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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 7096245" data-attributes="member: 26698"><p>New Feat. Need someone to double-check for me if it would work. Pretty much, admittedly, winging it here.</p><p></p><p><strong><u>BLOODY MESS</u></strong></p><p></p><p>People die violently in combat, oftentimes messily... and the universe seems to love making you the cause of the most horrifying examples in Every. Single. Fight. </p><p></p><p><strong>-->Prerequisites:</strong> Personal Firearms Proficiency, Archaic Weapons Proficiency, Exotic Melee Weapon Proficiency or Simple Weapons Proficiency (<strong><u>maybe write it as "Any Weapons Proficiency Feat"?</u></strong>), Base Attack Bonus +2 (<strong><u>?? Also don't know whether or not to add a Skill Prerequisite (obvious is Intimidation). Giving it something like, say, Strength/Charisma Prerequisites also sound good, but I don't know if they would be overkill (because giving it access to any characters with a "milquetoast" (talking "Woody Allen Looks Like George Clooney Next To This Guy") set of stats would make it funny if this stuff triggers). Then again, I understand this may be a pretty powerful effect...</u></strong></p><p><strong>-->Benefit:</strong> Targets killed with Critical Hits are completely destroyed (GM's discretion--dismemberment, large holes being made on them, torn in half, turned into ash or radioactive goo). People who behold said deaths need a Will save (DC 18) or be Shaken for 1d6 rounds (save needs be made for each individual kill seen), even if they normally would be immune to this kind of saves. Kills performed with weapons that have the "Bloody Mess" rule attached to them get the Save difficulty increased to 25 and the Shaken status lasts 1d6 minutes (1d6 hours if Critical Failure is rolled).</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 7096245, member: 26698"] New Feat. Need someone to double-check for me if it would work. Pretty much, admittedly, winging it here. [B][U]BLOODY MESS[/U][/B] People die violently in combat, oftentimes messily... and the universe seems to love making you the cause of the most horrifying examples in Every. Single. Fight. [B]-->Prerequisites:[/B] Personal Firearms Proficiency, Archaic Weapons Proficiency, Exotic Melee Weapon Proficiency or Simple Weapons Proficiency ([B][U]maybe write it as "Any Weapons Proficiency Feat"?[/U][/B]), Base Attack Bonus +2 ([B][U]?? Also don't know whether or not to add a Skill Prerequisite (obvious is Intimidation). Giving it something like, say, Strength/Charisma Prerequisites also sound good, but I don't know if they would be overkill (because giving it access to any characters with a "milquetoast" (talking "Woody Allen Looks Like George Clooney Next To This Guy") set of stats would make it funny if this stuff triggers). Then again, I understand this may be a pretty powerful effect...[/U][/B] [B]-->Benefit:[/B] Targets killed with Critical Hits are completely destroyed (GM's discretion--dismemberment, large holes being made on them, torn in half, turned into ash or radioactive goo). People who behold said deaths need a Will save (DC 18) or be Shaken for 1d6 rounds (save needs be made for each individual kill seen), even if they normally would be immune to this kind of saves. Kills performed with weapons that have the "Bloody Mess" rule attached to them get the Save difficulty increased to 25 and the Shaken status lasts 1d6 minutes (1d6 hours if Critical Failure is rolled). [/QUOTE]
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