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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 7031757" data-attributes="member: 26698"><p>ok... 2.0:</p><p></p><p>THE WONKA UMPA-SOOPER-TASTEE CHOCOLATE (D20 MODERN STATS--CORELINE)</p><p></p><p>(((())))</p><p></p><p>The Wonka Umpa-Sooper-Tastee Chocolate is, to waste no words, the best chocolate that you may ever eat. EVER.</p><p></p><p>A perfect mixture of spices, chocolate types and flavor-enhancing spells, custom-made for the individual buyer by Alternates of Willie Wonka right on the candy stores where he sells them (or made by hand by him and then shipped from his factory directly to the requesting consumer); they are the product of his every ounce of knowledge as a chocolatier and magic.</p><p></p><p>There are stories of people eating this chocolate and receiving a bliss that can only be described in the most vile of erotic epithets. There are stories of people eating this chocolate and achieving something similar to spiritual enlightenment. This chocolate is incredibly expensive, and as a result there are no lack of tales of people driving themselves into bankruptcy, debt; stealing banks or doing *much* worse in order to obtain the necessary money for a single bar. There are stories of people committing suicide, so sure were they that eating this candy would be the peak of their entire existences.</p><p></p><p>Tall tales of course, but when it comes to Willy Wonka, fact and fiction both have a pretty unpleasant habit of being unreliable.</p><p></p><p>There *is* one problem with this chocolate, though: this mixture of magics and ingredients is so delicate that it's quite possible to disrupt it if the chocolate is exposed to strong magical effects (such as Floo Powder or Portkeys) or unnatural energy fields (such as the Speed Force) or magic disruption fields (such as the Pariah Gene's--this disruption leaves behind a chocolate that tastes very good by itself, but it lacks the supernatural elements that makes it so highly sought after), and matter replication and teleportation is impossible with this chocolate (sometimes the magics and the replication fields will interact with explosive reactions, and sometimes the magic will disappear like the effects mentioned above--it is strongly believed that this was put in place by Wonka to prevent espionage).</p><p></p><p>As a result, the Wonka Umpa-Sooper-Tastee Chocolate has also a reputation of being as delicate (or rather, as obtrusive) as its maker. A fact that, just like its maker, people try to overlook because of its incredible results.</p><p></p><p>The Wonka Wonka Umpa-Sooper-Tastee Chocolate is the size of a large chocolate bar, divided into eight small pieces and wrapped around a specialized foil that holds a layer of lead wrapped in a layer of gold with special runes that ward off ambient magics, with a layer of stabilized ectoplasma foil ward off ambient psionic energy.</p><p></p><p>Eating one piece provides the effects mentioned below.</p><p></p><p>(((())))</p><p></p><p>PURCHASE DC: 25 (per bar).</p><p>RESTRICTION: ---.</p><p>WEIGHT: ----.</p><p>SIZE: Tiny (One bar).</p><p></p><p>ADDITIONAL RULES:</p><p></p><p>--Consuming a bar of Wonka UST Chocolate causes the consumer to enter a state of euphoria. In order to do anything besides enjoy the taste of the chocolate, the consumer must roll a DC 18 Will Save (only one roll per consumed bar, not individual piece). The euphoria lasts for one hour.</p><p>--Eating a bar of Wonka UST Chocolate is as filling as two servings of regular food.</p><p>--Eating a bar of Wonka UST Chocolate can create the following effects (Roll 1d6 to determine):</p><p>>>> 1-2: Incredible Bliss: The character's sugar rush-induced happy thoughts provide a +2 bonus to Will Save rolls and Charisma-based skills (except Intimidate--the consumer acts too "happy" to be intimidating) for 1d6 rounds (or 1d6 x 10 minutes outside of combat). This incredible bliss can do damage to the consumer's common sense, however, and a -2 penalty to Wisdom-based skills will occur for the duration.</p><p>>>> 3-4: "Chocolate Bullet Time": The sugar rush is such that the character obtains a +2 to Reflex Save rolls and an additional 5 feet to his movement speed. This sugar rush lasts for 1d6 rounds (or 1d6 x 10 minutes outside of combat). The sugar rush, unfortunately, makes certain types of precision work impossible because of jitters, and a -2 penalty to Intelligence-based skills, and those requiring delicate work (like Crafts, or sleight of hand), for the duration.