Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6905776" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">RX-78-2 Gundam</span></p><p><span style="font-family: 'Calibri'">The RX-78-2 is theaccumulation of the V Project, using advanced technology and materials,including Luna Titanium armour and superstructure. It also incorporates theCore Block system which is a fighter jet that can link to it, and other VProject mechs. While a highly effective and mobile mech, the RX-78-2 isexpensive and the Earth Federation only produced very small numbers of thesemechs. The RX-78-2 also carried experimental energy weapons, the beam sabersand beam rifle, which required a special weapon pack mounted to the back thathelps recharge these weapons. The weapon pack also acts as a means to carryweapons to keep the hands free. The legs have hardpoints and compartments tohold extra ammunition for projectile weapons or extra weapons or equipment.</span></p><p> </p><p><span style="font-family: 'Calibri'">RX-78-2Gundam</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (59 Ft) (-4)</span></p><p><span style="font-family: 'Calibri'">Bonus Hit Points: 400</span></p><p><span style="font-family: 'Calibri'">Superstructure: Luna Titanium Alloy</span></p><p><span style="font-family: 'Calibri'">Hardness: 20, 40 vs kinetic attacks</span></p><p><span style="font-family: 'Calibri'">Armour: Luna Titanium Alloy</span></p><p><span style="font-family: 'Calibri'">Bonus to Defense: +8, +6 shield</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -5</span></p><p><span style="font-family: 'Calibri'">Reach: 15 ft</span></p><p><span style="font-family: 'Calibri'">Strength Bonus: +24</span></p><p><span style="font-family: 'Calibri'">Dexterity Penalty: 0</span></p><p><span style="font-family: 'Calibri'">Speed: 55 ft, 3000 ft space</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 50</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Slots</span></p><p><span style="font-family: 'Calibri'">Helmet OracleTargeting System (+3)</span></p><p><span style="font-family: 'Calibri'">Visor Class IVSensors</span></p><p><span style="font-family: 'Calibri'">Cranium VulcanWeapon</span></p><p><span style="font-family: 'Calibri'">Back Improved DeepSpace Thrusters</span></p><p><span style="font-family: 'Calibri'">Left Arm 1</span></p><p><span style="font-family: 'Calibri'">Left Hand 1</span></p><p><span style="font-family: 'Calibri'">Right Arm 1 </span></p><p><span style="font-family: 'Calibri'">Right Hand 1</span></p><p><span style="font-family: 'Calibri'">Shoulders Space Skin</span></p><p><span style="font-family: 'Calibri'">Shoulder Shield</span></p><p><span style="font-family: 'Calibri'">Back Weapon Pack</span></p><p><span style="font-family: 'Calibri'">Torso and Belt CoreBlock System</span></p><p><span style="font-family: 'Calibri'">Left Leg 1</span></p><p><span style="font-family: 'Calibri'">Right Leg 1</span></p><p><span style="font-family: 'Calibri'">Boots Zero-GStabilizer</span></p><p><span style="font-family: 'Calibri'">CommSystem</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard Package Features: Core Block System, Weapon Pack, Improved Deep SpaceThrusters, Magnetic Coating</span></p><p><span style="font-family: 'Calibri'">Bonuses: -1 attack, darkvision 120 ft, +4 Navigate & Spot</span></p><p><span style="font-family: 'Calibri'">Weapons: Vulcan Weapon -1 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or</span></p><p><span style="font-family: 'Calibri'">Beam Rifle -1attack, 10d10, energy, 20x4, 120 ft, single, 10 internal, handheld, or</span></p><p><span style="font-family: 'Calibri'">Beam Saber (2) +8melee, 7d10, fire, 19-20x3, 2 min operation</span></p><p><span style="font-family: 'Calibri'">Slam +8 melee 2d8+12blud, 20, 15 ft reach </span></p><p> </p><p><span style="font-family: 'Calibri'">Weapon Pack</span></p><p><span style="font-family: 'Calibri'">This backpack likeitem houses the power system that power the RX-78-2's energy weapons and whereit stores the weapons it carries, which is usually two beam sabers and a beamrifle. Although it can also carry a bazooka, projectile rifles and other weapons,and even carry the shield. The beam rifle can be recharged after 1 minute (10rounds). Each beam saber can be recharged in 1 minute (10 rounds). The weaponpack can carry the two beam sabers, the shield and two long weapons, such as abeam rifle and a projectile rifle, or the hyper bazooka, or some othercombination.