Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 6985120" data-attributes="member: 6668634"><p>Bolt Pistol</p><p></p><p>The Bolt Pistol is the sidearm of the Space Marines, favoured by assault units used alongside melee weapons, or by officers. These weapons use the exact same ammunition as the bolt gun, and are essentially just smaller versions of the regular bolt guns. These weapons are well crafted, and sometimes found amongst non Space Marine units in elite units and as signs of status and power. The magazine is in front of the trigger guard, making them front heavy, but for the Space Marines this is not an issue due to their enhanced strength and larger size. The bolt pistol can use the sickle or straight box magazines, just like the bolt gun, making switching ammunition between the weapons quick and easy.</p><p></p><p>Bolt Pistol (PL6 Personal Firearms Proficiency)</p><p>Damage: 2d12+4 + 2d6</p><p>Critical: 20</p><p>Damage Type: balllistic +fire</p><p>Range Increment: 60 ft</p><p>Rate of Fire: S</p><p>Size: Medium</p><p>Weight: 9 lb</p><p>Ammo: 30 box</p><p>Purchase DC: 25 Mil (+3)</p><p>Notes: Masterworked, +1 attack roll, Digital Ammo Counter, DNA Lock, Weapon Link, armour piercing (+1 attack against targets with armour, or natural armour +1 or greater. Against targets without armour suffers -1 damage).</p><p>Medium sized creatures attempting to use the Bolt Pistol suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -2 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the Bolt Pistol. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. </p><p>Ammunition: Box of 50 .75 Bolts rounds has a PDC 12.</p><p>DNA Lock - A sensor in the handle reads the DNA of the user, if it does not match the assigned user, the weapon locks and will not fire. Changing the assigned user requires the user, or authorized mechanic, a Computer Use check DC 20 and the new assigned person. An attempt to forcibly change the assigned user, or disable the device requires a Computer Use check DC 27.</p><p>Weapon Link - The weapon links to the HUD and Black Carapace of the Space marine, allowing the marine to 'sense' the weapon, know how many rounds are left, know if the barrel is too hot, if there is a jam and where, and use any attached scopes or other equipment without looking at it, useful for looking around corners. Using scopes without looking through the scope only provides half bonuses.</p></blockquote><p></p>
[QUOTE="kronos182, post: 6985120, member: 6668634"] Bolt Pistol The Bolt Pistol is the sidearm of the Space Marines, favoured by assault units used alongside melee weapons, or by officers. These weapons use the exact same ammunition as the bolt gun, and are essentially just smaller versions of the regular bolt guns. These weapons are well crafted, and sometimes found amongst non Space Marine units in elite units and as signs of status and power. The magazine is in front of the trigger guard, making them front heavy, but for the Space Marines this is not an issue due to their enhanced strength and larger size. The bolt pistol can use the sickle or straight box magazines, just like the bolt gun, making switching ammunition between the weapons quick and easy. Bolt Pistol (PL6 Personal Firearms Proficiency) Damage: 2d12+4 + 2d6 Critical: 20 Damage Type: balllistic +fire Range Increment: 60 ft Rate of Fire: S Size: Medium Weight: 9 lb Ammo: 30 box Purchase DC: 25 Mil (+3) Notes: Masterworked, +1 attack roll, Digital Ammo Counter, DNA Lock, Weapon Link, armour piercing (+1 attack against targets with armour, or natural armour +1 or greater. Against targets without armour suffers -1 damage). Medium sized creatures attempting to use the Bolt Pistol suffer a -1 to attack rolls due to the weapon being sized for the larger hands of the Space Marines. Anyone without exceptional strength, or a cybernetic arm, with strength rated at least 18, suffers -2 on any attacks after the first attack in a round, and suffers half the damage rolled in subdual damage on any attack made with the Bolt Pistol. So a normal person, with Strength 18 will suffer half damage in subdual damage each time he fires the weapon, and his second attack suffers -2 to attack roll. While a person with a cybernetic limb of Strength 18, doesn't suffer the subdual damage or the attack penalty to his second attack due to the shock absorbers and gyros in the arm to keep it steady. Ammunition: Box of 50 .75 Bolts rounds has a PDC 12. DNA Lock - A sensor in the handle reads the DNA of the user, if it does not match the assigned user, the weapon locks and will not fire. Changing the assigned user requires the user, or authorized mechanic, a Computer Use check DC 20 and the new assigned person. An attempt to forcibly change the assigned user, or disable the device requires a Computer Use check DC 27. Weapon Link - The weapon links to the HUD and Black Carapace of the Space marine, allowing the marine to 'sense' the weapon, know how many rounds are left, know if the barrel is too hot, if there is a jam and where, and use any attached scopes or other equipment without looking at it, useful for looking around corners. Using scopes without looking through the scope only provides half bonuses. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top