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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 6938771" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">TIE Series Starfighters</span></p><p></p><p><span style="font-family: 'Calibri'">Sienar Fleet Systems is one of the Star Wars manufacturers that appeared after the 23 Hours. Sienar Fleet Systems was made famous for several capital lines and for its most famous, or infamous, starfighter: the TIE. While the version of SFS that appeared is that of only a few years ABY (After Battle of Yavin), and its resources are not as extensive, SFS is producing as many ships as possible, including its TIE series. It is offering all the TIE series from its first prototypes as to the TIE/IN Interceptors and TIE/sa bombers on the open market and the Avengers for military contractors. With the examples of other TIE series, such as the Defenders and those of the GFFA, Sienar Fleet Systems is offering bounties on captured or salvaged examples so they can begin production of the later models.</span></p><p></p><p><span style="font-family: 'Calibri'">T.I.E. Starfighter</span></p><p><span style="font-family: 'Calibri'">The prototype/early production TIE was the first fighter to use Sienar's revolutionary SIE-TIE twin ion engine, but was a very basic craft, designed as a cheap, easy and quick to manufacture fighter that will fit in the limited space of starships of the time,or could be carried on external racks. The TIE starfighter has a ball main body with two vertical square 'wings' attached to the sides by short struts that act as solar collectors to help power the fighter. It carried basic sensors and targeting systems, no life support meaning the pilot needs independent air supply, FTL or defensive systems and armed with a single laser. Its lightweight and potent engines did give the TIE starfighter excellent maneuverability. The TIE starfighter is capable of entering and leaving a planet's atmosphere. The TIE starfighter is simple to operate, so even someone not trained as a pilot could pilot one, although not with great skill. The pilot enters through a hatch on the roof. The roof also has connections on the roof to allow it to be carried on external racks of various Imperial ships.</span></p><p></p><p><span style="font-family: 'Calibri'">In Coreline the T.I.E. starfighter is used mainly by small militias, poor mercenary groups or as defense fighters for small shipping companies, or as trainer fighters for larger groups.</span></p><p></p><p><span style="font-family: 'Calibri'">T.I.E. Starfighter (PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Huge (-2)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 8 (10 base -2 size)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 8 (10 base - 2 size)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 5d20 (100 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 20.1 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 6,500 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Crew: 1</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 100 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: </span></p><p><span style="font-family: 'Calibri'">Base PDC: 35</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">1 laser -1 ranged 6d8, 20, fire, 3000 ft, s</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses:</span></p><p><span style="font-family: 'Calibri'">Due to the small size and design, the TIE starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Twin Engine, Agile, Narrow Profile, Simple Controls</span></p><p><span style="font-family: 'Calibri'">Engines: Ion engine</span></p><p><span style="font-family: 'Calibri'">Armour: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: </span></p><p><span style="font-family: 'Calibri'">Sensors: Class II, Targeting System</span></p><p><span style="font-family: 'Calibri'">Communications: Radio Transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: Laser cannon</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: </span></p><p></p><p><span style="font-family: 'Calibri'">Agile</span></p><p><span style="font-family: 'Calibri'">As long as the TIE starfighter is moving (not stationary, so had moved the turn before and the current turn), the TIE gains a +2 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE,and not just one specific target the pilot designates.