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<blockquote data-quote="kronos182" data-source="post: 6952037" data-attributes="member: 6668634"><p><span style="font-family: 'Calibri'">RGM-79 GM</span></p><p><span style="font-family: 'Calibri'">The RGM-79 GM is themass-produced mobile suit/mech developed from the RX-79-2 Gundam. While usingmuch of the technology developed for the RX-78, it lacks some due to theexpense, such as the Luna Titanium armour and superstructure, the Core Blocksystem and has limited weapons compared to the RX-78, but has more modularmounting points for mission specific equipment. It is compatible with all ofthe RX-78 weapons, and most common mech weapons available.</span></p><p> </p><p><span style="font-family: 'Calibri'">RGM-79 GM</span></p><p><span style="font-family: 'Calibri'">Size: Gargantuan (59 Ft) (-4)</span></p><p><span style="font-family: 'Calibri'">Bonus Hit Points: 400</span></p><p><span style="font-family: 'Calibri'">Superstructure: Titanium Alloy</span></p><p><span style="font-family: 'Calibri'">Hardness: 12</span></p><p><span style="font-family: 'Calibri'">Armour: Titanium Alloy</span></p><p><span style="font-family: 'Calibri'">Bonus to Defense: +1 (+5 armour -4 size) /+7 (+5 armour +6 shield -4size)</span></p><p><span style="font-family: 'Calibri'">Armour Penalty: -4</span></p><p><span style="font-family: 'Calibri'">Reach: 15 ft</span></p><p><span style="font-family: 'Calibri'">Strength Bonus: +24</span></p><p><span style="font-family: 'Calibri'">Dexterity Penalty: 0</span></p><p><span style="font-family: 'Calibri'">Speed: 50 ft, 3000 ft space</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 50</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Slots</span></p><p><span style="font-family: 'Calibri'">Helmet OracleTargeting System (+2)</span></p><p><span style="font-family: 'Calibri'">Visor Class IIISensors</span></p><p><span style="font-family: 'Calibri'">Cranium VulcanWeapon</span></p><p><span style="font-family: 'Calibri'">Back Improved DeepSpace Thrusters</span></p><p><span style="font-family: 'Calibri'">Left Arm 1</span></p><p><span style="font-family: 'Calibri'">Left Hand 1</span></p><p><span style="font-family: 'Calibri'">Right Arm 1 </span></p><p><span style="font-family: 'Calibri'">Right Hand 1</span></p><p><span style="font-family: 'Calibri'">Shoulders Space Skin</span></p><p><span style="font-family: 'Calibri'">Shoulder Shield</span></p><p><span style="font-family: 'Calibri'">Back Weapon Pack</span></p><p><span style="font-family: 'Calibri'">Torso and BeltCockpit</span></p><p><span style="font-family: 'Calibri'">Left Leg 1</span></p><p><span style="font-family: 'Calibri'">Right Leg 1</span></p><p><span style="font-family: 'Calibri'">Boots Zero-GStabilizer</span></p><p><span style="font-family: 'Calibri'">CommSystem</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard Package Features: Weapon Pack, Improved Deep Space Thrusters, MagneticCoating</span></p><p><span style="font-family: 'Calibri'">Bonuses: -2 attack, darkvision 90 ft, +2 Navigate & Spot</span></p><p><span style="font-family: 'Calibri'">Weapons: Vulcan Weapon -2 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or</span></p><p><span style="font-family: 'Calibri'">Beam Spray Gun -2attack, 9d10, energy, 20x4, 60 ft, S/A, 15 internal, handheld, or</span></p><p><span style="font-family: 'Calibri'">Beam Saber +8 melee,7d10, fire, 19-20x3, 2 min operation</span></p><p><span style="font-family: 'Calibri'">Slam +8 melee 2d8+12blud, 20, 15 ft reach </span></p><p> </p><p><span style="font-family: 'Calibri'">Weapon Pack</span></p><p><span style="font-family: 'Calibri'">This backpack likeitem houses the power system that power the RGM-79's energy weapons and whereit stores the weapons it carries, which is usually one beam saber and a beamspray gun. Although it can also carry a bazooka, projectile rifles and otherweapons, and even carry the shield. The beam spray gun can be recharged after 1minute (10 rounds). The beam saber can be recharged in 1 minute (10 rounds).The weapon pack can carry the two beam sabers, the shield and two long weapons,such as a beam rifle and a projectile rifle, or the hyper bazooka, or someother combination.