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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 6905779" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">DC-15S ClonetrooperCarbine</span></p><p><span style="font-family: 'Calibri'">This is a carbineversion of the DC-15A, and saw more use with special units in the early yearsof the Clone War before coming just as common as the DC-15A. It has the samepenetrating power as the 15A, but had shorter range and had a hire rate offire.. It came with a folding stock for improved aiming when braced, and agrappling cable can be fired, but was attached to the butt of the foldingstock, requiring the stock to be folded when using the cable. The BlasTech E-11is based on the DC-15S, but with slightly better range and weighed less.</span></p><p> </p><p><span style="font-family: 'Calibri'">DC-15S ClonetroooperCarbine (Personal Firearms Proficiency)</span></p><p><span style="font-family: 'Calibri'">Damage: 3d10-1</span></p><p><span style="font-family: 'Calibri'">Critical: x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 55 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: S, A</span></p><p><span style="font-family: 'Calibri'">Size: Medium</span></p><p><span style="font-family: 'Calibri'">Weight: 8 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 100 Box</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 23 Ill (+4)</span></p><p><span style="font-family: 'Calibri'">Notes: Comes with a scope and HUD target link. Sadly, the programming for thelink is optimized for a system that most people don't have access to (namelyclonetrooper armour). Resetting it for another HUD system is a DC 30 ComputerUse check. Armour piercing grants +1 attack bonus against targets with armouror natural armour, but suffers -1 to damage, already calculated in damageabove.</span></p><p><span style="font-family: 'Calibri'">Grappling Cable -The DC-15S includes a grappling hook and launcher with 100 ft of duracable.Includes a winch to retract the cable, able to lift up to 400 lbs, but at arate of 20 feet per round.</span></p><p><span style="font-family: 'Calibri'">Stock: The foldingstock helps keep the DC-15S's size down, but when extended, the weapons sizechanges to large, but when aiming (use of Deadeye feats and similar), grants anadditional +1 to the attack roll.</span></p><p><span style="font-family: 'Calibri'">(Alternate armourpiercing rules: Instead of the +1 attack bonus and -1 penalty to damage,instead ignores 2 points of hardness/DR.)</span></p><p><span style="font-family: 'Calibri'">Stun Setting: Can beset to stun, requiring the target to make a Fort save DC 18 or be stunned for1d4 rounds.</span></p><p> </p><p>[HR][/HR]<span style="font-family: 'Calibri'">Z-6 Rotary Blaster</span></p><p><span style="font-family: 'Calibri'">A heavy weapondeveloped by Merr-Sonn Munitions issued as a special weapon during the CloneWars. This weapon differs from other repeating blasters in that it had 6rotating barrels, each with its own actuating chamber, wrapped around acoolant-lined core, plus the galven circuitry used meant the Z-6 had both ahigh cyclic discharge rate and good cooling, with a high sustained rate offire. The Z-6 was just light and small enough that it can be fired while on themove, albeit moving slowly.</span></p><p><span style="font-family: 'Calibri'">It had a specialdesigned power pack that allowed for a large capacity, however it would eatthrough these power packs rather quickly, but did mean it wasn't required to betied to a power generator, but can be hooked to one for an unlimited ammunitionsupply. Another difference is that the Z-6 can fire only in autofire mode, buttrained troopers can fire controlled bursts that can extend its ammunitionsupply, or focus its blasts to a smaller area.</span></p><p> </p><p><span style="font-family: 'Calibri'">Z-6 Rotary Blaster(Exotic Firearms Proficiency Z-6)</span></p><p><span style="font-family: 'Calibri'">Damage: 4d10</span></p><p><span style="font-family: 'Calibri'">Critical: x3</span></p><p><span style="font-family: 'Calibri'">Damage Type: Fire</span></p><p><span style="font-family: 'Calibri'">Range Increment: 75 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: A</span></p><p><span style="font-family: 'Calibri'">Size: Large</span></p><p><span style="font-family: 'Calibri'">Weight: 30 lbs</span></p><p><span style="font-family: 'Calibri'">Ammo: 200 box, or unlimited connected to generator</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 26</span></p><p><span style="font-family: 'Calibri'">Notes: Fire on the Move, Big Target, Hard to Dodge</span></p><p><span style="font-family: 'Calibri'">Fire on the Move -Due to the design of the Z-6 and its supporting straps, a user can move at halfspeed while using the Z-6, and suffer only -1 to attack rolls.