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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7031703" data-attributes="member: 6668634"><p>The basic different types of quarrels can use all of the rules available for variant ammunition. Although since there isn't a lot of info on the quarrels themselves, such as size and all.. judging from the weapon size, I'd say a quarrel is roughly the size of a BMG .50 cal round, casing and all. So in THEORY, and with higher tech, an explosive round could be almost as effective as a hand grenade. slightly smaller diamaer. Not a feature that could be turned on or off as it would be a feature of the quarrel itself, not the bowcaster. HOWEVER, selective ammunition box with regular and explosive or other specialty quarrels. I'll come up with some example star wars esque versions, and some non star wars ones. </p><p>In theory, since the quarrel is wrapped in plasma, it might be possible to make it do continual fire damage from the plasma component, altering the magnetic field that contains the plasma around the quarrel.. oooh... could do that with quarrels that contain just enough ferris material to be launched, and the quarrel itself acts as fuel for the plasma to continue burning without having to use a naplam/incendary material in the quarrel.</p><p></p><p>As for the bouncing feature from Dark Forces games, I think I have some rules for such somewhere.. I just did the bowcaster in about 10 minutes after working on two pokemons. I'll probably post those tomorrow.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7031703, member: 6668634"] The basic different types of quarrels can use all of the rules available for variant ammunition. Although since there isn't a lot of info on the quarrels themselves, such as size and all.. judging from the weapon size, I'd say a quarrel is roughly the size of a BMG .50 cal round, casing and all. So in THEORY, and with higher tech, an explosive round could be almost as effective as a hand grenade. slightly smaller diamaer. Not a feature that could be turned on or off as it would be a feature of the quarrel itself, not the bowcaster. HOWEVER, selective ammunition box with regular and explosive or other specialty quarrels. I'll come up with some example star wars esque versions, and some non star wars ones. In theory, since the quarrel is wrapped in plasma, it might be possible to make it do continual fire damage from the plasma component, altering the magnetic field that contains the plasma around the quarrel.. oooh... could do that with quarrels that contain just enough ferris material to be launched, and the quarrel itself acts as fuel for the plasma to continue burning without having to use a naplam/incendary material in the quarrel. As for the bouncing feature from Dark Forces games, I think I have some rules for such somewhere.. I just did the bowcaster in about 10 minutes after working on two pokemons. I'll probably post those tomorrow. [/QUOTE]
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