</span></p><p></p><p><span style="font-family: 'Calibri'">Narrow Profile</span></p><p><span style="font-family: 'Calibri'">Due to the small cockpit of the TIE, but the large wing area from the sides, any attack that would normally strike the TIE starfighter has a 50% chance of missing due to passing through the empty space around the ball body between the wings.</span></p><p></p><p><span style="font-family: 'Calibri'">Simple Controls</span></p><p><span style="font-family: 'Calibri'">The TIE starfighterhas extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the TIE starfighter, and only gain half the bonus from the TIE's Agile properties.</span></p><p></p><p>[HR][/HR]</p><p></p><p><span style="font-family: 'Calibri'">T.I.E./LN Starfighter</span></p><p><span style="font-family: 'Calibri'">The TIE/LN Starfighter, or just TIE Fighter is the current production model of the T.I.E. series, but still a very basic craft, designed as a cheap, easy and quick to manufacture fighter that will fit in the limited space of starships of the time, or could be carried on external racks. The TIE/LN still has the ball main body with two vertical 'wings' attached to the sides by short struts, but the wings are slightly larger and hexagon in shape with improved solar collection capabilities.. It carries basic sensors and targeting systems, no life support meaning the pilot needs independent air supply, FTL or defensive systems and armed with two lasers. The TIE/LN is equipped with a missile lock alert system as a means to help increase its survival chances, and the cockpit is fitted with an ejector seat. Its light weight and potent improved engines give the TIE starfighter excellent maneuverability. The TIE starfighter is capable of entering and leaving a planet's atmosphere. The TIE starfighter is simple to operate, so even someone not trained as a pilot could pilot one, although not with great skill. The pilot enters through a hatch on the roof. The roof also has connections on the roof to allow it to be carried on external racks of various Imperial ships.</span></p><p><span style="font-family: 'Calibri'">Some operators have modified the T.I.E./LN with light shield generators, hyperdrives (FTL system)with nav comp systems, or missile launchers, however the added devices increases weight and decrease the TIE/LN's speed and maneuverability.</span></p><p></p><p><span style="font-family: 'Calibri'">In Coreline the T.I.E./LN Fighter is used mainly by anyone with the credits, but mainly sold to the Imperial groups, GFFA and other militaries that want easily replaceable craft.</span></p><p></p><p><span style="font-family: 'Calibri'">T.I.E./LN Starfighter (PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Huge (-2)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4500 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 8 (10 base -2 size) +4 vs missiles</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 8 (10 base - 2 size)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 6d20 (120 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 20.1 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 6,700 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Crew: 1</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 100 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: </span></p><p><span style="font-family: 'Calibri'">Base PDC: 36</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">2 fire-linked laser -1 ranged 9d8, 20, fire, 3000 ft, s/a</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses:</span></p><p><span style="font-family: 'Calibri'">Due to the small size and design, the TIE/LN starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Agile, Narrow Profile, Simple Controls, Ejector Seat</span></p><p><span style="font-family: 'Calibri'">Engines: Ion engine</span></p><p><span style="font-family: 'Calibri'">Armour: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: </span></p><p><span style="font-family: 'Calibri'">Sensors: Class II, Targeting System, Missile Lock Alert</span></p><p><span style="font-family: 'Calibri'">Communications: Radio Transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 Laser cannons</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: </span></p><p></p><p><span style="font-family: 'Calibri'">Agile</span></p><p><span style="font-family: 'Calibri'">As long as the TIE/LN starfighter is moving (not stationary, so had moved the turn before and the current turn), the TIE gains a +2 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE, and not just one specific target the pilot designates.