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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7104032" data-attributes="member: 6668634"><p>The trap I posted is from the ghostbusters pdf that Michael Tresca created, and he has a couple of variant traps (high capacity, bio electric) in the pdf, so the standard that he used is what I've posted, and using as a 'basis' for all future stuff. I've found a few other variants on a ghostbusters wiki, such as a tripod mounted on (larger area). I'd assume that the standard is the 'starter' gear for anyone starting out as a ghost buster, so they can only catch 1 medium/man sized ghost per trap.. good way of making sure they don't overload a trap. And as they gain experience (say level 3+) they can get the high capacity which becomes the 'standard' for fulltime/veteran ghostbusters. I can make larger ones easily enough.</p><p></p><p>The Boson proton pack doesn't kill the ghost on dispersion.. it merely disrupts the form and breaking it up.. like a strong gust of wind in the middle of a fog splits it up (a small fog), and thus making it easier to trap it into multiple traps (as the characters the players are using won't think the ghost is huge sized, must break down into 2 large size to fit in high capacity traps. more they're thinking "damn big ghost! break it up and use multiple traps for safety and not over loading the traps!" or the ghost's PKE rating is x after scanning it with a pke reader, and they only have traps for y pke ratings, so they have to disperse it to get it into multiple traps if all traps have a total pke over the ghost's. if you go that way).</p><p></p><p>As to the Fenton stuff, I'll have to look at that series again as it's been quite awhile since I've seen it. So I'll get on that at some point.. same with other stuff from the newest ghostbuster movie.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7104032, member: 6668634"] The trap I posted is from the ghostbusters pdf that Michael Tresca created, and he has a couple of variant traps (high capacity, bio electric) in the pdf, so the standard that he used is what I've posted, and using as a 'basis' for all future stuff. I've found a few other variants on a ghostbusters wiki, such as a tripod mounted on (larger area). I'd assume that the standard is the 'starter' gear for anyone starting out as a ghost buster, so they can only catch 1 medium/man sized ghost per trap.. good way of making sure they don't overload a trap. And as they gain experience (say level 3+) they can get the high capacity which becomes the 'standard' for fulltime/veteran ghostbusters. I can make larger ones easily enough. The Boson proton pack doesn't kill the ghost on dispersion.. it merely disrupts the form and breaking it up.. like a strong gust of wind in the middle of a fog splits it up (a small fog), and thus making it easier to trap it into multiple traps (as the characters the players are using won't think the ghost is huge sized, must break down into 2 large size to fit in high capacity traps. more they're thinking "damn big ghost! break it up and use multiple traps for safety and not over loading the traps!" or the ghost's PKE rating is x after scanning it with a pke reader, and they only have traps for y pke ratings, so they have to disperse it to get it into multiple traps if all traps have a total pke over the ghost's. if you go that way). As to the Fenton stuff, I'll have to look at that series again as it's been quite awhile since I've seen it. So I'll get on that at some point.. same with other stuff from the newest ghostbuster movie. [/QUOTE]
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