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 2,must be back, torso or belt.</span></p><p><span style="font-family: 'Calibri'">Activation: None</span></p><p><span style="font-family: 'Calibri'">Range Increment: Touch</span></p><p><span style="font-family: 'Calibri'">Target: You</span></p><p><span style="font-family: 'Calibri'">Duration: None</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 27</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="color: black"><span style="font-family: 'arial'">MagneticCoating</span></span></p><p><span style="color: black"><span style="font-family: 'arial'">The jointsand motors have a special magnetic coating that gives it greater range ofmovement and reaction times. Reduce Dex penalty to a mech by 2, grants +1 toInitiative and +2 to Reflex saves.</span></span></p><p><span style="font-family: 'Calibri'">Equipment Slots:None</span></p><p><span style="font-family: 'Calibri'">Activation: None</span></p><p><span style="font-family: 'Calibri'">Range Increment: Touch</span></p><p><span style="font-family: 'Calibri'">Target: You</span></p><p><span style="font-family: 'Calibri'">Duration: Persistent</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 12 + one-quarter the mech's base purchace DC</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Shield</span></p><p><span style="font-family: 'Calibri'">The RGM-79 carries amodified Bastion Tactical Shield that is treated to also act as a heat shieldfor planetary re-entry. This makes the shield heat resistant. All fire damagetaken from atmospheric entry is halved. If the mech equipped with this shieldis struck while the shield is being used from a non-sneak attack or from aflanking opponent, the mech has fire resistance 15.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1,hand or arm</span></p><p><span style="font-family: 'Calibri'">Activation: None</span></p><p><span style="font-family: 'Calibri'">Range Increment: Touch</span></p><p><span style="font-family: 'Calibri'">Target: You</span></p><p><span style="font-family: 'Calibri'">Duration: Persistent</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 6 + one-quarter the mech's base purchace DC</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Vulcan Weapon</span></p><p><span style="font-family: 'Calibri'">This weapon systemis a rapid fire ballistic weapon used for anti infantry and can be used toattempt to shoot missiles, but usually a back up weapon. If used to shootmissiles, it has a 20% chance to shoot down missiles that attack the equippedmech, and uses 10 rounds of ammunition. Each time the system is used to shootdown missiles, it incurs a cumulative -1 to ranged attack rolls due to the headturning to bring the weapon to bear. As a weapon, it deals 3d8 points ofballistic damage.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots:1</span></p><p><span style="font-family: 'Calibri'">Activation: Attack or attack of opportunity</span></p><p><span style="font-family: 'Calibri'">Range Increment: 70 ft</span></p><p><span style="font-family: 'Calibri'">Target: Single target within 700 ft, or missile, or autofire</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 25</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Improved Deep SpaceThrusters (PL7)</span></p><p><span style="font-family: 'Calibri'">These are improvedversions of the deep space thrusters for mechs over the previous age, grantinggreater speed and endurance allowing a mech to keep pace with ships better thanprevious models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of asolar system twice before needing refueling. They are not designed foratmospheric flight.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 2,must be torso, back or legs.</span></p><p><span style="font-family: 'Calibri'">Activation: Free action</span></p><p><span style="font-family: 'Calibri'">Range Increment: Personal</span></p><p><span style="font-family: 'Calibri'">Target: You.