Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 7023217" data-attributes="member: 6668634"><p>Kind of yeah. But you have to make sure to make use of such with these guys, and maybe create some unique tactics to them only. </p><p>What kind of stuff does Stingray have that is exclusive to their forces? (I could attempt to find it all, but gotta go through a lot of pages in the thread).</p><p>If they had something like say.. the ability to temporarily go ethereal/intangible.. they can do sort of a tag team tactic, where one is hiding a bit of a distance behind the other.. the one in front attacks then goes ethereal/intangible and the one behind, who had a readied action gets a free surprise attack at the guy the front guy was attacking as the round passes through the space he is in. front man become tangible again the start of his next turn. this tactic works really well if such a tag team uses ammunition that also tags a target with a transponder that shows up on their HUDs, that way the guy in the back doesn't need to actually see through the intangible guy and the target get the cover bonus to defense from the front guy.</p><p></p><p>Or if had transporter technology (short range), have a shooter and a melee specialist.. the shooter has ammunition that acts as a tag/gps location beacon, which when strikes a target activates the transporter on the melee guy who is immediately transported behind the target shot and gets a free surprise attack and flanking.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7023217, member: 6668634"] Kind of yeah. But you have to make sure to make use of such with these guys, and maybe create some unique tactics to them only. What kind of stuff does Stingray have that is exclusive to their forces? (I could attempt to find it all, but gotta go through a lot of pages in the thread). If they had something like say.. the ability to temporarily go ethereal/intangible.. they can do sort of a tag team tactic, where one is hiding a bit of a distance behind the other.. the one in front attacks then goes ethereal/intangible and the one behind, who had a readied action gets a free surprise attack at the guy the front guy was attacking as the round passes through the space he is in. front man become tangible again the start of his next turn. this tactic works really well if such a tag team uses ammunition that also tags a target with a transponder that shows up on their HUDs, that way the guy in the back doesn't need to actually see through the intangible guy and the target get the cover bonus to defense from the front guy. Or if had transporter technology (short range), have a shooter and a melee specialist.. the shooter has ammunition that acts as a tag/gps location beacon, which when strikes a target activates the transporter on the melee guy who is immediately transported behind the target shot and gets a free surprise attack and flanking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top