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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="Lord Zack" data-source="post: 6950173" data-attributes="member: 53996"><p>I have been giving some thought to wargaming in the Coreline setting. Of course any wargame could conceivably be used for certain parts of Coreline, like if Space Marines and Chaos Space Marines are fighting, well that's what Warhammer 40k is already about. Though Warhammer 40k can also be used for crossover scenarios, because there are already fanmade Codexes and army lists for things like Star Wars and Transformers. If you want to have a crossover fight between Superheroes, Heroclix can do that, though it's a bit difficult to homebrew things for that. However, what I'd really like is a more generic system that can cover as many elements as possible. I've considered adapting GURPS or Mutants and Masterminds for this purpose. For a d20-based game somebody could use the guidelines for conversion to the D&D minatures system in the Minatures Handbook, or a book for Pathfinder named Warpath. Ultimately I think the Coreline setting has a lot of potential for wargaming, because youif you want to figure out "who would win in a fight", Coreline provides a context in which those fights can occur. Pretty much any battle you can imagine can happen in Coreline.</p></blockquote><p></p>
[QUOTE="Lord Zack, post: 6950173, member: 53996"] I have been giving some thought to wargaming in the Coreline setting. Of course any wargame could conceivably be used for certain parts of Coreline, like if Space Marines and Chaos Space Marines are fighting, well that's what Warhammer 40k is already about. Though Warhammer 40k can also be used for crossover scenarios, because there are already fanmade Codexes and army lists for things like Star Wars and Transformers. If you want to have a crossover fight between Superheroes, Heroclix can do that, though it's a bit difficult to homebrew things for that. However, what I'd really like is a more generic system that can cover as many elements as possible. I've considered adapting GURPS or Mutants and Masterminds for this purpose. For a d20-based game somebody could use the guidelines for conversion to the D&D minatures system in the Minatures Handbook, or a book for Pathfinder named Warpath. Ultimately I think the Coreline setting has a lot of potential for wargaming, because youif you want to figure out "who would win in a fight", Coreline provides a context in which those fights can occur. Pretty much any battle you can imagine can happen in Coreline. [/QUOTE]
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