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<blockquote data-quote="kronos182" data-source="post: 7082483" data-attributes="member: 6668634"><p>Silly double post... another Star Trek ship.</p><p></p><p><span style="font-family: 'Calibri'">NX-Class</span></p><p> </p><p><span style="font-family: 'Calibri'">The NX-Class was atype of starship created by the United Earth's Starfleet during the mid-22ndcentury, and was the first ship to be constructed with a warp 5 engine. TheNX-class consisted of a habitable saucer module that contained seven decks anda symmetrical warp field governor located just aft of the saucer section, thatregulated the warp field shape, connected via two booms. From the rear of thesebooms, two pylons angled back to the warp nacelles, and the impulse enginesmounted in the ends of the booms. Mounted in a recess on the front of thesaucer is the navigational array, a docking port/airlock are mounted on eachside, while the underside had two launch bays for shuttlepods. </span></p><p><span style="font-family: 'Calibri'">Equipped originallywith 6 spatial torpedo launchers, four fore and two aft, several plasma cannonsand three phase cannons, two forward and one aft, the precursors to phasers,and the hull was equipped with polarized hull plating. For recovering shuttlesand other items, the NX had a pair of grapplers with both mechanical andmagnetic heads. Later models of the NX-Class were upgraded with replacing theplasma cannons with more phased cannons and pulsed phase cannons were added.Most spatial torpedoes were replaced with photonic torpedoes and had launchersboth on the dorsal and ventral surfaces.</span></p><p><span style="font-family: 'Calibri'">Internally, theNX-Class had systems that befitted its original role as an exploration ship,crew quarters, multitude of sensors, cargo bays, science labs, a sickbay withmorgue, and a transporter, although it was used almost exclusively fortransporting cargo and not people. The ship also included an armoury which waswhere weapons for security officers and was also connected to the spatial, orphotonic torpedo launchers.</span></p><p> </p><p><span style="font-family: 'Calibri'">In Coreline, whilethe NX-Class is horribly outdated, the original NX, the Enterprise did see someaction, and the crew continues to serve Starfleet, after being updated withcurrent regulations, crash courses in new technologies and protocols. The originalEnterprise is currently stationed at Starfleet HQ and acting as a museum andtraining ship for teaching Starfleet crews how to operate with technology lowerthan Starfleet's current level. Other NXs were sold to allies anddecommissioned ones, stripped of weapons, have been sold to exploration groups.Two are currently being used as testbeds for experiments in mixing differenttechnologies.</span></p><p> </p><p><span style="font-family: 'Calibri'">NX-Class(PL6)</span></p><p><span style="font-family: 'Calibri'">Type: Mediumweight</span></p><p><span style="font-family: 'Calibri'">Subtype: cruiser</span></p><p><span style="font-family: 'Calibri'">Size: Colossal (-8)</span></p><p><span style="font-family: 'Calibri'">Tactical Speed: 3000</span></p><p><span style="font-family: 'Calibri'">Defense: 2 (-8 size)</span></p><p><span style="font-family: 'Calibri'">Flat-Footed Defense: </span></p><p><span style="font-family: 'Calibri'">Autopilot Defense: 6</span></p><p><span style="font-family: 'Calibri'">Hardness: 15</span></p><p><span style="font-family: 'Calibri'">Hit Dice: 125d20 (2500 hp)</span></p><p><span style="font-family: 'Calibri'">Initiative Modifier: </span></p><p><span style="font-family: 'Calibri'">Pilot's Class Bonus: </span></p><p><span style="font-family: 'Calibri'">Pilot's Dex Modifier: </span></p><p><span style="font-family: 'Calibri'">Gunner's Attack Bonus: </span></p><p><span style="font-family: 'Calibri'">Length: 738 ft</span></p><p><span style="font-family: 'Calibri'">Weight: 88,000 tons</span></p><p><span style="font-family: 'Calibri'">Targeting System Bonus: +3</span></p><p><span style="font-family: 'Calibri'">Crew: 83</span></p><p><span style="font-family: 'Calibri'">Passenger Capacity: 20</span></p><p><span style="font-family: 'Calibri'">Cargo Capacity: 