Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 7150475" data-attributes="member: 6668634"><p>RX-77 Guncannon</p><p></p><p>A step up from the RX-75 Guntank, the RX-77 is a full mobile suit, allowing for greater mobility. Armed with heavier 240mm cannons, although with smaller ammunition capacity, and instead of missile launchers in the arms, the arms end in full hands that allow it to use hand held weapons, such as beam rifles. The head mounts vulcan guns which are become standard equipment in most mobile suits used by the Earth Federation. The 240mm cannons can be switched out for spray missile launchers.</p><p></p><p>RX-77-2 Gundam</p><p>Size: Gargantuan (Gargantuan 57.4 ft, 51 tons (-4))</p><p>Bonus Hit Points: 400</p><p>Superstructure: Luna Titanium Alloy</p><p>Hardness: 20, 40 vs kinetic attacks</p><p>Armour: Luna Titanium Alloy</p><p>Bonus to Defense: +8, </p><p>Armour Penalty: -5</p><p>Reach: 15 ft</p><p>Strength Bonus: +24</p><p>Dexterity Penalty: 2</p><p>Speed: 55 ft, 3000 ft space</p><p>Purchase DC: 50</p><p></p><p>Slots</p><p>Helmet Oracle Targeting System (+3)</p><p>Visor Class IV Sensors</p><p>Cranium Vulcan Weapon</p><p>Back Improved Deep Space Thrusters</p><p>Left Arm 240mm ammunition</p><p>Left Hand 1</p><p>Right Arm 1</p><p>Right Hand 1</p><p>Shoulders Twin 240mm Cannons</p><p>Torso and Belt Core Block System</p><p>Left Leg Space Skin</p><p>Right Leg 240mm ammunition</p><p>Boots Zero-G Stabilizer</p><p>Comm System</p><p></p><p>Standard Package Features: Core Block System, Improved Deep Space Thrusters</p><p>Bonuses: -1 attack, darkvision 120 ft, +4 Navigate & Spot</p><p>Weapons: 2x 240mm Cannon -1 ranged 18d12, ball, 20x2, 150 ft, 20 rds ea +20 rds (60 rds total), (fire linked 27d12); or</p><p>Vulcan Weapon -1 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or</p><p>Beam Rifle -1 attack, 10d10, energy, 20x4, 120 ft, single, 10 internal, handheld, or</p><p>Slam +8 melee 2d8+12 blud, 20, 15 ft reach </p><p></p><p></p><p>Core Block System</p><p>The Core Block System is part of the V Project design, using a fighter jet as a modular cockpit and control system for a number of mechs in the RX-78 series. It also acts as an escape vehicle with its own weapons and propulsion system for the pilot. The fighter folds up into a compact form while docked in the torso of the RX-78-2 and shares power with the mech. In the event the mech would be destroyed, the pilot can make a Reflex save DC 20 to eject safely. However if the mech would have suffered enough damage to bring it past -50 hit points from the attack that destroyed it, the pilot must make a second Reflex save DC 20 or suffer half the damage the mech would have suffered past 0 to the escape fighter. The fighter carries 4 fire-linked Vulcan weapons, the same as those mounted in the mech's head, plus two missiles in internal launchers. These weapons can only be used when the fighter is not docked with the mech.</p><p>Core Block Figther</p><p>Crew: 1</p><p>Passengers: 0</p><p>Cargo: 50 lbs</p><p>Init: -1</p><p>Maneuver: +2</p><p>Top Speed: 1500 (150), 3000 ft space</p><p>Defense: 8</p><p>Hardness: 9</p><p>Hit Points: 35</p><p>Size: Huge</p><p>Purchase DC: 50</p><p>Restriction: Mil +3</p><p>[TABLE="width: 500"]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">Weapon</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Damage</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Crit</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Damage Type</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Range Incr</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Rate of Fire</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Magazine</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">4 Vulcan Weapons</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">5d8</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">20</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">Ballistic</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">100 ft</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">S, A</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">200 rds link</span>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD] <span