</span></p><p><span style="font-family: 'Calibri'">Duration: Persistent</span></p><p><span style="font-family: 'Calibri'">Saving Throw: None</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 14 + one-quarter PDC of the mech.</span></p><p><span style="font-family: 'Calibri'">Restriction: None</span></p><p> </p><p><span style="font-family: 'Calibri'">Beam Spray Gun</span></p><p><span style="font-family: 'Calibri'">The beam spray gunis a shorter ranged version of the beam rifle, and it is also capable ofautofire. However, due to the energy drain, the beam spray gun has a limitednumber of shots before it needs to be recharged. Deals 9d10 points of energydamage, with a critical x4 damage, can only fire 15 times before requiring arecharge. The beam spray gun is a one handed rifle.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1,hand or arm.</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: 60 ft, 1000 ft space</span></p><p><span style="font-family: 'Calibri'">Target: Single target within 600 ft</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 44</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></p><p> </p><p><span style="font-family: 'Calibri'">Beam Saber</span></p><p><span style="font-family: 'Calibri'">The beam saber is anexperimental plasma based melee weapon that is able to cut through nearly anymaterial. However it has a short operating time before requiring a recharge.Large mech 3d10, Huge 5d10, Gargantuan 7d10, Colossal 9d10, fire damage, ignoring15 points of hardness/DR, critical threat range 19-20, x3, can not add strengthmodifier to damage. Operational for 2 minutes (20 rounds) before requiring arecharge.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1,hand or arm</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: melee</span></p><p><span style="font-family: 'Calibri'">Target: Single</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 44</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></p><p> </p><p><span style="font-family: 'Calibri'">Optional Weapons</span></p><p><span style="font-family: 'Calibri'">The RGM-79 has anumber of optional weapons that it can be equipped with, including common mechweapons.</span></p><p> </p><p><span style="font-family: 'Calibri'">Beam Rifle</span></p><p><span style="font-family: 'Calibri'">The beam rifle is anexperimental energy weapon, with power similar to those mounted on starships,able to cripple mechs in a single blow. However, due to the energy drain, thebeam rifle has a limited number of shots before it needs to be recharged. Deals10d10 points of energy damage, with a critical x4 damage, can only fire 10times before requiring a recharge. The beam rifle is a two handed rifle, butcan be fired with only one hand but suffers -2 to attack rolls.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 2,hand or arm.</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: 120 ft, 2500 ft space</span></p><p><span style="font-family: 'Calibri'">Target: Single target within 1200 ft</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 45</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></p><p> </p><p><span style="font-family: 'Calibri'">Hyper Bazooka</span></p><p><span style="font-family: 'Calibri'">This is a heavymissile weapon with a small magazine of 3 380mm rockets. Deals 15d8 points offire damage to a 30 foot radius burst, and ignores 20 points of hardness/DR onthe initial target hit. The bazooka itself only holds three rounds, and eachequipment slot dedicated to ammunition holds 3 rockets. Takes a standard actionto load the bazooka, which provokes an attack of opportunity. While fairlyaccurate, it isn't very effective against fast moving targets, suffering -2 tostrike anything moving more than 40 ft / round on ground, or 2000 ft in space.It can be fired one handed, but suffers a further -2 to attack.