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CORELINE (D20 Modern/D20 BESM Setting).
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<blockquote data-quote="kronos182" data-source="post: 7144186" data-attributes="member: 6668634"><p>RX-75 Guntank</p><p>Part of the Project V, and early mobile suit design, the RX-75 is a hybrid design, with a mech torso attached to a tank like chassis instead of legs. While this makes it slower and less mobile than later Gundams, it does give it a lower profile, able to carry heavy weapons and hard to knock over. As part of the Project V program that developed the RX-78, which RGM-79s and other massed produced mobile suits are based on, it paved the way for a number of the systems used on the RX-78, such as the Luna Titanium alloy armour and the Core fighter system.</p><p>The RX-75-4 mounts two 180mm cannons, one on each shoulder. The arms end in four launch tubes for missiles, which look like stubby fingers, allowing for better accuracy. The back mounts jump rockets, allowing for short bursts of speed or to let the RX-75 to jump over obstacles, or be air dropped. The rockets also allow it to maneuver in space.</p><p></p><p>RX-75 Guntank</p><p>Size: Gargantuan (-4) 49.2 ft 56 tons</p><p>Bonus Hit Points: 400</p><p>Superstructure: Lunar Titanium Alloy</p><p>Hardness: 20, 40 vs kinetic attacks</p><p>Armour: Luna Titanium Alloy</p><p>Bonus to Defense: +8</p><p>Armour Penalty: -5</p><p>Reach: 15 ft</p><p>Strength Bonus: +24</p><p>Dexterity Penalty: -2</p><p>Speed: 60 ft, 3000 ft space</p><p>Purchase DC: 48</p><p></p><p>Helmet Oracle Targeting System (+3)</p><p>Visor Class IV Sensors</p><p>Cranium 1</p><p>Left Arm M-87 Talon reload (4 missiles)</p><p>Left Hand M-87 Talon Missile Launcher</p><p>Right Arm M-87 Talon reload (4 missiles)</p><p>Right Hand M-87 Talon Missile Launcher</p><p>Shoulders Twin 180mm Cannons</p><p>Back 180mm cannons and ammunition (30 rounds / cannon)</p><p>Torso and Belt Core Block System</p><p>Tread Section Zero-G Stabilizer, Space Skin, Improved Deep Space Thrusters</p><p>Comm System</p><p></p><p>Standard Package Features: Core Block System, Weapon Pack, Improved Deep Space Thrusters</p><p>Bonuses: -1 attack, darkvision 120 ft, +4 Navigate & Spot, +4 stabilization bonus</p><p>Weapons: 2x 180mm cannons 12d12, ball, 20x2, 200 ft, 30 rds ea</p><p>2x M-87 Talon Missile launchers 15d6, ball/fire, 20x2, -, 8 rds ea</p><p>Slam +8 melee 2d8+12 blud, 20, 15 ft reach </p><p></p><p>180mm Cannons</p><p>The Guntank mounts two 180mm cannons, based on heavy tank cannons, that feed from a large magazine mounted on the back. These weapons can be fired in artillery mode for even greater range (out to 20 range increments) using normal artillery rules. Each magazine is capable of being split in two halves to carry two different types of ammunition. Normal rounds deal 12d12 points of ballistic damage.</p><p>Equipment Slots: 3</p><p>Activation: Attack</p><p>Range Increment: 200 ft</p><p>Target: Single target within 2000 ft, or 20,000 ft in artillery mode</p><p>Duration: Instant</p><p>Saving Throw: None</p><p>Purchase DC: 24 </p><p>Restriction: Mil (+3)</p><p></p><p>Core Block System</p><p>The Core Block System is part of the V Project design, using a fighter jet as a modular cockpit and control system for a number of mechs in the RX-78 series. It also acts as an escape vehicle with its own weapons and propulsion system for the pilot. The fighter folds up into a compact form while docked in the torso of the RX-78-2 and shares power with the mech. In the event the mech would be destroyed, the pilot can make a Reflex save DC 20 to eject safely. However if the mech would have suffered enough damage to bring it past -50 hit points from the attack that destroyed it, the pilot must make a second Reflex save DC 20 or suffer half the damage the mech would have suffered past 0 to the escape fighter. The fighter carries 4 fire-linked Vulcan weapons, the same as those mounted in the mech's head, plus two missiles in internal launchers. These weapons can only be used when the fighter is not docked with the mech.</p><p></p><p>Core Block Figther</p><p>Crew: 1</p><p>Passengers: 0</p><p>Cargo: 50 lbs</p><p>Init: -1</p><p>Maneuver: +2</p><p>Top Speed: 1500 (150), 3000 ft space</p><p>Defense: 8</p><p>Hardness: 9</p><p>Hit Points: 35</p><p>Size: Huge</p><p>Purchase DC: 50</p><p>Restriction: Mil +3</p><p>[TABLE="class: outer_border, width: 500"]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">Weapon</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Damage</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Crit</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Damage Type</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Range Incr</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Rate of Fire</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Magazine</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">4 Vulcan Weapons</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">5d8</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">20</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Ballistic</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">100 ft</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">S, A</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">200 rds link</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">2 Missiles </span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">S</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">2</span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p></p><p>Improved Deep Space Thrusters (PL7)</p><p>These are improved versions of the deep space thrusters for mechs over the previous age, granting greater speed and endurance allowing a mech to keep pace with ships better than previous models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of a solar system twice before needing refueling. They are not designed for atmospheric flight.</p><p>Equipment Slots: 2, must be torso, back or legs.</p><p>Activation: Free action</p><p>Range Increment: Personal</p><p>Target: You.</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 14 + one-quarter PDC of the mech.</p><p>Restriction: None</p></blockquote><p></p>
