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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 6905984" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">A weapon emplacement loosely based on a Star Wars weapon emplacement (the ones used on Hoth during Empire Strikes back).</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bp.2 Anti-InfantryTurret</span></p><p> </p><p><span style="font-family: 'Calibri'">A light automatedemplacement weapon built for anti-infantry defense. This 15 foot tall, 20 footwide conical structure contains a retractable rapid-fire weapon, targeting andsensor systems and a deployable base with anchors that help keep it stationary,is easily transportable in a variety of ways. If fitted with parachutes oranti-grav units, can be dropped from low flying transports, or pushed off theback of ground vehicles into position. </span></p><p><span style="font-family: 'Calibri'">Inside the armouredshell is a power generator that power the Bp.2 for 3 days of constant use, or 2weeks of standby use. To help extend the power, solar and thermal collectorsdeploy from retractable slots, giving the Bp.2 an effective unlimited life span.It can even be connected to larger external power sources.</span></p><p><span style="font-family: 'Calibri'">The onboard sensorsinclude motion detectors with a 200 ft range, thermal, digital optic telescope,IR and passive night vision with an effective scanning range of 1 mile, whichallows its simple, but effective combat computer and targeting system to plottargets movements and use its communications systems to report target sightingsto a master control centre. The weapon turret is designed to be modular and anumber of options are available, but all are energy weapons to save on weightand not requiring ammunition. Bp.2s are very effective when used in groups aspart of a defense grid, and can be linked together via narrow bandcommunications and with a command and control center. If several Bp.2s arelinked together (Computer Check DC 15 to establish a link), and within 100 ftof each other, each Bp.2 gains +1 bonus to attack and 1 additional attack ofopportunity for each Bp.2 within 100 feet, up to a maximum of +5 bonus toattack and 3 additional attacks of opportunities.</span></p><p><span style="font-family: 'Calibri'">The combat computerand targeting system grants the Bp.2 2 attacks with an attack bonus of +5/+0, 2attacks of opportunity with the installed weapon. Within 50 feet, the Bp.2gains a +2 bonus to attacks against mediumsized targets.</span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">Init:+2</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Defense: 8</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hardness: 10</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Hit Points: 35</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Size: Huge</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Purchase DC: 22</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Restriction: Mil</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Accessories: Weapon Turret, targeting system, sensors, anchoring system,IFF.</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">Notes: Can have parachutes or anti-grav system for low altitude drops fromheights of a maximum of 3 miles. The anchoring system will anchor the Bp.2within 6 seconds (1 round) and raises the turret the next round, ready foraction.</span></span></p><p> </p><table style='width: 100%'><tr><td> <span style="font-family: 'Calibri'">Weapon</span><br /> </td><td> <span style="font-family: 'Calibri'">Damage</span><br /> </td><td> <span style="font-family: 'Calibri'">Crit</span><br /> </td><td> <span style="font-family: 'Calibri'">Damage Type</span><br /> </td><td> <span style="font-family: 'Calibri'">Range</span><br /> </td><td> <span style="font-family: 'Calibri'">Rate of Fire</span><br /> </td><td> <span style="font-family: 'Calibri'">Special</span><br /> </td></tr><tr><td> <span style="font-family: 'Calibri'">Laser</span><br /> </td><td> <span style="font-family: 'Calibri'">4d8</span><br /> </td><td> <span style="font-family: 'Calibri'">20</span><br /> </td><td> <span style="font-family: 'Calibri'">fire</span><br /> </td><td> <span style="font-family: 'Calibri'">120 ft</span><br /> </td><td> <span style="font-family: 'Calibri'">S, A</span><br /> </td><td> <br /> </td></tr><tr><td> <span