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1hand held</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: 150 ft</span></p><p><span style="font-family: 'Calibri'">Area: 30 ft radiusburst</span></p><p><span style="font-family: 'Calibri'">Target: Single target within 1500 ft</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: Reflex DC 18 for half damage in blast radius, not counting targetstruck.</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 22 for launcher, 16 for 3 pack of rockets</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p> </p><p><span style="font-family: 'Calibri'">Variants</span></p><p><span style="font-family: 'Calibri'">Several variants ofthe RGM-79 exist, imilar to the Zakus, filling specific mission roles, orenvironments.</span></p><p> </p><p><span style="font-family: 'Calibri'">RGM-79F Land CombatType</span></p><p><span style="font-family: 'Calibri'">The RGM-79F Landcombat type is a variant that is designed for ground combat, stripping out thespace thrusters, improving armour, and switches the shield for a smaller onefor better maneuverability.</span></p><p><span style="font-family: 'Calibri'">Make the followingchanges to the RGM-79 to change to the RGM-79F:</span></p><p><span style="font-family: 'Calibri'">Remove SpaceThrusters, Space Skin</span></p><p><span style="font-family: 'Calibri'">Increase HP to450;</span></p><p><span style="font-family: 'Calibri'">Increase Armour check penalty to -5;</span></p><p><span style="font-family: 'Calibri'">Increase Defensebonus from armour to +6</span></p><p><span style="font-family: 'Calibri'">Replace shield withCombat Shield</span></p><p><span style="font-family: 'Calibri'">As an optionalweapon can carry Rail Cannon</span></p><p> </p><p><span style="font-family: 'Calibri'">Combat Shield</span></p><p><span style="font-family: 'Calibri'">The combat shield isa small shield that mounts to one of the arms, but is reinforced and has twoprojections sticking out of the bottom that allow it to add to the mech'sunarmed strike (as this projections stick out just past the hand, but don'tinterfere with normal operation of the hand). But when the mech makes anunarmed strike with the shield equipped arm, the mech loses the shield bonus todefense for the rest of that round. Grants +4 shield bonus to Defense. Whenmaking an unarmed strike with the shield equipped arm, adds +3d6 Piercingdamage to the unarmed strike.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 1,arm</span></p><p><span style="font-family: 'Calibri'">Activation: Persistent</span></p><p><span style="font-family: 'Calibri'">Range Increment: Melee</span></p><p><span style="font-family: 'Calibri'">Target: You/single target</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 6+ one-quarter mech base purches DC.</span></p><p><span style="font-family: 'Calibri'">Restriction: Res (+2)</span></p><p> </p><p><span style="font-family: 'Calibri'">Rail Cannon</span></p><p><span style="font-family: 'Calibri'">The rail cannon is aheavy long ranged projectile weapon that can be used as a sniper or antifortification weapon. It is not suited for fast moving targets, and the mechmust be standing still to fire. The rail cannon deals 7d12 points of ballisticdamage, ignoring 20 points of hardness, critical x4 on a natural 20, able tofire out to 15 range increments. The weapon carries 5 rounds and each equipmentslot dedicated to ammunition holds 10 rounds.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots:2</span></p><p><span style="font-family: 'Calibri'">Activation: attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: 200 ft</span></p><p><span style="font-family: 'Calibri'">Target: single target out to 3000 ft</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 29, 10 rds PDC 20</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+3)</span></p><p> </p><p> </p><p><span style="font-family: 'Calibri'">RGM-79SC Sniper</span></p><p><span style="font-family: 'Calibri'">The 79-SC Sniper isa sniper variant, mounting higher end targeting systems and sensors.