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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 6938972" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">T.I.E. Advanced v1</span></p><p><span style="font-family: 'Calibri'">The TIE Advanced v1is an experimental TIE model fitted with a hyperdrive, basic shields, heavierarmour and a missile launcher. The TIE Advanced still has the ball main bodywith two vertical 'wings' attached to the sides by short struts, but the wings areshorter, curved and armoured, with the solar collectors on the inside toimprove durability, but reduces the solar collecting ability, necessitating alarger fuel supply, thus requiring a larger cockpit ball. The wings also foldinwards when it lands to reduce space in hangers. It carries improved sensorsand targeting systems, and life support, and armed with two lasers and a singlemissile launcher that holds up to 3 missiles. The TIE Advanced v1 is equippedwith a missile lock alert system as a means to help increase its survivalchances, and the cockpit is fitted with an ejector seat. The added systems,armour and reduced solar collection reduce the speed of the Advanced v1, evenwith improved engines, making it as fast as a TIE/LN, but has better systemsand armour. The TIE Advanced v1 is capable of entering and leaving a planet'satmosphere. The TIE Advanced v1 isn't as easy to fly as the TIE/LN, due to theadded equipment. The pilot enters through a hatch on the roof. The roof alsohas connections on the roof to allow it to be carried on external racks ofvarious Imperial ships. The onboard life support is good for 5 days beforeneeding refueling, and the hyperdrive is about the equivalent to otherstarfighter sized hyperdrives.</span></p><p> </p><p><span style="font-family: 'Calibri'">In Coreline theT.I.E. Advanced v1 is used mainly by anyone with the credits, but mainly soldto the Imperial groups, GFFA and other militaries for elite pilots for thosethat use TIE/LN, or a main fighter, if they have the money.</span></p><p> </p><p><span style="font-family: 'Calibri'">T.I.E. Advanced v1(PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter</span></p><p><span style="font-family: 'Calibri'">Size: Huge (-2)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 4000 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 8 (10 base -2 size) +4 vs missiles</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 8 (10 base - 2 size)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 8d20 (160 hp) 40 hp shields</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 20.1 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 7100 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Crew: 1</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 180 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: </span></p><p><span style="font-family: 'Calibri'">Base PDC: 39</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">2 fire-linked laser -1 ranged 9d8, 20, fire, 3000 ft, s/a</span></p><p><span style="font-family: 'Calibri'">Or missile launcher-1 ranged, varies by warhead type, 3 missiles</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses:</span></p><p><span style="font-family: 'Calibri'">Due to the small size and design, the TIE Advanced v1 enjoys a +2 bonus toPilot checks for stunt maneuvers.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Agile, NarrowProfile, Ejector Seat</span></p><p><span style="font-family: 'Calibri'">Engines: Ion engine, hyperdrive</span></p><p><span style="font-family: 'Calibri'">Armour: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: Shields</span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, Targeting System, Missile Lock Alert</span></p><p><span style="font-family: 'Calibri'">Communications: Radio Transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 Laser cannons, missile launcher</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: </span></p><p> </p><p><span style="font-family: 'Calibri'">Agile</span></p><p><span style="font-family: 'Calibri'">As long as the TIEAdvanced v1 is moving (not stationary, so had moved the turn before and thecurrent turn), the TIE gains a +2 Dodge bonus to defense, which stacks with anyother Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE,and not just one specific target the pilot designates.</span></p><p> </p><p><span style="font-family: 'Calibri'">Narrow Profile</span></p><p><span style="font-family: 'Calibri'">Due to the smallcockpit of the TIE Advanced v1, but the large wing area from the sides, anyattack that would normally strike the TIE/LN starfighter has a 50% chance ofmissing due to passing through the empty space around the ball body between thewings.</span></p><p> </p><p><span style="font-family: 'Calibri'">Ejector Seat</span></p><p><span style="font-family: 'Calibri'">The cockpit isfitted with a seat that has rocket boasters, and designed to quickly blast awaythe canopy, or top hatch to eject the seat and pilot to safety in the event thecraft is destroyed immediately. Upon the craft reaching 0 hit points, the ejectionsystem will eject the pilot safely away. However if the craft would bedestroyed (see table 7-5 for destruction threshold, d20 Future pg 113 fornegative hit points for ship type) by the attack that bought the equipped craftto 0 and below, the ejection seat still ejects the pilot, but must make aReflex save DC 18, failure the pilot suffers half damage from the ship'sdestruction (20d6), success means the pilot only suffers 1/4 the damage (5d6).The pilot must have a space suit or other means to survive the vacuum of space.If the ship is destroyed while in a planetary atmosphere, it is equipped with aparachute to safely land.