</span></p><p><span style="font-family: 'Calibri'">Big Target - Ifattacking a single target that fills the 10 ft by 10 ft autofire area, thattarget suffers 50% more damage.</span></p><p><span style="font-family: 'Calibri'">Hard to Dodge - Dueto the high rate of fire of the Z-6, the Reflex save for half damage is DC 20instead of the normal 15.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">AT-RT</span></p><p><span style="font-family: 'Calibri'">The All TerrainRecon Transport, or Republic Scout was a small walker developed during theClone Wars, was a two legged walker that was suited for recon, patrol and lightground support roles in areas that had terrain that was difficult for wheeled,tracked or even some repulsor craft couldn't navigate. The pilot controlled theAT-RT from a seat high upon its tall legs, using controls similar to a speederbike, with the advanced sensors and gyro systems keeping it well balanced andsure footed on rough terrain, even at high speeds. The controls, combined withits onboard computer and sensors made the AT-RT very responsive, and evenintuitive, allowing for an experienced pilot to pull impressive maneuvers,including leaping onto a large vehicle, while tilting the chin down to blast atthe target's roof before leaping off again. Armed with a chin mounted laserallowed it to engage infantry and even light vehicles. The laser can be linkedto the pilot's helmet HUD, following the head movements for better accuracy.</span></p><p><span style="font-family: 'Calibri'">The AT-RT is onlyone square wide and two squares long (4.5 feet wide by 8.75 feet long) andstands 11.3 feet tall, providing only 1/4 cover to the pilot, but only from thefront and back. Requires a move action to go from kneeling rest position tostanding at full height. When in resting position with the legs folded, theAT-RT is only 5 feet tall. Requires Vehicle Expert (Walker) feat to operateproperly.</span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Crew:1</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Passengers: 0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Cargo: 30 lbs</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Init: +0</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Maneuver: +3</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Top Speed: 165 (16)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 10</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 7</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 25</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Large</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 30</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Mil (+3)</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: Military radio, headlights, first aid kit, chin mounted laser,sensors equivalent to mech mk III sensors with HUD link to helmet, two sidesaddle storage containers, power pack recharger (can recharge a single powerpack in 1 hour), weapon link to HUD</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: Rough Terrain Design, Leaping, Climbing.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">RoughTerrain Design - All penalties for rough terrain are reduced by half, </span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Leaping -The AT-RT is able to leap up to 15 feet high, 20 feet across. It has a baseJump skill of +3, with a successful Drive check, the pilot can add half his/herown Jump skill bonus.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Climbing -The AT-RT is able to climb hills and mountains, up to 70 degree incline, with abase Climb skill of +4, with a successful Drive check, the pilot can add halfhis/her own Climb skill bonus. </span></span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Chin Laser</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The AT-RThas a chin mounted laser turret that is linked to the HUD of the pilot'shelmet, following its movements, granting greater accuracy, granting +1 toattack rolls.