3,000 tons</span></p><p><span style="font-family: 'Calibri'">Grapple Modifier: +16</span></p><p><span style="font-family: 'Calibri'">Base PDC: 58</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil +3</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack: </span></p><p><span style="font-family: 'Calibri'">Phased cannon -5ranged 12d10 (18d10 firelinked, front arc only), and Light plasma cannon -10ranged 10d8</span></p><p><span style="font-family: 'Calibri'">Phased cannon -5ranged (12d10 (18d10 firelinked) and -10 spatial torpedo 18d8 (27d8 firelinked,or 36d8 all 4 front arc only)</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Attack of Opportunity: </span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC-4, -25% time), Swiss Army Tech</span></p><p><span style="font-family: 'Calibri'">Engines: thrusters, ion engines, warp drive (max warp 5.2)</span></p><p><span style="font-family: 'Calibri'">Armour: ditanium</span></p><p><span style="font-family: 'Calibri'">Defense Systems: polarized hull plating, autopilot</span></p><p><span style="font-family: 'Calibri'">Sensors: 3 Class III, targeting system</span></p><p><span style="font-family: 'Calibri'">Communications: radio transceiver, drivesat comm array</span></p><p><span style="font-family: 'Calibri'">Weapons: light plasma cannons, 3 phasecannons, 6 spatial torpedo launchers (typically 50 torpedoes perlauncher)</span></p><p><span style="font-family: 'Calibri'">Grappling Systems: grapplers x2</span></p><p> </p><p><span style="font-family: 'Calibri'">New StarshipEquipment</span></p><p> </p><p><span style="font-family: 'Calibri'">Phased Cannon</span></p><p><span style="font-family: 'Calibri'">Phased cannons arethe precursor to phaser weapons, a phased energy beam weapon that had variableenergy output. Usually mounted on retractable semi turrets to give them fieldof fire. Able to change damage by lowering the number of die to a minimum of 3d10as a free action once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d10</span></p><p><span style="font-family: 'Calibri'">Damage Type:Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment:5000 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 40</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Spatial Torpedo</span></p><p><span style="font-family: 'Calibri'">Spatial torpedoesare larger versions of spatial charges, capable of carrying a larger charge andaffecting a larger area.</span></p><p><span style="font-family: 'Calibri'"> At its lowest setting, the torpedo can do 5d8to a single target, or deal this damage to a 1000 ft square (on a planet 1000ft radius maximum), and can increase damage by 1 die up to a maximum of 18d8,but reduce the maximum radius by 100 ft per die increase, Reflex save DC 15 forhalf damage when set for area damage. The damage can be to the maximum radius,or to a single target, in which case to a single target the weapon gains ignorehardness/damage +1/die over 3. So if damage is set to 4d8 and affects only asingle target gains ignore hardness/Dr 2</span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type:Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 28</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">NX-Class mk2</span></p><p><span style="font-family: 'Calibri'">The mk2 is anupgraded version of the original NX, boasting improved hull plating andweapons, removing the plasma cannons entirely, replaced with more phasedcannons for better all round coverage, and installing pulse phased cannons,which were more powerful and has faster rate of fire.</span></p><p><span style="font-family: 'Calibri'">Make the followingchanges to the NX-Class to turn it into a mk2:</span></p><p><span style="font-family: 'Calibri'">Increase Hit Dice to130d20 (2600 hp);</span></p><p><span style="font-family: 'Calibri'">Remove plasmaweapons;</span></p><p><span style="font-family: 'Calibri'">Increase number ofphased cannons to 12, allows 2 firelinked to fire at a single target in anydirection. Capable of targeting 3 different targets at once without seriouspower drains;</span></p><p><span style="font-family: 'Calibri'">Add two firelinkedpulsed phased cannons, can only fire in front arc only;</span></p><p><span style="font-family: 'Calibri'">Replace spatialtorpedoes with photonic torpedoes, typically carrying 50 per launcher (canstill carry spatial torpedoes as back up or if photonic not available);</span></p><p><span style="font-family: 'Calibri'">Replace targetingsystem with improved targeting system (total +5 bonus to attack rolls fromtargeting system);</span></p><p><span style="font-family: 'Calibri'">Increase PDC to 59.