</p><p>>>> 5-6: Wonkian Mental Clarity: The ideas on the back of the character's mind become incredibly clear. The character obtains a +2 to mental rolls (such as Intelligence skills and Concentration) for 1d6 rounds (or 1d6 x 10 minutes outside of combat). This impressive mental clarity, however, does some tampering on the consumer's emotional quotient, and a -2 penalty to Charisma skills will occur for the duration.</p><p></p><p>--These effects will stack if the consumer eats a second piece and the roll results are the same (up to +6, and up to 15 feet of movement speed increase). Eating four whole chocolate bars make the positive effects last longer (up to four days, after which the consumer will need to consume at least another four bars to maintain it for four more days. The negative effects will still occur as normal).</p><p></p><p>--Attempting to replicate the Wonka UST Chocolate through matter replicators or trying to teleport will cause the bar to become unstable. The player (or the GM) needs to roll 1d6 to determine the effects on the bar:</p><p></p><p>>>> 1 through 5: The bar's magics deactivate. The chocolate becomes normal chocolate.</p><p>>>> 6: The bar's magics react badly, causing a random chaotic event after which the chocolate will become normal.</p><p></p><p>Roll 1d6 to determine what the bar will do.</p><p></p><p>>>>1: The bar explodes like a firecracker, causing 1d4 (Fire) damage to anything within a foot of it.</p><p>>>>2: The bar catches fire. Anything flammable that is touching the bar may catch fire as well.</p><p>>>>3: The bar floats off (and will carry up to 500 lbs. of cargo with it--including any containers that the bar may be inside). The bar will not stop floating until it reaches the stratosphere.</p><p>>>>4: The bar becomes 500 lbs. heavier.</p><p>>>>5: The bar becomes bigger at an accelerated rate (becoming Huge (7 feet high by 4 feet wide) in two minutes).</p><p>>>>6: Something Very Bad happens to the consumer's physiology if consumed. The GM must choose a Mutation Drawback or Cosmetic Mutation (Chapter Twelve, D20 Future) for the player. This Mutation Drawback or Cosmetic Mutation will not provide any additional benefits, and will last 1d8 x10 hours.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 7031757, member: 26698"] ok... 2.0: THE WONKA UMPA-SOOPER-TASTEE CHOCOLATE (D20 MODERN STATS--CORELINE) (((()))) The Wonka Umpa-Sooper-Tastee Chocolate is, to waste no words, the best chocolate that you may ever eat. EVER. A perfect mixture of spices, chocolate types and flavor-enhancing spells, custom-made for the individual buyer by Alternates of Willie Wonka right on the candy stores where he sells them (or made by hand by him and then shipped from his factory directly to the requesting consumer); they are the product of his every ounce of knowledge as a chocolatier and magic. There are stories of people eating this chocolate and receiving a bliss that can only be described in the most vile of erotic epithets. There are stories of people eating this chocolate and achieving something similar to spiritual enlightenment. This chocolate is incredibly expensive, and as a result there are no lack of tales of people driving themselves into bankruptcy, debt; stealing banks or doing *much* worse in order to obtain the necessary money for a single bar. There are stories of people committing suicide, so sure were they that eating this candy would be the peak of their entire existences. Tall tales of course, but when it comes to Willy Wonka, fact and fiction both have a pretty unpleasant habit of being unreliable. There *is* one problem with this chocolate, though: this mixture of magics and ingredients is so delicate that it's quite possible to disrupt it if the chocolate is exposed to strong magical effects (such as Floo Powder or Portkeys) or unnatural energy fields (such as the Speed Force) or magic disruption fields (such as the Pariah Gene's--this disruption leaves behind a chocolate that tastes very good by itself, but it lacks the supernatural elements that makes it so highly sought after), and matter replication and teleportation is impossible with this chocolate (sometimes the magics and the replication fields will interact with explosive reactions, and