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 2,must be back, torso or belt.</span></p><p><span style="font-family: 'Calibri'">Activation: None</span></p><p><span style="font-family: 'Calibri'">Range Increment: Touch</span></p><p><span style="font-family: 'Calibri'">Target: You</span></p><p><span style="font-family: 'Calibri'">Duration: None</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 27</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Core Block System</span></p><p><span style="font-family: 'Calibri'">The Core BlockSystem is part of the V Project design, using a fighter jet as a modularcockpit and control system for a number of mechs in the RX-78 series. It alsoacts as an escape vehicle with its own weapons and propulsion system for thepilot. The fighter folds up into a compact form while docked in the torso ofthe RX-78-2 and shares power with the mech. In the event the mech would bedestroyed, the pilot can make a Reflex save DC 20 to eject safely. However ifthe mech would have suffered enough damage to bring it past -50 hit points fromthe attack that destroyed it, the pilot must make a second Reflex save DC 20 orsuffer half the damage the mech would have suffered past 0 to the escapefighter. The fighter carries 4 fire-linked Vulcan weapons, the same as thosemounted in the mech's head, plus two missiles in internal launchers. Theseweapons can only be used when the fighter is not docked with the mech.</span></p><p><span style="font-family: 'Calibri'">CoreBlock Figther</span></p><p><span style="font-family: 'Calibri'"></span><span style="font-family: 'arial'">Crew: 1</span></p><p><span style="font-family: 'arial'">Passengers: 0</span></p><p><span style="font-family: 'arial'">Cargo: 50 lbs</span></p><p><span style="font-family: 'arial'">Init: -1</span></p><p><span style="font-family: 'arial'">Maneuver: +2</span></p><p><span style="font-family: 'arial'">Top Speed: 1500 (150), 3000 ft space</span></p><p><span style="font-family: 'arial'">Defense: 8</span></p><p><span style="font-family: 'arial'">Hardness: 9</span></p><p><span style="font-family: 'arial'">Hit Points: 35</span></p><p><span style="font-family: 'arial'">Size: Huge</span></p><p><span style="font-family: 'arial'">Purchase DC: 50</span></p><p><span style="font-family: 'arial'">Restriction: Mil +3</span></p><table style='width: 100%'><tr><td> <span style="font-family: 'Calibri'">Weapon</span><br /> </td><td> <span style="font-family: 'Calibri'">Damage</span><br /> </td><td> <span style="font-family: 'Calibri'">Crit</span><br /> </td><td> <span style="font-family: 'Calibri'">Damage Type</span><br /> </td><td> <span style="font-family: 'Calibri'">Range Incr</span><br /> </td><td> <span style="font-family: 'Calibri'">Rate of Fire</span><br /> </td><td> <span style="font-family: 'Calibri'">Magazine</span><br /> </td></tr><tr><td> <span style="font-family: 'Calibri'">4 Vulcan Weapons</span><br /> </td><td> <span style="font-family: 'Calibri'">5d8</span><br /> </td><td> <span style="font-family: 'Calibri'">20</span><br /> </td><td> <span style="font-family: 'Calibri'">Ballistic</span><br /> </td><td> <span style="font-family: 'Calibri'">100 ft</span><br /> </td><td> <span style="font-family: 'Calibri'">S, A</span><br /> </td><td> <span style="font-family: 'Calibri'">200 rds link</span><br /> </td></tr><tr><td> <span style="font-family: 'Calibri'">2 Missiles </span><br /> </td><td> <span style="font-family: 'Calibri'">-</span><br /> </td><td> <span style="font-family: 'Calibri'">-</span><br /> </td><td> <span style="font-family: 'Calibri'">-</span><br /> </td><td> <span style="font-family: 'Calibri'">-</span><br /> </td><td> <span style="font-family: 'Calibri'">S</span><br /> </td><td> <span style="font-family: 'Calibri'">2</span><br /> </td></tr></table><p></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">MagneticCoating</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The jointsand motors have a special magnetic coating that gives it greater range ofmovement and reaction times. Reduce Dex penalty to a mech by 2, grants +1 toInitiative and +2 to Reflex saves.