style="font-family: 'Calibri'">2 Missiles </span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">-</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">S</span>[/TD]</p><p>[TD] <span style="font-family: 'Calibri'">2</span>[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p></p><p></p><p>Vulcan Weapon</p><p>This weapon system is a rapid fire ballistic weapon used for anti infantry and can be used to attempt to shoot missiles, but usually a back up weapon. If used to shoot missiles, it has a 20% chance to shoot down missiles that attack the equipped mech, and uses 10 rounds of ammunition. Each time the system is used to shoot down missiles, it incurs a cumulative -1 to ranged attack rolls due to the head turning to bring the weapon to bear. As a weapon, it deals 3d8 points of ballistic damage.</p><p>Equipment Slots: 1</p><p>Activation: Attack or attack of opportunity</p><p>Range Increment: 70 ft</p><p>Target: Single target within 700 ft, or missile, or autofire</p><p>Duration: Instantaneous</p><p>Saving Throw: none</p><p>Purchase DC: 25</p><p>Restriction: Mil (+3)</p><p></p><p>Improved Deep Space Thrusters (PL7)</p><p>These are improved versions of the deep space thrusters for mechs over the previous age, granting greater speed and endurance allowing a mech to keep pace with ships better than previous models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of a solar system twice before needing refueling. They are not designed for atmospheric flight.</p><p>Equipment Slots: 2, must be torso, back or legs.</p><p>Activation: Free action</p><p>Range Increment: Personal</p><p>Target: You.</p><p>Duration: Persistent</p><p>Saving Throw: None</p><p>Purchase DC: 14 + one-quarter PDC of the mech.</p><p>Restriction: None</p><p></p><p>Beam Rifle</p><p>The beam rifle is an experimental energy weapon, with power similar to those mounted on starships, able to cripple mechs in a single blow. However, due to the energy drain, the beam rifle has a limited number of shots before it needs to be recharged. Deals 10d10 points of energy damage, with a critical x4 damage, can only fire 10 times before requiring a recharge. The beam rifle is a two handed rifle, but can be fired with only one hand but suffers -2 to attack rolls. This is the same weapon as the one used on the RX-78-2, however it recharges from the RX-77's power system slower than that on the RX-78-2, and must be holstered to recharge, taking 2 minutes to recharge fully.</p><p>Equipment Slots: 2, hand or arm.</p><p>Activation: Attack</p><p>Range Increment: 120 ft, 2500 ft space</p><p>Target: Single target within 1200 ft, 25000 ft space</p><p>Duration: Instantaneous</p><p>Saving Throw: none</p><p>Purchase DC: 45</p><p>Restriction: Mil (+4)</p><p></p><p>240mm Cannons</p><p>The Guncannon mounts two 240mm cannons, based on heavy tank cannons, that feed from a large magazine mounted on the back. These weapons can be fired in artillery mode for even greater range (out to 20 range increments) using normal artillery rules. Each magazine is capable of being split in two halves to carry two different types of ammunition. Normal rounds deal 18d12 points of ballistic damage. These weapon have the ability to switch from single cannon or fire-linked with both cannons firing at once. Each slot dedicate to ammunition holds 10 rounds.</p><p>Equipment Slots: 3</p><p>Activation: Attack</p><p>Range Increment: 150 ft</p><p>Target: Single target within 1500 ft, or 15,000 ft in artillery mode</p><p>Duration: Instant</p><p>Saving Throw: None</p><p>Purchase DC: 25</p><p>Restriction: Mil (+3)</p><p></p><p>Optional Weapons</p><p></p><p>Spray Missile Launchers</p><p>These missile launchers are an upgraded version of the Barrage Rapid-Fire Rocket Launcher, able to saturate an area with multiple rockets for maximum area, excellent for use against massed smaller opponents, or multiple rockets can strike the same target for increased damage. When attacking a single target, 5 attack rolls are made at base attack -5, however the target doesn't get to add their Dex modifier to Defense as the missile launch and fly in a wide spiralling path, each missile dealing 8d6 half fire, half ballistic damage. In Saturation mode, a single attack targeting a square, dealing 10d6 half fire, half ballistic damage to a 50 foot area, Reflex save DC 20 for half damage. The system has two launchers, only one fires 5 missiles at a time, with 2 loads each, for a total of 4 shots. Each slot dedicated to ammunition holds enough for another 4 shots, 2 each launcher.</p><p>Equipment Slots: 3</p><p>Activation: Attack</p><p>Range Increment: 225 ft</p><p>Target: Single target within 2250 ft</p><p>Duration: Instant</p><p>Saving Throw: None</p><p>Purchase DC: 24</p><p>Restriction: Mil (+3)</p></blockquote><p></p>