</span></p><p><span style="font-family: 'Calibri'">Make the followingchanges to the RGM-79 to create the RGM-79SC:</span></p><p><span style="font-family: 'Calibri'">Remove Vulcan weapon;</span></p><p><span style="font-family: 'Calibri'">Change Sensors toClass IV;</span></p><p><span style="font-family: 'Calibri'">Change OracleTargeting to mk IV (+4 attack rolls);</span></p><p><span style="font-family: 'Calibri'">Reduce HP to 350 hp;</span></p><p><span style="font-family: 'Calibri'">Increase speed to 55ft;</span></p><p><span style="font-family: 'Calibri'">AddGyro-Stabilizers;</span></p><p><span style="font-family: 'Calibri'">Can carry BeamSniper Rifle</span></p><p> </p><p><span style="font-family: 'Calibri'">Gyro-Stabilizers</span></p><p><span style="font-family: 'Calibri'">These specialsystems help keep the mech stable and aim true when using large heavy weapons.When activated, the mech moves at half speed, but reduces penalties to attackrolls for autofire by half. If the mech is immobile, the autofire penalties arenegated. If taking a full round action to aim while immobile, the systemreduces the penalties for range increments by half (-1 for every 2 rangeincrements instead of -1 for every range increment).</span></p><p><span style="font-family: 'Calibri'">Equipment Slots:1</span></p><p><span style="font-family: 'Calibri'">Activation: Move equivalent</span></p><p><span style="font-family: 'Calibri'">Range Increment: none</span></p><p><span style="font-family: 'Calibri'">Target: You</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 16</span></p><p><span style="font-family: 'Calibri'">Restriction: none</span></p><p> </p><p><span style="font-family: 'Calibri'">Beam Sniper Rifle</span></p><p><span style="font-family: 'Calibri'">This is a modifiedbeam rifle first introduce on the RX-78-2, designed for long range strikes.Although it has lower over all damage, it has an improved chance of striking acritical hit. Deals 8d10 points of energy damage, with a critical 18-20 x4damage, can only fire 10 times before requiring a recharge. Able to fire out to15 range increments. The beam rifle is a two handed rifle.</span></p><p><span style="font-family: 'Calibri'">Equipment Slots: 2,hand or arm.</span></p><p><span style="font-family: 'Calibri'">Activation: Attack</span></p><p><span style="font-family: 'Calibri'">Range Increment: 200 ft, 4000 ft space</span></p><p><span style="font-family: 'Calibri'">Target: Single target within 3000 ft</span></p><p><span style="font-family: 'Calibri'">Duration: Instantaneous</span></p><p><span style="font-family: 'Calibri'">Saving Throw: none</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 46</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil (+4)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 6952037, member: 6668634"] [FONT=Calibri]RGM-79 GM[/FONT] [FONT=Calibri]The RGM-79 GM is themass-produced mobile suit/mech developed from the RX-79-2 Gundam. While usingmuch of the technology developed for the RX-78, it lacks some due to theexpense, such as the Luna Titanium armour and superstructure, the Core Blocksystem and has limited weapons compared to the RX-78, but has more modularmounting points for mission specific equipment. It is compatible with all ofthe RX-78 weapons, and most common mech weapons available.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]RGM-79 GM Size: Gargantuan (59 Ft) (-4) Bonus Hit Points: 400 Superstructure: Titanium Alloy Hardness: 12 Armour: Titanium Alloy Bonus to Defense: +1 (+5 armour -4 size) /+7 (+5 armour +6 shield -4size) Armour Penalty: -4 Reach: 15 ft Strength Bonus: +24 Dexterity Penalty: 0 Speed: 50 ft, 3000 ft space Purchase DC: 50 Slots[/FONT] [FONT=Calibri]Helmet OracleTargeting System (+2)[/FONT] [FONT=Calibri]Visor Class IIISensors[/FONT] [FONT=Calibri]Cranium VulcanWeapon[/FONT] [FONT=Calibri]Back Improved DeepSpace Thrusters[/FONT] [FONT=Calibri]Left Arm 1[/FONT] [FONT=Calibri]Left Hand 1[/FONT] [FONT=Calibri]Right Arm 1 [/FONT] [FONT=Calibri]Right Hand 1[/FONT] [FONT=Calibri]Shoulders Space Skin[/FONT] [FONT=Calibri]Shoulder Shield[/FONT] [FONT=Calibri]Back Weapon