Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kronos182" data-source="post: 7164035" data-attributes="member: 6668634"><p>Communications</p><p></p><p>With the different factions, fictions, technology and variations of said technology, communications between the many different groups can be difficult.</p><p>While most factions can easily make use of radio transceivers, able to receive all basic radio type transmissions, including many early visual communications (basic radio communications, AM, FM and video signals such as UHF, and most used in 20th century Earth), some universes and even factions within said universes have their own communications systems.</p><p></p><p>Star Trek</p><p>The Star Trek universe is the most flexible in its communications, able to detect, and even communicate in nearly any type of system, with some work and modification, or even scratch building a working system with a competent engineer and communications officer. For long ranged communications, the Star Trek universe uses subspace communications, sending a signal into subspace to a receiving ship. This system allows for instantaneous communications within 50 light years, and can send or receive data out to 200 light years, however there is about two hour lag at maximum range. If a subspace communications network is available, which most governments in the Star Trek universe has within their territories, as long as a ship is within 50 light years of a subspace communication array satellite, the range a communicating ship can reach is as large as the network. </p><p>Only ships with a Subspace Communications array can access this subspace communications system, no matter the controlling government. However access to another government's network would require permission (a licence or gaining permission from someone on the receiving end).</p><p></p><p>Subspace Communications Array (PL7-8)</p><p>This communications system accesses subspace to send communications and data, allowing instantaneous communications within 50 light years, even while the ship is moving at warp speeds. The system has a total range of 200 light years, but for every 50 light years over 50 the delay time is increased by 30 minutes.</p><p>PDC: 28</p><p></p><p>Star Wars</p><p>The Star Wars universe for the most part uses a comlink system, which is a combination radio and drive transceiver for short and long range communications. Many governments, systems and sectors will have a communications network that allows for any communication system to link to virtually any other, although there could be a delay connecting from one network to another.</p><p>Another unit communications system in the Star Wars universe is the HoloNet, a massive communications network that uses powerful subspace transceivers to transmit holographic messages. Most communication systems can receive a basic form of the HoloNet communications, used by the Old Republic, Galactic Empire, New Republic, and other governments for major news networks, while important military, research stations, locations and ships were fitted with transceivers for sending real time holographic messages across the whole network, and even from outside the network. </p><p></p><p>HoloNet Transceiver (PL 7-8)</p><p>This communications system allows holographic transmissions to be sent or received, in real time. However this system requires a lot of power, and is incredibly expensive. Best used within an established communications network, the system is powerful enough to send signals from outside the network, but requires clear space to send the signal (sitting in an asteroid field or a large nebula nearby can cause interference). The system has a range of 75 light years outside of a network.</p><p>PDC: 45</p><p>Restriction: Res to Mil (+2 to +4)</p><p></p><p></p><p>WH 40K</p><p>The Imperium of Man uses radio transceivers for short range communications, and a the Warp for long range communications. To access the Warp, they use special telepaths, called Astropaths, that can send long range communications through the Warp. This form of communications is almost completely secure, although it is possible to intercept messages, with a powerful Astropath. It can take up to 5 hours for a message to be composed, encrypted and set, requiring great concentration, meditation and freedom from distractions on the part of the Astropath. A single Astropath can send a message at a speed of 5 light years per hour, with each additional assisting Astropath increasing speed by 0.5 light years. This form of communication theoretically has no range limited, but can take time to reach the final destination, and only instant/real time communication is available within 5 light years. </p><p></p><p>Astropaths are human psykers/psionics that are powerful telepaths that have been altered further for their duties as Astropaths. They are blind, but have a psionic version of blind sense to allow them sense everything around them.</p></blockquote><p></p>
[QUOTE="kronos182, post: 7164035, member: 6668634"] Communications With the different factions, fictions, technology and variations of said technology, communications between the many different groups can be difficult. While most factions can easily make use of radio transceivers, able to receive all basic radio type transmissions, including many early visual communications (basic radio communications, AM, FM and video signals such as UHF, and most used in 20th century Earth), some universes and even factions within said universes have their own communications systems. Star Trek The Star Trek universe is the most flexible in its communications, able to detect, and even communicate in nearly any type of system, with some work and modification, or even scratch building a working system with a competent engineer and communications officer. For long ranged communications, the Star Trek universe uses subspace communications, sending a signal into subspace to a receiving ship. This system allows for instantaneous communications within 50 light years, and can send or receive data out to 200 light years, however there is about two hour lag at maximum range. If a subspace communications network is available, which most governments in the Star Trek universe has within their territories, as long as a ship is within 50 light years of a subspace communication array satellite, the range a communicating ship can reach is as large as the network. Only ships with a Subspace Communications array can access this subspace communications system, no matter the controlling government. However access to another government's network would require permission (a licence or gaining permission from someone on the receiving end). Subspace Communications Array (PL7-8) This communications system accesses subspace to send communications and data, allowing instantaneous communications within 50 light years, even while the ship is moving at warp speeds. The system has a total range of 200 light years, but for every 50 light years over 50 the delay time is increased by 30 minutes. PDC: 28 Star Wars The Star Wars universe for the most part uses a comlink system, which is a combination radio and drive transceiver for short and long range communications. Many governments, systems and sectors will have a communications network that allows for any communication system to link to virtually any other, although there could be a delay connecting from one network to another. Another unit communications system in the Star Wars universe is the HoloNet, a massive communications network that uses powerful subspace transceivers to transmit holographic messages. Most communication systems can receive a basic form of the HoloNet communications, used by the Old Republic, Galactic Empire, New Republic, and other governments for major news networks, while important military, research stations, locations and ships were fitted with transceivers for sending real time holographic messages across the whole network, and even from outside the network. HoloNet Transceiver (PL 7-8) This communications system allows holographic transmissions to be sent or received, in real time. However this system requires a lot of power, and is incredibly expensive. Best used within an established communications network, the system is powerful enough to send signals from outside the network, but requires clear space to send the signal (sitting in an asteroid field or a large nebula nearby can cause interference). The system has a range of 75 light years outside of a network. PDC: 45 Restriction: Res to Mil (+2 to +4) WH 40K The Imperium of Man uses radio transceivers for short range communications, and a the Warp for long range communications. To access the Warp, they use special telepaths, called Astropaths, that can send long range communications through the Warp. This form of communications is almost completely secure, although it is possible to intercept messages, with a powerful Astropath. It can take up to 5 hours for a message to be composed, encrypted and set, requiring great concentration, meditation and freedom from distractions on the part of the Astropath. A single Astropath can send a message at a speed of 5 light years per hour, with each additional assisting Astropath increasing speed by 0.5 light years. This form of communication theoretically has no range limited, but can take time to reach the final destination, and only instant/real time communication is available within 5 light years. Astropaths are human psykers/psionics that are powerful telepaths that have been altered further for their duties as Astropaths. They are blind, but have a psionic version of blind sense to allow them sense everything around them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
CORELINE (D20 Modern/D20 BESM Setting).
Top