</span></p><p><span style="font-family: 'Calibri'">The ejector seat isalso equipped with a distress beacon which can be programmed for either generaldistress on all frequencies, or set to only friendly forces.</span></p><p> </p><p> </p><p>[HR][/HR]</p><p><span style="font-family: 'Calibri'">T.I.E./INInterceptor</span></p><p><span style="font-family: 'Calibri'">The TIE/INInterceptor is an advanced model of the TIE/LN deployed to elite units. The TIEInterceptor still has the ball main body with two vertical 'wings' attached tothe sides by short struts, but the wings are angled like the TIE Bomber's, buton the upper and lower thirds the wings ended forward to a point, with anoticeable gap. It carries improved sensors and targeting systems, but no lifesupport or hyperdrive, and armed with four lasers fitted into the points of thewings. The TIE Interceptor is equipped with a missile lock alert system as ameans to help increase its survival chances, and the cockpit is fitted with anejector seat. Due to the larger solar panels on the wings, more power can bededicated to the engines, and powering the two extra lasers, giving itincreased speed, making it one of the fastest TIEs until the Avenger andDefenders were produced in limited numbers. The TIE Interceptor is capable ofentering and leaving a planet's atmosphere. The pilot enters through a hatch onthe roof. The roof also has connections on the roof to allow it to be carriedon external racks of various Imperial ships. </span></p><p> </p><p><span style="font-family: 'Calibri'">In Coreline theInterceptor is used mainly by anyone with the credits, but mainly sold to theImperial groups, GFFA and other militaries for elite pilots for those that useTIE/LN, or as an interceptor, as its main purpose to protect importantinstallations and fleet movements on patrol.</span></p><p> </p><p><span style="font-family: 'Calibri'">T.I.E./INInterceptor (PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Ultralight</span></p><p><span style="font-family: 'Calibri'">Subtype: Fighter/Interceptor</span></p><p><span style="font-family: 'Calibri'">Size: Huge (-2)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 5500 ft</span></p><p><span style="font-family: 'Calibri'">Defense: 8 (10 base -2 size) +4 vs missiles</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: 8 (10 base - 2 size)</span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: </span></p><p><span style="font-family: 'Calibri'">Hardness: 20</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 8d20 (160 hp) </span></p><p><span style="font-family: 'Calibri'">Initiative Modifier:</span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 31.5 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 7100 lbs</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +1</span></p><p><span style="font-family: 'Calibri'">Crew: 1</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 0</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 110 lbs</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: </span></p><p><span style="font-family: 'Calibri'">Base PDC: 38</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">4 selective fire-linked laser -1 ranged 6d8 or 9d8 or 12d8, 20, fire, 3000 ft,s/a</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p> <span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Bonuses:</span></p><p><span style="font-family: 'Calibri'">Due to the small size and design, the TIE Interceptor enjoys a +3 bonus toPilot checks for stunt maneuvers.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Agile, NarrowProfile, Ejector Seat</span></p><p><span style="font-family: 'Calibri'">Engines: Ion engine</span></p><p><span style="font-family: 'Calibri'">Armour: Polymeric</span></p><p><span style="font-family: 'Calibri'">Defense Systems: </span></p><p><span style="font-family: 'Calibri'">Sensors: Class III, Targeting System, Missile Lock Alert</span></p><p><span style="font-family: 'Calibri'">Communications: Radio Transceiver</span></p><p><span style="font-family: 'Calibri'">Weapons: 2 Laser cannons, missile launcher</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: </span></p><p> </p><p><span style="font-family: 'Calibri'">Agile</span></p><p><span style="font-family: 'Calibri'">As long as the TIEInterceptor is moving (not stationary, so had moved the turn before and thecurrent turn), the TIE gains a +3 Dodge bonus to defense, which stacks with anyother Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE,and not just one specific target the pilot designates.</span></p><p> </p><p><span style="font-family: 'Calibri'">Narrow Profile</span></p><p><span style="font-family: 'Calibri'">Due to the smallcockpit of the TIE Interceptor, but the large wing area from the sides, anyattack that would normally strike the TIE/IN has a 50% chance of missing due topassing through the empty space around the ball body between the wings.