5 (nice and light reflected in this), and PDC of say 13 + one-half mech base cost.</p><p></p><p>This is off the top of my head and looking at a few numbers. What you think?</p></blockquote><p></p>
[QUOTE="kronos182, post: 6842794, member: 6668634"] Ok.. so while reading through the wikia about Gundamium, which is really damn strong.. HOWEVER it's only resistant to beam weapons.. so I was thinking.. we drop the Hardness to 30 or 35 (making it on par with or just slightly above megatanium ((d20 future pg 155)) or cerametal ((d20 future tech pg 70)) both at 30 hardness), but against kinetic attacks (missiles, ballistic, slashing, bludgeoning, crush, piercing) it would have hardness 45 or 50. This would definitely make ballistic weapons almost useless, little damage and usually only on crits. Also immune to acid damage. Plus reduce damage from re-entry (from space) by say 75%, and ion resistance 10.. Increase PDC to +9 or 10. Repair checks increased by at least 25% (hard to work with, time consuming to make gundadium, and expensive). As for using it for armour.. it's also apparently undetectable by radar.. so we can leave it's armour bonus as is..maybe lower the armour check penalty to only -7.. up the PDC to 18 or 20 + one-half mech price. And add -10 to Computer Use checks to use sensors to find an equipped mech, ion resistance 10. Repair checks have PDC and time increased by at least 25% (hard to work with, time consuming to make the armour, and expensive). Now.. as a BONUS for having a mech equipped with BOTH Gundamium superstructure and armour give it a -15 to Computer Use checks to use sensors to detect the mech, plus since the material is also non conductive, give it Ion resistance 20 (instead of using one of the resistances since they don't really stack in RAW) (see subduer ion cannon d20 future tech pg 74) and vs EMP weapons umm.. off hand can't remember how that works so +5 to +10 to saves or double any percentages in its favour. For a quick comparison to Luna Titanium.. as superstructure we can give it a base hardness of say.. 20 and vs ballistic 40 or 45. PDC modifier +7. For armour.. say +8 or +9, not super high, but still good. speed penalty none as light weight, armour check penalty will only be like.. -5 (nice and light reflected in this), and PDC of say 13 + one-half mech base cost. This is off the top of my head and looking at a few numbers. What you think? [/QUOTE]
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