</span></p><p> </p><p><span style="font-family: 'Calibri'">New Equipment</span></p><p> </p><p><span style="font-family: 'Calibri'">Pulsed Phased Cannon</span></p><p><span style="font-family: 'Calibri'">These weapons areimproved versions of the phased cannon in that it has improved rate of fire,range and accuracy, however they have the same damage ratings. </span></p><p><span style="font-family: 'Calibri'">Has the samevariable energy output as phased cannons, but enjoy a +1 to attack rolls.Usually mounted on retractable semi turrets to give them field of fire. Able tochange damage by lowering the number of die to a minimum of 3d10 as a freeaction once per round.</span></p><p><span style="font-family: 'Calibri'">Damage: 12d10</span></p><p><span style="font-family: 'Calibri'">Damage Type:Fire/Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment:5500 ft</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Semi</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Gargantuan</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 41</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></p><p> </p><p><span style="font-family: 'Calibri'">Photonic Torpedo</span></p><p><span style="font-family: 'Calibri'">Photonic torpedoesare early anti-matter weapons with variable yields. These weapons usually drawtheir anti-matter from the equipped ship's own anti-matter supplies. Thesetorpedoes require special containment and feeding systems to load and unloadthe anti-matter after a fight. </span></p><p><span style="font-family: 'Calibri'"> At its lowest setting, the torpedo can do 3d20to a single target, or deal this damage to a 1000 ft square, and can increasedamage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100ft per die increase, Reflex save DC 17 for half damage when set for an area..The damage can be to the maximum radius, or to a single target. These weaponsare very dangerous in an atmosphere and are usually banned from planetary useexcept in special circumstances. If used in a planetary atmosphere, dealsdamage to an area +50% greater, and if set for a single target, deals halfdamage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19for half damage. If the ship loses all power while in battle, there is a 50%chance that a loaded torpedo loses containment and it detonates, dealing damageto the equipped ship, ignore its armour hardness. </span></p><p><span style="font-family: 'Calibri'">Damage: varies</span></p><p><span style="font-family: 'Calibri'">Damage Type: Energy</span></p><p><span style="font-family: 'Calibri'">Range Increment: -</span></p><p><span style="font-family: 'Calibri'">Rate of Fire: Single</span></p><p><span style="font-family: 'Calibri'">Minimum Ship Size:Huge</span></p><p><span style="font-family: 'Calibri'">Purchase DC: 30</span></p><p><span style="font-family: 'Calibri'">Restriction: Mil(+3)</span></p></blockquote><p></p>
[QUOTE="kronos182, post: 7082483, member: 6668634"] Silly double post... another Star Trek ship. [FONT=Calibri]NX-Class[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]The NX-Class was atype of starship created by the United Earth's Starfleet during the mid-22ndcentury, and was the first ship to be constructed with a warp 5 engine. TheNX-class consisted of a habitable saucer module that contained seven decks anda symmetrical warp field governor located just aft of the saucer section, thatregulated the warp field shape, connected via two booms. From the rear of thesebooms, two pylons angled back to the warp nacelles, and the impulse enginesmounted in the ends of the booms. Mounted in a recess on the front of thesaucer is the navigational array, a docking port/airlock are mounted on eachside, while the underside had two launch bays for shuttlepods. [/FONT] [FONT=Calibri]Equipped originallywith 6 spatial torpedo launchers, four fore and two aft, several plasma cannonsand three phase cannons, two forward and one aft, the precursors to phasers,and the hull was equipped with polarized hull plating. For recovering shuttlesand other items, the NX had a pair of grapplers with both mechanical andmagnetic heads. Later models of the NX-Class were upgraded with replacing theplasma cannons with more phased cannons and pulsed phase cannons were added.Most spatial torpedoes were replaced with photonic torpedoes and had launchersboth on the dorsal and ventral surfaces.