</span></span></p><p><span style="font-family: 'Calibri'">Equipment Slots:None</span></p><p><span style="font-family: 'Calibri'">Activation: None</span></p><p><span style="font-family: 'Calibri'">Range Increment: Touch</span></p><p><span style="font-family: 'Calibri'">Target: You</span></p><p><span style="font-family: 'Calibri'">Duration: Persistent</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 12 + one-quarter the mech's base purchace DC</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Shield</span></p><p><span style="font-family: 'Calibri'">The RX-78-2 carriesa modified Bastion Tactical Shield that is treated to also act as a heat shieldfor planetary re-entry. This makes the shield heat resistant. All fire damagetaken from atmospheric entry is halved. If the mech equipped with this shieldis struck while the shield is being used from a non-sneak attack or from aflanking opponent, the mech has fire resistance 15.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1,hand or arm</span></p><p><span style="font-family: 'Calibri'">Activation: None</span></p><p><span style="font-family: 'Calibri'">Range Increment: Touch</span></p><p><span style="font-family: 'Calibri'">Target: You</span></p><p><span style="font-family: 'Calibri'">Duration: Persistent</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 6 + one-quarter the mech's base purchace DC</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Vulcan Weapon</span></p><p><span style="font-family: 'Calibri'">This weapon systemis a rapid fire ballistic weapon used for anti infantry and can be used toattempt to shoot missiles, but usually a back up weapon. If used to shootmissiles, it has a 20% chance to shoot down missiles that attack the equippedmech, and uses 10 rounds of ammunition. Each time the system is used to shootdown missiles, it incurs a cumulative -1 to ranged attack rolls due to the headturning to bring the weapon to bear. As a weapon, it deals 3d8 points ofballistic damage.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots:1</span></p><p><span style="font-family: 'Calibri'">Activation: Attack or attack of opportunity</span></p><p><span style="font-family: 'Calibri'">Range Increment: 70 ft</span></p><p><span style="font-family: 'Calibri'">Target: Single target within 700 ft, or missile, or autofire</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 25</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Improved Deep SpaceThrusters (PL7)</span></p><p><span style="font-family: 'Calibri'">These are improvedversions of the deep space thrusters for mechs over the previous age, grantinggreater speed and endurance allowing a mech to keep pace with ships better thanprevious models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of asolar system twice before needing refueling. They are not designed foratmospheric flight.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 2,must be torso, back or legs.</span></p><p><span style="font-family: 'Calibri'">Activation: Free action</span></p><p><span style="font-family: 'Calibri'">Range Increment: Personal</span></p><p><span style="font-family: 'Calibri'">Target: You.</span></p><p><span style="font-family: 'Calibri'">Duration: Persistent</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 14 + one-quarter PDC of the mech.</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p> </p><p><span style="font-family: 'Calibri'">Beam Rifle</span></p><p><span style="font-family: 'Calibri'">The beam rifle is anexperimental energy weapon, with power similar to those mounted on starships,able to cripple mechs in a single blow. However, due to the energy drain, thebeam rifle has a limited number of shots before it needs to be recharged. Deals10d10 points of energy damage, with a critical x4 damage, can only fire 10times before requiring a recharge. The beam rifle is a two handed rifle, butcan be fired with only one hand but suffers -2 to attack rolls.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 2,hand or arm.