</span></p><p></p><p><span style="font-family: 'Calibri'">Narrow Profile</span></p><p><span style="font-family: 'Calibri'">Due to the small cockpit of the TIE/LN, but the large wing area from the sides, any attack that would normally strike the TIE/LN starfighter has a 50% chance of missing due to passing through the empty space around the ball body between the wings.</span></p><p></p><p><span style="font-family: 'Calibri'">Simple Controls</span></p><p><span style="font-family: 'Calibri'">The TIE/LN starfighter has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the TIE starfighter, and only gain half the bonus from the TIE's Agile properties.</span></p><p></p><p><span style="font-family: 'Calibri'">Ejector Seat</span></p><p><span style="font-family: 'Calibri'">The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6).The pilot must have a space suit or other means to survive the vacuum of space.If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</span></p><p><span style="font-family: 'Calibri'">The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</span></p><p></p><p><span style="font-family: 'Calibri'">Options</span></p><p><span style="font-family: 'Calibri'">The TIE/LN can befitted with ONE extra system, however the TIE/LN's speed decreases to 4000 ft and loses the Dodge bonus from its Agile properties.</span></p><p><span style="font-family: 'Calibri'">Missile Launcher</span></p><p><span style="font-family: 'Calibri'">The TIE/LN can befitted with a small missile launcher, usually a two shot concussion missile launcher, if concussion missiles are not available other missiles that can fit on gargantuan or smaller sized craft with a total payload of 2 missiles.</span></p><p></p><p><span style="font-family: 'Calibri'">Shield Generator</span></p><p><span style="font-family: 'Calibri'">The TIE/LN can befitted with a shield generator of any type available, from magnetic, particle or solid defense shields, providing 20 hp (using RAW's 20 hp/die equal to 1/4 total hit dice).</span></p><p><span style="font-family: 'Calibri'">Fields (magnetic,particle, etc) can be substituted instead of shields.</span></p><p></p><p><span style="font-family: 'Calibri'">Hyperdrive</span></p><p><span style="font-family: 'Calibri'">The TIE/LN can befitted with a low level hyperdrive and necessary navigational computers. The hyperdrive and nav comp will only have enough memory for 4 jump coordinate stored, takes 1d4+2 rounds to calculate new coordinates, and enough fuel for up to 20 light years distance.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p></p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'">T.I.E./sa Bomber</span></p><p><span style="font-family: 'Calibri'">The TIE/sa bomber is a heavy attack craft of the TIE series of craft. As a cheap, easy and quick to manufacture fighter that will fit in the limited space of starships of the time, or could be carried on external racks, it lacks many systems like the TIE/LN.The TIE/sa has two cylinder shaped hulls between two vertical wings, similar to the TIE starfighter, but the upper and lower thirds are bent slightly inwards,and the whole craft is longer than the TIE/LN, with the cockpit in the right hull. It carries basic sensors but also includes terrain following and bombing software and targeting systems, no life support meaning the pilot needs independent air supply, FTL or defensive systems. The TIE bomber is armed with two lasers, but instead of them on the ball cockpit, they are mounted in the wing struts, just inside of the solar collectors. The secondary hull is the modular ordinance pod, able to quickly be fitted with different missiles, torpedoes or bombs, typically holding 4 to 8 heavy missiles or torpedoes, or between 16 and 24 missiles, or up to 20 bombs. The TIE/sa is equipped with a missile lock alert system as a means to help increase its survival chances, and ejector seat. The TIE bomber is capable of entering and leaving a planet's atmosphere. The TIE bomber is simple to operate, so even someone not trained as a pilot could pilot one, although not with great skill. The pilot enters through a hatch on the roof. The roof also has connections on the roof to allow it to be carried on external racks of various Imperial ships.</span></p><p><span style="font-family: 'Calibri'">Some operators have modified the T.I.E./sa with light shield generators, hyperdrives (FTL system) with nav comp systems, or missile launchers, however the added devices increases weight and decrease the TIE/sa's speed and maneuverability.