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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 7047845" data-attributes="member: 26698"><p><strong><u>CORELINE INFORMATION PACKET:</u></strong></p><p><strong><u></u></strong></p><p><strong><u>"BREAK OUT THE MUSEUM PIECE"--A SMALL VISION OF TECHNOLOGY POST-VANISHING.</u></strong></p><p></p><p>(((())))</p><p></p><p>The Core Timeline. A world where technology from all the known industrial progress levels of mankind has appeared.</p><p></p><p>This meant that there were many devices that on this world had long since ceased production (such as the ones manufactured during the 1910s, to provide an example) and many devices that never really came to be because of many reasons (such as gyro-jet ammunition, to provide another example).</p><p></p><p>And while this world and the people in it were quick to (quite understandably, at least at first) mock such things as "Land Warships" or Tesla coils or prop-driven airplanes or zeppelins or highly efficient steam engines or Sky Cranes or sail battleships or super-computers that still ran on punch cards and vacuum tubes, they still found some markets (mostly among Fiction societies that were more backwards tech-wise or were simply far away from civilization; such as Neo-Amestris, AOH cells and survivalist communities) and people willing to produce them en masse.</p><p></p><p>In the end, the street would find its own uses for these things:</p><p></p><p><strong>> RETRO UPGRADE:</strong> Old technology and new technology have melded, upgrading to become more viable as an option. Thompson sub-machineguns made with advanced light-weight materials and loaded with Adamantium ammunition are as lethal as any weapon fielded by the police or special forces. AK-47s with laser-designated air-bursting explosive ammunition gives them a shot in the arm in terms of offensive power. Prop-driven bombers could become incredibly fearsome drone carriers. Yamato-Class and Iowa-Class battleships sail the seas again, made of Mega-Damage alloys and packing multi-kiloton plasma warheads for their main guns. Catapults can be pretty crude as weapons go, but their capability to fling anything over a long distance means that it's not really that unusual nowadays for some factions to use them as mini-nuke launchers.</p><p></p><p></p><p><strong>> BREAK OUT THE MUSEUM PIECE:</strong> For some, it's a severe case of "beggars can't be choosers". For others, it's been a personal choice.</p><p></p><p>There are three elephants in the room: number one is the fact that many parts of the Core Timeline are still devastated. Technology can be hard to make function on those places--something as simple and taken for granted as cell phone coverage or Internet access. Sophisticated firepower can be hard to maintain, to get the required ammunition to keep firing. </p><p></p><p>Laser ammunition can be hard to get. But not bullets.</p><p></p><p>Number two is, once again, the fact that there are Fiction factions and locations that utilize this older technology. Republic City, Cape Suzette, Neo-Amestris, the Pokemon Archipelago, parts of Russia--to provide a few examples.</p><p></p><p>Number three is a matter of fragility. Many weapons can be affected by technology-controlling powers and technology-disrupting effects. Hackers, magic, you name it. Unfortunately for those trying to exploit this, it is impossible to hack a World War II rifle or and very hard to "techno-disrupt" a steampunk tank (and for those times when it *can* be done.... well, same cannot be said about an ax).</p><p></p><p>The world-wide super-hacker attack by CHIMERA made this detail more visible. Weapons that are 'old-tech', totally un-hackable, saw an incredibly strong resurgence in the time between the attack and the resolution of the situation with PROGENY as a result.</p><p></p><p>Even if it looks unusual to see vehicles like the Flying Fortress making a comeback, the other option is being severely low on options once a new attack occurs (because many people believe it's a matter of 'when', not 'if').</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 7047845, member: 26698"] [B][U]CORELINE INFORMATION PACKET: "BREAK OUT THE MUSEUM PIECE"--A SMALL VISION OF TECHNOLOGY POST-VANISHING.[/U][/B] (((()))) The Core Timeline. A world where technology from all the known industrial progress levels of mankind has appeared. This meant that there were many devices that on this world had long since ceased production (such as the ones manufactured during the 1910s, to provide an example) and many devices that never really came to be because of many reasons (such as gyro-jet ammunition, to provide another example). And while this world and the people in it were quick to (quite understandably, at least at first) mock such things as "Land Warships" or Tesla coils or prop-driven airplanes or zeppelins or highly efficient steam engines or Sky Cranes or sail battleships or super-computers that still ran on punch cards and vacuum tubes, they still found some markets (mostly among Fiction societies that were more backwards tech-wise or were simply far away from civilization; such as Neo-Amestris, AOH cells and survivalist communities) and people willing to produce them en masse. In the end, the street would find its own uses for these things: [B]> RETRO UPGRADE:[/B] Old technology and new technology have melded, upgrading to become more viable as an option. Thompson sub-machineguns made with advanced light-weight materials and loaded with Adamantium ammunition are as lethal as any weapon fielded by the police or special forces. AK-47s with laser-designated air-bursting explosive ammunition gives them a shot in the arm in terms of offensive power. Prop-driven bombers could become incredibly fearsome drone carriers. Yamato-Class and Iowa-Class battleships sail the seas again, made of Mega-Damage alloys and packing multi-kiloton plasma warheads for their main guns. Catapults can be pretty crude as weapons go, but their capability to fling anything over a long distance means that it's not really that unusual nowadays for some factions to use them as mini-nuke launchers. [B]> BREAK OUT THE MUSEUM PIECE:[/B] For some, it's a severe case of "beggars can't be choosers". For others, it's been a personal choice. There are three elephants in the room: number one is the fact that many parts of the Core Timeline are still devastated. Technology can be hard to make function on those places--something as simple and taken for granted as cell phone coverage or Internet access. Sophisticated firepower can be hard to maintain, to get the required ammunition to keep firing. Laser ammunition can be hard to get. But not bullets. Number two is, once again, the fact that there are Fiction factions and locations that utilize this older technology. Republic City, Cape Suzette, Neo-Amestris, the Pokemon Archipelago, parts of Russia--to provide a few examples. Number three is a matter of fragility. Many weapons can be affected by technology-controlling powers and technology-disrupting effects. Hackers, magic, you name it. Unfortunately for those trying to exploit this, it is impossible to hack a World War II rifle or and very hard to "techno-disrupt" a steampunk tank (and for those times when it *can* be done.... well, same cannot be said about an ax). The world-wide super-hacker attack by CHIMERA made this detail more visible. Weapons that are 'old-tech', totally un-hackable, saw an incredibly strong resurgence in the time between the attack and the resolution of the situation with PROGENY as a result. Even if it looks unusual to see vehicles like the Flying Fortress making a comeback, the other option is being severely low on options once a new attack occurs (because many people believe it's a matter of 'when', not 'if'). [/QUOTE]
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