</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: 120 ft, 2500 ft space</span></p><p><span style="font-family: 'Calibri'">Target: Single target within 1200 ft</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 45</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></p><p> </p><p><span style="font-family: 'Calibri'">Beam Saber</span></p><p><span style="font-family: 'Calibri'">The beam saber is anexperimental plasma based melee weapon that is able to cut through nearly anymaterial. However it has a short operating time before requiring a recharge.Large mech 3d10, Huge 5d10, Gargantuan 7d10, Colossal 9d10, fire damage, ignoring15 points of hardness/DR, critical threat range 19-20, x3, can not add strengthmodifier to damage. Operational for 2 minutes (20 rounds) before requiring arecharge.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1,hand or arm</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: melee</span></p><p><span style="font-family: 'Calibri'">Target: Single</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 44</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></p><p> </p><p><span style="font-family: 'Calibri'">Optional Weapons</span></p><p><span style="font-family: 'Calibri'">The RX-78-2 has anumber of optional weapons that it can be equipped with, including common mechweapons.</span></p><p> </p><p><span style="font-family: 'Calibri'">Gundam Hammer</span></p><p><span style="font-family: 'Calibri'">The Gundam Hammer isa mech sized flail, used for smashing mechs, fortifications and even disarmingor tripping mechs. Damage is based on size of the mech: Large 6d8 +5 ft reach,Huge 8d8 +10 ft reach, Gargantuan 10d8 + 15 ft reach, Colossal 12d8 +20 ft reach;bludgeoning damage. The equipped mech can attempt to make a trip or disarmattack with +4 bonus. If the trip attempt fails, the mech can drop the GundamHammer.</span></p><p><span style="font-family: 'Calibri'">Activation:Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: melee + reach</span></p><p><span style="font-family: 'Calibri'">Target: Single</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 8 + one-quarter base purchase DC of the mech.</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Hyper Bazooka</span></p><p><span style="font-family: 'Calibri'">This is a heavymissile weapon with a small magazine of 3 380mm rockets. Deals 15d8 points offire damage to a 30 foot radius burst, and ignores 20 points of hardness/DR onthe initial target hit. The bazooka itself only holds three rounds, and eachequipment slot dedicated to ammunition holds 3 rockets. Takes a standard actionto load the bazooka, which provokes an attack of opportunity. While fairlyaccurate, it isn't very effective against fast moving targets, suffering -2 tostrike anything moving more than 40 ft / round on ground, or 2000 ft in space.It can be fired one handed, but suffers a further -2 to attack.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1hand held</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: 150 ft</span></p><p><span style="font-family: 'Calibri'">Area: 30 ft radiusburst</span></p><p><span style="font-family: 'Calibri'">Target: Single target within 1500 ft</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: Reflex DC 18 for half damage in blast radius, not counting targetstruck.</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 22 for launcher, 16 for 3 pack of rockets</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p> </p><p><span style="font-family: 'Calibri'">Variants</span></p><p><span style="font-family: 'Calibri'">A few variants ofthe RX-78-2 were made that were not classified as new mechs entirely.</span></p><p> </p><p><span style="font-family: 'Calibri'">RX-78-02</span></p><p><span style="font-family: 'Calibri'">The RX78-02 is anAlternate Fiction version of the RX-78-2 that has more projectile weapons builtinto it. It removes one of the beam sabers, adds a modified M-9 Barrage to theright shoulder and a short ranged cannon that rotates over the shoulder to theleft shoulder. However these additions increases the weight and slows the mechdown.</span></p><p><span style="font-family: 'Calibri'">Make the followingchanges to an RX-78-2 to convert it to a RX-78-02</span></p><p><span style="font-family: 'Calibri'">Decrease speed by 5ft ground, 500 ft space;</span></p><p><span style="font-family: 'Calibri'">Increase HP by 50;</span></p><p><span style="font-family: 'Calibri'">Remove 1 Beam Saber;</span></p><p><span style="font-family: 'Calibri'">Add Short range M-9Barrage to right shoulder (uses right arm slot) with range increment of only 50ft, only 3 belts of 50 rounds, can not be reloaded except by special equipment;</span></p><p><span style="font-family: 'Calibri'">Add WarpathRecoilless Rifle to left shoulder (uses left arm slot) with 20 rounds.