</span></p><p></p><p><span style="font-family: 'Calibri'">In Coreline the T.I.E./sa bomber is used mainly by anyone with the credits, but mainly sold to the Imperial groups, GFFA and other militaries that want easily replaceable bomber craft.</span></p><p></p><p><span style="font-family: 'Calibri'">T.I.E./sa Bomber (PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter/Bomber</span></p><p><span style="font-family: 'Calibri'">Size: Huge (-2)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 8 (10 base -2 size) +4 vs missiles</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 8 (10 base - 2 size)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 8d20 (160 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 30.2 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 15,000 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Crew: 1</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 120 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: </span></p><p><span style="font-family: 'Calibri'">Base PDC: 37</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">2 fire-linked laser -1 ranged 9d8, 20, fire, 3000 ft, s/a</span></p><p><span style="font-family: 'Calibri'">Or Missile Launcher-1 ranged, damage varies by warheads loaded.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses:</span></p><p><span style="font-family: 'Calibri'">Due to the small size and design, the TIE/sa bomber enjoys a +2 bonus to Pilot checks for stunt maneuvers.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Twin Engine, Simple Controls, Ejector Seat</span></p><p><span style="font-family: 'Calibri'">Engines: Ion engine</span></p><p><span style="font-family: 'Calibri'">Armour: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: </span></p><p><span style="font-family: 'Calibri'">Sensors: Class II, Targeting System, Missile Lock Alert</span></p><p><span style="font-family: 'Calibri'">Communications: Radio Transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 Laser cannons, Ordinance Pod</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: </span></p><p></p><p><span style="font-family: 'Calibri'">Simple Controls</span></p><p><span style="font-family: 'Calibri'">The TIE/sa bomber has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks.</span></p><p></p><p><span style="font-family: 'Calibri'">Ejector Seat</span></p><p><span style="font-family: 'Calibri'">The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6).The pilot must have a space suit or other means to survive the vacuum of space.If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.</span></p><p><span style="font-family: 'Calibri'">The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.</span></p><p></p><p><span style="font-family: 'Calibri'">Bomber Targeting</span></p><p><span style="font-family: 'Calibri'">When making bombing runs, the TIE/sa bomber gains a +1 to attack rolls to successfully drop its bomb payload on target due to the terrain following and targeting systems.</span></p><p></p><p><span style="font-family: 'Calibri'">Ordinance Pod</span></p><p><span style="font-family: 'Calibri'">The secondary hull of the TIE/sa Bomber is modular and can be fitted with a large array of warheads or bombs, with a ventral bomb bay. It can hold up to 16 missiles that require a gargantuan sized craft as a minimum size, or 8 missiles that require colossal, or 8 torpedoes, or up to 20 bombs of similar size. The pod is designed that it can launch a single missile/torpedo or bomb at a time, or in pairs, treating a launched pair as fire-linked. </span></p><p></p><p><span style="font-family: 'Calibri'">Options</span></p><p><span style="font-family: 'Calibri'">The TIE/sa bomber can be fitted with a few options, just like the TIE/LN</span></p><p></p><p><span style="font-family: 'Calibri'">Shield Generator</span></p><p><span style="font-family: 'Calibri'">The TIE/LN can befitted with a shield generator of any type available, from magnetic, particle or solid defense shields, providing 20 hp (using RAW's 20 hp/die equal to 1/4 total hit dice).Fields (magnetic, particle, etc) can be substituted instead of shields.</span></p><p><span style="font-family: 'Calibri'">Fitting the TIE/sa with a shield generator reduces speed to 3500 ft, loses the bonus to Pilot checks and warhead payload is reduced by 10%.</span></p><p></p><p><span style="font-family: 'Calibri'">Hyperdrive</span></p><p><span style="font-family: 'Calibri'">The TIE/LN can befitted with a low level hyperdrive and necessary navigational computers. The hyperdrive and nav comp will only have enough memory for 4 jump coordinates stored, takes 1d4+2 rounds to calculate new coordinates, and enough fuel for up to 20 light years distance. The TIE/sa has reduced speed to 3500 ft, loses the bonus to Pilot checks and warhead payload is reduced by 10%.