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<blockquote data-quote="kronos182" data-source="post: 7144050" data-attributes="member: 6668634"><p>I thought Stingray Industries could use some more products.. These might be used for their own security/allies and not for sale, or for sale.</p><p></p><p>S.I. Ambush</p><p></p><p>A Stingray Industries entry into the personal defense weapon category to compete with such weapons as the P90.</p><p>This bullpup designed machine pistol has the magazine feed behind the handle that curves down to connect to the back of the handle, with a small hand grip forward of the trigger guard, similar to the P90. Although it doesn't have as large of a magazine as the P90, its closest contender in the Personal Defense Weapon category, the Ambush does have slightly better accuracy for scoring critical strikes. The magazine has a quick release that drops it from the weapon nearly instantly, allowing for quicker reloads.</p><p></p><p>Ambush (PL5 Personal Firearms Proficiency)</p><p>Damage: 2d6</p><p>Critical: 19-20x2</p><p>Damage Type: ballistic</p><p>Range Increment: 50 ft</p><p>Rate of Fire: S, A</p><p>Size: Med</p><p>Weight: 6 lbs</p><p>Ammo: 30 box</p><p>Purchase DC: </p><p>Notes: Uses 9mm ammunition. Reloading a magazine is a swift action.</p><p></p><p></p><p>S.I. Siege</p><p></p><p>The latest entry by Stingray Industries is the Siege. This weapon crosses the line between submachine gun and assault rifle, with a layout similar to a submachine gun, with a compact frame, no butt stock aft of the trigger/handle assembly, proceeded by the ammunition magazine feed which takes 5.56mm rifle rounds. A padded grip under the stubby barrel rounds out the design, and eliminates any ability to mount under barrel accessories. A top mounted carry handle with iron sight grove running through it, runs the length of the short weapon. The action is quick and reliable, although has a tendency to cycle through an extra round or two after controlled bursts or double tapping.</p><p></p><p>S.A. Siege (PL5 Personal Firearms Proficiency)</p><p>Damage: 2d8</p><p>Critical: 20x2</p><p>Damage Type: ballistic</p><p>Range Increment: 60 ft</p><p>Rate of Fire: S, A</p><p>Size: Medium</p><p>Weight: 7 lbs</p><p>Ammo: 30 box</p><p>Purchase DC: 22 Res (+2)</p><p>Notes: Follow-up Attack, has optional standard 30 round magazine box, 45 round banana clip, or 75 round drum.</p><p></p><p>Follow-up Attack - After the wielder makes use of Double Tap or Burst Fire feats or makes an automatic attack, roll 1d6, on a 5, the Siege fires another round, if one is available in the magazine, at the same target at the same attack roll but at -5 (if full automatic fire was used, pick one target hit at random) dealing damage of a single round, 2d8. On a roll of 6, two rounds are fired dealing damage of a double tap attack, 3d8. These follow up attacks do not deal critical damage if the original attack was a critical strike.</p><p></p><p></p><p>S.I. PDW11</p><p></p><p>Another entry by Stingray Industries in the Personal Defense Weapon/submachine gun category, the PDW11. This weapon is very similar to the P90 in design, only the bottom of the handle isn't connected to the rear body of the weapon, allowing for faster grabbing of the handle, and use by those of larger than normal hands. The barrel is a little longer with a larger cooling shroud. Because of the open grip handle design, the PDW11 is easier to draw and aim. Comes with sling to carry over the shoulder and quick drawing.</p><p></p><p>PDW11 (PL5 Personal Firearms Proficiency)</p><p>Damage: 2d8</p><p>Critical: 20</p><p>Damage Type: ballistic</p><p>Range Increment: 70 ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 7.5 lbs</p><p>Ammo: 45 box</p><p>Purchase DC: 21 Res +2</p><p>Notes: Uses 5.56mm ammunition. Counter, Quick Counter</p><p>Counter - Actions that normally don't trigger attacks of opportunity are performed within 30 feet of the wielder of the PDW11, trigger an attack of opportunity from the wielder of the PDW11 as long as the wielder is holding the PDW11 in hand.</p><p>Quick Counter - As long as the wielder has the PDW11 slung and a free hand, the wielder can use the PDW11 to make an attack of opportunity when one is triggered by an opponent normally. The Counter ability is not activated until the PDW11 is drawn.</p><p></p><p></p><p>S.I. Spectre</p><p></p><p>Stingray Industries' latest entry in the assault rifle range is the Spectre. With a frame based loosely on the H&K G36, only with more curved edges to prevent snagging and improved barrel shroud and a flat mate coating to prevent light from reflecting off the weapon. An electro-optical scope is mounted on the top at the rear of the carry handle.</p><p></p><p>S.I. Spectre (PL5 Personal Firearms Proficiency) </p><p>Damage: 2d8</p><p>Critical: 20</p><p>Damage Type: ballistic</p><p>Range Increment: 80ft</p><p>Rate of Fire: S, A</p><p>Size: Large</p><p>Weight: 8 lbs</p><p>Ammo: 30 box</p><p>Purchase DC: 20 Res (+2)</p><p>Notes: Compatible with 50 round drum, 5.56mm ammunition, targets struck must make Fort save DC 14 or Slowed for 1d4 rounds. Multiple strikes and failing saves increases duration by 1 round.