</span></p><p><span style="font-family: 'Calibri'">Increase PDC by +1</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6905776, member: 6668634"] [FONT=Calibri]RX-78-2 Gundam[/FONT] [FONT=Calibri]The RX-78-2 is theaccumulation of the V Project, using advanced technology and materials,including Luna Titanium armour and superstructure. It also incorporates theCore Block system which is a fighter jet that can link to it, and other VProject mechs. While a highly effective and mobile mech, the RX-78-2 isexpensive and the Earth Federation only produced very small numbers of thesemechs. The RX-78-2 also carried experimental energy weapons, the beam sabersand beam rifle, which required a special weapon pack mounted to the back thathelps recharge these weapons. The weapon pack also acts as a means to carryweapons to keep the hands free. The legs have hardpoints and compartments tohold extra ammunition for projectile weapons or extra weapons or equipment.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]RX-78-2Gundam Size: Gargantuan (59 Ft) (-4) Bonus Hit Points: 400 Superstructure: Luna Titanium Alloy Hardness: 20, 40 vs kinetic attacks Armour: Luna Titanium Alloy Bonus to Defense: +8, +6 shield Armour Penalty: -5 Reach: 15 ft Strength Bonus: +24 Dexterity Penalty: 0 Speed: 55 ft, 3000 ft space Purchase DC: 50 Slots[/FONT] [FONT=Calibri]Helmet OracleTargeting System (+3)[/FONT] [FONT=Calibri]Visor Class IVSensors[/FONT] [FONT=Calibri]Cranium VulcanWeapon[/FONT] [FONT=Calibri]Back Improved DeepSpace Thrusters[/FONT] [FONT=Calibri]Left Arm 1[/FONT] [FONT=Calibri]Left Hand 1[/FONT] [FONT=Calibri]Right Arm 1 [/FONT] [FONT=Calibri]Right Hand 1[/FONT] [FONT=Calibri]Shoulders Space Skin[/FONT] [FONT=Calibri]Shoulder Shield[/FONT] [FONT=Calibri]Back Weapon Pack[/FONT] [FONT=Calibri]Torso and Belt CoreBlock System[/FONT] [FONT=Calibri]Left Leg 1[/FONT] [FONT=Calibri]Right Leg 1[/FONT] [FONT=Calibri]Boots Zero-GStabilizer[/FONT] [FONT=Calibri]CommSystem Standard Package Features: Core Block System, Weapon Pack, Improved Deep SpaceThrusters, Magnetic Coating Bonuses: -1 attack, darkvision 120 ft, +4 Navigate & Spot Weapons: Vulcan Weapon -1 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or[/FONT] [FONT=Calibri]Beam Rifle -1attack, 10d10, energy, 20x4, 120 ft, single, 10 internal, handheld, or[/FONT] [FONT=Calibri]Beam Saber (2) +8melee, 7d10, fire, 19-20x3, 2 min operation[/FONT] [FONT=Calibri]Slam +8 melee 2d8+12blud, 20, 15 ft reach [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Weapon Pack[/FONT] [FONT=Calibri]This backpack likeitem houses the power system that power the RX-78-2's energy weapons and whereit stores the weapons it carries, which is usually two beam sabers and a beamrifle. Although it can also carry a bazooka, projectile rifles and other weapons,and even carry the shield. The beam rifle can be recharged after 1 minute (10rounds). Each beam saber can be recharged in 1 minute (10 rounds). The weaponpack can carry the two beam sabers, the shield and two long weapons, such as abeam rifle and a projectile rifle, or the hyper bazooka, or some othercombination.[/FONT] [FONT=Calibri]Equipment Slots: 2,must be back, torso or belt. Activation: None Range Increment: Touch Target: You Duration: None Saving Throw: none Purchase DC: 27 Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Core Block System[/FONT] [FONT=Calibri]The Core BlockSystem is part of the V Project design, using a fighter jet as a modularcockpit and control system for a number of mechs in the RX-78 series. It alsoacts as an escape vehicle with its own weapons and propulsion system for thepilot. The fighter folds up into a compact form while docked in the torso ofthe RX-78-2 and shares power with the mech. In the event the mech would bedestroyed, the pilot can make a Reflex save DC 20 to eject safely. However ifthe mech would have suffered enough damage to bring it past -50 hit points fromthe attack that destroyed it, the pilot must make a second Reflex save DC 20 orsuffer half the damage the mech would have suffered past 0 to the escapefighter. The fighter carries 4 fire-linked Vulcan weapons, the same as thosemounted in the mech's head, plus two missiles in internal launchers. Theseweapons can only be used when the fighter is not docked with the mech.