</span></p><p> </p><p><span style="font-family: 'Calibri'">Ejector Seat</span></p><p><span style="font-family: 'Calibri'">The cockpit isfitted with a seat that has rocket boasters, and designed to quickly blast awaythe canopy, or top hatch to eject the seat and pilot to safety in the event thecraft is destroyed immediately. Upon the craft reaching 0 hit points, the ejectionsystem will eject the pilot safely away. However if the craft would bedestroyed (see table 7-5 for destruction threshold, d20 Future pg 113 fornegative hit points for ship type) by the attack that bought the equipped craftto 0 and below, the ejection seat still ejects the pilot, but must make aReflex save DC 18, failure the pilot suffers half damage from the ship'sdestruction (20d6), success means the pilot only suffers 1/4 the damage (5d6).The pilot must have a space suit or other means to survive the vacuum of space.If the ship is destroyed while in a planetary atmosphere, it is equipped with aparachute to safely land.</span></p><p><span style="font-family: 'Calibri'">The ejector seat isalso equipped with a distress beacon which can be programmed for either generaldistress on all frequencies, or set to only friendly forces.</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6938972, member: 6668634"] [FONT=Calibri]T.I.E. Advanced v1[/FONT] [FONT=Calibri]The TIE Advanced v1is an experimental TIE model fitted with a hyperdrive, basic shields, heavierarmour and a missile launcher. The TIE Advanced still has the ball main bodywith two vertical 'wings' attached to the sides by short struts, but the wings areshorter, curved and armoured, with the solar collectors on the inside toimprove durability, but reduces the solar collecting ability, necessitating alarger fuel supply, thus requiring a larger cockpit ball. The wings also foldinwards when it lands to reduce space in hangers. It carries improved sensorsand targeting systems, and life support, and armed with two lasers and a singlemissile launcher that holds up to 3 missiles. The TIE Advanced v1 is equippedwith a missile lock alert system as a means to help increase its survivalchances, and the cockpit is fitted with an ejector seat. The added systems,armour and reduced solar collection reduce the speed of the Advanced v1, evenwith improved engines, making it as fast as a TIE/LN, but has better systemsand armour. The TIE Advanced v1 is capable of entering and leaving a planet'satmosphere. The TIE Advanced v1 isn't as easy to fly as the TIE/LN, due to theadded equipment. The pilot enters through a hatch on the roof. The roof alsohas connections on the roof to allow it to be carried on external racks ofvarious Imperial ships. The onboard life support is good for 5 days beforeneeding refueling, and the hyperdrive is about the equivalent to otherstarfighter sized hyperdrives.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]In Coreline theT.I.E. Advanced v1 is used mainly by anyone with the credits, but mainly soldto the Imperial groups, GFFA and other militaries for elite pilots for thosethat use TIE/LN, or a main fighter, if they have the money.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]T.I.E. Advanced v1(PL6) Type: Ultralight Subtype: Fighter Size: Huge (-2) Tactical Speed: 4000 ft Defense: 8 (10 base -2 size) +4 vs missiles Flat-Footed Defense: 8 (10 base - 2 size) Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) 40 hp shields Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 20.1 ft Weight: 7100 lbs Targeting System Bonus: +1 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 180 lbs Grapple Modifier: Base PDC: 39 Restriction: Res (+2) Attack: 2 fire-linked laser -1 ranged 9d8, 20, fire, 3000 ft, s/a[/FONT] [FONT=Calibri]Or missile launcher-1 ranged, varies by warhead type, 3 missiles Attack of Opportunity: [/FONT] [FONT=Calibri]Bonuses: Due to the small size and design, the TIE Advanced v1 enjoys a +2 bonus toPilot checks for stunt maneuvers. Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Agile, NarrowProfile, Ejector Seat Engines: Ion engine, hyperdrive Armour: Polymeric Defense Systems: Shields Sensors: Class III, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: 2 Laser cannons, missile launcher Grappling Systems: [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Agile[/FONT] [FONT=Calibri]As long as the TIEAdvanced v1 is moving (not stationary, so had moved the turn before and thecurrent turn), the TIE gains a +2 Dodge bonus to defense, which stacks with anyother Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE,and not just one specific target the pilot designates.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Narrow Profile[/FONT] [FONT=Calibri]Due to the smallcockpit of the TIE Advanced v1, but the large wing area from the sides, anyattack that would normally strike the TIE/LN starfighter has a 50% chance ofmissing due to passing through the empty space around the ball body between thewings.