</span></p><p></p><p><span style="font-family: 'Calibri'">Passenger Pod</span></p><p><span style="font-family: 'Calibri'">The ordinance pod is removed and replaced with a passenger compartment, however conditions are a little cramped, turning the TIE/sa into a small transport. This option can only be taken upon construction. The TIE/sa still retains the two lasers and missile lock alert and ejection system. The pod contains a low level hyperdrive, and can seat 6 passengers, a life support system, and extra fuel and supplies of air and food for up to 3 days. Passengers enter through a hatch in the roof, which also has mounts for docking on external racks or airlocks, there is a hatch that links the passenger pod to the cockpit. PDC for a Passenger Pod equipped TIE/sa 36, Res (+2).</span></p><p></p><p><span style="font-family: 'Calibri'">Cargo Pod</span></p><p><span style="font-family: 'Calibri'">This is similar to the Passenger Pod, except there is no seats and the pod can be sealed from the cockpit, or accessible via a hatch similar to the passenger pod. The cargo pod can be fitted with a life support system similar to the passenger pod. It carries up to 2 tons of cargo, which can be loaded via a large hatch at the front of the pod, or ventral ramp. A hyperdrive similar to the passenger pod is included. PDC for a Cargo pod equipped TIE/sa 35, Res (+2).</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6938771, member: 6668634"] [FONT=Calibri]TIE Series Starfighters[/FONT] [FONT=Calibri]Sienar Fleet Systems is one of the Star Wars manufacturers that appeared after the 23 Hours. Sienar Fleet Systems was made famous for several capital lines and for its most famous, or infamous, starfighter: the TIE. While the version of SFS that appeared is that of only a few years ABY (After Battle of Yavin), and its resources are not as extensive, SFS is producing as many ships as possible, including its TIE series. It is offering all the TIE series from its first prototypes as to the TIE/IN Interceptors and TIE/sa bombers on the open market and the Avengers for military contractors. With the examples of other TIE series, such as the Defenders and those of the GFFA, Sienar Fleet Systems is offering bounties on captured or salvaged examples so they can begin production of the later models.[/FONT] [FONT=Calibri]T.I.E. Starfighter[/FONT] [FONT=Calibri]The prototype/early production TIE was the first fighter to use Sienar's revolutionary SIE-TIE twin ion engine, but was a very basic craft, designed as a cheap, easy and quick to manufacture fighter that will fit in the limited space of starships of the time,or could be carried on external racks. The TIE starfighter has a ball main body with two vertical square 'wings' attached to the sides by short struts that act as solar collectors to help power the fighter. It carried basic sensors and targeting systems, no life support meaning the pilot needs independent air supply, FTL or defensive systems and armed with a single laser. Its lightweight and potent engines did give the TIE starfighter excellent maneuverability. The TIE starfighter is capable of entering and leaving a planet's atmosphere. The TIE starfighter is simple to operate, so even someone not trained as a pilot could pilot one, although not with great skill. The pilot enters through a hatch on the roof. The roof also has connections on the roof to allow it to be carried on external racks of various Imperial ships.[/FONT] [FONT=Calibri]In Coreline the T.I.E. starfighter is used mainly by small militias, poor mercenary groups or as defense fighters for small shipping companies, or as trainer fighters for larger groups.[/FONT] [FONT=Calibri]T.I.E. Starfighter (PL6) Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 4000 ft Defense: 8 (10 base -2 size) Flat-Footed Defense: 8 (10 base - 2 size) Autopilot Defense: Hardness: 20 Hit Dice: 5d20 (100 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 20.1 ft Weight: 6,500 lbs Targeting System Bonus: +1 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 100 lbs Grapple Modifier: Base PDC: 35 Restriction: Res (+2) Attack: 1 laser -1 ranged 6d8, 20, fire, 3000 ft, s Attack of Opportunity: [/FONT] [FONT=Calibri]Bonuses: Due to the small size and design, the TIE starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers. Standard PL(6) Design Spec: Twin Engine, Agile, Narrow Profile, Simple Controls Engines: Ion engine Armour: Polymeric Defense Systems: Sensors: Class II, Targeting System Communications: Radio Transceiver Weapons: Laser cannon Grappling Systems: [/FONT] [FONT=Calibri]Agile[/FONT] [FONT=Calibri]As long as the TIE starfighter is moving (not stationary, so had moved the turn before and the current turn), the TIE gains a +2 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE,and not just one specific target the pilot designates.