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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="marcoasalazarm" data-source="post: 7104009" data-attributes="member: 26698"><p>Concerning "Huge" ghosts... ok, just to make them useful...</p><p></p><p>....the "old" Trap design (GB original film, TRGB) can hold up to Large ghosts (the high-capacity ones can), while that one that appears on the "Extreme" series (the one that looks like a golden backpack or something--Kylie carries it a lot) and the 2016 traps are "ultra-high capacity" or something (so talking Huge and onwards... dunno what could be the off-set with them, if any. Obviously they are more expensive, the way they open is a bit more complicated (needs to be thrown more delicately?), they are bigger and look (even if a bit) more heavy than the old traps, etc).</p><p></p><p>The Fenton Thermos... well... dunno what could be the limit of the ghost size (although the regular Rogues' Gallery is only man-sized, so I guess it is up to Large as well). Maybe one of the good things is that it can contain ghosts indefinitely (it's kind of supposed to contain Dan Phantom, and it's doing pretty well because even with the obvious "he'll be back" scene at the end of "The Ultimate Enemy", nothing ever comes from it--blaming writers and cancellation, yeah, but if we see it from a player's perspective...).</p><p></p><p>Also another possible advantage is that it can suck ghosts in without needing to totally knock them out/destroy them (although it can't do crowds? Dunno. Does it ever sucks in multiple ghosts on the show?).</p><p></p><p>(((())))</p><p></p><p></p><p>As for the time travel rules, sure.</p></blockquote><p></p>
[QUOTE="marcoasalazarm, post: 7104009, member: 26698"] Concerning "Huge" ghosts... ok, just to make them useful... ....the "old" Trap design (GB original film, TRGB) can hold up to Large ghosts (the high-capacity ones can), while that one that appears on the "Extreme" series (the one that looks like a golden backpack or something--Kylie carries it a lot) and the 2016 traps are "ultra-high capacity" or something (so talking Huge and onwards... dunno what could be the off-set with them, if any. Obviously they are more expensive, the way they open is a bit more complicated (needs to be thrown more delicately?), they are bigger and look (even if a bit) more heavy than the old traps, etc). The Fenton Thermos... well... dunno what could be the limit of the ghost size (although the regular Rogues' Gallery is only man-sized, so I guess it is up to Large as well). Maybe one of the good things is that it can contain ghosts indefinitely (it's kind of supposed to contain Dan Phantom, and it's doing pretty well because even with the obvious "he'll be back" scene at the end of "The Ultimate Enemy", nothing ever comes from it--blaming writers and cancellation, yeah, but if we see it from a player's perspective...). Also another possible advantage is that it can suck ghosts in without needing to totally knock them out/destroy them (although it can't do crowds? Dunno. Does it ever sucks in multiple ghosts on the show?). (((()))) As for the time travel rules, sure. [/QUOTE]
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