[QUOTE="kronos182, post: 7150475, member: 6668634"] RX-77 Guncannon A step up from the RX-75 Guntank, the RX-77 is a full mobile suit, allowing for greater mobility. Armed with heavier 240mm cannons, although with smaller ammunition capacity, and instead of missile launchers in the arms, the arms end in full hands that allow it to use hand held weapons, such as beam rifles. The head mounts vulcan guns which are become standard equipment in most mobile suits used by the Earth Federation. The 240mm cannons can be switched out for spray missile launchers. RX-77-2 Gundam Size: Gargantuan (Gargantuan 57.4 ft, 51 tons (-4)) Bonus Hit Points: 400 Superstructure: Luna Titanium Alloy Hardness: 20, 40 vs kinetic attacks Armour: Luna Titanium Alloy Bonus to Defense: +8, Armour Penalty: -5 Reach: 15 ft Strength Bonus: +24 Dexterity Penalty: 2 Speed: 55 ft, 3000 ft space Purchase DC: 50 Slots Helmet Oracle Targeting System (+3) Visor Class IV Sensors Cranium Vulcan Weapon Back Improved Deep Space Thrusters Left Arm 240mm ammunition Left Hand 1 Right Arm 1 Right Hand 1 Shoulders Twin 240mm Cannons Torso and Belt Core Block System Left Leg Space Skin Right Leg 240mm ammunition Boots Zero-G Stabilizer Comm System Standard Package Features: Core Block System, Improved Deep Space Thrusters Bonuses: -1 attack, darkvision 120 ft, +4 Navigate & Spot Weapons: 2x 240mm Cannon -1 ranged 18d12, ball, 20x2, 150 ft, 20 rds ea +20 rds (60 rds total), (fire linked 27d12); or Vulcan Weapon -1 ranged 3d8 ball, 20, 60 ft, S/A, 2000 rds, or Beam Rifle -1 attack, 10d10, energy, 20x4, 120 ft, single, 10 internal, handheld, or Slam +8 melee 2d8+12 blud, 20, 15 ft reach Core Block System The Core Block System is part of the V Project design, using a fighter jet as a modular cockpit and control system for a number of mechs in the RX-78 series. It also acts as an escape vehicle with its own weapons and propulsion system for the pilot. The fighter folds up into a compact form while docked in the torso of the RX-78-2 and shares power with the mech. In the event the mech would be destroyed, the pilot can make a Reflex save DC 20 to eject safely. However if the mech would have suffered enough damage to bring it past -50 hit points from the attack that destroyed it, the pilot must make a second Reflex save DC 20 or suffer half the damage the mech would have suffered past 0 to the escape fighter. The fighter carries 4 fire-linked Vulcan weapons, the same as those mounted in the mech's head, plus two missiles in internal launchers. These weapons can only be used when the fighter is not docked with the mech. Core Block Figther Crew: 1 Passengers: 0 Cargo: 50 lbs Init: -1 Maneuver: +2 Top Speed: 1500 (150), 3000 ft space Defense: 8 Hardness: 9 Hit Points: 35 Size: Huge Purchase DC: 50 Restriction: Mil +3 [TABLE="width: 500"] [TR] [TD] [FONT=Calibri]Weapon[/FONT][/TD] [TD] [FONT=Calibri]Damage[/FONT][/TD] [TD] [FONT=Calibri]Crit[/FONT][/TD] [TD] [FONT=Calibri]Damage Type[/FONT][/TD] [TD] [FONT=Calibri]Range Incr[/FONT][/TD] [TD] [FONT=Calibri]Rate of Fire[/FONT][/TD] [TD] [FONT=Calibri]Magazine[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]4 Vulcan Weapons[/FONT][/TD] [TD] [FONT=Calibri]5d8[/FONT][/TD] [TD] [FONT=Calibri]20[/FONT][/TD] [TD] [FONT=Calibri]Ballistic[/FONT][/TD] [TD] [FONT=Calibri]100 ft[/FONT][/TD] [TD] [FONT=Calibri]S, A[/FONT][/TD] [TD] [FONT=Calibri]200 rds link[/FONT][/TD] [/TR] [TR] [TD] [FONT=Calibri]2 Missiles [/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]-[/FONT][/TD] [TD] [FONT=Calibri]S[/FONT][/TD] [TD] [FONT=Calibri]2[/FONT][/TD] [/TR] [/TABLE] Vulcan Weapon This weapon