</span></span></p><table style='width: 100%'><tr><td> <br /> </td><td> <span style="font-family: 'Calibri'">Damage</span><br /> </td><td> <span style="font-family: 'Calibri'">Crit</span><br /> </td><td> <span style="font-family: 'Calibri'">Type</span><br /> </td><td> <span style="font-family: 'Calibri'">Range Inrc</span><br /> </td><td> <span style="font-family: 'Calibri'">Rate of Fire</span><br /> </td><td> <span style="font-family: 'Calibri'">Magazine</span><br /> </td></tr><tr><td> <span style="font-family: 'Calibri'">Chin Laser</span><br /> </td><td> <span style="font-family: 'Calibri'">4d10</span><br /> </td><td> <span style="font-family: 'Calibri'">20/x2</span><br /> </td><td> <span style="font-family: 'Calibri'">Fire</span><br /> </td><td> <span style="font-family: 'Calibri'">75 ft</span><br /> </td><td> <span style="font-family: 'Calibri'">S, A</span><br /> </td><td> <span style="font-family: 'Calibri'">Unlimited</span><br /> </td></tr></table></blockquote><p></p>
[QUOTE="kronos182, post: 6905779, member: 6668634"] [FONT=Calibri]DC-15S ClonetrooperCarbine[/FONT] [FONT=Calibri]This is a carbineversion of the DC-15A, and saw more use with special units in the early yearsof the Clone War before coming just as common as the DC-15A. It has the samepenetrating power as the 15A, but had shorter range and had a hire rate offire.. It came with a folding stock for improved aiming when braced, and agrappling cable can be fired, but was attached to the butt of the foldingstock, requiring the stock to be folded when using the cable. The BlasTech E-11is based on the DC-15S, but with slightly better range and weighed less.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]DC-15S ClonetroooperCarbine (Personal Firearms Proficiency) Damage: 3d10-1 Critical: x3 Damage Type: Fire Range Increment: 55 ft Rate of Fire: S, A Size: Medium Weight: 8 lbs Ammo: 100 Box Purchase DC: 23 Ill (+4) Notes: Comes with a scope and HUD target link. Sadly, the programming for thelink is optimized for a system that most people don't have access to (namelyclonetrooper armour). Resetting it for another HUD system is a DC 30 ComputerUse check. Armour piercing grants +1 attack bonus against targets with armouror natural armour, but suffers -1 to damage, already calculated in damageabove.[/FONT] [FONT=Calibri]Grappling Cable -The DC-15S includes a grappling hook and launcher with 100 ft of duracable.Includes a winch to retract the cable, able to lift up to 400 lbs, but at arate of 20 feet per round.[/FONT] [FONT=Calibri]Stock: The foldingstock helps keep the DC-15S's size down, but when extended, the weapons sizechanges to large, but when aiming (use of Deadeye feats and similar), grants anadditional +1 to the attack roll.[/FONT] [FONT=Calibri](Alternate armourpiercing rules: Instead of the +1 attack bonus and -1 penalty to damage,instead ignores 2 points of hardness/DR.)[/FONT] [FONT=Calibri]Stun Setting: Can beset to stun, requiring the target to make a Fort save DC 18 or be stunned for1d4 rounds.[/FONT] [FONT=Calibri] [/FONT] [HR][/HR][FONT=Calibri]Z-6 Rotary Blaster[/FONT] [FONT=Calibri]A heavy weapondeveloped by Merr-Sonn Munitions issued as a special weapon during the CloneWars. This weapon differs from other repeating blasters in that it had 6rotating barrels, each with its own actuating chamber, wrapped around acoolant-lined core, plus the galven circuitry used meant the Z-6 had both ahigh cyclic discharge rate and good cooling, with a high sustained rate offire. The Z-6 was just light and small enough that it can be fired while on themove, albeit moving slowly.[/FONT] [FONT=Calibri]It had a specialdesigned power pack that allowed for a large capacity, however it would eatthrough these power packs rather quickly, but did mean it wasn't required to betied to a power generator, but can be hooked to one for an unlimited ammunitionsupply. Another difference is that the Z-6 can fire only in autofire mode, buttrained troopers can fire controlled bursts that can extend its ammunitionsupply, or focus its blasts to a smaller area.