Pack[/FONT] [FONT=Calibri]Torso and BeltCockpit[/FONT] [FONT=Calibri]Left Leg 1[/FONT] [FONT=Calibri]Right Leg 1[/FONT] [FONT=Calibri]Boots Zero-GStabilizer[/FONT] [FONT=Calibri]CommSystem Standard Package Features: Weapon Pack, Improved Deep Space Thrusters, MagneticCoating Bonuses: -2 attack, darkvision 90 ft, +2 Navigate & Spot Weapons: Vulcan Weapon -2 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or[/FONT] [FONT=Calibri]Beam Spray Gun -2attack, 9d10, energy, 20x4, 60 ft, S/A, 15 internal, handheld, or[/FONT] [FONT=Calibri]Beam Saber +8 melee,7d10, fire, 19-20x3, 2 min operation[/FONT] [FONT=Calibri]Slam +8 melee 2d8+12blud, 20, 15 ft reach [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Weapon Pack[/FONT] [FONT=Calibri]This backpack likeitem houses the power system that power the RGM-79's energy weapons and whereit stores the weapons it carries, which is usually one beam saber and a beamspray gun. Although it can also carry a bazooka, projectile rifles and otherweapons, and even carry the shield. The beam spray gun can be recharged after 1minute (10 rounds). The beam saber can be recharged in 1 minute (10 rounds).The weapon pack can carry the two beam sabers, the shield and two long weapons,such as a beam rifle and a projectile rifle, or the hyper bazooka, or someother combination.[/FONT] [FONT=Calibri]Equipment Slots: 2,must be back, torso or belt. Activation: None Range Increment: Touch Target: You Duration: None Saving Throw: none Purchase DC: 27 Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [COLOR=black][FONT=arial]MagneticCoating[/FONT][/COLOR] [COLOR=black][FONT=arial]The jointsand motors have a special magnetic coating that gives it greater range ofmovement and reaction times. Reduce Dex penalty to a mech by 2, grants +1 toInitiative and +2 to Reflex saves.[/FONT][/COLOR] [FONT=Calibri]Equipment Slots:None Activation: None Range Increment: Touch Target: You Duration: Persistent Saving Throw: None Purchase DC: 12 + one-quarter the mech's base purchace DC Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Shield[/FONT] [FONT=Calibri]The RGM-79 carries amodified Bastion Tactical Shield that is treated to also act as a heat shieldfor planetary re-entry. This makes the shield heat resistant. All fire damagetaken from atmospheric entry is halved. If the mech equipped with this shieldis struck while the shield is being used from a non-sneak attack or from aflanking opponent, the mech has fire resistance 15.[/FONT] [FONT=Calibri]Equipment Slots: 1,hand or arm Activation: None Range Increment: Touch Target: You Duration: Persistent Saving Throw: None Purchase DC: 6 + one-quarter the mech's base purchace DC Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Vulcan Weapon[/FONT] [FONT=Calibri]This weapon systemis a rapid fire ballistic weapon used for anti infantry and can be used toattempt to shoot missiles, but usually a back up weapon. If used to shootmissiles, it has a 20% chance to shoot down missiles that attack the equippedmech, and uses 10 rounds of ammunition. Each time the system is used to shootdown missiles, it incurs a cumulative -1 to ranged attack rolls due to the headturning to bring the weapon to bear. As a weapon, it deals 3d8 points ofballistic damage.[/FONT] [FONT=Calibri]Equipment Slots:1 Activation: Attack or attack of opportunity Range Increment: 70 ft Target: Single target within 700 ft, or missile, or autofire Duration: Instantaneous Saving Throw: none Purchase DC: 25 Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Improved Deep SpaceThrusters (PL7)[/FONT] [FONT=Calibri]These are improvedversions of the deep space thrusters for mechs over the previous age, grantinggreater speed and endurance allowing a mech to keep pace with ships better thanprevious models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of asolar system twice before needing refueling. They are not designed foratmospheric flight.