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Ejector Seat[/FONT] [FONT=Calibri]The cockpit isfitted with a seat that has rocket boasters, and designed to quickly blast awaythe canopy, or top hatch to eject the seat and pilot to safety in the event thecraft is destroyed immediately. Upon the craft reaching 0 hit points, the ejectionsystem will eject the pilot safely away. However if the craft would bedestroyed (see table 7-5 for destruction threshold, d20 Future pg 113 fornegative hit points for ship type) by the attack that bought the equipped craftto 0 and below, the ejection seat still ejects the pilot, but must make aReflex save DC 18, failure the pilot suffers half damage from the ship'sdestruction (20d6), success means the pilot only suffers 1/4 the damage (5d6).The pilot must have a space suit or other means to survive the vacuum of space.If the ship is destroyed while in a planetary atmosphere, it is equipped with aparachute to safely land.[/FONT] [FONT=Calibri]The ejector seat isalso equipped with a distress beacon which can be programmed for either generaldistress on all frequencies, or set to only friendly forces.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri] [/FONT] [HR][/HR] [FONT=Calibri]T.I.E./INInterceptor[/FONT] [FONT=Calibri]The TIE/INInterceptor is an advanced model of the TIE/LN deployed to elite units. The TIEInterceptor still has the ball main body with two vertical 'wings' attached tothe sides by short struts, but the wings are angled like the TIE Bomber's, buton the upper and lower thirds the wings ended forward to a point, with anoticeable gap. It carries improved sensors and targeting systems, but no lifesupport or hyperdrive, and armed with four lasers fitted into the points of thewings. The TIE Interceptor is equipped with a missile lock alert system as ameans to help increase its survival chances, and the cockpit is fitted with anejector seat. Due to the larger solar panels on the wings, more power can bededicated to the engines, and powering the two extra lasers, giving itincreased speed, making it one of the fastest TIEs until the Avenger andDefenders were produced in limited numbers. The TIE Interceptor is capable ofentering and leaving a planet's atmosphere. The pilot enters through a hatch onthe roof. The roof also has connections on the roof to allow it to be carriedon external racks of various Imperial ships. [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]In Coreline theInterceptor is used mainly by anyone with the credits, but mainly sold to theImperial groups, GFFA and other militaries for elite pilots for those that useTIE/LN, or as an interceptor, as its main purpose to protect importantinstallations and fleet movements on patrol.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]T.I.E./INInterceptor (PL6) Type: Ultralight Subtype: Fighter/Interceptor Size: Huge (-2) Tactical Speed: 5500 ft Defense: 8 (10 base -2 size) +4 vs missiles Flat-Footed Defense: 8 (10 base - 2 size) Autopilot Defense: Hardness: 20 Hit Dice: 8d20 (160 hp) [/FONT] [FONT=Calibri]Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 31.5 ft Weight: 7100 lbs Targeting System Bonus: +1 Crew: 1 Passenger Capacity: 0 Cargo Capacity: 110 lbs Grapple Modifier: Base PDC: 38 Restriction: Res (+2) Attack: 4 selective fire-linked laser -1 ranged 6d8 or 9d8 or 12d8, 20, fire, 3000 ft,s/a[/FONT] [FONT=Calibri] Attack of Opportunity: [/FONT] [FONT=Calibri]Bonuses: Due to the small size and design, the TIE Interceptor enjoys a +3 bonus toPilot checks for stunt maneuvers. Standard PL(6) Design Spec: Twin Engine, Improved Thrust, Agile, NarrowProfile, Ejector Seat Engines: Ion engine Armour: Polymeric Defense Systems: Sensors: Class III, Targeting System, Missile Lock Alert Communications: Radio Transceiver Weapons: 2 Laser cannons, missile launcher Grappling Systems: [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Agile[/FONT] [FONT=Calibri]As long as the TIEInterceptor is moving (not stationary, so had moved the turn before and thecurrent turn), the TIE gains a +3 Dodge bonus to defense, which stacks with anyother Dodge bonuses the pilot has. This bonus applies to anyone targeting the TIE,and not just one specific target the pilot designates.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Narrow Profile[/FONT] [FONT=Calibri]Due to the smallcockpit of the TIE Interceptor, but the large wing area from the sides, anyattack that would normally strike the TIE/IN has a 50% chance of missing due topassing through the empty space around the ball body between the wings.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Ejector Seat[/FONT] [FONT=Calibri]The cockpit isfitted with a seat that has rocket boasters, and designed to quickly blast awaythe canopy, or top hatch to eject the seat and pilot to safety in the event thecraft is destroyed immediately. Upon the craft reaching 0 hit points, the ejectionsystem will eject the pilot safely away. However if the craft would bedestroyed (see table 7-5 for destruction threshold, d20 Future pg 113 fornegative hit points for ship type) by the attack that bought the equipped craftto 0 and below, the ejection seat still ejects the pilot, but must make aReflex save DC 18, failure the pilot suffers half damage from the ship'sdestruction (20d6), success means the pilot only suffers 1/4 the damage (5d6).The pilot must have a space suit or other means to survive the vacuum of space.If the ship is destroyed while in a planetary atmosphere, it is equipped with aparachute to safely land.[/FONT] [FONT=Calibri]The ejector seat isalso equipped with a distress beacon which can be programmed for either generaldistress on all frequencies, or set to only friendly forces.[/FONT] [/QUOTE]
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