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Z-6 Rotary Blaster(Exotic Firearms Proficiency Z-6) Damage: 4d10 Critical: x3 Damage Type: Fire Range Increment: 75 ft Rate of Fire: A Size: Large Weight: 30 lbs Ammo: 200 box, or unlimited connected to generator Purchase DC: 26 Notes: Fire on the Move, Big Target, Hard to Dodge[/FONT] [FONT=Calibri]Fire on the Move -Due to the design of the Z-6 and its supporting straps, a user can move at halfspeed while using the Z-6, and suffer only -1 to attack rolls.[/FONT] [FONT=Calibri]Big Target - Ifattacking a single target that fills the 10 ft by 10 ft autofire area, thattarget suffers 50% more damage.[/FONT] [FONT=Calibri]Hard to Dodge - Dueto the high rate of fire of the Z-6, the Reflex save for half damage is DC 20instead of the normal 15. [/FONT] [HR][/HR] [FONT=Calibri]AT-RT[/FONT] [FONT=Calibri]The All TerrainRecon Transport, or Republic Scout was a small walker developed during theClone Wars, was a two legged walker that was suited for recon, patrol and lightground support roles in areas that had terrain that was difficult for wheeled,tracked or even some repulsor craft couldn't navigate. The pilot controlled theAT-RT from a seat high upon its tall legs, using controls similar to a speederbike, with the advanced sensors and gyro systems keeping it well balanced andsure footed on rough terrain, even at high speeds. The controls, combined withits onboard computer and sensors made the AT-RT very responsive, and evenintuitive, allowing for an experienced pilot to pull impressive maneuvers,including leaping onto a large vehicle, while tilting the chin down to blast atthe target's roof before leaping off again. Armed with a chin mounted laserallowed it to engage infantry and even light vehicles. The laser can be linkedto the pilot's helmet HUD, following the head movements for better accuracy.[/FONT] [FONT=Calibri]The AT-RT is onlyone square wide and two squares long (4.5 feet wide by 8.75 feet long) andstands 11.3 feet tall, providing only 1/4 cover to the pilot, but only from thefront and back. Requires a move action to go from kneeling rest position tostanding at full height. When in resting position with the legs folded, theAT-RT is only 5 feet tall. Requires Vehicle Expert (Walker) feat to operateproperly.[/FONT] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Crew:1 Passengers: 0 Cargo: 30 lbs Init: +0 Maneuver: +3 Top Speed: 165 (16) Defense: 10 Hardness: 7 Hit Points: 25 Size: Large Purchase DC: 30 Restriction: Mil (+3) Accessories: Military radio, headlights, first aid kit, chin mounted laser,sensors equivalent to mech mk III sensors with HUD link to helmet, two sidesaddle storage containers, power pack recharger (can recharge a single powerpack in 1 hour), weapon link to HUD Notes: Rough Terrain Design, Leaping, Climbing.[/FONT][/COLOR] [COLOR=black][FONT=arial]RoughTerrain Design - All penalties for rough terrain are reduced by half, [/FONT][/COLOR] [COLOR=black][FONT=arial]Leaping -The AT-RT is able to leap up to 15 feet high, 20 feet across. It has a baseJump skill of +3, with a successful Drive check, the pilot can add half his/herown Jump skill bonus.[/FONT][/COLOR] [COLOR=black][FONT=arial]Climbing -The AT-RT is able to climb hills and mountains, up to 70 degree incline, with abase Climb skill of +4, with a successful Drive check, the pilot can add halfhis/her own Climb skill bonus. [/FONT][/COLOR] [COLOR=black][FONT=arial] [/FONT][/COLOR] [COLOR=black][FONT=arial]Chin Laser[/FONT][/COLOR] [COLOR=black][FONT=arial]The AT-RThas a chin mounted laser turret that is linked to the HUD of the pilot'shelmet, following its movements, granting greater accuracy, granting +1 toattack rolls.[/FONT][/COLOR] [TABLE="width: 1"] [TR] [TD] [FONT=Calibri] [/FONT] [/TD] [TD] [FONT=Calibri]Damage[/FONT] [/TD] [TD] [FONT=Calibri]Crit[/FONT] [/TD] [TD] [FONT=Calibri]Type[/FONT] [/TD] [TD] [FONT=Calibri]Range Inrc[/FONT] [/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT] [/TD] [TD] [FONT=Calibri]Magazine[/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Chin Laser[/FONT] [/TD] [TD] [FONT=Calibri]4d10[/FONT] [/TD] [TD] [FONT=Calibri]20/x2[/FONT] [/TD] [TD] [FONT=Calibri]Fire[/FONT] [/TD] [TD] [FONT=Calibri]75 ft[/FONT] [/TD] [TD] [FONT=Calibri]S, A[/FONT] [/TD] [TD] [FONT=Calibri]Unlimited[/FONT] [/TD] [/TR] [/TABLE] [/QUOTE]
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