[/FONT] [FONT=Calibri]Equipment Slots: 2,must be torso, back or legs. Activation: Free action Range Increment: Personal Target: You. Duration: Persistent Saving Throw: None Purchase DC: 14 + one-quarter PDC of the mech. Restriction: None[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Beam Spray Gun[/FONT] [FONT=Calibri]The beam spray gunis a shorter ranged version of the beam rifle, and it is also capable ofautofire. However, due to the energy drain, the beam spray gun has a limitednumber of shots before it needs to be recharged. Deals 9d10 points of energydamage, with a critical x4 damage, can only fire 15 times before requiring arecharge. The beam spray gun is a one handed rifle.[/FONT] [FONT=Calibri]Equipment Slots: 1,hand or arm. Activation: Attack Range Increment: 60 ft, 1000 ft space Target: Single target within 600 ft Duration: Instantaneous Saving Throw: none Purchase DC: 44 Restriction: Mil (+4)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Beam Saber[/FONT] [FONT=Calibri]The beam saber is anexperimental plasma based melee weapon that is able to cut through nearly anymaterial. However it has a short operating time before requiring a recharge.Large mech 3d10, Huge 5d10, Gargantuan 7d10, Colossal 9d10, fire damage, ignoring15 points of hardness/DR, critical threat range 19-20, x3, can not add strengthmodifier to damage. Operational for 2 minutes (20 rounds) before requiring arecharge.[/FONT] [FONT=Calibri]Equipment Slots: 1,hand or arm Activation: Attack Range Increment: melee Target: Single Duration: Instantaneous Saving Throw: none Purchase DC: 44 Restriction: Mil (+4)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Optional Weapons[/FONT] [FONT=Calibri]The RGM-79 has anumber of optional weapons that it can be equipped with, including common mechweapons.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Beam Rifle[/FONT] [FONT=Calibri]The beam rifle is anexperimental energy weapon, with power similar to those mounted on starships,able to cripple mechs in a single blow. However, due to the energy drain, thebeam rifle has a limited number of shots before it needs to be recharged. Deals10d10 points of energy damage, with a critical x4 damage, can only fire 10times before requiring a recharge. The beam rifle is a two handed rifle, butcan be fired with only one hand but suffers -2 to attack rolls.[/FONT] [FONT=Calibri]Equipment Slots: 2,hand or arm. Activation: Attack Range Increment: 120 ft, 2500 ft space Target: Single target within 1200 ft Duration: Instantaneous Saving Throw: none Purchase DC: 45 Restriction: Mil (+4)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Hyper Bazooka[/FONT] [FONT=Calibri]This is a heavymissile weapon with a small magazine of 3 380mm rockets. Deals 15d8 points offire damage to a 30 foot radius burst, and ignores 20 points of hardness/DR onthe initial target hit. The bazooka itself only holds three rounds, and eachequipment slot dedicated to ammunition holds 3 rockets. Takes a standard actionto load the bazooka, which provokes an attack of opportunity. While fairlyaccurate, it isn't very effective against fast moving targets, suffering -2 tostrike anything moving more than 40 ft / round on ground, or 2000 ft in space.It can be fired one handed, but suffers a further -2 to attack.[/FONT] [FONT=Calibri]Equipment Slots: 1hand held Activation: Attack Range Increment: 150 ft[/FONT] [FONT=Calibri]Area: 30 ft radiusburst Target: Single target within 1500 ft Duration: Instantaneous Saving Throw: Reflex DC 18 for half damage in blast radius, not counting targetstruck. Purchase DC: 22 for launcher, 16 for 3 pack of rockets Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Variants[/FONT] [FONT=Calibri]Several variants ofthe RGM-79 exist, imilar to the Zakus, filling specific mission roles, orenvironments.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]RGM-79F Land CombatType[/FONT] [FONT=Calibri]The RGM-79F Landcombat type is a variant that is designed for ground combat, stripping out thespace thrusters, improving armour, and switches the shield for a smaller onefor better maneuverability.