sometimes the magic will disappear like the effects mentioned above--it is strongly believed that this was put in place by Wonka to prevent espionage). As a result, the Wonka Umpa-Sooper-Tastee Chocolate has also a reputation of being as delicate (or rather, as obtrusive) as its maker. A fact that, just like its maker, people try to overlook because of its incredible results. The Wonka Wonka Umpa-Sooper-Tastee Chocolate is the size of a large chocolate bar, divided into eight small pieces and wrapped around a specialized foil that holds a layer of lead wrapped in a layer of gold with special runes that ward off ambient magics, with a layer of stabilized ectoplasma foil ward off ambient psionic energy. Eating one piece provides the effects mentioned below. (((()))) PURCHASE DC: 25 (per bar). RESTRICTION: ---. WEIGHT: ----. SIZE: Tiny (One bar). ADDITIONAL RULES: --Consuming a bar of Wonka UST Chocolate causes the consumer to enter a state of euphoria. In order to do anything besides enjoy the taste of the chocolate, the consumer must roll a DC 18 Will Save (only one roll per consumed bar, not individual piece). The euphoria lasts for one hour. --Eating a bar of Wonka UST Chocolate is as filling as two servings of regular food. --Eating a bar of Wonka UST Chocolate can create the following effects (Roll 1d6 to determine): >>> 1-2: Incredible Bliss: The character's sugar rush-induced happy thoughts provide a +2 bonus to Will Save rolls and Charisma-based skills (except Intimidate--the consumer acts too "happy" to be intimidating) for 1d6 rounds (or 1d6 x 10 minutes outside of combat). This incredible bliss can do damage to the consumer's common sense, however, and a -2 penalty to Wisdom-based skills will occur for the duration. >>> 3-4: "Chocolate Bullet Time": The sugar rush is such that the character obtains a +2 to Reflex Save rolls and an additional 5 feet to his movement speed. This sugar rush lasts for 1d6 rounds (or 1d6 x 10 minutes outside of combat). The sugar rush, unfortunately, makes certain types of precision work impossible because of jitters, and a -2 penalty to Intelligence-based skills, and those requiring delicate work (like Crafts, or sleight of hand), for the duration. >>> 5-6: Wonkian Mental Clarity: The ideas on the back of the character's mind become incredibly clear. The character obtains a +2 to mental rolls (such as Intelligence skills and Concentration) for 1d6 rounds (or 1d6 x 10 minutes outside of combat). This impressive mental clarity, however, does some tampering on the consumer's emotional quotient, and a -2 penalty to Charisma skills will occur for the duration. --These effects will stack if the consumer eats a second piece and the roll results are the same (up to +6, and up to 15 feet of movement speed increase). Eating four whole chocolate bars make the positive effects last longer (up to four days, after which the consumer will need to consume at least another four bars to maintain it for four more days. The negative effects will still occur as normal). --Attempting to replicate the Wonka UST Chocolate through matter replicators or trying to teleport will cause the bar to become unstable. The player (or the GM) needs to roll 1d6 to determine the effects on the bar: >>> 1 through 5: The bar's magics deactivate. The chocolate becomes normal chocolate. >>> 6: The bar's magics react badly, causing a random chaotic event after which the chocolate will become normal. Roll 1d6 to determine what the bar will do. >>>1: The bar explodes like a firecracker, causing 1d4 (Fire) damage to anything within a foot of it. >>>2: The bar catches fire. Anything flammable that is touching the bar may catch fire as well. >>>3: The bar floats off (and will carry up to 500 lbs. of cargo with it--including any containers that the bar may be inside). The bar will not stop floating until it reaches the stratosphere. >>>4: The bar becomes 500 lbs. heavier. >>>5: The bar becomes bigger at an accelerated rate (becoming Huge (7 feet high by 4 feet wide) in two minutes). >>>6: Something Very Bad happens to the consumer's physiology if consumed. The GM must choose a Mutation Drawback or Cosmetic Mutation (Chapter Twelve, D20 Future) for the player. This Mutation Drawback or Cosmetic Mutation will not provide any additional benefits, and will last 1d8 x10 hours. [/QUOTE]
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