style="font-family: 'Calibri'">Plasma</span><br /> </td><td> <span style="font-family: 'Calibri'">4d10</span><br /> </td><td> <span style="font-family: 'Calibri'">20</span><br /> </td><td> <span style="font-family: 'Calibri'">fire</span><br /> </td><td> <span style="font-family: 'Calibri'">100 ft</span><br /> </td><td> <span style="font-family: 'Calibri'">S, A</span><br /> </td><td> <br /> </td></tr><tr><td> <span style="font-family: 'Calibri'">Ion</span><br /> </td><td> <span style="font-family: 'Calibri'">4d6</span><br /> </td><td> <span style="font-family: 'Calibri'">20</span><br /> </td><td> <span style="font-family: 'Calibri'">electricity</span><br /> </td><td> <span style="font-family: 'Calibri'">100 ft</span><br /> </td><td> <span style="font-family: 'Calibri'">S</span><br /> </td><td> <span style="font-family: 'Calibri'">Stun, Disable</span><br /> </td></tr><tr><td> <span style="font-family: 'Calibri'">Heavy Laser</span><br /> </td><td> <span style="font-family: 'Calibri'">5d8</span><br /> </td><td> <span style="font-family: 'Calibri'">20</span><br /> </td><td> <span style="font-family: 'Calibri'">fire</span><br /> </td><td> <span style="font-family: 'Calibri'">120 ft</span><br /> </td><td> <span style="font-family: 'Calibri'">S</span><br /> </td><td> <span style="font-family: 'Calibri'">Ignore 5 Hardness/DR</span><br /> </td></tr><tr><td> <span style="font-family: 'Calibri'">Concussion Cannon</span><br /> </td><td> <span style="font-family: 'Calibri'">3d10</span><br /> </td><td> <span style="font-family: 'Calibri'">20</span><br /> </td><td> <span style="font-family: 'Calibri'">concussion</span><br /> </td><td> <span style="font-family: 'Calibri'">80 ft</span><br /> </td><td> <span style="font-family: 'Calibri'">S</span><br /> </td><td> <span style="font-family: 'Calibri'">Knockback</span><br /> </td></tr></table><p></p><p> </p><p><span style="font-family: 'Calibri'">Stun</span></p><p><span style="font-family: 'Calibri'">The Ion cannon isdesigned to stun targets, switching to stun mode is a free action when thecombat program is order to use nonlethal attacks. Targets struck must make aFort save DC 20 or be stunned for 2d4+2 rounds.</span></p><p><span style="font-family: 'Calibri'">Disable</span></p><p><span style="font-family: 'Calibri'">The Ion cannon candisable vehicles, robots and mechs. This functions similar to the stun settingbut against mechanical targets, including those hardened against EMP attacks.Targets struck must make a Fort save DC 18 or be stunned or immobile for 1d4+1rounds. A Repair check DC 15 can get the robot, mech or vehicle moving the nextround, but loses any manuverability or bonuses to Defense from Dex or dodgethat round.</span></p><p><span style="font-family: 'Calibri'">Knockback</span></p><p><span style="font-family: 'Calibri'">The concussioncannon can knock back targets struck. It initiates a bull rush attack on thetarget. Use the damage roll (before deducting any damage reduction, if any) ofthe Concussion cannon attack +4 for its strength value with a minimum result of10, even if the resulting roll is lower.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6905984, member: 6668634"] [FONT=Calibri]A weapon emplacement loosely based on a Star Wars weapon emplacement (the ones used on Hoth during Empire Strikes back). Bp.2 Anti-InfantryTurret[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]A light automatedemplacement weapon built for anti-infantry defense. This 15 foot tall, 20 footwide conical structure contains a retractable rapid-fire weapon, targeting andsensor systems and a deployable base with anchors that help keep it stationary,is easily transportable in a variety of ways. If fitted with parachutes oranti-grav units, can be dropped from low flying transports, or pushed off theback of ground vehicles into position. [/FONT] [FONT=Calibri]Inside the armouredshell is a power generator that power the Bp.2 for 3 days of constant use, or 2weeks of standby use. To help extend the power, solar and thermal collectorsdeploy from retractable slots, giving the Bp.2 an effective unlimited life span.It can even be connected to larger external power sources.