[/FONT] [FONT=Calibri]Internally, theNX-Class had systems that befitted its original role as an exploration ship,crew quarters, multitude of sensors, cargo bays, science labs, a sickbay withmorgue, and a transporter, although it was used almost exclusively fortransporting cargo and not people. The ship also included an armoury which waswhere weapons for security officers and was also connected to the spatial, orphotonic torpedo launchers.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]In Coreline, whilethe NX-Class is horribly outdated, the original NX, the Enterprise did see someaction, and the crew continues to serve Starfleet, after being updated withcurrent regulations, crash courses in new technologies and protocols. The originalEnterprise is currently stationed at Starfleet HQ and acting as a museum andtraining ship for teaching Starfleet crews how to operate with technology lowerthan Starfleet's current level. Other NXs were sold to allies anddecommissioned ones, stripped of weapons, have been sold to exploration groups.Two are currently being used as testbeds for experiments in mixing differenttechnologies.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]NX-Class(PL6) Type: Mediumweight Subtype: cruiser Size: Colossal (-8) Tactical Speed: 3000 Defense: 2 (-8 size) Flat-Footed Defense: Autopilot Defense: 6 Hardness: 15 Hit Dice: 125d20 (2500 hp) Initiative Modifier: Pilot's Class Bonus: Pilot's Dex Modifier: Gunner's Attack Bonus: Length: 738 ft Weight: 88,000 tons Targeting System Bonus: +3 Crew: 83 Passenger Capacity: 20 Cargo Capacity: 3,000 tons Grapple Modifier: +16 Base PDC: 58 Restriction: Mil +3 Attack: [/FONT] [FONT=Calibri]Phased cannon -5ranged 12d10 (18d10 firelinked, front arc only), and Light plasma cannon -10ranged 10d8[/FONT] [FONT=Calibri]Phased cannon -5ranged (12d10 (18d10 firelinked) and -10 spatial torpedo 18d8 (27d8 firelinked,or 36d8 all 4 front arc only) Attack of Opportunity: Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC-4, -25% time), Swiss Army Tech Engines: thrusters, ion engines, warp drive (max warp 5.2) Armour: ditanium Defense Systems: polarized hull plating, autopilot Sensors: 3 Class III, targeting system Communications: radio transceiver, drivesat comm array Weapons: light plasma cannons, 3 phasecannons, 6 spatial torpedo launchers (typically 50 torpedoes perlauncher) Grappling Systems: grapplers x2[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]New StarshipEquipment[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Phased Cannon[/FONT] [FONT=Calibri]Phased cannons arethe precursor to phaser weapons, a phased energy beam weapon that had variableenergy output. Usually mounted on retractable semi turrets to give them fieldof fire. Able to change damage by lowering the number of die to a minimum of 3d10as a free action once per round.[/FONT] [FONT=Calibri]Damage: 12d10[/FONT] [FONT=Calibri]Damage Type:Fire/Energy[/FONT] [FONT=Calibri]Range Increment:5000 ft[/FONT] [FONT=Calibri]Rate of Fire: Single[/FONT] [FONT=Calibri]Minimum Ship Size:Gargantuan[/FONT] [FONT=Calibri]Purchase DC: 40[/FONT] [FONT=Calibri]Restriction: Mil(+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Spatial Torpedo[/FONT] [FONT=Calibri]Spatial torpedoesare larger versions of spatial charges, capable of carrying a larger charge andaffecting a larger area.