[/FONT] [FONT=Calibri]Narrow Profile[/FONT] [FONT=Calibri]Due to the small cockpit of the TIE, but the large wing area from the sides, any attack that would normally strike the TIE starfighter has a 50% chance of missing due to passing through the empty space around the ball body between the wings.[/FONT] [FONT=Calibri]Simple Controls[/FONT] [FONT=Calibri]The TIE starfighterhas extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the TIE starfighter, and only gain half the bonus from the TIE's Agile properties.[/FONT] [HR][/HR] [FONT=Calibri]T.I.E./LN Starfighter[/FONT] [FONT=Calibri]The TIE/LN Starfighter, or just TIE Fighter is the current production model of the T.I.E. series, but still a very basic craft, designed as a cheap, easy and quick to manufacture fighter that will fit in the limited space of starships of the time, or could be carried on external racks. The TIE/LN still has the ball main body with two vertical 'wings' attached to the sides by short struts, but the wings are slightly larger and hexagon in shape with improved solar collection capabilities.. It carries basic sensors and targeting systems, no life support meaning the pilot needs independent air supply, FTL or defensive systems and armed with two lasers. The TIE/LN is equipped with a missile lock alert system as a means to help increase its survival chances, and the cockpit is fitted with an ejector seat. Its light weight and potent improved engines give the TIE starfighter excellent maneuverability. The TIE starfighter is capable of entering and leaving a planet's atmosphere. The TIE starfighter is simple to operate, so even someone not trained as a pilot could pilot one, although not with great skill. The pilot enters through a hatch on the roof. The roof also has connections on the roof to allow it to be carried on external racks of various Imperial ships.[/FONT] [FONT=Calibri]Some operators have modified the T.I.E./LN with light shield generators, hyperdrives (FTL system)with nav comp systems, or missile launchers, however the added devices increases weight and decrease the TIE/LN's speed and maneuverability.[/FONT] [FONT=Calibri]In Coreline the T.I.E./LN Fighter is used mainly by anyone with the credits, but mainly sold to the Imperial groups, GFFA and other militaries that want easily replaceable craft.[/FONT] [FONT=Calibri]T.I.E./LN Starfighter (PL6) Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 4500 ft Defense: 8 (10 base -2 size) +4 vs missiles Flat-Footed Defense: 8 (10 base - 2 size) Autopilot Defense: Hardness: 20 Hit Dice: 6d20 (120 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 20.1 ft Weight: 6,700 lbs Targeting System Bonus: +1 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 100 lbs Grapple Modifier: Base PDC: 36 Restriction: Res (+2) Attack: 2 fire-linked laser -1 ranged 9d8, 20, fire, 3000 ft, s/a Attack of Opportunity: [/FONT] [FONT=Calibri]Bonuses: Due to the small size and design, the TIE/LN starfighter enjoys a +2 bonus to Pilot checks for stunt maneuvers. Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Agile, Narrow Profile, Simple Controls, Ejector Seat Engines: Ion engine Armour: Polymeric Defense Systems: Sensors: Class II, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: 2 Laser cannons Grappling Systems: [/FONT] [FONT=Calibri]Agile[/FONT] [FONT=Calibri]As long as the TIE/LN starfighter is moving (not stationary, so had moved the turn before and the current turn), the TIE gains a +2 Dodge bonus to defense, which stacks with any other Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE, and not just one specific target the pilot designates.[/FONT] [FONT=Calibri]Narrow Profile[/FONT] [FONT=Calibri]Due to the small cockpit of the TIE/LN, but the large wing area from the sides, any attack that would normally strike the TIE/LN starfighter has a 50% chance of missing due to passing through the empty space around the ball body between the wings.[/FONT] [FONT=Calibri]Simple Controls[/FONT] [FONT=Calibri]The TIE/LN starfighter has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks with the TIE starfighter, and only gain half the bonus from the TIE's Agile properties.