[/FONT] [FONT=Calibri]CoreBlock Figther [/FONT][FONT=arial]Crew: 1 Passengers: 0 Cargo: 50 lbs Init: -1 Maneuver: +2 Top Speed: 1500 (150), 3000 ft space Defense: 8 Hardness: 9 Hit Points: 35 Size: Huge Purchase DC: 50 Restriction: Mil +3[/FONT] [TABLE="width: 1"] [TR] [TD] [FONT=Calibri]Weapon[/FONT] [/TD] [TD] [FONT=Calibri]Damage[/FONT] [/TD] [TD] [FONT=Calibri]Crit[/FONT] [/TD] [TD] [FONT=Calibri]Damage Type[/FONT] [/TD] [TD] [FONT=Calibri]Range Incr[/FONT] [/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT] [/TD] [TD] [FONT=Calibri]Magazine[/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]4 Vulcan Weapons[/FONT] [/TD] [TD] [FONT=Calibri]5d8[/FONT] [/TD] [TD] [FONT=Calibri]20[/FONT] [/TD] [TD] [FONT=Calibri]Ballistic[/FONT] [/TD] [TD] [FONT=Calibri]100 ft[/FONT] [/TD] [TD] [FONT=Calibri]S, A[/FONT] [/TD] [TD] [FONT=Calibri]200 rds link[/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]2 Missiles [/FONT] [/TD] [TD] [FONT=Calibri]-[/FONT] [/TD] [TD] [FONT=Calibri]-[/FONT] [/TD] [TD] [FONT=Calibri]-[/FONT] [/TD] [TD] [FONT=Calibri]-[/FONT] [/TD] [TD] [FONT=Calibri]S[/FONT] [/TD] [TD] [FONT=Calibri]2[/FONT] [/TD] [/TR] [/TABLE] [COLOR=black][FONT=arial] [/FONT][/COLOR] [COLOR=black][FONT=arial]MagneticCoating[/FONT][/COLOR] [COLOR=black][FONT=arial]The jointsand motors have a special magnetic coating that gives it greater range ofmovement and reaction times. Reduce Dex penalty to a mech by 2, grants +1 toInitiative and +2 to Reflex saves.[/FONT][/COLOR] [FONT=Calibri]Equipment Slots:None Activation: None Range Increment: Touch Target: You Duration: Persistent Saving Throw: None Purchase DC: 12 + one-quarter the mech's base purchace DC Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Shield[/FONT] [FONT=Calibri]The RX-78-2 carriesa modified Bastion Tactical Shield that is treated to also act as a heat shieldfor planetary re-entry. This makes the shield heat resistant. All fire damagetaken from atmospheric entry is halved. If the mech equipped with this shieldis struck while the shield is being used from a non-sneak attack or from aflanking opponent, the mech has fire resistance 15.[/FONT] [FONT=Calibri]Equipment Slots: 1,hand or arm Activation: None Range Increment: Touch Target: You Duration: Persistent Saving Throw: None Purchase DC: 6 + one-quarter the mech's base purchace DC Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Vulcan Weapon[/FONT] [FONT=Calibri]This weapon systemis a rapid fire ballistic weapon used for anti infantry and can be used toattempt to shoot missiles, but usually a back up weapon. If used to shootmissiles, it has a 20% chance to shoot down missiles that attack the equippedmech, and uses 10 rounds of ammunition. Each time the system is used to shootdown missiles, it incurs a cumulative -1 to ranged attack rolls due to the headturning to bring the weapon to bear. As a weapon, it deals 3d8 points ofballistic damage.[/FONT] [FONT=Calibri]Equipment Slots:1 Activation: Attack or attack of opportunity Range Increment: 70 ft Target: Single target within 700 ft, or missile, or autofire Duration: Instantaneous Saving Throw: none Purchase DC: 25 Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Improved Deep SpaceThrusters (PL7)[/FONT] [FONT=Calibri]These are improvedversions of the deep space thrusters for mechs over the previous age, grantinggreater speed and endurance allowing a mech to keep pace with ships better thanprevious models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of asolar system twice before needing refueling. They are not designed foratmospheric flight.[/FONT] [FONT=Calibri]Equipment Slots: 2,must be torso, back or legs. Activation: Free action Range Increment: Personal Target: You. Duration: Persistent Saving Throw: None Purchase DC: 14 + one-quarter PDC of the mech. Restriction: None[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Beam Rifle[/FONT] [FONT=Calibri]The beam rifle is anexperimental energy weapon, with power similar to those mounted on starships,able to cripple mechs in a single blow. However, due to the energy drain, thebeam rifle has a limited number of shots before it needs to be recharged. Deals10d10 points of energy damage, with a critical x4 damage, can only fire 10times before requiring a recharge. The beam rifle is a two handed rifle, butcan be fired with only one hand but suffers -2 to attack rolls.