[/FONT] [FONT=Calibri]The onboard sensorsinclude motion detectors with a 200 ft range, thermal, digital optic telescope,IR and passive night vision with an effective scanning range of 1 mile, whichallows its simple, but effective combat computer and targeting system to plottargets movements and use its communications systems to report target sightingsto a master control centre. The weapon turret is designed to be modular and anumber of options are available, but all are energy weapons to save on weightand not requiring ammunition. Bp.2s are very effective when used in groups aspart of a defense grid, and can be linked together via narrow bandcommunications and with a command and control center. If several Bp.2s arelinked together (Computer Check DC 15 to establish a link), and within 100 ftof each other, each Bp.2 gains +1 bonus to attack and 1 additional attack ofopportunity for each Bp.2 within 100 feet, up to a maximum of +5 bonus toattack and 3 additional attacks of opportunities.[/FONT] [FONT=Calibri]The combat computerand targeting system grants the Bp.2 2 attacks with an attack bonus of +5/+0, 2attacks of opportunity with the installed weapon. Within 50 feet, the Bp.2gains a +2 bonus to attacks against mediumsized targets.[/FONT] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]Init:+2 Defense: 8 Hardness: 10 Hit Points: 35 Size: Huge Purchase DC: 22 Restriction: Mil Accessories: Weapon Turret, targeting system, sensors, anchoring system,IFF. Notes: Can have parachutes or anti-grav system for low altitude drops fromheights of a maximum of 3 miles. The anchoring system will anchor the Bp.2within 6 seconds (1 round) and raises the turret the next round, ready foraction.[/FONT][/COLOR] [COLOR=black][FONT=arial] [/FONT][/COLOR] [TABLE="width: 1"] [TR] [TD] [FONT=Calibri]Weapon[/FONT] [/TD] [TD] [FONT=Calibri]Damage[/FONT] [/TD] [TD] [FONT=Calibri]Crit[/FONT] [/TD] [TD] [FONT=Calibri]Damage Type[/FONT] [/TD] [TD] [FONT=Calibri]Range[/FONT] [/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT] [/TD] [TD] [FONT=Calibri]Special[/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Laser[/FONT] [/TD] [TD] [FONT=Calibri]4d8[/FONT] [/TD] [TD] [FONT=Calibri]20[/FONT] [/TD] [TD] [FONT=Calibri]fire[/FONT] [/TD] [TD] [FONT=Calibri]120 ft[/FONT] [/TD] [TD] [FONT=Calibri]S, A[/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Plasma[/FONT] [/TD] [TD] [FONT=Calibri]4d10[/FONT] [/TD] [TD] [FONT=Calibri]20[/FONT] [/TD] [TD] [FONT=Calibri]fire[/FONT] [/TD] [TD] [FONT=Calibri]100 ft[/FONT] [/TD] [TD] [FONT=Calibri]S, A[/FONT] [/TD] [TD] [FONT=Calibri] [/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Ion[/FONT] [/TD] [TD] [FONT=Calibri]4d6[/FONT] [/TD] [TD] [FONT=Calibri]20[/FONT] [/TD] [TD] [FONT=Calibri]electricity[/FONT] [/TD] [TD] [FONT=Calibri]100 ft[/FONT] [/TD] [TD] [FONT=Calibri]S[/FONT] [/TD] [TD] [FONT=Calibri]Stun, Disable[/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Heavy Laser[/FONT] [/TD] [TD] [FONT=Calibri]5d8[/FONT] [/TD] [TD] [FONT=Calibri]20[/FONT] [/TD] [TD] [FONT=Calibri]fire[/FONT] [/TD] [TD] [FONT=Calibri]120 ft[/FONT] [/TD] [TD] [FONT=Calibri]S[/FONT] [/TD] [TD] [FONT=Calibri]Ignore 5 Hardness/DR[/FONT] [/TD] [/TR] [TR] [TD] [FONT=Calibri]Concussion Cannon[/FONT] [/TD] [TD] [FONT=Calibri]3d10[/FONT] [/TD] [TD] [FONT=Calibri]20[/FONT] [/TD] [TD] [FONT=Calibri]concussion[/FONT] [/TD] [TD] [FONT=Calibri]80 ft[/FONT] [/TD] [TD] [FONT=Calibri]S[/FONT] [/TD] [TD] [FONT=Calibri]Knockback[/FONT] [/TD] [/TR] [/TABLE] [FONT=Calibri] [/FONT] [FONT=Calibri]Stun[/FONT] [FONT=Calibri]The Ion cannon isdesigned to stun targets, switching to stun mode is a free action when thecombat program is order to use nonlethal attacks. Targets struck must make aFort save DC 20 or be stunned for 2d4+2 rounds.[/FONT] [FONT=Calibri]Disable[/FONT] [FONT=Calibri]The Ion cannon candisable vehicles, robots and mechs. This functions similar to the stun settingbut against mechanical targets, including those hardened against EMP attacks.Targets struck must make a Fort save DC 18 or be stunned or immobile for 1d4+1rounds. A Repair check DC 15 can get the robot, mech or vehicle moving the nextround, but loses any manuverability or bonuses to Defense from Dex or dodgethat round.[/FONT] [FONT=Calibri]Knockback[/FONT] [FONT=Calibri]The concussioncannon can knock back targets struck. It initiates a bull rush attack on thetarget. Use the damage roll (before deducting any damage reduction, if any) ofthe Concussion cannon attack +4 for its strength value with a minimum result of10, even if the resulting roll is lower.[/FONT] [/QUOTE]
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