[QUOTE="kronos182, post: 7144186, member: 6668634"] RX-75 Guntank Part of the Project V, and early mobile suit design, the RX-75 is a hybrid design, with a mech torso attached to a tank like chassis instead of legs. While this makes it slower and less mobile than later Gundams, it does give it a lower profile, able to carry heavy weapons and hard to knock over. As part of the Project V program that developed the RX-78, which RGM-79s and other massed produced mobile suits are based on, it paved the way for a number of the systems used on the RX-78, such as the Luna Titanium alloy armour and the Core fighter system. The RX-75-4 mounts two 180mm cannons, one on each shoulder. The arms end in four launch tubes for missiles, which look like stubby fingers, allowing for better accuracy. The back mounts jump rockets, allowing for short bursts of speed or to let the RX-75 to jump over obstacles, or be air dropped. The rockets also allow it to maneuver in space. RX-75 Guntank Size: Gargantuan (-4) 49.2 ft 56 tons Bonus Hit Points: 400 Superstructure: Lunar Titanium Alloy Hardness: 20, 40 vs kinetic attacks Armour: Luna Titanium Alloy Bonus to Defense: +8 Armour Penalty: -5 Reach: 15 ft Strength Bonus: +24 Dexterity Penalty: -2 Speed: 60 ft, 3000 ft space Purchase DC: 48 Helmet Oracle Targeting System (+3) Visor Class IV Sensors Cranium 1 Left Arm M-87 Talon reload (4 missiles) Left Hand M-87 Talon Missile Launcher Right Arm M-87 Talon reload (4 missiles) Right Hand M-87 Talon Missile Launcher Shoulders Twin 180mm Cannons Back 180mm cannons and ammunition (30 rounds / cannon) Torso and Belt Core Block System Tread Section Zero-G Stabilizer, Space Skin, Improved Deep Space Thrusters Comm System Standard Package Features: Core Block System, Weapon Pack, Improved Deep Space Thrusters Bonuses: -1 attack, darkvision 120 ft, +4 Navigate & Spot, +4 stabilization bonus Weapons: 2x 180mm cannons 12d12, ball, 20x2, 200 ft, 30 rds ea 2x M-87 Talon Missile launchers 15d6, ball/fire, 20x2, -, 8 rds ea Slam +8 melee 2d8+12 blud, 20, 15 ft reach 180mm Cannons The Guntank mounts two 180mm cannons, based on heavy tank cannons, that feed from a large magazine mounted on the back. These weapons can be fired in artillery mode for even greater range (out to 20 range increments) using normal artillery rules. Each magazine is capable of being split in two halves to carry two different types of ammunition. Normal rounds deal 12d12 points of ballistic damage. Equipment Slots: 3 Activation: Attack Range Increment: 200 ft Target: Single target within 2000 ft, or 20,000 ft in artillery mode Duration: Instant Saving Throw: None Purchase DC: 24 Restriction: Mil (+3) Core Block System The Core Block System is part of the V Project design, using a fighter jet as a modular cockpit and control system for a number of mechs in the RX-78 series. It also acts as an escape vehicle with its own weapons and propulsion system for the pilot. The fighter folds up into a compact form while docked in the torso of the RX-78-2 and shares power with the mech. In the event the mech would be destroyed, the pilot can make a Reflex save DC 20 to eject safely. However if the mech would have suffered enough damage to bring it past -50 hit points from the attack that destroyed it, the pilot must make a second Reflex save DC 20 or suffer half the damage the mech would have suffered past 0 to the escape fighter. The fighter carries 4 fire-linked Vulcan weapons, the same as those mounted in the mech's head, plus two missiles in internal launchers. These weapons can only be used when the fighter is not docked with the mech. Core Block Figther Crew: 1 Passengers: 0 Cargo: 50 lbs Init: -1 Maneuver: +2 Top Speed: 1500 (150), 3000 ft space Defense: 8 Hardness: 9 Hit Points: 35 Size: Huge Purchase DC: 50 Restriction: Mil +3 [TABLE="class: outer_border, width: 500"] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]4 Vulcan Weapons[/FONT][/TD] [TD] [FONT=Calibri]5d8[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]Ballistic[/FONT][/TD] [TD] [FONT=Calibri]100 ft[/FONT][/TD] [TD] [FONT=Calibri]S, A[/FONT][/TD] [TD] [FONT=Calibri]200 rds link[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]2 Missiles [/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]2[/FONT][/TD] [/TR] [/TABLE] Improved Deep Space Thrusters (PL7) These are improved versions of the deep space thrusters for mechs over the previous age, granting greater speed and endurance allowing a mech to keep pace with ships better than previous models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of a solar system twice before needing refueling. They are not designed for atmospheric flight. Equipment Slots: 2, must be torso, back or legs. Activation: Free action Range Increment: Personal Target: You. Duration: Persistent Saving Throw: None Purchase DC: 14 + one-quarter PDC of the mech. Restriction: None [/QUOTE]
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