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7144050, member: 6668634"] I thought Stingray Industries could use some more products.. These might be used for their own security/allies and not for sale, or for sale. S.I. Ambush A Stingray Industries entry into the personal defense weapon category to compete with such weapons as the P90. This bullpup designed machine pistol has the magazine feed behind the handle that curves down to connect to the back of the handle, with a small hand grip forward of the trigger guard, similar to the P90. Although it doesn't have as large of a magazine as the P90, its closest contender in the Personal Defense Weapon category, the Ambush does have slightly better accuracy for scoring critical strikes. The magazine has a quick release that drops it from the weapon nearly instantly, allowing for quicker reloads. Ambush (PL5 Personal Firearms Proficiency) Damage: 2d6 Critical: 19-20x2 Damage Type: ballistic Range Increment: 50 ft Rate of Fire: S, A Size: Med Weight: 6 lbs Ammo: 30 box Purchase DC: Notes: Uses 9mm ammunition. Reloading a magazine is a swift action. S.I. Siege The latest entry by Stingray Industries is the Siege. This weapon crosses the line between submachine gun and assault rifle, with a layout similar to a submachine gun, with a compact frame, no butt stock aft of the trigger/handle assembly, proceeded by the ammunition magazine feed which takes 5.56mm rifle rounds. A padded grip under the stubby barrel rounds out the design, and eliminates any ability to mount under barrel accessories. A top mounted carry handle with iron sight grove running through it, runs the length of the short weapon. The action is quick and reliable, although has a tendency to cycle through an extra round or two after controlled bursts or double tapping. S.A. Siege (PL5 Personal Firearms Proficiency) Damage: 2d8 Critical: 20x2 Damage Type: ballistic Range Increment: 60 ft Rate of Fire: S, A Size: Medium Weight: 7 lbs Ammo: 30 box Purchase DC: 22 Res (+2) Notes: Follow-up Attack, has optional standard 30 round magazine box, 45 round banana clip, or 75 round drum. Follow-up Attack - After the wielder makes use of Double Tap or Burst Fire feats or makes an automatic attack, roll 1d6, on a 5, the Siege fires another round, if one is available in the magazine, at the same target at the same attack roll but at -5 (if full automatic fire was used, pick one target hit at random) dealing damage of a single round, 2d8. On a roll of 6, two rounds are fired dealing damage of a double tap attack, 3d8. These follow up attacks do not deal critical damage if the original attack was a critical strike. S.I. PDW11 Another entry by Stingray Industries in the Personal Defense Weapon/submachine gun category, the PDW11. This weapon is very similar to the P90 in design, only the bottom of the handle isn't connected to the rear body of the weapon, allowing for faster grabbing of the handle, and use by those of larger than normal hands. The barrel is a little longer with a larger cooling shroud. Because of the open grip handle design, the PDW11 is easier to draw and aim. Comes with sling to carry over the shoulder and quick drawing. PDW11 (PL5 Personal Firearms Proficiency) Damage: 2d8 Critical: 20 Damage Type: ballistic Range Increment: 70 ft Rate of Fire: S, A Size: Large Weight: 7.5 lbs Ammo: 45 box Purchase DC: 21 Res +2 Notes: Uses 5.56mm ammunition. Counter, Quick Counter Counter - Actions that normally don't trigger attacks of opportunity are performed within 30 feet of the wielder of the PDW11, trigger an attack of opportunity from the wielder of the PDW11 as long as the wielder is holding the PDW11 in hand. Quick Counter - As long as the wielder has the PDW11 slung and a free hand, the wielder can use the PDW11 to make an attack of opportunity when one is triggered by an opponent normally. The Counter ability is not activated until the PDW11 is drawn. S.I. Spectre Stingray Industries' latest entry in the assault rifle range is the Spectre. With a frame based loosely on the H&K G36, only with more curved edges to prevent snagging and improved barrel shroud and a flat mate coating to prevent light from reflecting off the weapon. An electro-optical scope is mounted on the top at the rear of the carry handle. S.I. Spectre (PL5 Personal Firearms Proficiency) Damage: 2d8 Critical: 20 Damage Type: ballistic Range Increment: 80ft Rate of Fire: S, A Size: Large Weight: 8 lbs Ammo: 30 box Purchase DC: 20 Res (+2) Notes: Compatible with 50 round drum, 5.56mm ammunition, targets struck must make Fort save DC 14 or Slowed for 1d4 rounds. Multiple strikes and failing saves increases duration by 1 round. [/QUOTE]
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