[/FONT] [FONT=Calibri] At its lowest setting, the torpedo can do 5d8to a single target, or deal this damage to a 1000 ft square (on a planet 1000ft radius maximum), and can increase damage by 1 die up to a maximum of 18d8,but reduce the maximum radius by 100 ft per die increase, Reflex save DC 15 forhalf damage when set for area damage. The damage can be to the maximum radius,or to a single target, in which case to a single target the weapon gains ignorehardness/damage +1/die over 3. So if damage is set to 4d8 and affects only asingle target gains ignore hardness/Dr 2[/FONT] [FONT=Calibri]Damage: varies[/FONT] [FONT=Calibri]Damage Type:Fire/Energy[/FONT] [FONT=Calibri]Range Increment: -[/FONT] [FONT=Calibri]Rate of Fire: Single[/FONT] [FONT=Calibri]Minimum Ship Size:Huge[/FONT] [FONT=Calibri]Purchase DC: 28[/FONT] [FONT=Calibri]Restriction: Mil(+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]NX-Class mk2[/FONT] [FONT=Calibri]The mk2 is anupgraded version of the original NX, boasting improved hull plating andweapons, removing the plasma cannons entirely, replaced with more phasedcannons for better all round coverage, and installing pulse phased cannons,which were more powerful and has faster rate of fire.[/FONT] [FONT=Calibri]Make the followingchanges to the NX-Class to turn it into a mk2:[/FONT] [FONT=Calibri]Increase Hit Dice to130d20 (2600 hp);[/FONT] [FONT=Calibri]Remove plasmaweapons;[/FONT] [FONT=Calibri]Increase number ofphased cannons to 12, allows 2 firelinked to fire at a single target in anydirection. Capable of targeting 3 different targets at once without seriouspower drains;[/FONT] [FONT=Calibri]Add two firelinkedpulsed phased cannons, can only fire in front arc only;[/FONT] [FONT=Calibri]Replace spatialtorpedoes with photonic torpedoes, typically carrying 50 per launcher (canstill carry spatial torpedoes as back up or if photonic not available);[/FONT] [FONT=Calibri]Replace targetingsystem with improved targeting system (total +5 bonus to attack rolls fromtargeting system);[/FONT] [FONT=Calibri]Increase PDC to 59.[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]New Equipment[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Pulsed Phased Cannon[/FONT] [FONT=Calibri]These weapons areimproved versions of the phased cannon in that it has improved rate of fire,range and accuracy, however they have the same damage ratings. [/FONT] [FONT=Calibri]Has the samevariable energy output as phased cannons, but enjoy a +1 to attack rolls.Usually mounted on retractable semi turrets to give them field of fire. Able tochange damage by lowering the number of die to a minimum of 3d10 as a freeaction once per round.[/FONT] [FONT=Calibri]Damage: 12d10[/FONT] [FONT=Calibri]Damage Type:Fire/Energy[/FONT] [FONT=Calibri]Range Increment:5500 ft[/FONT] [FONT=Calibri]Rate of Fire: Semi[/FONT] [FONT=Calibri]Minimum Ship Size:Gargantuan[/FONT] [FONT=Calibri]Purchase DC: 41[/FONT] [FONT=Calibri]Restriction: Mil(+3)[/FONT] [FONT=Calibri] [/FONT] [FONT=Calibri]Photonic Torpedo[/FONT] [FONT=Calibri]Photonic torpedoesare early anti-matter weapons with variable yields. These weapons usually drawtheir anti-matter from the equipped ship's own anti-matter supplies. Thesetorpedoes require special containment and feeding systems to load and unloadthe anti-matter after a fight. [/FONT] [FONT=Calibri] At its lowest setting, the torpedo can do 3d20to a single target, or deal this damage to a 1000 ft square, and can increasedamage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100ft per die increase, Reflex save DC 17 for half damage when set for an area..The damage can be to the maximum radius, or to a single target. These weaponsare very dangerous in an atmosphere and are usually banned from planetary useexcept in special circumstances. If used in a planetary atmosphere, dealsdamage to an area +50% greater, and if set for a single target, deals halfdamage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19for half damage. If the ship loses all power while in battle, there is a 50%chance that a loaded torpedo loses containment and it detonates, dealing damageto the equipped ship, ignore its armour hardness. [/FONT] [FONT=Calibri]Damage: varies[/FONT] [FONT=Calibri]Damage Type: Energy[/FONT] [FONT=Calibri]Range Increment: -[/FONT] [FONT=Calibri]Rate of Fire: Single[/FONT] [FONT=Calibri]Minimum Ship Size:Huge[/FONT] [FONT=Calibri]Purchase DC: 30[/FONT] [FONT=Calibri]Restriction: Mil(+3)[/FONT] [/QUOTE]
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