[/FONT] [FONT=Calibri]Ejector Seat[/FONT] [FONT=Calibri]The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6).The pilot must have a space suit or other means to survive the vacuum of space.If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.[/FONT] [FONT=Calibri]The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.[/FONT] [FONT=Calibri]Options[/FONT] [FONT=Calibri]The TIE/LN can befitted with ONE extra system, however the TIE/LN's speed decreases to 4000 ft and loses the Dodge bonus from its Agile properties.[/FONT] [FONT=Calibri]Missile Launcher[/FONT] [FONT=Calibri]The TIE/LN can befitted with a small missile launcher, usually a two shot concussion missile launcher, if concussion missiles are not available other missiles that can fit on gargantuan or smaller sized craft with a total payload of 2 missiles.[/FONT] [FONT=Calibri]Shield Generator[/FONT] [FONT=Calibri]The TIE/LN can befitted with a shield generator of any type available, from magnetic, particle or solid defense shields, providing 20 hp (using RAW's 20 hp/die equal to 1/4 total hit dice).[/FONT] [FONT=Calibri]Fields (magnetic,particle, etc) can be substituted instead of shields.[/FONT] [FONT=Calibri]Hyperdrive[/FONT] [FONT=Calibri]The TIE/LN can befitted with a low level hyperdrive and necessary navigational computers. The hyperdrive and nav comp will only have enough memory for 4 jump coordinate stored, takes 1d4+2 rounds to calculate new coordinates, and enough fuel for up to 20 light years distance.[/FONT] [FONT=Calibri] [/FONT] [HR][/HR] [FONT=Calibri]T.I.E./sa Bomber[/FONT] [FONT=Calibri]The TIE/sa bomber is a heavy attack craft of the TIE series of craft. As a cheap, easy and quick to manufacture fighter that will fit in the limited space of starships of the time, or could be carried on external racks, it lacks many systems like the TIE/LN.The TIE/sa has two cylinder shaped hulls between two vertical wings, similar to the TIE starfighter, but the upper and lower thirds are bent slightly inwards,and the whole craft is longer than the TIE/LN, with the cockpit in the right hull. It carries basic sensors but also includes terrain following and bombing software and targeting systems, no life support meaning the pilot needs independent air supply, FTL or defensive systems. The TIE bomber is armed with two lasers, but instead of them on the ball cockpit, they are mounted in the wing struts, just inside of the solar collectors. The secondary hull is the modular ordinance pod, able to quickly be fitted with different missiles, torpedoes or bombs, typically holding 4 to 8 heavy missiles or torpedoes, or between 16 and 24 missiles, or up to 20 bombs. The TIE/sa is equipped with a missile lock alert system as a means to help increase its survival chances, and ejector seat. The TIE bomber is capable of entering and leaving a planet's atmosphere. The TIE bomber is simple to operate, so even someone not trained as a pilot could pilot one, although not with great skill. The pilot enters through a hatch on the roof. The roof also has connections on the roof to allow it to be carried on external racks of various Imperial ships.[/FONT] [FONT=Calibri]Some operators have modified the T.I.E./sa with light shield generators, hyperdrives (FTL system) with nav comp systems, or missile launchers, however the added devices increases weight and decrease the TIE/sa's speed and maneuverability.[/FONT] [FONT=Calibri]In Coreline the T.I.E./sa bomber is used mainly by anyone with the credits, but mainly sold to the Imperial groups, GFFA and other militaries that want easily replaceable bomber craft.[/FONT] [FONT=Calibri]T.I.E./sa Bomber (PL6) Type: Ultralight Subtype: Fighter/Bomber Size: Huge (-2) Tactical Speed: 4000 ft Defense: 8 (10 base -2 size) +4 vs missiles Flat-Footed Defense: 8 (10 base - 2 size) Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 30.2 ft Weight: 15,000 lbs Targeting System Bonus: +1 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 120 lbs Grapple Modifier: Base PDC: 37 Restriction: Mil (+3) Attack: 2 fire-linked laser -1 ranged 9d8, 20, fire, 3000 ft, s/a[/FONT] [FONT=Calibri]Or Missile Launcher-1 ranged, damage varies by warheads loaded. Attack of Opportunity: [/FONT] [FONT=Calibri]Bonuses: Due to the small size and design, the TIE/sa bomber enjoys a +2 bonus to Pilot checks for stunt maneuvers. Standard PL(6) Design Spec: Twin Engine, Simple Controls, Ejector Seat Engines: Ion engine Armour: Polymeric Defense Systems: Sensors: Class II, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: 2 Laser cannons, Ordinance Pod Grappling Systems: [/FONT] [FONT=Calibri]Simple Controls[/FONT] [FONT=Calibri]The TIE/sa bomber has extremely simple controls, allowing someone without Starship Operations feat to only suffer -2 to Pilot checks.