[/FONT] [FONT=Calibri]Make the followingchanges to the RGM-79 to change to the RGM-79F:[/FONT] [FONT=Calibri]Remove SpaceThrusters, Space Skin[/FONT] [FONT=Calibri]Increase HP to450; Increase Armour check penalty to -5;[/FONT] [FONT=Calibri]Increase Defensebonus from armour to +6[/FONT] [FONT=Calibri]Replace shield withCombat Shield[/FONT] [FONT=Calibri]As an optionalweapon can carry Rail Cannon[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Combat Shield[/FONT] [FONT=Calibri]The combat shield isa small shield that mounts to one of the arms, but is reinforced and has twoprojections sticking out of the bottom that allow it to add to the mech'sunarmed strike (as this projections stick out just past the hand, but don'tinterfere with normal operation of the hand). But when the mech makes anunarmed strike with the shield equipped arm, the mech loses the shield bonus todefense for the rest of that round. Grants +4 shield bonus to Defense. Whenmaking an unarmed strike with the shield equipped arm, adds +3d6 Piercingdamage to the unarmed strike.[/FONT] [FONT=Calibri]Equipment Slots: 1,arm Activation: Persistent Range Increment: Melee Target: You/single target Duration: Instantaneous Saving Throw: none Purchase DC: 6+ one-quarter mech base purches DC. Restriction: Res (+2)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Rail Cannon[/FONT] [FONT=Calibri]The rail cannon is aheavy long ranged projectile weapon that can be used as a sniper or antifortification weapon. It is not suited for fast moving targets, and the mechmust be standing still to fire. The rail cannon deals 7d12 points of ballisticdamage, ignoring 20 points of hardness, critical x4 on a natural 20, able tofire out to 15 range increments. The weapon carries 5 rounds and each equipmentslot dedicated to ammunition holds 10 rounds.[/FONT] [FONT=Calibri]Equipment Slots:2 Activation: attack Range Increment: 200 ft Target: single target out to 3000 ft Duration: Instantaneous Saving Throw: none Purchase DC: 29, 10 rds PDC 20 Restriction: Mil (+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]RGM-79SC Sniper[/FONT] [FONT=Calibri]The 79-SC Sniper isa sniper variant, mounting higher end targeting systems and sensors.[/FONT] [FONT=Calibri]Make the followingchanges to the RGM-79 to create the RGM-79SC: Remove Vulcan weapon;[/FONT] [FONT=Calibri]Change Sensors toClass IV;[/FONT] [FONT=Calibri]Change OracleTargeting to mk IV (+4 attack rolls);[/FONT] [FONT=Calibri]Reduce HP to 350 hp;[/FONT] [FONT=Calibri]Increase speed to 55ft;[/FONT] [FONT=Calibri]AddGyro-Stabilizers;[/FONT] [FONT=Calibri]Can carry BeamSniper Rifle[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Gyro-Stabilizers[/FONT] [FONT=Calibri]These specialsystems help keep the mech stable and aim true when using large heavy weapons.When activated, the mech moves at half speed, but reduces penalties to attackrolls for autofire by half. If the mech is immobile, the autofire penalties arenegated. If taking a full round action to aim while immobile, the systemreduces the penalties for range increments by half (-1 for every 2 rangeincrements instead of -1 for every range increment).[/FONT] [FONT=Calibri]Equipment Slots:1 Activation: Move equivalent Range Increment: none Target: You Duration: Instantaneous Saving Throw: none Purchase DC: 16 Restriction: none[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Beam Sniper Rifle[/FONT] [FONT=Calibri]This is a modifiedbeam rifle first introduce on the RX-78-2, designed for long range strikes.Although it has lower over all damage, it has an improved chance of striking acritical hit. Deals 8d10 points of energy damage, with a critical 18-20 x4damage, can only fire 10 times before requiring a recharge. Able to fire out to15 range increments. The beam rifle is a two handed rifle.[/FONT] [FONT=Calibri]Equipment Slots: 2,hand or arm. Activation: Attack Range Increment: 200 ft, 4000 ft space Target: Single target within 3000 ft Duration: Instantaneous Saving Throw: none Purchase DC: 46 Restriction: Mil (+4)[/FONT] [/QUOTE]
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