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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7031726" data-attributes="member: 6668634"><p>Quick glance, looks not bad. Maybe make the effects last 4 or 5 rounds +1d4 or d6 rounds. in combat, and minutes outside of combat. That way they are more appealing.. or maybe outside of combat last 10 times as long (40 minuges + 1d4 or d6 x10 minutes)</p><p>Although for the Bliss, I'd also add bonus to Cha based skills, except Intimdate, but takes penalty to Wisdom based skills. Also has problems relazing in danger, so bonus to will saves, can't engage in combat maybe, as too damn happy?</p><p>Bullet time, give a penalty to Int based skills, and those requiring delicate work (like Crafts, or sleight of hand).</p><p>Mental Clarity, bonus to concentration (as it's a Con based skill), penalty to Cha based skills.</p><p>Needs something to happen after it wears off.. like exhausted.. temporary ability damage? Not a lot. Depression after wards? possible addiction.</p><p></p><p>Other abilities it could give, but might require greater times that the effects last for, but not necessarily:</p><p>Peak Human/low level augmented human.. boost stats to all 18 (18 considered generally peak human, or at least olypic level), or slightly above like 20;</p><p>Minor psionic powers (1d4 level 0 or 1 psionic powers with INt score +1d6 power points);</p><p>minor magic powers (can cast several level 0 and level 1 spells, x amount of times or spell slots);</p><p>minor super powers (1d4 minor mutations or any of the powers i've got worked on for my superhero templates I've already given this setting for you guys to use, plus a few I haven't finished yet);</p><p>one major super power;</p><p>able to cast/manifest one higher level spell or psionic power.</p><p></p><p>OR these can all be some accidental bonuses if the chocolates are exposed to magic, pisonics or other things that can affect their perfect balance. Negative affects would be the opposite of what i've given above, or things like disfigurement, negative mutations, being poisoned, going in a coma, suffering from being paralyzed, or uncontrollable muscle spasms, being rendered into a near zombie like state.. </p><p></p><p></p><p>Now.. how does Wonka prevent his chocolates from being tainted... well around the "normal" wrapper that keeps the chocolate fresh, a layer of lead wrapped in layer of gold or silver with special runes that ward off harmful magics, with a layer of stablized ectoplasma foil ward off psionics.. these are then transported in special containers made of some kind of high tech plastic and memory foam to prevent physical damage, which have a micro gravity generator/negator to keep the contents inside at a constant 1 G, with a gyostablized center area that keeps them upright at all times...</p><p></p><p></p><p>Or something like that.. cuz.. well gotta keep them safe, right? If you want to use that you can.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7031726, member: 6668634"] Quick glance, looks not bad. Maybe make the effects last 4 or 5 rounds +1d4 or d6 rounds. in combat, and minutes outside of combat. That way they are more appealing.. or maybe outside of combat last 10 times as long (40 minuges + 1d4 or d6 x10 minutes) Although for the Bliss, I'd also add bonus to Cha based skills, except Intimdate, but takes penalty to Wisdom based skills. Also has problems relazing in danger, so bonus to will saves, can't engage in combat maybe, as too damn happy? Bullet time, give a penalty to Int based skills, and those requiring delicate work (like Crafts, or sleight of hand). Mental Clarity, bonus to concentration (as it's a Con based skill), penalty to Cha based skills. Needs something to happen after it wears off.. like exhausted.. temporary ability damage? Not a lot. Depression after wards? possible addiction. Other abilities it could give, but might require greater times that the effects last for, but not necessarily: Peak Human/low level augmented human.. boost stats to all 18 (18 considered generally peak human, or at least olypic level), or slightly above like 20; Minor psionic powers (1d4 level 0 or 1 psionic powers with INt score +1d6 power points); minor magic powers (can cast several level 0 and level 1 spells, x amount of times or spell slots); minor super powers (1d4 minor mutations or any of the powers i've got worked on for my superhero templates I've already given this setting for you guys to use, plus a few I haven't finished yet); one major super power; able to cast/manifest one higher level spell or psionic power. OR these can all be some accidental bonuses if the chocolates are exposed to magic, pisonics or other things that can affect their perfect balance. Negative affects would be the opposite of what i've given above, or things like disfigurement, negative mutations, being poisoned, going in a coma, suffering from being paralyzed, or uncontrollable muscle spasms, being rendered into a near zombie like state.. Now.. how does Wonka prevent his chocolates from being tainted... well around the "normal" wrapper that keeps the chocolate fresh, a layer of lead wrapped in layer of gold or silver with special runes that ward off harmful magics, with a layer of stablized ectoplasma foil ward off psionics.. these are then transported in special containers made of some kind of high tech plastic and memory foam to prevent physical damage, which have a micro gravity generator/negator to keep the contents inside at a constant 1 G, with a gyostablized center area that keeps them upright at all times... Or something like that.. cuz.. well gotta keep them safe, right? If you want to use that you can. [/QUOTE]
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