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<blockquote data-quote="kronos182" data-source="post: 7023658" data-attributes="member: 6668634"><p>Ok.. let's see.. top of head.. the ones getting their butts handed to them could be more of the 'green' units, or ones not fully trained in certain anti-super combat.. as the Imperial Guard approach is basically they're cannon fodder, overwhelm with numbers.. think army ants vs human.. a few are annoying, a LOT is deadly.</p><p></p><p></p><p>Ok, combined forces tactics is good! Maybe play off the there hasn't been enough of the other units (the heavies like supers or, mechs, special tech guys) in a particular location at the time when an attack happened. This has been recently fixed due to heavy recruiting or those that were in training are now OUT of training and ready.</p><p></p><p></p><p>Hellsoldier.. looking over the original post.. it's a little bare.. but the concept.. good.. Now, how to fix this.. Lower level ones affect an area around them, which yes, means affects allies within that area, that's why you team them up with non-magic/psionic/super powered user, per tech. Higher level (say lvl 4+) can actually FOCUS their ability to either smaller, and more concentrated (higher resistance/higher DCs for opponent to resist, making it harder for them to use their powers, but the hellsoldier has to be very close), or larger area but weaker (a bit easier to resist, lower resistant values), or change from a sphere around them to a cone or line in a particular direction.. in game terms means taking an action to concentrate and focus to a cone or line or smaller/larger area, and each round make concentration check to maintain that changed area as a free action, so can act normally. This allows friendly supers/magic/psychics to use their powers nearby, as long as not in the affected area.</p><p></p><p></p><p>Yeah.. you should have wrote a bit more before hand.. so now either Ret Con a lot.. or we hand wave in some excuse of more green units or those not quite fully prepared for those type of threats in those areas. A very large batch of fresh recruits, with full training and gear (Stingray spent time updating equipment and is issuing them to all new recruits but haven't fully distributed to older units).</p><p></p><p></p><p>This where combined tactics (hellsoldier to dampen the power levels with lots of heavy firepower to just pelt with lead, and also use stuff like tranqs, stunguns and tangler grenades to slow them down for more heavy firepower to just hammer) is important.</p><p>Problem with the .50 beowulf function as .50bmg in a M14 package? Gadgets: miniaturize .50 cal from large to med, solved, advanced recoil dampening allows those with normal human strength to fire it (yes, real science and logic says the recoil makes this damn hard to handle, but this is a sci-FI game, we can make stuff up that works as long as it seems PLAUSIBLE). Now to use these against supers.. special materials.. depleted uranium or uranium rounds (look at my thread on DU and U rounds) for added radiation and armour penetration, explosive rounds, acid (who has acid resistance these days, hmmm?). Other specialty rounds are also needed.. this because a logistics problem in the long run. So a lot of grunts with guns focusing fire is needed for quick take downs when you've got limited amounts of specialty rounds. </p><p></p><p></p><p></p><p>See above part on the Hellsoldier abilities. </p><p>As to the Champions.. gotta find the info on them again... but otherwise.. you'll have to start writing up info on how Stingray has been doing a massive build up for awhile, and just hadn't released all of the new stuff that it's been testing, building and researching for their new recruits.. so they've suffered some major set backs.. but this new group is starting to really make progress. </p><p>Perhaps also write in several of their elite groups that were testing new tech were working in secret/undercover, possibly infiltrating AOH to gather info that they've used in fighting supers, and possibly taking down some of their cells.</p><p></p><p>Hope some of this helps. </p><p>I can come up with game stats for any new gear you want.. and some ideas.. but need a little direction.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7023658, member: 6668634"] Ok.. let's see.. top of head.. the ones getting their butts handed to them could be more of the 'green' units, or ones not fully trained in certain anti-super combat.. as the Imperial Guard approach is basically they're cannon fodder, overwhelm with numbers.. think army ants vs human.. a few are annoying, a LOT is deadly. Ok, combined forces tactics is good! Maybe play off the there hasn't been enough of the other units (the heavies like supers or, mechs, special tech guys) in a particular location at the time when an attack happened. This has been recently fixed due to heavy recruiting or those that were in training are now OUT of training and ready. Hellsoldier.. looking over the original post.. it's a little bare.. but the concept.. good.. Now, how to fix this.. Lower level ones affect an area around them, which yes, means affects allies within that area, that's why you team them up with non-magic/psionic/super powered user, per tech. Higher level (say lvl 4+) can actually FOCUS their ability to either smaller, and more concentrated (higher resistance/higher DCs for opponent to resist, making it harder for them to use their powers, but the hellsoldier has to be very close), or larger area but weaker (a bit easier to resist, lower resistant values), or change from a sphere around them to a cone or line in a particular direction.. in game terms means taking an action to concentrate and focus to a cone or line or smaller/larger area, and each round make concentration check to maintain that changed area as a free action, so can act normally. This allows friendly supers/magic/psychics to use their powers nearby, as long as not in the affected area. Yeah.. you should have wrote a bit more before hand.. so now either Ret Con a lot.. or we hand wave in some excuse of more green units or those not quite fully prepared for those type of threats in those areas. A very large batch of fresh recruits, with full training and gear (Stingray spent time updating equipment and is issuing them to all new recruits but haven't fully distributed to older units). This where combined tactics (hellsoldier to dampen the power levels with lots of heavy firepower to just pelt with lead, and also use stuff like tranqs, stunguns and tangler grenades to slow them down for more heavy firepower to just hammer) is important. Problem with the .50 beowulf function as .50bmg in a M14 package? Gadgets: miniaturize .50 cal from large to med, solved, advanced recoil dampening allows those with normal human strength to fire it (yes, real science and logic says the recoil makes this damn hard to handle, but this is a sci-FI game, we can make stuff up that works as long as it seems PLAUSIBLE). Now to use these against supers.. special materials.. depleted uranium or uranium rounds (look at my thread on DU and U rounds) for added radiation and armour penetration, explosive rounds, acid (who has acid resistance these days, hmmm?). Other specialty rounds are also needed.. this because a logistics problem in the long run. So a lot of grunts with guns focusing fire is needed for quick take downs when you've got limited amounts of specialty rounds. See above part on the Hellsoldier abilities. As to the Champions.. gotta find the info on them again... but otherwise.. you'll have to start writing up info on how Stingray has been doing a massive build up for awhile, and just hadn't released all of the new stuff that it's been testing, building and researching for their new recruits.. so they've suffered some major set backs.. but this new group is starting to really make progress. Perhaps also write in several of their elite groups that were testing new tech were working in secret/undercover, possibly infiltrating AOH to gather info that they've used in fighting supers, and possibly taking down some of their cells. Hope some of this helps. I can come up with game stats for any new gear you want.. and some ideas.. but need a little direction. [/QUOTE]
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