[/FONT] [FONT=Calibri]Equipment Slots: 2,hand or arm. Activation: Attack Range Increment: 120 ft, 2500 ft space Target: Single target within 1200 ft Duration: Instantaneous Saving Throw: none Purchase DC: 45 Restriction: Mil (+4)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Beam Saber[/FONT] [FONT=Calibri]The beam saber is anexperimental plasma based melee weapon that is able to cut through nearly anymaterial. However it has a short operating time before requiring a recharge.Large mech 3d10, Huge 5d10, Gargantuan 7d10, Colossal 9d10, fire damage, ignoring15 points of hardness/DR, critical threat range 19-20, x3, can not add strengthmodifier to damage. Operational for 2 minutes (20 rounds) before requiring arecharge.[/FONT] [FONT=Calibri]Equipment Slots: 1,hand or arm Activation: Attack Range Increment: melee Target: Single Duration: Instantaneous Saving Throw: none Purchase DC: 44 Restriction: Mil (+4)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Optional Weapons[/FONT] [FONT=Calibri]The RX-78-2 has anumber of optional weapons that it can be equipped with, including common mechweapons.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Gundam Hammer[/FONT] [FONT=Calibri]The Gundam Hammer isa mech sized flail, used for smashing mechs, fortifications and even disarmingor tripping mechs. Damage is based on size of the mech: Large 6d8 +5 ft reach,Huge 8d8 +10 ft reach, Gargantuan 10d8 + 15 ft reach, Colossal 12d8 +20 ft reach;bludgeoning damage. The equipped mech can attempt to make a trip or disarmattack with +4 bonus. If the trip attempt fails, the mech can drop the GundamHammer.[/FONT] [FONT=Calibri]Activation:Attack Range Increment: melee + reach Target: Single Duration: Instantaneous Saving Throw: none Purchase DC: 8 + one-quarter base purchase DC of the mech. Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Hyper Bazooka[/FONT] [FONT=Calibri]This is a heavymissile weapon with a small magazine of 3 380mm rockets. Deals 15d8 points offire damage to a 30 foot radius burst, and ignores 20 points of hardness/DR onthe initial target hit. The bazooka itself only holds three rounds, and eachequipment slot dedicated to ammunition holds 3 rockets. Takes a standard actionto load the bazooka, which provokes an attack of opportunity. While fairlyaccurate, it isn't very effective against fast moving targets, suffering -2 tostrike anything moving more than 40 ft / round on ground, or 2000 ft in space.It can be fired one handed, but suffers a further -2 to attack.[/FONT] [FONT=Calibri]Equipment Slots: 1hand held Activation: Attack Range Increment: 150 ft[/FONT] [FONT=Calibri]Area: 30 ft radiusburst Target: Single target within 1500 ft Duration: Instantaneous Saving Throw: Reflex DC 18 for half damage in blast radius, not counting targetstruck. Purchase DC: 22 for launcher, 16 for 3 pack of rockets Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Variants[/FONT] [FONT=Calibri]A few variants ofthe RX-78-2 were made that were not classified as new mechs entirely.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]RX-78-02[/FONT] [FONT=Calibri]The RX78-02 is anAlternate Fiction version of the RX-78-2 that has more projectile weapons builtinto it. It removes one of the beam sabers, adds a modified M-9 Barrage to theright shoulder and a short ranged cannon that rotates over the shoulder to theleft shoulder. However these additions increases the weight and slows the mechdown.[/FONT] [FONT=Calibri]Make the followingchanges to an RX-78-2 to convert it to a RX-78-02[/FONT] [FONT=Calibri]Decrease speed by 5ft ground, 500 ft space;[/FONT] [FONT=Calibri]Increase HP by 50;[/FONT] [FONT=Calibri]Remove 1 Beam Saber;[/FONT] [FONT=Calibri]Add Short range M-9Barrage to right shoulder (uses right arm slot) with range increment of only 50ft, only 3 belts of 50 rounds, can not be reloaded except by special equipment;[/FONT] [FONT=Calibri]Add WarpathRecoilless Rifle to left shoulder (uses left arm slot) with 20 rounds.[/FONT] [FONT=Calibri]Increase PDC by +1[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top