[/FONT] [FONT=Calibri]Ejector Seat[/FONT] [FONT=Calibri]The cockpit is fitted with a seat that has rocket boasters, and designed to quickly blast away the canopy, or top hatch to eject the seat and pilot to safety in the event the craft is destroyed immediately. Upon the craft reaching 0 hit points, the ejection system will eject the pilot safely away. However if the craft would be destroyed (see table 7-5 for destruction threshold, d20 Future pg 113 for negative hit points for ship type) by the attack that bought the equipped craft to 0 and below, the ejection seat still ejects the pilot, but must make a Reflex save DC 18, failure the pilot suffers half damage from the ship's destruction (10d6), success means the pilot only suffers 1/4 the damage (5d6).The pilot must have a space suit or other means to survive the vacuum of space.If the ship is destroyed while in a planetary atmosphere, it is equipped with a parachute to safely land.[/FONT] [FONT=Calibri]The ejector seat is also equipped with a distress beacon which can be programmed for either general distress on all frequencies, or set to only friendly forces.[/FONT] [FONT=Calibri]Bomber Targeting[/FONT] [FONT=Calibri]When making bombing runs, the TIE/sa bomber gains a +1 to attack rolls to successfully drop its bomb payload on target due to the terrain following and targeting systems.[/FONT] [FONT=Calibri]Ordinance Pod[/FONT] [FONT=Calibri]The secondary hull of the TIE/sa Bomber is modular and can be fitted with a large array of warheads or bombs, with a ventral bomb bay. It can hold up to 16 missiles that require a gargantuan sized craft as a minimum size, or 8 missiles that require colossal, or 8 torpedoes, or up to 20 bombs of similar size. The pod is designed that it can launch a single missile/torpedo or bomb at a time, or in pairs, treating a launched pair as fire-linked. [/FONT] [FONT=Calibri]Options[/FONT] [FONT=Calibri]The TIE/sa bomber can be fitted with a few options, just like the TIE/LN[/FONT] [FONT=Calibri]Shield Generator[/FONT] [FONT=Calibri]The TIE/LN can befitted with a shield generator of any type available, from magnetic, particle or solid defense shields, providing 20 hp (using RAW's 20 hp/die equal to 1/4 total hit dice).Fields (magnetic, particle, etc) can be substituted instead of shields.[/FONT] [FONT=Calibri]Fitting the TIE/sa with a shield generator reduces speed to 3500 ft, loses the bonus to Pilot checks and warhead payload is reduced by 10%.[/FONT] [FONT=Calibri]Hyperdrive[/FONT] [FONT=Calibri]The TIE/LN can befitted with a low level hyperdrive and necessary navigational computers. The hyperdrive and nav comp will only have enough memory for 4 jump coordinates stored, takes 1d4+2 rounds to calculate new coordinates, and enough fuel for up to 20 light years distance. The TIE/sa has reduced speed to 3500 ft, loses the bonus to Pilot checks and warhead payload is reduced by 10%.[/FONT] [FONT=Calibri]Passenger Pod[/FONT] [FONT=Calibri]The ordinance pod is removed and replaced with a passenger compartment, however conditions are a little cramped, turning the TIE/sa into a small transport. This option can only be taken upon construction. The TIE/sa still retains the two lasers and missile lock alert and ejection system. The pod contains a low level hyperdrive, and can seat 6 passengers, a life support system, and extra fuel and supplies of air and food for up to 3 days. Passengers enter through a hatch in the roof, which also has mounts for docking on external racks or airlocks, there is a hatch that links the passenger pod to the cockpit. PDC for a Passenger Pod equipped TIE/sa 36, Res (+2).[/FONT] [FONT=Calibri]Cargo Pod[/FONT] [FONT=Calibri]This is similar to the Passenger Pod, except there is no seats and the pod can be sealed from the cockpit, or accessible via a hatch similar to the passenger pod. The cargo pod can be fitted with a life support system similar to the passenger pod. It carries up to 2 tons of cargo, which can be loaded via a large hatch at the front of the pod, or ventral ramp. A hyperdrive similar to the passenger pod is included. PDC for a Cargo pod equipped TIE/sa 35, Res (+2).[/FONT] [/QUOTE]
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