system is a rapid fire ballistic weapon used for anti infantry and can be used to attempt to shoot missiles, but usually a back up weapon. If used to shoot missiles, it has a 20% chance to shoot down missiles that attack the equipped mech, and uses 10 rounds of ammunition. Each time the system is used to shoot down missiles, it incurs a cumulative -1 to ranged attack rolls due to the head turning to bring the weapon to bear. As a weapon, it deals 3d8 points of ballistic damage. Equipment Slots: 1 Activation: Attack or attack of opportunity Range Increment: 70 ft Target: Single target within 700 ft, or missile, or autofire Duration: Instantaneous Saving Throw: none Purchase DC: 25 Restriction: Mil (+3) Improved Deep Space Thrusters (PL7) These are improved versions of the deep space thrusters for mechs over the previous age, granting greater speed and endurance allowing a mech to keep pace with ships better than previous models. These thrusters give a mech a space tactical speed of 2500 ft (5 squares) and can travel the length of a solar system twice before needing refueling. They are not designed for atmospheric flight. Equipment Slots: 2, must be torso, back or legs. Activation: Free action Range Increment: Personal Target: You. Duration: Persistent Saving Throw: None Purchase DC: 14 + one-quarter PDC of the mech. Restriction: None Beam Rifle The beam rifle is an experimental energy weapon, with power similar to those mounted on starships, able to cripple mechs in a single blow. However, due to the energy drain, the beam rifle has a limited number of shots before it needs to be recharged. Deals 10d10 points of energy damage, with a critical x4 damage, can only fire 10 times before requiring a recharge. The beam rifle is a two handed rifle, but can be fired with only one hand but suffers -2 to attack rolls. This is the same weapon as the one used on the RX-78-2, however it recharges from the RX-77's power system slower than that on the RX-78-2, and must be holstered to recharge, taking 2 minutes to recharge fully. Equipment Slots: 2, hand or arm. Activation: Attack Range Increment: 120 ft, 2500 ft space Target: Single target within 1200 ft, 25000 ft space Duration: Instantaneous Saving Throw: none Purchase DC: 45 Restriction: Mil (+4) 240mm Cannons The Guncannon mounts two 240mm cannons, based on heavy tank cannons, that feed from a large magazine mounted on the back. These weapons can be fired in artillery mode for even greater range (out to 20 range increments) using normal artillery rules. Each magazine is capable of being split in two halves to carry two different types of ammunition. Normal rounds deal 18d12 points of ballistic damage. These weapon have the ability to switch from single cannon or fire-linked with both cannons firing at once. Each slot dedicate to ammunition holds 10 rounds. Equipment Slots: 3 Activation: Attack Range Increment: 150 ft Target: Single target within 1500 ft, or 15,000 ft in artillery mode Duration: Instant Saving Throw: None Purchase DC: 25 Restriction: Mil (+3) Optional Weapons Spray Missile Launchers These missile launchers are an upgraded version of the Barrage Rapid-Fire Rocket Launcher, able to saturate an area with multiple rockets for maximum area, excellent for use against massed smaller opponents, or multiple rockets can strike the same target for increased damage. When attacking a single target, 5 attack rolls are made at base attack -5, however the target doesn't get to add their Dex modifier to Defense as the missile launch and fly in a wide spiralling path, each missile dealing 8d6 half fire, half ballistic damage. In Saturation mode, a single attack targeting a square, dealing 10d6 half fire, half ballistic damage to a 50 foot area, Reflex save DC 20 for half damage. The system has two launchers, only one fires 5 missiles at a time, with 2 loads each, for a total of 4 shots. Each slot dedicated to ammunition holds enough for another 4 shots, 2 each launcher. Equipment Slots: 3 Activation: Attack Range Increment: 225 ft Target: Single target within 2250 ft Duration: Instant Saving Throw: None Purchase DC: 24 Restriction: Mil (+3) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top